vbagx/source/ngc/vbaconfig.cpp

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/****************************************************************************
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* Visual Boy Advance GX
*
* Tantric September 2008
*
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* vbaconfig.cpp
*
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* Configuration parameters are here for easy maintenance
***************************************************************************/
#include <gccore.h>
#include <string.h>
#include <stdio.h>
#include "vba.h"
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#include "input.h"
struct SGCSettings GCSettings;
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/****************************************************************************
* FixInvalidSettings
*
* Attempts to correct at least some invalid settings - the ones that
* might cause crashes
***************************************************************************/
void FixInvalidSettings()
{
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if(GCSettings.LoadMethod > 4)
GCSettings.LoadMethod = DEVICE_AUTO;
if(GCSettings.SaveMethod > 4)
GCSettings.SaveMethod = DEVICE_AUTO;
if(!(GCSettings.gbaZoomHor > 0.5 && GCSettings.gbaZoomHor < 1.5))
GCSettings.gbaZoomHor = 1.0;
if(!(GCSettings.gbaZoomVert > 0.5 && GCSettings.gbaZoomVert < 1.5))
GCSettings.gbaZoomVert = 1.0;
if(!(GCSettings.gbZoomHor > 0.5 && GCSettings.gbZoomHor < 1.5))
GCSettings.gbZoomHor = 1.0;
if(!(GCSettings.gbZoomVert > 0.5 && GCSettings.gbZoomVert < 1.5))
GCSettings.gbZoomVert = 1.0;
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if(!(GCSettings.xshift > -50 && GCSettings.xshift < 50))
GCSettings.xshift = 0;
if(!(GCSettings.yshift > -50 && GCSettings.yshift < 50))
GCSettings.yshift = 0;
if(!(GCSettings.MusicVolume >= 0 && GCSettings.MusicVolume <= 100))
GCSettings.MusicVolume = 40;
if(!(GCSettings.SFXVolume >= 0 && GCSettings.SFXVolume <= 100))
GCSettings.SFXVolume = 40;
if(!(GCSettings.render >= 0 && GCSettings.render < 3))
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GCSettings.render = 1;
if(!(GCSettings.videomode >= 0 && GCSettings.videomode < 5))
GCSettings.videomode = 0;
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}
/****************************************************************************
* DefaultSettings
*
* Sets all the defaults!
***************************************************************************/
void
DefaultSettings ()
{
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memset (&GCSettings, 0, sizeof (GCSettings));
ResetControls(); // controller button mappings
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GCSettings.LoadMethod = DEVICE_AUTO; // Auto, SD, DVD, USB, Network (SMB)
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GCSettings.SaveMethod = DEVICE_AUTO; // Auto, SD, USB, Network (SMB)
sprintf (GCSettings.LoadFolder, "%s/roms", APPFOLDER); // Path to game files
sprintf (GCSettings.SaveFolder, "%s/saves", APPFOLDER); // Path to save files
sprintf (GCSettings.CheatFolder, "%s/cheats", APPFOLDER); // Path to cheat files
GCSettings.AutoLoad = 1;
GCSettings.AutoSave = 1;
GCSettings.WiimoteOrientation = 0;
GCSettings.gbaZoomHor = 1.0; // GBA horizontal zoom level
GCSettings.gbaZoomVert = 1.0; // GBA vertical zoom level
GCSettings.gbZoomHor = 1.0; // GBA horizontal zoom level
GCSettings.gbZoomVert = 1.0; // GBA vertical zoom level
GCSettings.videomode = 0; // automatic video mode detection
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GCSettings.render = 1; // Filtered
GCSettings.scaling = 1; // partial stretch
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GCSettings.WiiControls = false; // Match Wii Game
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GCSettings.xshift = 0; // horizontal video shift
GCSettings.yshift = 0; // vertical video shift
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GCSettings.colorize = 0; // Colorize mono gameboy games
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GCSettings.WiimoteOrientation = 0;
GCSettings.ExitAction = 0;
GCSettings.MusicVolume = 40;
GCSettings.SFXVolume = 40;
GCSettings.Rumble = 1;
}