Commit Graph

659 Commits

Author SHA1 Message Date
Carl.Kenner
926ad163f3 PAL support in-game 2009-04-10 02:06:00 +00:00
Carl.Kenner
86a31bf614 Rumble now works with some GBC games that didn't ship on rumble cartridges but still had rumble programmed into them by the developers. For example, Disney Tarzan. I have no idea which other games support this. Disney Tarzan will rumble when a wild boar is charging and with Clayton and some other things. http://au.gameboy.ign.com/articles/068/068800p1.html 2009-04-09 11:36:14 +00:00
Carl.Kenner
1a772a13b9 Removed duplicates 2009-04-09 09:01:35 +00:00
Carl.Kenner
31937a037e Forgot to include the new file. 2009-04-09 08:51:51 +00:00
dborth
e0f60f7ba6 fix memory card saves 2009-04-09 07:41:37 +00:00
dborth
993a3eb00f minor bugfixes 2009-04-09 07:17:06 +00:00
Carl.Kenner
3ae39c8ff0 Lego Star Wars keyboard controls added, based on Lego Star Wars for the PC.
Mortal Kombat Gamecube and Classic Controller controls added, based on Armageddon.
2009-04-09 06:27:47 +00:00
Carl.Kenner
32fe744ae7 Fixed bug (of new menu) with saves never loading and automatically being erased.
Now when you choose a game it looks for a save with "Auto" on the end to load, and if it doesn't find one, it looks for a save with nothing on the end and loads that instead.
2009-04-08 22:58:21 +00:00
Carl.Kenner
0fcc7edce5 Shortens all display names of ROMs by removing rubbish from file names.
Menu works properly in PAL now, before there was a mismatch between the Ortho projection matrix and the screen height, causing the bottom of the menu to be off the screen.
2009-04-08 17:32:41 +00:00
Carl.Kenner
1eae7aeb57 Added "close" button to main menu. Not being able to get back to the game from the main menu was driving me (and users of snes9x gx) mad. 2009-04-08 12:34:25 +00:00
Carl.Kenner
26f4dc1443 Added "Keyboard & Mouse" and "Match Wii Controls" to control settings.
Fixed shift key bug.
Keyboard and mouse aren't implemented in the menu yet, but work in-game.
2009-04-08 11:24:39 +00:00
dborth
9ed52afbb7 corrections to SRAM/snapshot saving and loading 2009-04-08 08:11:46 +00:00
Carl.Kenner
52179a367c Fixed Video menu bug (position did zoom and zoom did nothing). 2009-04-08 07:50:16 +00:00
Carl.Kenner
d7ec9b193b Make it easy to disable cheats before release, which I should have done last time. Note to self/Tantric: comment out ALLOWCHEATS in inputzelda before releasing. 2009-04-08 07:33:33 +00:00
dborth
afd2335815 new menu 2009-04-08 07:08:12 +00:00
dborth
a3e494daf1 2009-04-07 22:29:48 +00:00
Carl.Kenner
5854de3131 Fix for issue 78, Gamecube rumble bug. Untested. 2009-04-07 14:23:18 +00:00
dborth
598894f503 update makefiles 2009-04-07 03:00:54 +00:00
dborth
390f90fec7 new GUI classes 2009-04-07 02:57:49 +00:00
dborth
b2079db222 2009-04-07 02:54:44 +00:00
dborth
124a646989 2009-04-07 02:52:42 +00:00
dborth
39b6cba63d 2009-04-07 02:49:56 +00:00
dborth
083aae9f10 finalize 1.0.8 2009-04-06 07:41:45 +00:00
Carl.Kenner
5727662110 Much improved Wii controls, especially Zelda, now falls through to configured controls.
Added controls for One Piece.
Fixed in-game cursor.
Removed annoying rumble from Minish Cap items screen.
Added change list and instructions to readme.txt.
Moved some of the functions from gameinput.cpp.
I think it is ready for release.
2009-04-02 23:41:09 +00:00
Carl.Kenner
f4715d3c26 Rumble for all GBC rumble games and Drill Dozer. Rumble should work on Gamecube controller too. The following games have native rumble support: WarioWare Twisted, Drill Dozer, 10 Pin Bowling, 3-D Ultra Pinball Thrillride, Disney's The Little Mermaid II: Pinball Frenzy, Hole in One Golf, Missile Command, NASCAR Challenge, Perfect Dark, Pokémon Pinball, Polaris SnoCross, Ready 2 Rumble Boxing, Star Wars Episode I: Racer, Test Drive Off-Road 3, Tonka Raceway, Top Gear Pocket\Top Gear Rally, Vigilante 8, Zebco Fishing, and maybe some other games.
Also, rumble and wii-control code has been cleaned up a bit.
2009-03-20 20:22:22 +00:00
Carl.Kenner
5a653343ff Update r154 broke mono GB games. This fixes them, but means issue 70 is now only half fixed. So... mono gameboy games all work, and colorised games sort of work, but have random background tiles in the wrong palette. I'll have to continue fixing issue 70 later. Sorry for breaking something before. 2009-03-20 12:20:24 +00:00
Carl.Kenner
0f833a9d87 Fix for issue 57. http://code.google.com/p/vba-wii/issues/detail?id=57 2009-03-13 08:55:53 +00:00
Carl.Kenner
afec8200f8 Fix for issue 70, http://code.google.com/p/vba-wii/issues/detail?id=70
Colorised games should now work. This patch hasn't been fully tested.
It is based on a few differences between releases r60 and r61 that broke colorised game support, along with much trial and error.
2009-03-11 22:34:22 +00:00
Carl.Kenner
28f2f392bd More Wii controls for Metroid games. 2009-03-11 22:30:10 +00:00
Carl.Kenner
cba63e69a6 PAL support 2009-03-11 22:28:25 +00:00
Carl.Kenner
4645a54edf Project file added, Makefile supports Alt+R, Makefile compiles if necessary before running.
SVN ignores build and executable folders and .pnps files.
2009-03-05 06:58:25 +00:00
dborth
bf304d5b82 source refactor, merge/modify more changes from Carl Kenner 2009-03-04 07:01:04 +00:00
dborth
ea97d00742 rumble, tilt, IR, wii controls support (merged from Carl Kenner's changes) 2009-03-04 06:56:55 +00:00
dborth
29985288e6 Carl Kenner's VBA-M changes 2009-03-04 06:53:25 +00:00
dborth
fde5171e0c 2009-02-20 09:36:05 +00:00
dborth
931f7553b0 32 byte align some memory 2009-02-07 02:45:33 +00:00
dborth
d1062098ab trigger net reconnection on SMB failure 2009-02-03 08:33:51 +00:00
dborth
96e93b5841 finalize 1.0.7 2009-01-27 22:08:44 +00:00
dborth
9e7c13fd8c future support for video shifting 2009-01-26 07:11:02 +00:00
dborth
48b5562e8d add unzip progress for auto-update 2009-01-25 07:10:16 +00:00
dborth
3e4dfac384 remove unneeded functions 2009-01-24 22:05:28 +00:00
dborth
c6667d1adb fix homebrew ROMS on GameCube, disallow compressed ROMs on Gamecube (not implemented anyways) 2009-01-24 08:46:00 +00:00
dborth
1af817ca93 2009-01-23 17:42:02 +00:00
dborth
769f5d57c2 disable read-ahead on gamecube 2009-01-21 06:53:13 +00:00
dborth
b47b3fa80c fix a couple stupid bugs, audio static gone, now synced to VBA-M r847 2009-01-14 06:10:02 +00:00
dborth
bb6d002d37 corrected interpolation increment - 30065 for 1468 (thanks eke-eke) 2009-01-14 00:04:06 +00:00
dborth
975cb72438 audio code corrections, sound static still present on GBA games 2009-01-13 04:20:08 +00:00
dborth
5dcdb7e86a update audio core to match VBA-M (BUG: static added to GBA sound!) 2009-01-10 08:03:58 +00:00
dborth
ad6f2134fc minor changes 2009-01-10 07:44:34 +00:00
dborth
bf187a2087 whoops! 2009-01-10 02:56:07 +00:00