NonSteamLaunchers-On-Steam-.../NSLGameScanner.py

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#!/usr/bin/env python3
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import os, re
import json
import shutil
import binascii
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import ctypes
import zipfile
import time
import sys
import subprocess
import sqlite3
from urllib.request import urlopen
from urllib.request import urlretrieve
import xml.etree.ElementTree as ET
# Path to the env_vars file
env_vars_path = f"{os.environ['HOME']}/.config/systemd/user/env_vars"
# Check if the env_vars file exists
if not os.path.exists(env_vars_path):
print(f"Error: {env_vars_path} does not exist.")
sys.exit(1)
# Read variables from the file
with open(env_vars_path, 'r') as f:
lines = f.readlines()
for line in lines:
if line.startswith('export '):
line = line[7:] # Remove 'export '
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name, value = line.strip().split('=', 1)
os.environ[name] = value
# Delete env_vars entries for Chrome shortcuts so that they're only added once
with open(env_vars_path, 'w') as f:
for line in lines:
if line.find('chromelaunchoptions') == -1 and line.find('websites_str') == -1:
f.write(line)
# Variables from NonSteamLaunchers.sh
steamid3 = os.environ['steamid3']
logged_in_home = os.environ['logged_in_home']
compat_tool_name = os.environ['compat_tool_name']
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controller_config_path = os.environ['controller_config_path']
python_version = os.environ['python_version']
#Scanner Variables
epic_games_launcher = os.environ.get('epic_games_launcher', '')
ubisoft_connect_launcher = os.environ.get('ubisoft_connect_launcher', '')
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ea_app_launcher = os.environ.get('ea_app_launcher', '')
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gog_galaxy_launcher = os.environ.get('gog_galaxy_launcher', '')
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bnet_launcher = os.environ.get('bnet_launcher', '')
amazon_launcher = os.environ.get('amazon_launcher', '')
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#Variables of the Launchers
# Define the path of the Launchers
epicshortcutdirectory = os.environ.get('epicshortcutdirectory')
gogshortcutdirectory = os.environ.get('gogshortcutdirectory')
uplayshortcutdirectory = os.environ.get('uplayshortcutdirectory')
battlenetshortcutdirectory = os.environ.get('battlenetshortcutdirectory')
eaappshortcutdirectory = os.environ.get('eaappshortcutdirectory')
amazonshortcutdirectory = os.environ.get('amazonshortcutdirectory')
itchioshortcutdirectory = os.environ.get('itchioshortcutdirectory')
legacyshortcutdirectory = os.environ.get('legacyshortcutdirectory')
humbleshortcutdirectory = os.environ.get('humbleshortcutdirectory')
indieshortcutdirectory = os.environ.get('indieshortcutdirectory')
rockstarshortcutdirectory = os.environ.get('rockstarshortcutdirectory')
glyphshortcutdirectory = os.environ.get('glyphshortcutdirectory')
minecraftshortcutdirectory = os.environ.get('minecraftshortcutdirectory')
psplusshortcutdirectory = os.environ.get('psplusshortcutdirectory')
vkplayhortcutdirectory = os.environ.get('vkplayhortcutdirectory')
#Streaming
chromedirectory = os.environ.get('chromedirectory')
websites_str = os.environ.get('custom_websites_str')
custom_websites = websites_str.split(', ') if websites_str else []
# Define the parent folder
parent_folder = f"{logged_in_home}/.config/systemd/user/Modules"
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sys.path.insert(0, os.path.expanduser(f"{logged_in_home}/.config/systemd/user/Modules"))
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print(sys.path)
# Now that the requests module has been downloaded, you can import it
sys.path.insert(0, parent_folder)
import requests
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import vdf
from steamgrid import SteamGridDB
print(sys.path)
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#Set Up nslgamescanner.service
# Define the paths
service_path = f"{logged_in_home}/.config/systemd/user/nslgamescanner.service"
# Define the service file content
service_content = f"""
[Unit]
Description=NSL Game Scanner
[Service]
ExecStart=/usr/bin/python3 '{logged_in_home}/.config/systemd/user/NSLGameScanner.py'
Restart=always
RestartSec=10
StartLimitBurst=40
StartLimitInterval=240
[Install]
WantedBy=default.target
"""
# Check if the service file already exists
if not os.path.exists(service_path):
# Create the service file
with open(service_path, 'w') as f:
f.write(service_content)
print("Service file created.")
# Check if the service is already running
result = subprocess.run(['systemctl', '--user', 'is-active', 'nslgamescanner.service'], stdout=subprocess.PIPE)
if result.stdout.decode('utf-8').strip() != 'active':
# Reload the systemd manager configuration
subprocess.run(['systemctl', '--user', 'daemon-reload'])
# Enable the service to start on boot
subprocess.run(['systemctl', '--user', 'enable', 'nslgamescanner.service'])
# Start the service immediately
subprocess.run(['systemctl', '--user', 'start', 'nslgamescanner.service'])
print("Service started.")
else:
print("Service is already running.")
#Code
def get_steam_shortcut_id(exe_path, display_name):
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unique_id = "".join([exe_path, display_name])
id_int = binascii.crc32(str.encode(unique_id)) | 0x80000000
signed = ctypes.c_int(id_int)
# print(f"Signed ID: {signed.value}")
return signed.value
def get_unsigned_shortcut_id(signed_shortcut_id):
unsigned = ctypes.c_uint(signed_shortcut_id)
# print(f"Unsigned ID: {unsigned.value}")
return unsigned.value
# Initialize an empty dictionary to serve as the cache
api_cache = {}
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#API KEYS FOR NONSTEAMLAUNCHER USE ONLY
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sgdb = SteamGridDB('8d4131fd8213502c20276b738f7acb1a')
api_key = '8d4131fd8213502c20276b738f7acb1a'
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#GLOBAL VARS
created_shortcuts = []
new_shortcuts_added = False
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shortcuts_updated = False
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shortcut_id = None # Initialize shortcut_id
# Load the existing shortcuts
with open(f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf", 'rb') as file:
shortcuts = vdf.binary_loads(file.read())
# Open the config.vdf file
with open(f"{logged_in_home}/.steam/root/config/config.vdf", 'r') as file:
config_data = vdf.load(file)
def get_sgdb_art(game_id, app_id):
for art_type in ["icons", "logos", "heroes", "grids"]:
print(f"Downloading {art_type} artwork...")
download_artwork(game_id, api_key, art_type, app_id)
print("Downloading grids artwork of size 600x900...")
download_artwork(game_id, api_key, "grids", app_id, "600x900")
print("Downloading grids artwork of size 920x430...")
download_artwork(game_id, api_key, "grids", app_id, "920x430")
def download_artwork(game_id, api_key, art_type, shortcut_id, dimensions=None):
# Create a cache key based on the function's arguments
cache_key = (game_id, art_type, dimensions)
# Check if the artwork already exists
if dimensions is not None:
filename = get_file_name(art_type, shortcut_id, dimensions)
else:
filename = get_file_name(art_type, shortcut_id)
file_path = f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{filename}"
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directory = os.path.dirname(file_path)
if not os.path.exists(directory):
os.makedirs(directory)
if os.path.exists(file_path):
print(f"Artwork for {game_id} already exists. Skipping download.")
return
# If the result is in the cache, use it
if cache_key in api_cache:
data = api_cache[cache_key]
else:
# If the result is not in the cache, make the API call
print(f"Game ID: {game_id}, API Key: {api_key}")
url = f"https://www.steamgriddb.com/api/v2/{art_type}/game/{game_id}"
if dimensions:
url += f"?dimensions={dimensions}"
headers = {'Authorization': f'Bearer {api_key}'}
print(f"Sending request to: {url}") # Added print statement
response = requests.get(url, headers=headers)
if response.status_code == 200:
data = response.json()
# Store the result in the cache
api_cache[cache_key] = data
# Continue with the rest of your function using `data`
for artwork in data['data']:
image_url = artwork['thumb']
print(f"Downloading image from: {image_url}") # Added print statement
try:
response = requests.get(image_url, stream=True)
response.raise_for_status()
if response.status_code == 200:
with open(file_path, 'wb') as file:
file.write(response.content)
break
except requests.exceptions.RequestException as e:
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print(f"Error downloading image: {e}")
if art_type == 'icons':
download_artwork(game_id, api_key, 'icons_ico', shortcut_id)
def get_game_id(game_name):
print(f"Searching for game ID for: {game_name}")
games = sgdb.search_game(game_name)
for game in games:
if game.name == game_name: # Case-sensitive comparison
print(f"Found game ID: {game.id}")
return game.id
# Fallback: return the ID of the first game in the search results
if games:
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print(f"No exact match found. Using game ID of the first result: {games[0].name}: {games[0].id}")
return games[0].id
print("No game ID found")
return "default_game_id" # Return a default value when no games are found
def get_file_name(art_type, shortcut_id, dimensions=None):
singular_art_type = art_type.rstrip('s')
if art_type == 'icons':
if os.path.exists(f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{shortcut_id}-{singular_art_type}.png"):
return f"{shortcut_id}-{singular_art_type}.png"
else:
return f"{shortcut_id}-{singular_art_type}.ico"
elif art_type == 'grids':
if dimensions == '600x900':
return f"{shortcut_id}p.png"
else:
return f"{shortcut_id}.png"
elif art_type == 'heroes':
return f"{shortcut_id}_hero.png"
elif art_type == 'logos':
return f"{shortcut_id}_logo.png"
else:
return f"{shortcut_id}.png"
def is_match(name1, name2):
if name1 and name2:
return name1.lower() in name2.lower() or name2.lower() in name1.lower()
else:
return False
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# Add or update the proton compatibility settings
def add_compat_tool(app_id, launchoptions):
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if 'CompatToolMapping' not in config_data['InstallConfigStore']['Software']['Valve']['Steam']:
config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'] = {}
print(f"CompatToolMapping key not found in config.vdf, creating.")
if str(app_id) in config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'] and config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(app_id)]['name'] == f'{compat_tool_name}':
return False
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if 'chrome' in launchoptions:
return False
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elif str(app_id) in config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping']:
config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(app_id)]['name'] = f'{compat_tool_name}'
config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(app_id)]['config'] = ''
config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(app_id)]['priority'] = '250'
print(f"Updated CompatToolMapping entry for appid: {app_id}")
return True
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else:
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config_data['InstallConfigStore']['Software']['Valve']['Steam']['CompatToolMapping'][str(app_id)] = {'name': f'{compat_tool_name}', 'config': '', 'priority': '250'}
print(f"Created new CompatToolMapping entry for appid: {app_id}")
return True
def check_if_shortcut_exists(shortcut_id, display_name, exe_path, start_dir, launch_options):
# Check if the game already exists in the shortcuts using the id
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if any(s.get('appid') == shortcut_id for s in shortcuts['shortcuts'].values()):
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print(f"Existing shortcut found based on shortcut ID for game {display_name}. Skipping creation.")
return True
# Check if the game already exists in the shortcuts using the fields (probably unnecessary)
if any(s.get('appname') == display_name and s.get('exe') == exe_path and s.get('StartDir') == start_dir and s.get('LaunchOptions') == launch_options for s in shortcuts['shortcuts'].values()):
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print(f"Existing shortcut found based on matching fields for game {display_name}. Skipping creation.")
return True
#End of Code
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#Start of Refactoring code from the .sh file
sys.path.insert(0, os.path.expanduser(f"{logged_in_home}/Downloads/NonSteamLaunchersInstallation/lib/python{python_version}/site-packages"))
print(sys.path)
# Create an empty dictionary to store the app IDs
app_ids = {}
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#Create Launcher Shortcuts
def create_new_entry(shortcutdirectory, appname, launchoptions, startingdir):
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global new_shortcuts_added
global shortcuts_updated
global created_shortcuts
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# Check if the launcher is installed
if not shortcutdirectory or not appname or not launchoptions or not startingdir:
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print(f"{appname} is not installed. Skipping.")
return
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exe_path = f"{shortcutdirectory}"
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signed_shortcut_id = get_steam_shortcut_id(exe_path, appname)
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unsigned_shortcut_id = get_unsigned_shortcut_id(signed_shortcut_id)
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# Only store the app ID for specific launchers
if appname in ['Epic Games', 'Gog Galaxy', 'Ubisoft Connect', 'Battle.net', 'EA App', 'Amazon Games', 'itch.io', 'Legacy Games', 'Humble Bundle', 'IndieGala Client', 'Rockstar Games Launcher', 'Glyph', 'Minecraft: Java Edition', 'Playstation Plus', 'VK Play']:
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app_ids[appname] = unsigned_shortcut_id
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# Check if the game already exists in the shortcuts
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if check_if_shortcut_exists(signed_shortcut_id, appname, exe_path, startingdir, launchoptions):
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# Check if proton needs applying or updating
if add_compat_tool(unsigned_shortcut_id, launchoptions):
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shortcuts_updated = True
return
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#Get artwork
game_id = get_game_id(appname)
if game_id is not None:
get_sgdb_art(game_id, unsigned_shortcut_id)
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# Create a new entry for the Steam shortcut
new_entry = {
'appid': str(signed_shortcut_id),
'appname': appname,
'exe': exe_path,
'StartDir': startingdir,
'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', unsigned_shortcut_id)}",
'LaunchOptions': launchoptions,
}
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# Add the new entry to the shortcuts dictionary and add proton
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shortcuts['shortcuts'][str(signed_shortcut_id)] = new_entry
print(f"Added new entry for {appname} to shortcuts.")
new_shortcuts_added = True
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created_shortcuts.append(appname)
add_compat_tool(unsigned_shortcut_id, launchoptions)
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create_new_entry(os.environ.get('epicshortcutdirectory'), 'Epic Games', os.environ.get('epiclaunchoptions'), os.environ.get('epicstartingdir'))
create_new_entry(os.environ.get('gogshortcutdirectory'), 'Gog Galaxy', os.environ.get('goglaunchoptions'), os.environ.get('gogstartingdir'))
create_new_entry(os.environ.get('uplayshortcutdirectory'), 'Ubisoft Connect', os.environ.get('uplaylaunchoptions'), os.environ.get('uplaystartingdir'))
create_new_entry(os.environ.get('battlenetshortcutdirectory'), 'Battle.net', os.environ.get('battlenetlaunchoptions'), os.environ.get('battlenetstartingdir'))
create_new_entry(os.environ.get('eaappshortcutdirectory'), 'EA App', os.environ.get('eaapplaunchoptions'), os.environ.get('eaappstartingdir'))
create_new_entry(os.environ.get('amazonshortcutdirectory'), 'Amazon Games', os.environ.get('amazonlaunchoptions'), os.environ.get('amazonstartingdir'))
create_new_entry(os.environ.get('itchioshortcutdirectory'), 'itch.io', os.environ.get('itchiolaunchoptions'), os.environ.get('itchiostartingdir'))
create_new_entry(os.environ.get('legacyshortcutdirectory'), 'Legacy Games', os.environ.get('legacylaunchoptions'), os.environ.get('legacystartingdir'))
create_new_entry(os.environ.get('humbleshortcutdirectory'), 'Humble Bundle', os.environ.get('humblelaunchoptions'), os.environ.get('humblestartingdir'))
create_new_entry(os.environ.get('indieshortcutdirectory'), 'IndieGala Client', os.environ.get('indielaunchoptions'), os.environ.get('indiestartingdir'))
create_new_entry(os.environ.get('rockstarshortcutdirectory'), 'Rockstar Games Launcher', os.environ.get('rockstarlaunchoptions'), os.environ.get('rockstarstartingdir'))
create_new_entry(os.environ.get('glyphshortcutdirectory'), 'Glyph', os.environ.get('glyphlaunchoptions'), os.environ.get('glyphstartingdir'))
create_new_entry(os.environ.get('minecraftshortcutdirectory'), 'Minecraft: Java Edition', os.environ.get('minecraftlaunchoptions'), os.environ.get('minecraftstartingdir'))
create_new_entry(os.environ.get('psplusshortcutdirectory'), 'Playstation Plus', os.environ.get('pspluslaunchoptions'), os.environ.get('psplusstartingdir'))
create_new_entry(os.environ.get('vkplayhortcutdirectory'), 'VK Play', os.environ.get('vkplaylaunchoptions'), os.environ.get('vkplaystartingdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Xbox Game Pass', os.environ.get('xboxchromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'GeForce Now', os.environ.get('geforcechromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Netflix', os.environ.get('netlfixchromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Hulu', os.environ.get('huluchromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Disney+', os.environ.get('disneychromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Amazon Prime Video', os.environ.get('amazonchromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Youtube', os.environ.get('youtubechromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Amazon Luna', os.environ.get('lunachromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'Twitch', os.environ.get('twitchchromelaunchoptions'), os.environ.get('chrome_startdir'))
create_new_entry(os.environ.get('chromedirectory'), 'movie-web', os.environ.get('moviewebchromelaunchoptions'), os.environ.get('chrome_startdir'))
# Iterate over each custom website
for custom_website in custom_websites:
# Check if the custom website is not an empty string
if custom_website:
# Remove any leading or trailing spaces from the custom website URL
custom_website = custom_website.strip()
# Remove the 'http://' or 'https://' prefix and the 'www.' prefix, if present
clean_website = custom_website.replace('http://', '').replace('https://', '').replace('www.', '')
# Define a regular expression pattern to extract the game name from the URL
pattern = r'/games/([\w-]+)'
# Use the regular expression to search for the game name in the custom website URL
match = re.search(pattern, custom_website)
# Check if a match was found
if match:
# Extract the game name from the match object
game_name = match.group(1)
# Replace hyphens with spaces
game_name = game_name.replace('-', ' ')
# Capitalize the first letter of each word in the game name
game_name = game_name.title()
else:
# Use the entire URL as the entry name
game_name = clean_website
# Define the launch options for this website
chromelaunch_options = f'run --branch=stable --arch=x86_64 --command=/app/bin/chrome --file-forwarding com.google.Chrome @@u @@ --window-size=1280,800 --force-device-scale-factor=1.00 --device-scale-factor=1.00 --kiosk https://{clean_website}/ --chrome-kiosk-type=fullscreen --no-first-run --enable-features=OverlayScrollbar'
# Call the create_new_entry function for this website
create_new_entry(os.environ['chromedirectory'], game_name, chromelaunch_options, os.environ['chrome_startdir'])
#End of Creating Launcher Shortcuts
# Iterate over each launcher in the app_ids dictionary
for launcher_name, appid in app_ids.items():
print(f"The app ID for {launcher_name} is {appid}")
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# Get the app ID for the first launcher that the user chose to install
if app_ids:
appid = app_ids.get(launcher_name)
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#Create User Friendly Symlinks for the launchers
# Define the path to the compatdata directory
compatdata_dir = f'{logged_in_home}/.local/share/Steam/steamapps/compatdata'
# Define a dictionary of original folder names
folder_names = {
'Epic Games': 'EpicGamesLauncher',
'Gog Galaxy': 'GogGalaxyLauncher',
'Ubisoft Connect': 'UplayLauncher',
'Battle.net': 'Battle.netLauncher',
'EA App': 'TheEAappLauncher',
'Amazon Games': 'AmazonGamesLauncher',
'itch.io': 'itchioLauncher',
'Legacy Games': 'LegacyGamesLauncher',
'Humble Bundle': 'HumbleGamesLauncher',
'IndieGala Client': 'IndieGalaLauncher',
'Rockstar Games Launcher': 'RockstarGamesLauncher',
'Minecraft: Java Edition': 'MinecraftLauncher',
'Playstation Plus': 'PlaystationPlusLauncher',
'VK Play': 'VKPlayLauncher',
}
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# Iterate over each launcher in the folder_names dictionary
for launcher_name, folder in folder_names.items():
# Define the current path of the folder
current_path = os.path.join(compatdata_dir, folder)
# Check if the folder exists
if os.path.exists(current_path):
print(f'{launcher_name}: {folder} exists')
# Get the app ID for this launcher from the app_id_to_name dictionary
appid = app_ids.get(launcher_name)
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# Define the new path of the folder
new_path = os.path.join(compatdata_dir, str(appid))
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# Rename the folder
os.rename(current_path, new_path)
# Define the path of the symbolic link
symlink_path = os.path.join(compatdata_dir, folder)
# Create a symbolic link to the renamed folder
os.symlink(new_path, symlink_path)
else:
print(f'{launcher_name}: {folder} does not exist')
# Check if the NonSteamLaunchers folder exists
if app_ids and os.path.exists(os.path.join(compatdata_dir, 'NonSteamLaunchers')):
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# Get the first app ID from the app_ids list
first_app_id = next(iter(app_ids.values()))
# Define the current path of the NonSteamLaunchers folder
current_path = os.path.join(compatdata_dir, 'NonSteamLaunchers')
# Check if NonSteamLaunchers is already a symbolic link
if os.path.islink(current_path):
print('NonSteamLaunchers is already a symbolic link')
else:
# Define the new path of the NonSteamLaunchers folder
new_path = os.path.join(compatdata_dir, str(first_app_id))
# Move the NonSteamLaunchers folder to the new path
shutil.move(current_path, new_path)
# Define the path of the symbolic link
symlink_path = os.path.join(compatdata_dir, 'NonSteamLaunchers')
# Create a symbolic link to the renamed NonSteamLaunchers folder
os.symlink(new_path, symlink_path)
#End of Refactoring python code from .sh file
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# Print the existing shortcuts
print("Existing Shortcuts:")
for shortcut in shortcuts['shortcuts'].values():
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if shortcut.get('appname') is None:
print(f"AppID for {shortcut.get('AppName')}: {shortcut.get('appid')}")
else:
print(f"AppID for {shortcut.get('appname')}: {shortcut.get('appid')}")
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#Scanners
# Epic Games Scanner
item_dir = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/ProgramData/Epic/EpicGamesLauncher/Data/Manifests/"
dat_file_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/ProgramData/Epic/UnrealEngineLauncher/LauncherInstalled.dat"
if os.path.exists(dat_file_path) and os.path.exists(item_dir):
with open(dat_file_path, 'r') as file:
dat_data = json.load(file)
#Epic Game Scanner
for item_file in os.listdir(item_dir):
if item_file.endswith('.item'):
with open(os.path.join(item_dir, item_file), 'r') as file:
item_data = json.load(file)
# Initialize variables
display_name = item_data['DisplayName']
app_name = item_data['AppName']
exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/EpicGamesLauncher.exe\""
start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}/pfx/drive_c/Program Files (x86)/Epic Games/Launcher/Portal/Binaries/Win32/\""
launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{epic_games_launcher}\" %command% -'com.epicgames.launcher://apps/{app_name}?action=launch&silent=true'"
# Check if the game is still installed
for game in dat_data['InstallationList']:
if game['AppName'] == item_data['AppName']:
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create_new_entry(exe_path, display_name, launch_options, start_dir)
else:
print("Epic Games Launcher data not found. Skipping Epic Games Scanner.")
#End of the Epic Games Scanner
# Ubisoft Connect Scanner
def getUplayGameInfo(folderPath, filePath):
# Get the game IDs from the folder
listOfFiles = os.listdir(folderPath)
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uplay_ids = [re.findall(r'\d+', str(entry))[0] for entry in listOfFiles if re.findall(r'\d+', str(entry))]
# Parse the registry file
game_dict = {}
with open(filePath, 'r') as file:
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uplay_id = None
game_name = None
uplay_install_found = False
for line in file:
if "Uplay Install" in line:
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uplay_id = re.findall(r'Uplay Install (\d+)', line)
if uplay_id:
uplay_id = uplay_id[0]
game_name = None # Reset game_name
uplay_install_found = True
if "DisplayName" in line and uplay_install_found:
game_name = re.findall(r'\"(.+?)\"', line.split("=")[1])
if game_name:
game_name = game_name[0]
uplay_install_found = False
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if uplay_id and game_name and uplay_id in uplay_ids: # Add the game's info to the dictionary if its ID was found in the folder
game_dict[game_name] = uplay_id
uplay_id = None # Reset uplay_id
game_name = None # Reset game_name
return game_dict
# Define your paths
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data_folder_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/pfx/drive_c/Program Files (x86)/Ubisoft/Ubisoft Game Launcher/data/"
registry_file_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/pfx/system.reg"
# Check if the paths exist
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if not os.path.exists(data_folder_path) or not os.path.exists(registry_file_path):
print("One or more paths do not exist.")
print("Ubisoft Connect game data not found. Skipping Ubisoft Games Scanner.")
else:
game_dict = getUplayGameInfo(data_folder_path, registry_file_path)
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for game, uplay_id in game_dict.items():
if uplay_id:
launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/\" %command% \"uplay://launch/{uplay_id}/0\""
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exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/pfx/drive_c/Program Files (x86)/Ubisoft/Ubisoft Game Launcher/upc.exe\""
start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ubisoft_connect_launcher}/pfx/drive_c/Program Files (x86)/Ubisoft/Ubisoft Game Launcher/\""
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create_new_entry(exe_path, game, launch_options, start_dir)
# End of Ubisoft Game Scanner
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# EA App Game Scanner
def get_ea_app_game_info(installed_games, game_directory_path):
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game_dict = {}
for game in installed_games:
xml_file = ET.parse(f"{game_directory_path}{game}/__Installer/installerdata.xml")
xml_root = xml_file.getroot()
ea_ids = None
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game_name = None
for content_id in xml_root.iter('contentID'):
if ea_ids is None:
ea_ids = content_id.text
else:
ea_ids = ea_ids + ',' + content_id.text
for game_title in xml_root.iter('gameTitle'):
if game_name is None:
game_name = game_title.text
continue
for game_title in xml_root.iter('title'):
if game_name is None:
game_name = game_title.text
continue
if game_name is None:
game_name = game
if ea_ids: # Add the game's info to the dictionary if its ID was found in the folder
game_dict[game_name] = ea_ids
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return game_dict
game_directory_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ea_app_launcher}/pfx/drive_c/Program Files/EA Games/"
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if not os.path.isdir(game_directory_path):
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print("EA App game data not found. Skipping EA App Scanner.")
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else:
installed_games = os.listdir(game_directory_path) # Get a list of game folders
game_dict = get_ea_app_game_info(installed_games, game_directory_path)
for game, ea_ids in game_dict.items():
launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ea_app_launcher}/\" %command% \"origin2://game/launch?offerIds={ea_ids}\""
exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ea_app_launcher}/pfx/drive_c/Program Files/Electronic Arts/EA Desktop/EA Desktop/EALaunchHelper.exe\""
start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{ea_app_launcher}/pfx/drive_c/Program Files/Electronic Arts/EA Desktop/EA Desktop/\""
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create_new_entry(exe_path, game, launch_options, start_dir)
#End of EA App Scanner
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# Gog Galaxy Scanner
def getGogGameInfo(filePath):
# Check if the file contains any GOG entries
with open(filePath, 'r') as file:
if "GOG.com" not in file.read():
print("No GOG entries found in the registry file. Skipping GOG Galaxy Games Scanner.")
return {}
# If GOG entries exist, parse the registry file
game_dict = {}
with open(filePath, 'r') as file:
game_id = None
game_name = None
exe_path = None
for line in file:
split_line = line.split("=")
if len(split_line) > 1:
if "gameID" in line:
game_id = re.findall(r'\"(.+?)\"', split_line[1])
if game_id:
game_id = game_id[0]
if "gameName" in line:
game_name = re.findall(r'\"(.+?)\"', split_line[1])
if game_name:
game_name = game_name[0]
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if "exe" in line and "GOG Galaxy" in line and not "unins000.exe" in line:
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exe_path = re.findall(r'\"(.+?)\"', split_line[1])
if exe_path:
exe_path = exe_path[0].replace('\\\\', '\\')
if game_id and game_name and exe_path:
game_dict[game_name] = {'id': game_id, 'exe': exe_path}
game_id = None
game_name = None
exe_path = None
return game_dict
# Define your paths
gog_games_directory = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{gog_galaxy_launcher}/pfx/drive_c/Program Files (x86)/GOG Galaxy/Games"
registry_file_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{gog_galaxy_launcher}/pfx/system.reg"
# Check if the paths exist
if not os.path.exists(gog_games_directory) or not os.path.exists(registry_file_path):
print("One or more paths do not exist.")
print("GOG Galaxy game data not found. Skipping GOG Galaxy Games Scanner.")
else:
game_dict = getGogGameInfo(registry_file_path)
for game, game_info in game_dict.items():
if game_info['id']:
launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{gog_galaxy_launcher}/\" %command% /command=runGame /gameId={game_info['id']} /path=\"{game_info['exe']}\""
exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{gog_galaxy_launcher}/pfx/drive_c/Program Files (x86)/GOG Galaxy/GalaxyClient.exe\""
start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{gog_galaxy_launcher}/pfx/drive_c/Program Files (x86)/GOG Galaxy/\""
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create_new_entry(exe_path, game, launch_options, start_dir)
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# End of Gog Galaxy Scanner
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#Battle.net Scanner
# Define your mapping
flavor_mapping = {
"Blizzard Arcade Collection": "RTRO",
"Diablo": "D1",
"Diablo II: Resurrected": "OSI",
"Diablo III": "D3",
"Diablo IV": "Fen",
"Diablo Immortal (PC)": "ANBS",
"Hearthstone": "WTCG",
"Heroes of the Storm": "Hero",
"Overwatch": "Pro",
"Overwatch 2": "Pro",
"StarCraft": "S1",
"StarCraft 2": "S2",
"Warcraft: Orcs & Humans": "W1",
"Warcraft II: Battle.net Edition": "W2",
"Warcraft III: Reforged": "W3",
"World of Warcraft": "WoW",
"World of Warcraft Classic": "WoWC",
"Warcraft Arclight Rumble": "GRY",
"Call of Duty: Black Ops - Cold War": "ZEUS",
"Call of Duty: Black Ops 4": "VIPR",
"Call of Duty: Modern Warfare": "ODIN",
"Call of Duty": "AUKS",
"Call of Duty: MW 2 Campaign Remastered": "LAZR",
"Call of Duty: Vanguard": "FORE",
"Call of Duty: Modern Warfare III": "SPOT",
"Crash Bandicoot 4: It's About Time": "WLBY",
# Add more games here...
}
def get_flavor_from_file(game_path):
game_path = game_path.replace('\\', '/')
flavor_file = os.path.join(game_path, '_retail_', '.flavor.info')
if os.path.exists(flavor_file):
with open(flavor_file, 'r') as file:
for line in file:
if 'STRING' in line:
return line.split(':')[-1].strip().capitalize()
else:
print(f"Flavor file not found: {flavor_file}")
# Use the mapping as a fallback
game_name = os.path.basename(game_path)
print(f"Game name from file path: {game_name}")
return flavor_mapping.get(game_name, 'unknown')
def getBnetGameInfo(filePath):
# Check if the file contains any Battle.net entries
with open(filePath, 'r') as file:
if "Battle.net" not in file.read():
print("No Battle.net entries found in the registry file. Skipping Battle.net Games Scanner.")
return None
# If Battle.net entries exist, parse the registry file
game_dict = {}
with open(filePath, 'r') as file:
game_name = None
exe_path = None
publisher = None
contact = None
for line in file:
split_line = line.split("=")
if len(split_line) > 1:
if "Publisher" in line:
publisher = re.findall(r'\"(.+?)\"', split_line[1])
if publisher:
publisher = publisher[0]
# Skip if the publisher is not Blizzard Entertainment
if publisher != "Blizzard Entertainment":
game_name = None
exe_path = None
publisher = None
continue
if "Contact" in line:
contact = re.findall(r'\"(.+?)\"', split_line[1])
if contact:
contact = contact[0]
if "DisplayName" in line:
game_name = re.findall(r'\"(.+?)\"', split_line[1])
if game_name:
game_name = game_name[0]
if "InstallLocation" in line:
exe_path = re.findall(r'\"(.+?)\"', split_line[1])
if exe_path:
exe_path = exe_path[0].replace('\\\\', '\\')
# Skip if the install location is for the Battle.net launcher
if "Battle.net" in exe_path:
game_name = None
exe_path = None
publisher = None
continue
if game_name and exe_path and publisher == "Blizzard Entertainment" and contact == "Blizzard Support":
game_dict[game_name] = {'exe': exe_path}
print(f"Game added to dictionary: {game_name}")
game_name = None
exe_path = None
publisher = None
contact = None
# If no games were found, return None
if not game_dict:
print("No Battle.net games found. Skipping Battle.net Games Scanner.")
return None
return game_dict
# Define your paths
registry_file_path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{bnet_launcher}/pfx/system.reg"
game_dict = {}
# Check if the paths exist
if not os.path.exists(registry_file_path):
print("One or more paths do not exist.")
print("Battle.net game data not found. Skipping Battle.net Games Scanner.")
else:
game_dict = getBnetGameInfo(registry_file_path)
if game_dict is None:
# Skip the rest of the Battle.net scanner
pass
else:
# Extract the flavor for each game and create the launch options
for game, game_info in game_dict.items():
game_info['flavor'] = get_flavor_from_file(game_info['exe'])
print(f"Flavor inferred: {game_info['flavor']}")
# Check if the game name is "Overwatch" and update it to "Overwatch 2"
if game == "Overwatch":
game = "Overwatch 2"
if game_info['flavor']:
launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{bnet_launcher}/\" %command% \"battlenet://{game_info['flavor']}\""
exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{bnet_launcher}/pfx/drive_c/Program Files (x86)/Battle.net/Battle.net.exe\" --exec=\"launch {game_info['flavor']}\""
start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{bnet_launcher}/pfx/drive_c/Program Files (x86)/Battle.net/\""
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create_new_entry(exe_path, game, launch_options, start_dir)
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# End of Battle.net Scanner
# Amazon Games Scanner
def get_sqlite_path():
# Specify the full path to the SQLite file
path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{amazon_launcher}/pfx/drive_c/users/steamuser/AppData/Local/Amazon Games/Data/Games/Sql/GameInstallInfo.sqlite"
if os.path.exists(path):
return path
else:
print(f"Amazon GameInstallInfo.sqlite not found at {path}")
return None
def get_launcher_path():
# Specify the full path to the Amazon Games launcher executable
path = f"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{amazon_launcher}/pfx/drive_c/users/steamuser/AppData/Local/Amazon Games/App/Amazon Games.exe"
if os.path.exists(path):
return path
else:
print(f"Could not find Amazon Games.exe at {path}")
return None
def get_amazon_games():
sqllite_path = get_sqlite_path()
launcher_path = get_launcher_path()
if sqllite_path is None or launcher_path is None:
print("Skipping Amazon Games Scanner due to missing paths.")
return []
result = []
connection = sqlite3.connect(sqllite_path)
cursor = connection.cursor()
cursor.execute("SELECT Id, ProductTitle FROM DbSet WHERE Installed = 1")
for row in cursor.fetchall():
id, title = row
result.append({"id": id, "title": title, "launcher_path": launcher_path})
return result
amazon_games = get_amazon_games()
if amazon_games:
for game in amazon_games:
# Initialize variables
display_name = game['title']
exe_path = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{amazon_launcher}/pfx/drive_c/users/steamuser/AppData/Local/Amazon Games/App/Amazon Games.exe\""
start_dir = f"\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{amazon_launcher}/pfx/drive_c/users/steamuser/AppData/Local/Amazon Games/App/\""
launch_options = f"STEAM_COMPAT_DATA_PATH=\"{logged_in_home}/.local/share/Steam/steamapps/compatdata/{amazon_launcher}\" %command% -'amazon-games://play/{game['id']}'"
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create_new_entry(exe_path, display_name, launch_options, start_dir)
#End of Amazon Games Scanner
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# Push down when more scanners are added
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#PipingInfoToDeckyPlugin
PIPE_PATH = "/tmp/NSLGameScanner_pipe"
# Check if the pipe does not exist
if not os.path.exists(PIPE_PATH):
# Create the named pipe
os.mkfifo(PIPE_PATH)
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# Only write back to the shortcuts.vdf and config.vdf files if new shortcuts were added or compattools changed
if new_shortcuts_added or shortcuts_updated:
print(f"Saving new config and shortcuts files")
conf = vdf.dumps(config_data, pretty=True)
with open(f"{logged_in_home}/.steam/root/config/config.vdf", 'w') as file:
file.write(conf)
with open(f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/shortcuts.vdf", 'wb') as file:
file.write(vdf.binary_dumps(shortcuts))
# Load the configset_controller_neptune.vdf file
with open(controller_config_path, 'r') as f:
config = vdf.load(f)
# Add new entries for the games
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for app_id in app_ids:
config['controller_config'][str(app_id)] = {
'workshop': 'workshop_id'
}
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# Add new entries for the installed launchers and games
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config['controller_config']['epic games'] = {
'workshop': '2800178806'
}
config['controller_config']['gog galaxy'] = {
'workshop': '2877189386'
}
config['controller_config']['ubisoft connect'] = {
'workshop': '2804140248'
}
config['controller_config']['amazon games'] = {
'workshop': '2871935783'
}
config['controller_config']['battlenet'] = {
'workshop': '2887894308'
}
config['controller_config']['rockstar games launcher'] = {
'workshop': '1892570391'
}
config['controller_config']['indiegala'] = {
'template': 'controller_neptune_webbrowser.vdf'
}
config['controller_config']['legacy games'] = {
'template': 'controller_neptune_webbrowser.vdf'
}
config['controller_config']['ea app'] = {
'workshop': '2899822740'
}
config['controller_config']['itchio'] = {
'workshop': '2845891813'
}
config['controller_config']['humble games collection'] = {
'workshop': '2883791560'
}
config['controller_config']['minecraft java edition'] = {
'workshop': '2980553929'
}
config['controller_config']['playstation plus'] = {
'workshop': 'controller_neptune_webbrowser.vdf'
}
config['controller_config']['glyph'] = {
'template': 'controller_neptune_webbrowser.vdf'
}
config['controller_config']['vk play'] = {
'workshop': '3202642880'
}
config['controller_config']['amazon prime video'] = {
'workshop': '2970669392'
}
config['controller_config']['hulu'] = {
'workshop': '2970669392'
}
config['controller_config']['netflix'] = {
'workshop': '2970669392'
}
config['controller_config']['disney+'] = {
'workshop': '2970669392'
}
config['controller_config']['youtube'] = {
'workshop': '2970669392'
}
config['controller_config']['geforce now'] = {
'template': 'controller_neptune_gamepad+mouse.vdf'
}
config['controller_config']['amazon luna'] = {
'template': 'controller_neptune_gamepad+mouse.vdf'
}
config['controller_config']['twitch'] = {
'workshop': '2875543745'
}
config['controller_config']['movie-web'] = {
'workshop': 'controller_neptune_webbrowser.vdf'
}
# Save the updated config
with open(controller_config_path, 'w') as f:
vdf.dump(config, f)
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# Print the created shortcuts
if created_shortcuts:
print("Created Shortcuts:")
for name in created_shortcuts:
print(name)
# Assuming 'games' is a list of game dictionaries
games = [shortcut for shortcut in shortcuts['shortcuts'].values()]
# Open the pipe for writing
with open(PIPE_PATH, 'w') as pipe:
for game in games:
# Skip if 'appname' or 'exe' is None
if game.get('appname') is None or game.get('exe') is None:
continue
# Create a dictionary to hold the shortcut information
shortcut_info = {
'appid': str(game.get('appid')),
'appname': game.get('appname'),
'exe': game.get('exe'),
'StartDir': game.get('StartDir'),
'icon': f"{logged_in_home}/.steam/root/userdata/{steamid3}/config/grid/{get_file_name('icons', game.get('appid'))}",
'LaunchOptions': game.get('LaunchOptions'),
'GameID': game.get('GameID', "default_game_id") # Use a default value if game_id is not defined
}
# Print the shortcut information in JSON format
message = json.dumps(shortcut_info)
print(message, flush=True) # Print to stdout
pipe.write(message + '\n') # Write to the pipe
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print("All finished!")
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