Commit Graph

517 Commits

Author SHA1 Message Date
Exzap
5f825a1fa8 Latte: Always allow views with the same format as base texture
Fixes crash/assert in VC N64 titles
2024-06-02 21:39:40 +02:00
Colin Kinloch
d33337d539
Fix GamePad window size (#1224) 2024-05-29 00:36:12 +02:00
Exzap
f576269ed0 Refactor legacy method of emulating thread events 2024-05-29 00:34:11 +02:00
Exzap
da8fd5b7c7 nn_save: Refactor and modernize code 2024-05-29 00:07:37 +02:00
Exzap
1ee9d5c78c coreinit: Tweak JD2019 workaround to avoid XCX softlock 2024-05-27 01:24:24 +02:00
goeiecool9999
aadd2f4a1a
Input: Assign profile name correctly on save (#1217) 2024-05-25 01:48:53 +02:00
qurious-pixel
149fe10a4e
CI+MacOS: Use libusb dylib from vcpkg (#1219) 2024-05-25 01:48:17 +02:00
Exzap
b048a1fd9e Use CURLOPT_USERAGENT instead of manually setting User-Agent 2024-05-22 05:08:03 +02:00
Exzap
a059338890
Add initial NTAG and NFC implementation 2024-05-22 04:45:10 +02:00
goeiecool9999
523a1652df
OpenGL: Restore ProgramBinary cache for GL shaders (#1209) 2024-05-22 04:23:33 +02:00
goeiecool9999
c913a59c7a
TitleList: Add homebrew title type (#1203) 2024-05-22 04:11:02 +02:00
GaryOderNichts
964d2acb44 Filestream_unix: Include cstdarg 2024-05-18 20:47:09 +02:00
GaryOderNichts
a115921b43 Fix inconsistency with int types 2024-05-18 20:37:37 +02:00
GaryOderNichts
eb1983daa6 nfc: Remove backup path 2024-05-18 20:37:37 +02:00
GaryOderNichts
8fe69cd0fb Properly implement NFC result codes 2024-05-18 20:37:37 +02:00
GaryOderNichts
41fe598e33 nfc: Implement UID filter 2024-05-18 20:37:37 +02:00
GaryOderNichts
8e8431113a ntag: Implement NTAGWrite 2024-05-18 20:37:37 +02:00
GaryOderNichts
1c6b209692 Add initial ntag and nfc implementation 2024-05-18 20:37:37 +02:00
GaryOderNichts
84e78088fb PPCCoreCallback: Add support for stack args if GPR limit is reached 2024-05-18 20:37:37 +02:00
splatoon1enjoyer
13b90874f9
Fix commas edge case in strings when parsing an assembly line (#1201) 2024-05-13 16:52:25 +02:00
GaryOderNichts
b2a6cccc89
nn_act: Implement GetTransferableId (#1197) 2024-05-09 12:12:34 +02:00
GaryOderNichts
10d553e1c9
zlib125: Implement deflateInit_ (#1194) 2024-05-07 11:56:28 +02:00
Exzap
3f8722f0a6 Track online-enable and network-service settings per-account instead of globally 2024-05-06 18:18:42 +02:00
Exzap
065fb7eb58 coreinit: Add reschedule special case to avoid a deadlock
Fixes Just Dance 2019 locking up on boot
2024-05-06 09:15:36 +02:00
capitalistspz
7d6d417354
Input: Improve setting of dpd_enable_fg (#1127) 2024-05-06 03:27:30 +02:00
Exzap
bd13d4bdc3 nn_act: Make AcquireToken gracefully fail in offline mode + refactor 2024-05-05 17:05:11 +02:00
Exzap
dd3ed56509 nn_save: Fix inverted condition preventing accessing other title's saves 2024-05-05 10:05:35 +02:00
Exzap
70afe3a033 nlibcurl: Use separte logging type 2024-05-05 09:11:08 +02:00
goeiecool9999
dc480ac00b
Add support for WUHB file format (#1190) 2024-05-05 02:35:01 +02:00
qurious-pixel
f28043e0e9
Linux/Mac Auto-Updater (#1145) 2024-05-05 01:34:36 +02:00
Exzap
a744670486 coreinit: Add export for OSGetForegroundBucketFreeArea 2024-05-05 01:33:15 +02:00
Exzap
48d2a8371b sndcore: Write log message instead of asserting in AXSetDeviceRemixMatrix
Fixes a crash in Watch Dogs due to the non-debug assert
2024-05-05 01:33:15 +02:00
Exzap
91a010fbdd proc_ui: Fix crash due to incorrect version handling
Resolves a crash in NEX Remix
2024-05-04 08:05:10 +02:00
Exzap
a16c37f0c5 coreinit: Rework thread creation
New implementation is much closer to console behavior. For example we didn't align the stack which would cause crashes in the Miiverse applet
2024-05-04 07:05:59 +02:00
Exzap
041f29a914 nn_act: Implement GetTimeZoneId placeholder 2024-05-03 02:44:10 +02:00
Exzap
1b5c885621 nn_acp: Implement ACPGetTitleMetaXml 2024-05-03 02:41:39 +02:00
Exzap
c11d83e9d8 coreinit: Implement MCP_GetTitleId 2024-05-03 02:41:05 +02:00
Exzap
379950d185 coreinit+nn_save: Cleanup some legacy code 2024-05-01 05:06:50 +02:00
Exzap
e7c6862e19 DownloadManager: Fix missing updates 2024-05-01 01:55:55 +02:00
Exzap
1c73dc9e1b Implement proc_ui.rpl + stub SYSSwitchToEManual() to avoid softlocks
- Full reimplementation of proc_ui.rpl with all 19 exports
- Foreground/Background messages now go to the coreinit system message queue as they should (instead of using a hack where proc_ui receives them directly)
- Add missing coreinit API needed by proc_ui: OSGetPFID(), OSGetUPID(), OSGetTitleID(), __OSCreateThreadType()
- Use big-endian types in OSMessage
- Flesh out the stubs for OSDriver_Register and OSDriver_Unregister a bit more since we need to call it from proc_ui. Similiar small tweaks to other coreinit API
- Stub sysapp SYSSwitchToEManual() and _SYSSwitchToEManual() in such a way that they will trigger the expected background/foreground transition, avoiding softlocks in games that call these functions
2024-04-30 23:29:15 +02:00
Exzap
c038e758ae IOSU: Clean up resource on service shutdown
Also set device-dependent thread name
2024-04-30 23:19:11 +02:00
GaryOderNichts
fdf239929f
nsysnet: Various improvements (#1188)
- Do not raise an assert for unimplemented optnames
- recvfrom: src_addr and addrlen can be NULL
- getsockopt: Implement SO_TYPE
2024-04-29 00:24:43 +02:00
goeiecool9999
5be98da0ac
OpenGL: Fix a crash when GL_VERSION is null (#1187) 2024-04-27 15:49:49 +02:00
Exzap
efbbb817fe DownloadManager: Always use Nintendo servers + additional streamlining
- Download manager now always uses Nintendo servers. Requires only a valid OTP and SEEPROM dump so you can use it in combination with a Pretendo setup even without a NNID
- Account drop down removed from download manager since it's not required
- Internally all our API requests now support overriding which service to use
- Drop support for act-url and ecs-url command line parameters. Usage of network_services.xml ("custom" option in the UI) is preferred
2024-04-20 12:19:06 +02:00
Exzap
989e2b8c8c prudp: More code cleanup + fix compile error 2024-04-18 23:11:39 +02:00
Exzap
e2f9725719 prudp: Code cleanup 2024-04-18 19:23:00 +02:00
Exzap
ee36992bd6 prudp: Improve ping and ack logic
Fixes the issue where the friend service connection would always timeout on Pretendo servers

The individual changes are:
- Outgoing ping packets now use their own incrementing sequenceId (matches official NEX behavior)
- If the server sends us a ping packet with NEEDS_ACK, we now respond
- Misc smaller refactoring and code clean up
- Added PRUDP as a separate logging option
2024-04-18 19:23:00 +02:00
Exzap
6ea42d958c nlibcurl: Fix compile error 2024-04-13 11:03:02 +02:00
Exzap
9c28a728e4 prudp: Dont expect sessionId to match for PING+ACK
Fixes friend service connection periodically timing-out on Pretendo.

Seems that unlike Nintendo's servers, Pretendo doesn't set sessionId for PING ack packets.
2024-04-13 10:43:21 +02:00
Exzap
d5a8530246 nlibcurl: Detect invalid header combo + refactoring
Fixes error 106-0526 when opening course world on Super Mario Maker

Manually attaching Content-Length header for POST requests is undefined behavior on recent libcurl.
To detect the bad case some refactoring was necessary. In general we should try to move away from directly forwarding curl_easy_setopt() to the underlying instance as the behavior is diverging in modern libcurl. Much more refactoring work is required in the future to fix all of this.
2024-04-13 10:43:21 +02:00
goeiecool9999
84cad8b280
Vulkan: Remove unecessary present fence (#1166) 2024-04-11 06:41:57 +02:00
qurious-pixel
391533dbe5
Gamelist: Enable icon column by default (#1168) 2024-04-11 06:08:26 +02:00
Exzap
d45c2fa6d1 erreula: Avoid triggering debug assert in imgui
It does not like empty window titles
2024-04-10 20:23:15 +02:00
Exzap
12eda10387 nn_acp: Implement ACPGetOlvAccesskey + code clean up
Added ACPGetOlvAccesskey() which is used by Super Mario Maker

iosu acp, nn_acp and nn_save all cross talk with each other and are mostly legacy code. Modernized it a tiny bit and moved functions to where they should be. A larger refactor should be done in the future but for now this works ok
2024-04-10 20:22:27 +02:00
47463915
33a74c2035
nn_nfp: Avoid current app from showing up as "???" for others in Friend List + View friends' status (#1157) 2024-04-09 00:33:50 +02:00
Maschell
7b635e7eb8
nn_boss: Implement startIndex parameter usage in nn:boss:::GetDataList (#1162) 2024-04-08 19:51:30 +02:00
Maschell
9b30be0258
drmapp: Stub more functions to allow title loading from Wii U Menu (#1161) 2024-04-08 19:50:57 +02:00
Maschell
efbf712305
nn_sl: Stub GetDefaultWhiteListAccessor__Q2_2nn2slFv to avoid crash in Wii U Menu when an online account is used (#1159) 2024-04-08 19:15:49 +02:00
Exzap
74e8d205b0 coreinit: Handle SD mounting permission in FSGetMountSource
One Piece requires this to not get stuck in an infinite loop on boot.

This also sets up initial infrastructure for handling cos.xml permissions
2024-04-06 22:18:38 +02:00
goeiecool9999
075eac626b
ELF: Fix crash due to not allocating recompiler ranges (#1154) 2024-04-06 22:13:19 +02:00
Exzap
51072b510c nn_boss: Large rework with various improvements
Lots of internal changes. On the surface this only fixes a crash in Mario & Sonic Rio 2016 (at least what I saw from my testing) but it may affect more games.

Summary of changes:
- Rewrite code to use newer cafeExportRegisterFunc
- Simplify code by merging namespaces and structs of the same types
- Correctly set ppc vtables for the virtual boss classes
- Fix some wrong function definitions and implement a little bit more of the boss API (mainly constructors and destructors)
2024-04-03 01:56:49 +02:00
Exzap
3e467e220e Logging: Prevent crash for nullptr strings 2024-04-03 01:56:49 +02:00
Exzap
fa8bab2f39 Latte: Add support for LOOP_START_NO_AL shader instruction
This instruction is used by Injustice: Gods Among Us and Project Zero

Also improved robustness of rendering to be less prone to crashing when a game tries to draw with broken shaders
2024-04-03 01:56:49 +02:00
Exzap
60adc38205 Latte: Add support for more fence conditions
MEM_OP_GREATER is required by Injustice: Gods Among Us
2024-04-03 01:56:49 +02:00
Exzap
b0b2c25762 coreinit: Improve accuracy of OSSwitchCoroutine
Fixes Injustice: Gods Among Us crashing during boot.
2024-04-03 01:56:48 +02:00
goeiecool9999
5230fcab37
Debugger: Fix infinite loop in symbol storage (#1134) 2024-03-27 11:14:01 +01:00
goeiecool9999
4f3d4624f5
GraphicPacksWindow: Disable update button when a game is running (#1137) 2024-03-26 13:09:24 +01:00
goeiecool9999
111e383d1b
coreinit: Fix race condition that causes crash (#1138) 2024-03-26 13:07:08 +01:00
SSimco
fa4ad9b8c1
Gamelist: Add option to hide the icon column (#604) 2024-03-25 22:30:39 +01:00
Exzap
4b7d2f88ae Latte: Enable colorbuffer optimization if gfx packs are aware
The optimization for colorbuffer resolution introduced in PR #706 is now enabled. This optimization changes the resolution of certain framebuffer textures, which may conflict with the texture resolution rules set by some graphic packs. As a result, if a graphic pack that specifies texture resolution rules is in use, the optimization will automatically be turned off to prevent any issues.

To circumvent this, graphic packs can now include the setting "colorbufferOptimizationAware = true" in their rules.txt. This setting indicates that the pack has been updated to handle the resolution changes introduced by the optimization. Cemu will allow the optimization to remain enabled if resolution packs have this flag set.
2024-03-25 21:35:38 +01:00
Francesco Saltori
4d148b3696
Add supported locales to macOS plist (#1133) 2024-03-25 21:34:40 +01:00
capitalistspz
241915e1a6
Gamelist: Display title long names + improvements for shortcuts (#1126)
- Windows icons are stored as .ico files to %LOCALAPPDATA%/Cemu/icons/
- Long title names chosen as some games (NSMBU + NSLU) add trailing dots for their shortnames
- Long title names have their newlines replaced with spaces at parsing
- Linux shortcut paths are saved with UTF-8 encoding
- Game titles are copied and saved with UTF-8 encoding
2024-03-24 11:11:18 +01:00
goeiecool9999
17060752b6
Vulkan: Several swapchain fixes and refactors (#1132) 2024-03-24 10:57:08 +01:00
goeiecool9999
4d609f06b8
InputSettings: Fix controller type counter to restore WPAD limit (#1118) 2024-03-20 10:22:48 +01:00
goeiecool9999
42d14eec96
Minor code improvements (#1124) 2024-03-18 09:18:02 +01:00
goeiecool9999
eaa82817dd
Update thread names (#1120) 2024-03-15 23:06:48 +01:00
Exzap
731713de3a OpenGL: Remove "-legacy" flag
"Intel legacy mode" was a special mode to workaround various Intel OpenGL driver limitations during the earlier years of Cemu. It's been unmaintained for years and no longer serves a purpose.

If we ever bring back compatibility with ancient Intel GPUs it should be done in a more structured way than a blunt yes/no flag.
2024-03-14 03:11:04 +01:00
Exzap
193767e6cc Latte+Vulkan: Code cleanup
Besides a general cleanup:
- Remove deprecated resource destruction queues
- Move functionality from renderer into Latte base classes to deduplicate code
2024-03-14 01:10:52 +01:00
Exzap
bc04662525 Latte+GL+VK: Improve handling of gfx pack texture overwrite format
Graphic packs can overwrite the format of a texture (e.g. for higher bitdepth to lessen banding) but the code for this wasn't correctly working anymore.

- Fixes overwrite format being ignored for texture views on Vulkan backend
- Fixes overwrite format not being used for texture views on OpenGL

Format aliasing is complicated enough as it is, even without overwrites, so this adds a new rule to make behavior more well defined: If two textures share memory but only one uses an overwrite format, then they are no longer synchronized and are considered separate textures.

Bonus fixes for OpenGL:
- Use fbo 0 instead of -1 as the default. This silences some warnings in debug output
- On OpenGL, bind new framebuffers on handle generation so they are considered created
2024-03-13 02:41:42 +01:00
Exzap
8bc444bb97 Latte: Derive framebuffer size from correct mip of depth buffer 2024-03-12 16:16:52 +01:00
Exzap
6fa77feba3 Latte: Fix regression in dd7cb74 2024-03-12 05:53:31 +01:00
Exzap
a50e25300d Vulkan: Remove unused code path for texture copies
In 2020 we switched to drawcalls for texture copies replacing the copy-via-buffer path. It's not been used since so lets remove it
2024-03-11 23:01:37 +01:00
Exzap
1f9b89116f Vulkan: Fix crash during shutdown if shaders are still compiling
Make sure the async shader compiler threads are stopped before the shaders are deleted
2024-03-11 21:57:37 +01:00
Exzap
40d1eaeb72 nn_ac: Refactor and implement more API
Doesn't fix any issue as far as I know but it removes some of the unsupported API complaints in debug logging
2024-03-11 21:57:37 +01:00
Exzap
dd7cb74cd2 Latte: Small refactor and clean up for texture size code 2024-03-11 21:57:37 +01:00
Exzap
0993658c82 GX2: Rework GX2Set*UniformReg
- Use cafeExportRegister() instead of legacy export
- Submit as a single PM4 packet
- Add logging for the special case of the size parameter (not sure if this is used by any game?)
- Add some extra validation and logging which may be helpful to homebrew devs
2024-03-11 21:57:37 +01:00
Exzap
3d0d987d89 Logging: Introduce logOnce helper
For cases where printing a message once is enough and to avoid spamming log.txt
2024-03-11 21:57:37 +01:00
goeiecool9999
bb88b5c36d
Fix crash introduced by #1115 (#1117)
* Revert "CafeSystem: Init recompiler after game profile has been loaded (#1115)"
* Instead move gameprofile load call
2024-03-11 02:40:47 +01:00
goeiecool9999
ccabd93159
Linux: Exit on SIGTERM (#1116) 2024-03-11 02:13:53 +01:00
goeiecool9999
788da3cdf7
CafeSystem: Init recompiler after game profile has been loaded (#1115) 2024-03-11 01:47:31 +01:00
goeiecool9999
e1435066ee
OpenGL: Fix crash related to wxWidgets handling of vsync (#1112) 2024-03-11 00:57:31 +01:00
goeiecool9999
a2d74972d4
Prevent changing of console language while a game is running (#1114) 2024-03-11 00:55:31 +01:00
goeiecool9999
f69fddc6e5
TitleManager: Fix crash when sorting by format (#1113) 2024-03-10 23:25:16 +01:00
Exzap
d9e8ca2c83 Revert "Vulkan: Update some code to use VK_KHR_synchronization2"
This reverts commit 8f1cd4f925.

We received reports from users stuck with Vulkan drivers from 2019. (E.g. Kepler on Windows). So let's not unnecessarily increase the Vulkan requirement for now and postpone this to after the next stable release
2024-03-09 02:38:08 +01:00
Exzap
ea68f787eb Vulkan: For MSAA surface copies make the target MSAA too
Fixes #1108
2024-03-08 14:45:02 +01:00
Exzap
9f9bc9865f Vulkan: Avoid calling vkCmdClearColorImage() on compressed textures
This is not allowed according to the spec and can crash drivers. Fixes #1100
2024-03-08 14:43:40 +01:00
Exzap
b8d81283e8 Vulkan: Remove unnecessary index buffer for backbuffer drawcall 2024-03-08 14:39:46 +01:00
Exzap
8f1cd4f925 Vulkan: Update some code to use VK_KHR_synchronization2 2024-03-08 14:39:46 +01:00
Simon
49c55a3f56
nsyshid: remove stray print statements (#1106) 2024-03-06 14:37:36 +01:00
Exzap
72ce4838ea Latte: Optimize uniform register array size for known shaders 2024-02-20 10:57:05 +01:00