391 Commits

Author SHA1 Message Date
Exzap
41f2c27229 Remove dependency on boost::dll and boost::range 2023-04-16 11:51:25 +02:00
why-keith
80953fe603
Migrate saveLog_printf to new logging (#768) 2023-04-16 00:31:53 +02:00
why-keith
27a5671056
Migrate inputLog_printf to new logging (#767) 2023-04-16 00:18:11 +02:00
why-keith
a519b01b58
Migrate socketLog_printf to new logging (#766) 2023-04-16 00:08:22 +02:00
why-keith
9c6e3fb144
Migrate nfpLog_printf to new logging (#769) 2023-04-15 15:19:00 +02:00
Exzap
ecb7b77326 Latte: Use better hashing algorithm for cache invalidation
Decreases chance of hash collisions while also being faster due to 4 channel vectorization
2023-04-15 10:08:58 +02:00
why-keith
a640bd079c
Migrate sndApiLog_printf to new logging (#762) 2023-04-13 14:18:45 +02:00
why-keith
486e228f72
Migrate gx2Log_printf to new logging (#761) 2023-04-13 14:13:54 +02:00
why-keith
4be57f4896
Migrate force_log_printf to new logging (#714) 2023-04-12 16:31:34 +02:00
Exzap
3ff3b732c8
Upgrade vcpkg + submodule dependencies (#719) 2023-03-28 17:43:02 +02:00
JP-Carr
a7f6043205 switched cafeLog_logLine() with cemuLog_log() 2023-03-26 15:10:48 +02:00
Exzap
9049ad91f9 Add missing constructor 2023-03-13 05:34:53 +01:00
Exzap
e803c6be47 Use attribute for AES-NI instead of -maes option 2023-03-13 05:34:53 +01:00
Exzap
504e0488a8 Remove shaderMulAccuracy "min" option
It's less accurate and it doesn't actually perform better on most hardware.
2023-03-13 05:34:53 +01:00
Exzap
8ce3f834c4 Latte: Optimize shader decompiler output 2023-03-13 05:34:53 +01:00
Exzap
a2c518354f Remove unnecessary include 2023-03-02 16:44:22 +01:00
Exzap
466ad8d35e Latte/Vulkan: Set RoundingModeRTE for all float types
Seems like GLSL's unpackHalf2x16() is affected by the 16bit rounding setting
2023-03-02 16:22:28 +01:00
Exzap
f8ea594447 Latte: Small refactor for shader decompiler
Latte: Small refactor for shader decompiler
2023-03-02 16:22:19 +01:00
Exzap
4a564e2447 Latte/Vulkan: Set shader rounding mode via VK_KHR_SHADER_FLOAT_CONTROLS 2023-03-02 16:22:05 +01:00
lisa-wolfgang
4c697d3755
Add cross-platform "disable screen saver" setting (#497) 2023-02-24 22:10:07 +01:00
Exzap
80b1c50b50 coreinit: Fix thread scheduler not resetting quantum
When a thread was force-rescheduled (e.g. via OSYieldThread) the next time it resumed it would not reset the time slice duration (remainingCycles) back to ppcThreadQuantum. As a consequence threads were often immediately rescheduled and only on the next turn they would get their full time slice.

Aside from (very slightly) improving performance, this also fixes the OSDisableInterrupts warning spam in the log for TPHD.
2023-02-22 13:37:14 +01:00
Exzap
9d25b88368 Latte: Add support for MIN_DX10 shader instruction 2023-02-22 13:37:14 +01:00
Crementif
05e0f349e0
debugger: Disable Linux read/write breakpoints for now (#669)
It seems that there's some differences for some distros so until a proper solution is found, just disable it for now.
2023-02-20 00:29:32 +01:00
Crementif
6d75776b28
Add GDB stub for debugging (#657)
* Implement GDB stub debugger

Can be enabled by using the "--enable-gdbstub" option (and the debugger GUI, although that's untested) which'll pause any game you launch at start-up. Will start at port 1337 although it'll eventually be user-editable. The code is a bit weirdly sorted and also just needs a general cleanup, so expect that eventually too. And uses egyptian braces but formatting was easier to do at the end, so that's also something to do.

It has been tested to work with IDA Pro, Clion and the standalone interface for now, but I plan on writing some instructions in the PR to follow for people who want to use this. Memory breakpoints aren't possible yet, only execution breakpoints.

This code was aimed to be decoupled from the existing debugger to be able to be ported to the Wii U for an equal debugging experience. That's also why it uses the Cafe OS's thread sleep and resuming functions whenever possible instead of using recompiler/interpreter controls.

* Add memory writing and floating point registers support

* Reformat code a bit

* Format code to adhere to Cemu's coding style

* Rework GDB Stub settings in GUI

* Small styling fixes

* Rework execution breakpoints

Should work better in some edge cases now. But this should also allow for adding access breakpoints since it's now more separated.

* Implement access breakpoints

* Fix some issues with breakpoints

* Fix includes for Linux

* Fix unnecessary include

* Tweaks for Linux compatibility

* Use std::thread instead of std::jthread to fix MacOS support

* Enable GDB read/write breakpoints on x86 only

* Fix compilation for GCC compilers at least

The thread type varies on some platforms, so supporting this is hell... but let's get it to compile on MacOS first.

* Disable them for MacOS due to lack of ptrace

---------

Co-authored-by: Exzap <13877693+Exzap@users.noreply.github.com>
2023-02-19 15:41:49 +01:00
goeiecool9999
05d82b09e9
Add back missing flag to keep background image in background (#667) 2023-02-19 14:52:19 +01:00
goeiecool9999
cbb79fd34c
Separate imgui contexts for TV and Pad windows. (#664) 2023-02-18 11:56:43 +01:00
Exzap
f3ff919be2
Code clean up + replace some wstring instances with utf8 (#640) 2023-01-29 13:53:31 +01:00
Exzap
8651c4bae7 coreinit: Correctly return success code in FSRemove 2023-01-28 10:05:29 +00:00
Exzap
404af95a2c Latte: Less aggressive texture readback
By mistake we would read affected textures back after every single drawcall. As an optimization if the same texture gets drawn to multiple times we'll try to only read it back once at the end of the sequence.
2023-01-27 09:57:10 +00:00
Exzap
859dc78e90 coreinit: Dont yield uninterruptible threads in spinlock 2023-01-27 09:57:10 +00:00
Exzap
387b712959 Logging: Add TextureReadback logtype and clean up code 2023-01-27 09:57:10 +00:00
Exzap
9bbfd33842 Latte: FragCoord w should not be reciprocal
Fixes rendering in various Virtual Console DS titles
2023-01-27 09:57:10 +00:00
Exzap
43b5ad2f1c PPCInterpreter: Improve overflow handling 2023-01-27 09:57:10 +00:00
Exzap
4b5014c16a coreinit: Fix memory mapping API
Fixes Unity based games freezing on boot
2023-01-27 09:57:10 +00:00
goeiecool9999
33bd10b4e0
Vulkan: Use the correct resolution for out-of-date check (#595) 2022-12-29 00:19:05 +01:00
SSimco
fcab8f8f1a
Linux: Add CMake find module for wayland + make wayland optional (#572) 2022-12-15 08:44:14 +01:00
Tillsunset
4491560b32
Add check for backwards delete (#564) 2022-12-09 18:01:08 +01:00
SSimco
fca7f5dfe4
Linux: Add Vulkan support for wayland (#553) 2022-12-07 16:45:25 +01:00
Exzap
2c81d240a5
Make codebase more CPU-agnostic + MacOS disclaimer (#559) 2022-12-07 01:48:24 +01:00
Tom Lally
445b0afa95
Better screenshot error handling (#552) 2022-12-05 17:16:08 +01:00
Tom Lally
dd538d477c
Correctly create screenshot directory if it does not exist (#551) 2022-12-03 17:57:32 +01:00
Tom Lally
b361b154d8
Cross-platform screenshots (#543)
Co-authored-by: Tom Lally <tomlally@protonmail.com>
Co-authored-by: Exzap <13877693+Exzap@users.noreply.github.com>
2022-12-02 04:51:07 +01:00
goeiecool9999
2cfb7f3737
Automatically scale imgui text based on display pixel density (#545) 2022-12-01 15:58:08 +01:00
goeiecool9999
d3721c3f46
Fix render resolution at different UI scales (#514) 2022-11-30 13:39:32 +01:00
goeiecool9999
a3476c7b7c
macOS: Workaround for MoltenVK stride limitation (#534) 2022-11-30 01:26:42 +01:00
Tillsunset
6f985c3c78
Fix black screen when graphics packs are used (#541) 2022-11-29 10:54:11 +01:00
Tillsunset
87d2f8ad55
Fix shader preset regex (#536) 2022-11-28 08:24:52 +01:00
goeiecool9999
bc104859f3
Vulkan: return to more conventional swapchain sync method, encapsulate more code (#525) 2022-11-25 09:51:47 +01:00
goeiecool9999
cbdf381b31
Fix gamepad hotkey and game profile setting (#510) 2022-11-24 12:29:29 +01:00
goeiecool9999
f4c2d16a3a
Attempt to fix flicker on resize, don't recreate if image was already acquired. (#522) 2022-11-21 19:06:35 +01:00