ekeeke31
daf11963b1
.added pixel-accurate emulation of mid-line display on/off (Nigel Mansell World Championship PAL, Ren & Stimpy's Invention PAL,...)
...
.improved sprite processing accuracy (fixes Power Athlete / Deadly Moves)
.optimized sprite rendering
2010-06-28 22:49:17 +00:00
ekeeke31
a2258d0011
Additional fixes
2010-06-20 20:32:14 +00:00
ekeeke31
fb4663f2e3
More changes to Z80 bus request/reset
2010-06-18 11:02:10 +00:00
ekeeke31
84a395dbf3
fixed an error with Z80 reset from previous changes
2010-06-17 06:31:30 +00:00
ekeeke31
3434f89e3b
.fixed optimization of memory handlers (better branch prediction ?)
...
.fixed savestate snaphot when 16:9 correction is used
.fixed overscan support (separated H & V border emulation)
2010-06-15 06:14:35 +00:00
ekeeke31
682dd53a38
additional memory handler code cleanup
2010-06-14 19:20:05 +00:00
ekeeke31
79d5f55611
.added proper TMSS emulation
...
.memory bus handlers code cleanup & optimization
2010-06-14 08:05:45 +00:00
ekeeke31
f8c7045b72
reverted changes made to column-based vertical scrolling (verified on real hardware)
2010-06-11 05:57:35 +00:00
ekeeke31
12606da28e
.improved mid-frame screen changes (fixes Bugs Bunny in Double Trouble)
...
.improved VDP FIFO timing accuracy
.improved Z80 interrupt accuracy
.modified CPU Hard Reset start cycles
2010-06-10 07:57:18 +00:00
ekeeke31
f21a08ebfa
[Core]
...
.improved Z80 bus reset accuracy
.improved Z80 locks & VDP access accuracy
.improved soft-reset accuracy
.adjusted Horizontal Counter timing in H32 mode (fixes Sonic 3D Blast 'bonus' levels)
.updated win32 port to compile with recent changes
.input code cleanup
[GCN]
.fixed soft-reset (reset switch should also works now)
IMPORTANT: Because of some internal changes, saved states from previous revisions are not compatible !
2010-05-30 18:42:03 +00:00
ekeeke31
7db1b3ef85
modified menu arrangement
2010-05-28 15:47:45 +00:00
ekeeke31
2c2f760f44
.optimized memory footprint
...
.improved hardware initialization (fixes Ultimate Mortal Kombat Trilogy)
.improved soft-reset emulation
.fixed some menu bugs on Gamecube
2010-05-28 12:08:00 +00:00
ekeeke31
70ef2fc20b
improved automatic frame-skipping (fixes Virtua Racing on Gamecube)
2010-05-25 07:34:02 +00:00
ekeeke31
e2366f81a9
[Gamecube] fixed access to ROM files on SDCARD
2010-05-25 06:42:28 +00:00
ekeeke31
0a83f8ccdd
fixed ROM file selector
2010-05-18 07:35:29 +00:00
ekeeke31
61e4873c07
fixed Action Replay & Game Genie emulation
2010-05-17 11:01:52 +00:00
ekeeke31
5078244cd1
added proper HV Counter latch support, as verified on real hardware (fixes Sunset Riders intro)
2010-05-17 10:59:47 +00:00
ekeeke31
bbf44f27d0
added new game supporting EEPROM saves (Ninja Burai Densetsu)
2010-05-17 10:57:04 +00:00
ekeeke31
6617086d87
fixed some config/menu options
2010-05-17 10:55:37 +00:00
ekeeke31
11e600e933
fixed stupid bug introduced in previous revision [crash when loading from history]
2010-05-09 01:15:40 +00:00
ekeeke31
81054b0420
.more GUI fixes
...
.added credit screen
.added ROM information window
2010-05-09 00:53:19 +00:00
ekeeke31
7a827f7a71
added automatic access to last ROM directory (SD/USB)
...
added an option to automatically load last ROM file on startup
2010-05-07 18:25:27 +00:00
ekeeke31
a6fdb00469
fixed memory card support
2010-05-07 08:19:32 +00:00
ekeeke31
44073ca30e
implemented new save manager menu (multiple slots, snapshots, slot deletion...)
...
miscellaneous improvement to GUI engine
2010-05-06 12:59:43 +00:00
ekeeke31
e596250c89
added missing EHCI module
2010-04-24 14:04:46 +00:00
ekeeke31
7880c09c4e
added USB2 support through Hermes IOS202 (mload)
2010-04-23 12:31:07 +00:00
ekeeke31
2917f63aa2
reverted back to signed long (32-bits) FM samples [fixed]
2010-04-21 12:50:29 +00:00
ekeeke31
2dc6874e33
reverted FM buffer to use "short int" instead "long int" since it broke sound when High-Quality FM was disabled
2010-04-19 12:21:40 +00:00
ekeeke31
9d430a0851
fixed 2-cell vertical scrolling [40-cell mode only, need investigation]: fixes left column in Gynoug
2010-04-19 12:19:41 +00:00
ekeeke31
11859d43de
minor optimizations
2010-04-19 08:38:38 +00:00
ekeeke31
334e8a0478
additional fixes to memory card interface
...
improved some menu transitions
changed default background color
2010-04-15 12:01:14 +00:00
ekeeke31
0ac9bd43da
fixed bug with PNG file support introduced in previous revision
...
fixed GC Memory Card Support on Wii
added Memory Card sector size error check
2010-04-14 12:28:12 +00:00
ekeeke31
3339a4c467
fixed compilation issue with libpng 1.4.x
2010-04-13 12:21:21 +00:00
ekeeke31
0794c4a5d6
[VDP]
...
.improved FIFO timings accuracy (fixes Sol Deace intro)
.code cleanup
2010-04-06 23:22:27 +00:00
ekeeke31
68ceeb3b8c
[GUI]
...
added an option to disable background "overlay"
changed background image when background is 'pure black'
improved some menu transitions
minor menu arrangement & code cleanup
2010-03-22 14:07:25 +00:00
ekeeke31
a590414754
improved PAL region auto-detection for some games
...
fixed auto-detected inputs not being properly initialized after ROM loads
some code cleanup
2010-03-22 14:03:58 +00:00
ekeeke31
9092121e60
improved Wiimote support for mouse emulation
...
VDP code cleanup
2010-03-07 17:58:33 +00:00
ekeeke31
0f4da285f8
fixed compilation issues
...
tiny GUI modifications
2010-03-07 17:56:02 +00:00
ekeeke31
ed11eb0133
[Core/VDP]
...
* improved sprites processing accuracy.
* fixed VBLANK transition line checks.
* code cleanup and (minor) optimizations.
[Core/Sound]
* increased FM internal sample size to 32-bit to avoid overflow when adding channels.
* added preliminary emulation of YM2612 DAC precision (can be configured to match real console output).
* added configurable roll-off for FIR filtering in High-Quality FM mode.
[Wii]
*added support to enable/disable Video Encoder Trap Filter: can help reproducing "color blending" as on a real Genesis (composite video only).
*added support to configure Video Encoder gamma correction.
2010-02-28 19:55:43 +00:00
ekeeke31
62b3cce887
modified IPL font support to always use ANSI font by default (fix corrupted text on Japanese consoles)
2010-02-28 19:26:04 +00:00
ekeeke31
55a8c5a7ac
reverted previous changes regarding '2-cell' vertical scroll mode when column is partially scrolled horizontally (fixes Formula One Championship)
2010-02-24 22:28:08 +00:00
ekeeke31
0c3e9c601c
fixed YM2612 Timers bug: fixes "Langrisser Hikari II"/"Der Langrisser II" (Sega logo)
2010-02-21 18:33:58 +00:00
ekeeke31
e793e3c8fd
code/header cleanup
2010-02-19 12:37:39 +00:00
ekeeke31
180317a392
fixed regression that prevents SRAM data > 2K to be loaded properly
2010-02-19 12:30:02 +00:00
ekeeke31
9eadfc41b3
fixed compilation issue in previous revision (configurable roll-off has not yet been submitted)
2010-02-17 08:51:17 +00:00
ekeeke31
27d3fc5328
improved FM & PSG chip synchronization when using resampling (fixes buffers overflow issues and problems with DAC timings that occured with previous "fix")
2010-02-15 14:02:37 +00:00
ekeeke31
cea89b4531
code cleanup
2010-02-12 13:28:28 +00:00
ekeeke31
0f1850ec6e
fixed potential buffer overflow when using resampling (FM High-Quality mode).
2010-02-12 13:27:09 +00:00
ekeeke31
3cef34ffa4
fixed audio/video resynchronization when video settings are changed during frame execution
2010-01-27 23:53:20 +00:00
ekeeke31
bad0696190
[GCN/Wii]
...
*fixed audio/video desync that could occur after loading a new game
*improved general synchronization of frame execution
*modified ASNDLIB shutdown to prevent potential memory leak with DSP tasks
*changed some global variables to use int type by default for optimization
*some code cleanup
2010-01-27 13:12:06 +00:00