Commit Graph

56 Commits

Author SHA1 Message Date
EkeEke
620f372cb2 [Gamecube/Wii] added configurable BIOS & Lock-on ROM support 2014-08-25 00:30:18 +02:00
EkeEke
f3d4cf51d2 [Core/Input] fixed Master Tap adapter & XE-1AP device naming in sourcecode 2014-08-09 18:59:14 +02:00
twinaphex
8bec5cc42b Cleanup tremor/misc.h 2014-07-19 04:49:26 +02:00
twinaphex
d3697fee7c Merge https://github.com/ekeeke/Genesis-Plus-GX
Conflicts:
	libretro/libretro.c
2014-07-18 02:13:53 +02:00
twinaphex
d6fe4325c5 Revert "Going to just use MSB_FIRST or LSB_FIRST here as an ifdef - this"
This reverts commit 167ec02425.
2014-07-18 02:12:14 +02:00
EkeEke
8c91bdc05e [Core/VDP] improved Mode 5 sprite parsing accuracy (verified on real hardware) 2014-07-06 21:04:33 +02:00
EkeEke
331ec8b7cb [Core/MD] fixed ROM padding for Sonic & Knuckles 2014-06-18 23:09:19 +02:00
EkeEke
ade2c6ad78 [Core/IO] change Master System multitap "official" name 2014-06-17 22:09:20 +02:00
twinaphex
167ec02425 Going to just use MSB_FIRST or LSB_FIRST here as an ifdef - this
is too much of a PITA
2014-04-30 00:27:19 +02:00
twinaphex
7948c690e7 This Tremor header file should probably be properly rewritten to
either define union magic for MSB_FIRST or LSB_FIRST - the current
way of doing it is a goddamn mess
2014-04-30 00:24:03 +02:00
twinaphex
c5cecd7870 (MSVC) Bake in libtremor support 2014-04-30 00:07:36 +02:00
twinaphex
26b50b3980 Bake in libtremor for regular Makefile and Android 2014-04-29 23:49:47 +02:00
EkeEke
e31df22240 [libretro] added support for Master System homemade multitap 2014-04-05 14:27:09 +02:00
EkeEke
df6dbe855a [Core/IO] added homemade Master System multitap emulation (BOom) 2014-04-05 00:45:30 +02:00
EkeEke
262a8c7fbc [Core/IO] fixed TeamPlayer emulation (fixes multitap detection in Gauntlet 4) 2014-04-01 20:40:30 +02:00
EkeEke
54210e8222 [Core/IO] added gamepad type auto-detection 2014-04-01 20:36:16 +02:00
EkeEke
10e5a924df [Core/MS] improved Z80 address decoding on Japanese Master System I/O chip (315-5297)
[Core/GG] modified VDP register 10 state on reset (fixes Terminator 2: Judgment Day)
[Core/SG] added support for SG-1000 II clone hardware (2KB RAM + integrated VDP/PSG chip 315-5066)
2014-03-02 16:07:08 +01:00
EkeEke
e9fc71ec4f updated file headers 2013-12-27 19:38:41 +01:00
EkeEke
9957651e8e [Core/SG-1000] fixed SG-1000 internal RAM size (1KB instead of 2KB) 2013-12-27 19:34:47 +01:00
EkeEke
2fd2f82537 [Core/VDP] fixed broken Mode 1 rendering (TMS99xx "Text" mode) 2013-12-27 19:33:06 +01:00
EkeEke
c6bcd315fb [Core/MCD] fixed H-INT vector handling when using Mode 1 2013-12-17 17:06:13 +01:00
EkeEke
e76fb5dc08 [Core/VDP] fixed Game Gear display rendering regression when left/right borders are disabled 2013-11-06 01:13:38 +01:00
EkeEke
65a8ce44a5 [Core/SG] restored SG-1000 Pause button support 2013-10-30 00:38:41 +01:00
EkeEke
aef1b342fb [Core/MCD] removed redundant checking on CPU sync 2013-10-30 00:37:10 +01:00
EkeEke
e14c157433 updated file header 2013-10-28 23:09:41 +01:00
EkeEke
41b25d3580 [Core/VDP] added some precision in comments about delay on invalid VRAM writes 2013-10-28 22:06:28 +01:00
EkeEke
e45ab67d05 [Core/MD] bump-up savestate version 2013-10-21 00:35:32 +02:00
EkeEke
a777f6c9be [Core/VDP] added some 68k cycles delay on invalid VRAM writes to simulate periodical 68k wait-states (fixes "Microcosm" intro loop) 2013-10-21 00:32:39 +02:00
EkeEke
e6774eed1b [Core/MCD] disabled CD hardware reset on Soft-Reset (verified on real hardware) 2013-10-21 00:27:10 +02:00
EkeEke
f6a3903032 [Core/MCD] fixed access to "write-only" communication flags from Main-CPU & SUB-CPU (verified on real hardware by Notaz) 2013-10-21 00:25:08 +02:00
EkeEke
2fe81791ef [Core/MCD] improved Sub-CPU synchronization with Main-CPU (fixes "Soul Star") 2013-10-21 00:20:28 +02:00
EkeEke
14d4074f11 [Core/MCD] fixed pending level 1 interrupts when GFX interrupt is disabled (fixes random freezes out of "Batman Returns" option menu) 2013-10-21 00:19:23 +02:00
EkeEke
400fd5be16 [Core/MCD] added CDC & GFX register polling detection / synchronization 2013-10-21 00:14:44 +02:00
EkeEke
2236072ce9 [Core/MCD] improved Main-CPU & Sub-CPU idle loop detection (fixes "Super League CD") 2013-10-21 00:09:50 +02:00
EkeEke
e14330e01c [Core/VDP] improved accuracy of DMA Copy/Fill & added support for CRAM/VSRAM Fill (verified on real hardware) 2013-10-20 23:58:15 +02:00
EkeEke
8a813b0ecb [Core/VDP] implemented proper FIFO ring-buffer & unused bits behavior on CRAM/VSRAM reads (verified on real hardware) 2013-10-20 23:48:36 +02:00
EkeEke
5d67b14cea [Core/VDP] fixed V28/V30 mode switching during active display (verified on real hardware) 2013-10-20 23:40:00 +02:00
EkeEke
42ea79cf73 [Core/VDP] improved Mode 5 sprites rendering (fixes "Overdrive" demo) 2013-10-20 20:53:33 +02:00
EkeEke
cbf8f4ed2a [Core/VDP] improved FIFO timings accuracy (fixes "Overdrive" Demo) 2013-10-20 20:41:44 +02:00
EkeEke
cd17a4e854 [Core/VDP] improved H-Counter accuracy in H32 mode (modified in r457 for Sonic 3D Blast bonus stage, not needed anymore) 2013-10-20 20:38:31 +02:00
EkeEke
23b1167ac3 [Core/MD] added support for Thunderbolt II (unlicensed) copy protection 2013-10-20 20:31:51 +02:00
EkeEke
94c05c3548 [Core/VDP] modified Master System color palette to use full brightness range (verified against real hardware) 2013-07-14 19:55:37 +02:00
EkeEke
c4842fb700 [Core/CDD] added compiler define option to disallow opening multiple .ogg files at the same time for platforms with limited RAM (fixes memory crash on Gamecube when using too many .ogg files) 2013-07-14 17:05:44 +02:00
EkeEke
7033010412 [Core/MD] disable cartridge backup RAM when mapped as volatile RAM over internal RAM ("Feng Kuang Tao Hua Yuan" crash) 2013-07-09 00:36:44 +02:00
EkeEke
5ee0d975dd [Core/VDP] minor code cleanup 2013-06-30 13:08:44 +02:00
EkeEke
091a0615f5 [Core/MD] fixed regression with games using SRAM bank-switching (introduced in
r792)
2013-06-30 13:06:50 +02:00
EkeEke
75ac3317ed [Core/Input] cleaner fix for lightgun emulation when HVC latch is disabled
(better not make VDP core hackish)
2013-06-30 13:06:04 +02:00
EkeEke
49d22ce6ed [Core/VDP] improved HVC latch behavior when not locked in hardware but forced for gun emulation ("Gunfight - 3 in 1" randomization issues when Justifier is enabled) 2013-06-27 23:32:27 +02:00
EkeEke
dbdae3bf3e [Core/input] updated header of modified files 2013-06-27 01:54:02 +02:00
EkeEke
c5cc7d93af [Core/Input] added support for XE-A1P analog controller on both ports 2013-06-27 01:49:10 +02:00