ekeeke31
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a0fe59e1fc
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~fixed VDP bug from last revision
~updated DOS & WIN32 ports to reflect recent changes
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2009-06-02 18:12:31 +00:00 |
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ekeeke31
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32ac31a997
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~VDP code cleanup/optimization
+added VDP palette bit support
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2009-06-02 17:02:06 +00:00 |
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ekeeke31
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1cfb7e6f44
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+implemented Blip Buffer linear interpolation in SN76489 core
+optimized SN76489 core
+added configurable SN76489 Noise boost
+added savestate version check
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2009-05-27 14:07:14 +00:00 |
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ekeeke31
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adcd65f2f4
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+ added 3-Band Audio Equalizer support
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2009-05-26 16:40:35 +00:00 |
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ekeeke31
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7b7fa4123d
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~fixed H32/H40 modes transition
~fixed overscan horizontal width in both modes
+added MessageBox support [GUI engine]
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2009-05-19 16:14:43 +00:00 |
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ekeeke31
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b08e66855a
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+added proper license/copyright stuff
~modified file headers
~separated GUI engine from menus
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2009-05-13 14:26:55 +00:00 |
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ekeeke31
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4eb8d17acf
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[-]removed Gens YM2612 core support
[~]fixed YM2612 context restore
[+]improved YM2612 emulation accuracy (BROKEN)
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2009-02-25 16:53:28 +00:00 |
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ekeeke31
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6f65ac3f15
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fixed audio/video synchronization, preliminary GX gui implementation
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2009-02-22 19:57:41 +00:00 |
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ekeeke31
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43fd560e55
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optimized some float/int conversions, added -fomit-frame-pointer flag
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2009-01-28 16:43:15 +00:00 |
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ekeeke31
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c8d27f6740
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finally fixed interlaced mode, reimplemented frame counters
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2009-01-13 20:02:06 +00:00 |
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ekeeke31
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4dbedcdc04
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fixed original interlaced mode desync (hack)
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2009-01-08 19:01:16 +00:00 |
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ekeeke31
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cb7149fb6b
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added support for one EEPROM game, code cleanup
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2009-01-07 17:12:03 +00:00 |
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ekeeke31
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0e86a15c09
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fixed crash issue
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2008-12-20 20:36:37 +00:00 |
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ekeeke31
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fefc260ec4
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sound rendering test, updated DOS/Win32 ports
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2008-12-18 17:13:47 +00:00 |
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ekeeke31
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8ea80d38a5
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rewrote file interface
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2008-12-10 18:16:30 +00:00 |
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ekeeke31
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35530e0ee3
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fixed SVP DMA, fixed bug with interlaced mode, added backdrop color for NTSC filters
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2008-12-07 19:31:50 +00:00 |
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ekeeke31
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c4c78f58be
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fixed cart mapper, code cleanup
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2008-12-05 16:26:57 +00:00 |
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ekeeke31
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0165ac387f
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huge update
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2008-12-04 19:32:22 +00:00 |
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ekeeke31
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1a730e7183
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modified SRAM autosave, directly run the game after the ROM has been loaded, wii shutdown support, improved soft reset support, faster (direct) texture mapping , faster NTSC filters
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2008-11-13 07:24:30 +00:00 |
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ekeeke31
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fbf4c2be5a
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updated SDL port
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2008-10-13 16:07:02 +00:00 |
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ekeeke31
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41ffdefb1d
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various modifications
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2008-10-12 19:56:35 +00:00 |
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ekeeke31
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b87381a068
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fixed HBLANK/HINT timings
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2008-09-18 15:08:47 +00:00 |
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ekeeke31
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1747f1b060
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2008-09-13 15:42:24 +00:00 |
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ekeeke31
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deec7ecd2f
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adjuster HCOUNT/HINT timings, improved fast menu scrolling, removed unused SRC algorithms
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2008-09-13 15:37:15 +00:00 |
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ekeeke31
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f2fdbc4e4d
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fixed input system rested when loading a new rom, fixed sega mouse buttons being inverted, SRAM are not compressed anymore, fixed B button on wiimote when emulating lightguns
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2008-08-26 16:00:43 +00:00 |
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ekeeke31
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189157a408
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fixed audio buffer allocation, added icon for SDL/win32 version
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2008-08-25 19:38:03 +00:00 |
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ekeeke31
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fb9c8eeb19
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fixed bug with sound output, fixed vdp latency during VBLANK, improved SDL/DOS ports
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2008-08-22 15:58:49 +00:00 |
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ekeeke31
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6749058dad
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updated SDL and DOS versions
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2008-08-21 20:34:00 +00:00 |
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ekeeke31
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fb15609c9e
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restored from bountysource
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2008-08-07 12:26:07 +00:00 |
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ekeeke31
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0f863ec61b
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2007-08-21 21:00:54 +00:00 |
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ekeeke31
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16cdbc33d2
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added cycle accurate sample generation
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2007-08-20 19:44:24 +00:00 |
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ekeeke31
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59d5d78af5
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2007-08-16 16:02:24 +00:00 |
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ekeeke31
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60d3cac5c8
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fixed SRAM initial state
added vdptiming autodetect
allowed TIME register read
modified HBlank end
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2007-08-12 15:02:32 +00:00 |
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ekeeke31
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ffbb7b6cb1
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fixed alttiming
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2007-08-11 18:03:15 +00:00 |
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ekeeke31
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9f58e7bf8b
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fixed interrupts
fixed Hcounter
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2007-08-11 17:32:50 +00:00 |
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ekeeke31
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217ca8de3f
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2007-08-10 20:34:06 +00:00 |
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