Commit Graph

34 Commits

Author SHA1 Message Date
ekeeke31
f9beafa96c .fixed ROM file extension detection (again)
.improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes)
2011-04-28 00:09:40 +00:00
ekeeke31
8ef3139f9e fixed ROM file extension detection 2011-04-08 12:07:20 +00:00
ekeeke31
ab4638144c [Core/VDP]
---------------
* added support for Master System compatibility mode (Z80 ports access mode), incl. Mode 5 rendering.
* added Mode 4 rendering for both Genesis & Master System modes.
* added alternate BG planes rendering functions (should be faster on PPC architectures).

[Core/IO]
---------------
* added support for Master System compatibility mode (Z80 ports access mode).
* added Master System peripherals emulation (Control Pad, Paddle, Sports Pad & Light Phaser).
* added XE-1AP (analog controller) emulation.
* added Activator emulation.

[Core/Extra]
---------------
* added support for all known Master System cartridge mappers.
* added copy-protection hardware emulation for a few MD unlicensed games: fixes 777 Casino (crash when talking to bunny girls).
(NB: most of those unlicensed games seem to have been already patched by ROM dumpers, main purpose is documenting them)
* added support for Top Shooter arcade board controller. (A=Shoot, B=Bet, C/RIGHT=Coins, START=Start, hold UP on startup to enter service mode)
* improved King of Fighters 98 mapper emulation (registers address decoding is now 100% accurate)
* fixed Game Genie when several codes affect same ROM address.
* fixed EEPROM types for Brian Lara Cricket & NBA Jam TE (verified on real cartridges)

[Core/General]
---------------
* added Master System compatibility mode emulation (automatically enabled when loading ROM file with .sms extension).
* improved savestate stability & compatibility (support for old 1.4.x savestates is preserved)
* various code cleanup & comments.

[Gamecube/Wii]
---------------
* fixed cheat codes handling when several codes affect same ROM address.
* improved input controller detection on menu exit.
* improved key remapping dialog box to match emulated device
* changed Menu key for Gamecube controller to allow MODE button mapping
* fixed DVD not being unmounted on swap (memory leak)

[Wii only]
---------------
* added USB mouse support for Sega Mouse emulation
* compiled with latest libogc: improves USB compatibility & fixes stability issues with Wiimotes.
2011-03-31 22:11:05 +00:00
ekeeke31
24e84a7951 [Gamecube specific]
---------------
* fixed audio input frequency, now use exact audio hardware samplerate, as measured on my Game Cube (~48044 Hz),

[Wii specific]
---------------
* fixed USB drive not being detected when application is loaded from USB (HBC), thanks to Tantric for the tips.
2010-12-04 17:16:32 +00:00
ekeeke31
d14026a6fe -redesigned cheats manager menu, added Action Replay codes support
-added libiso9660 support
-improved ROM browser and history
-fixed missing MODE button support on Game Cube controller
2010-11-01 18:13:17 +00:00
ekeeke31
34a9015f0e Removed useless IOS code 2010-08-19 13:25:07 +00:00
ekeeke31
56760ff8c3 removed cIOS202 & EHCI module support 2010-08-12 19:21:25 +00:00
ekeeke31
54f1b14aa9 fixed audio/video synchronization in interlaced & progressive modes 2010-08-08 18:09:37 +00:00
ekeeke31
64c2278395 .fixed GX_REPEAT texture rendering
.added new default menu background
2010-07-06 14:03:50 +00:00
ekeeke31
79d5f55611 .added proper TMSS emulation
.memory bus handlers code cleanup & optimization
2010-06-14 08:05:45 +00:00
ekeeke31
2c2f760f44 .optimized memory footprint
.improved hardware initialization (fixes Ultimate Mortal Kombat Trilogy)
.improved soft-reset emulation
.fixed some menu bugs on Gamecube
2010-05-28 12:08:00 +00:00
ekeeke31
70ef2fc20b improved automatic frame-skipping (fixes Virtua Racing on Gamecube) 2010-05-25 07:34:02 +00:00
ekeeke31
7a827f7a71 added automatic access to last ROM directory (SD/USB)
added an option to automatically load last ROM file on startup
2010-05-07 18:25:27 +00:00
ekeeke31
44073ca30e implemented new save manager menu (multiple slots, snapshots, slot deletion...)
miscellaneous improvement to GUI engine
2010-05-06 12:59:43 +00:00
ekeeke31
7880c09c4e added USB2 support through Hermes IOS202 (mload) 2010-04-23 12:31:07 +00:00
ekeeke31
cea89b4531 code cleanup 2010-02-12 13:28:28 +00:00
ekeeke31
bad0696190 [GCN/Wii]
*fixed audio/video desync that could occur after loading a new game 
*improved general synchronization of frame execution
*modified ASNDLIB shutdown to prevent potential memory leak with DSP tasks
*changed some global variables to use int type by default for optimization
*some code cleanup
2010-01-27 13:12:06 +00:00
ekeeke31
2b78421402 [Core]
------

* improved 68k accuracy (initial reset timing + auto-vectored interrupts handling).
* modified Z80 & 68k cores to directly use external cycle count instead of intermediate counters.
* improved Z80 & 68k cpu execution/synchronization accuracy, now use Master Clock as common clock reference.
* improved PSG & FM chips synchronization with CPU execution (fixed point precision).
* completely rewrote sound output processing & mixing: sound chips are now clocked with exact output frame rate
to ensure 100% smooth video & audio playback, with no lag or skipping, while still rendering an accurate number
of samples per frame. This will also make fast-forward implementation (video AND sound) more trivial.
* improved color accuracy in VDP highlight mode to match results observed on real hardware.
* improved sprites processing timing accuracy: fixes (un)masked sprites in Mickey Mania (3D level), Sonic 2 (VS mode).
* improved horizontal blanking & HINT/VINT occurrence timing accuracy, as measured on real hardware.
* improved H-Counter accuracy in 40-cell mode, as measured on real hardware.
* optimized Z80 bus status signals
* usual code cleanup

[GCN/WII]
---------
fixed ASNDLIB exit when returning to game
fixed audio/video startup sync
modified audio back-end engine according to new audio processing core (see above)
2010-01-24 11:41:53 +00:00
ekeeke31
46758ce339 improved audio accuracy (input samplerate is now adjusted according to emulated framerate) 2009-12-30 15:24:12 +00:00
ekeeke31
fe055c2a2c .fixed I/O access issues with devkitpro r18
.updated OGG support (compatibility with last libtremor + threading fixes from Tantric)
.improved controller auto-detection 
.added experimental support for cartridge hot swapping, check System Options Menu
.improved reset (soft/hard) emulation accuracy


BEFORE COMPILING, REMOVE THE FOLLOWING FILES:

*from ($DEVKITPRO)/libogc/lib/cube & /wii
-----------------------------------------
libpng.a
libtremor.a

*from ($DEVKITPRO)/libogc/include
---------------------------------
/tremor
png.h
pngconf.h


DOWNLOAD & INSTALL THE FOLLOWING PORTLIBS in ($DEVKITPRO)/portlibs/ppc
(PPC versions, from http://sourceforge.net/projects/devkitpro/files/)
*libpng
*libtremor
2009-10-16 11:32:55 +00:00
ekeeke31
824b33fea9 fixed SRAM being reinitialized after changing some system options when auto-SRAM is enabled
fixed BIOS lockup with games using SRAM when auto-SRAM is enabled
improved Gamecube controller autodetection on startup
2009-10-04 18:24:29 +00:00
ekeeke31
5b888e725b added proper IO initialization routines
improved cartridge structure
added Lock-ON hardware emulation (Sonic & Knuckles)
added cartridge ROM mirroring support (required for Lock-ON emulation)
2009-08-06 18:31:05 +00:00
ekeeke31
f404e9eaa9 Fixed Game Genie option menu
Added more EQ options in audio menu
2009-07-30 07:15:54 +00:00
ekeeke31
d112fb72a2 +added Game Genie hardware emulation (Game Genie ROM is now fully supported) 2009-07-29 15:34:25 +00:00
ekeeke31
2a26480498 ~fixed messagebox crash when mounting DVD
~improved messagebox when loading ROM files with SRAM/Savestate "autoload"
~modified messageboxes titles & some error messages
~improved ROM file selection with the wiimote
~fixed VDP horizontal mode when loading savestate
~modified horizonatl scaling in Original mode.
~compiled with SVN libfat (read-ahead cache is now automatically used)
2009-05-20 15:11:06 +00:00
ekeeke31
7b7fa4123d ~fixed H32/H40 modes transition
~fixed overscan horizontal width in both modes
+added MessageBox support [GUI engine]
2009-05-19 16:14:43 +00:00
ekeeke31
b08e66855a +added proper license/copyright stuff
~modified file headers
~separated GUI engine from menus
2009-05-13 14:26:55 +00:00
ekeeke31
251ba25f01 ~various fixes to controller settings menu 2009-05-05 12:58:25 +00:00
ekeeke31
67517fa794 + improved controller setting menu
+ improved GUI generic code
2009-05-04 21:43:16 +00:00
ekeeke31
b1f11ed311 ~ fixed YM2612 channel connections when loading savestate
~ optimized VDP renderer buffers size
~ fixed directories automatic creation
+ added game screenshot feature
+ added game screenshot support in ROM File browser
+ improved Controller menu icons
+ added new images for the new Controller menu
- removed unused images
2009-05-01 12:56:48 +00:00
ekeeke31
3e82e4f058 + improved menu navigation
+ improved menu transitions
+ GX code cleanup
2009-04-23 23:24:40 +00:00
ekeeke31
a5ac9544a8 + fixed main menu icons
+ improved ROM file browser
+ re-implemented support for held keys (fast update)
~ load background music from default FAT device to reduce dol size (temporary ?)
2009-04-21 01:05:56 +00:00
ekeeke31
39194bfaf3 + improved GUI engine (more flexibility)
+ improved Menu transition effects
+ added support for ogg background music
+ improved ROM Selection Menu (automatic text scrolling, wiimote support, ...)
+ changed arrow buttons aspect (feel better now ?)
+ minor bufgixes and menu adjustments
2009-04-19 22:31:08 +00:00
ekeeke31
23ccdb6e6b massive source code cleanup/renaming, fixed some (potential) memory leaks 2009-04-15 15:33:51 +00:00