.. |
cart_hw
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.added PRO Action Replay hardware emulation
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2010-11-01 18:08:24 +00:00 |
gx
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fixed config.ini being always reinitialized
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2010-11-02 12:22:23 +00:00 |
m68k
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.added support for Mulan ROM banking protection
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2010-08-26 23:54:43 +00:00 |
ntsc
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code cleanup
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2008-12-11 17:38:29 +00:00 |
sound
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masked interrupts during float operations
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2010-12-04 17:11:13 +00:00 |
unused
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updated Win32/SDL port
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2010-06-30 08:16:20 +00:00 |
z80
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[Z80] more fixes to reset state, /IRQ and /NMI state should remain unchanged
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2010-08-10 12:38:46 +00:00 |
gen_input.c
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.fixed gamepad initial state (Gouketsuji Ichizoku / Power Instinct, Samurai Spirits / Samurai Shodown)
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2010-11-01 18:05:14 +00:00 |
gen_input.h
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minor input code cleanup & fixes
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2010-07-28 12:01:03 +00:00 |
gen_io.c
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improved I/O emulation accuracy
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2010-07-16 08:30:25 +00:00 |
gen_io.h
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improved I/O emulation accuracy
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2010-07-16 08:30:25 +00:00 |
genesis.c
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.added PRO Action Replay hardware emulation
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2010-11-01 18:08:24 +00:00 |
genesis.h
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.added proper TMSS emulation
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2010-06-14 08:05:45 +00:00 |
hvc.h
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minor changes to HV counter in 40-cell mode (verified on real hardware by Nemesis)
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2010-07-27 07:22:31 +00:00 |
loadrom.c
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.optimized memory footprint
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2010-05-28 12:08:00 +00:00 |
loadrom.h
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.optimized memory footprint
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2010-05-28 12:08:00 +00:00 |
macros.h
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.added proper TMSS emulation
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2010-06-14 08:05:45 +00:00 |
mem68k.c
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.prevented TMSS register access when TMSS/BIOS is disabled (fixes some unlicensed game developed with Tomsoft Studio SEGA Kit)
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2010-08-26 22:31:52 +00:00 |
mem68k.h
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additional memory handler code cleanup
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2010-06-14 19:20:05 +00:00 |
membnk.c
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.fixed optimization of memory handlers (better branch prediction ?)
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2010-06-15 06:14:35 +00:00 |
membnk.h
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additional memory handler code cleanup
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2010-06-14 19:20:05 +00:00 |
memz80.c
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.fixed optimization of memory handlers (better branch prediction ?)
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2010-06-15 06:14:35 +00:00 |
memz80.h
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code/header cleanup
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2010-02-19 12:37:39 +00:00 |
render.c
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finally implemented accurate column-based vertical scroll mode (verified on real hardware)
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2010-08-19 12:11:51 +00:00 |
render.h
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.added pixel-accurate emulation of mid-line display on/off (Nigel Mansell World Championship PAL, Ren & Stimpy's Invention PAL,...)
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2010-06-28 22:49:17 +00:00 |
shared.h
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.added PRO Action Replay hardware emulation
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2010-11-01 18:08:24 +00:00 |
state.c
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Bump up version 1.4.0
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2010-11-01 18:19:46 +00:00 |
state.h
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.optimized memory footprint
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2010-05-28 12:08:00 +00:00 |
system.c
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fixed VDP width change during active display (Golden Axe 3 intro)
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2010-11-01 18:03:41 +00:00 |
system.h
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CPU emulation code cleanup & optimization
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2010-07-16 08:29:05 +00:00 |
types.h
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~fixed VDP bug from last revision
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2009-06-02 18:12:31 +00:00 |
vdp.c
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fixed VDP width change during active display (Golden Axe 3 intro)
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2010-11-01 18:03:41 +00:00 |
vdp.h
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code cleanup
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2010-07-02 23:03:05 +00:00 |