WiiFlow_Lite/source/menu/menu_nandemu.cpp

958 lines
33 KiB
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#include <dirent.h>
#include <unistd.h>
#include <algorithm>
#include <sys/stat.h>
#include "menu.hpp"
#include "lockMutex.hpp"
#include "channel/nand.hpp"
#include "loader/cios.h"
#include "loader/nk.h"
// NandEmulation menu
s16 m_nandemuLblTitle;
s16 m_nandemuBtnBack;
s16 m_nandemuLblPage;
s16 m_nandemuBtnPageM;
s16 m_nandemuBtnPageP;
s16 m_nandemuLblUser[4];
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 01:05:39 +01:00
s16 m_nandfileLblMessage;
s16 m_nandemuLblMessage;
s16 m_nandfileLblDialog;
s16 m_nandfinLblDialog;
s16 m_nandemuLblDialog;
s16 m_nandfilePBar;
s16 m_nandemuPBar;
TexData m_nandemuBg;
int nandemuPage = 1;
int curEmuNand = 0;
int curSavesNand = 0;
vector<string> emuNands;
vector<string> savesNands;
bool m_nandext;
bool m_nanddump;
bool m_sgdump;
bool m_saveall;
static inline int loopNum(int i, int s)
{
return (i + s) % s;
}
void CMenu::_hideNandEmu(bool instant)
{
m_btnMgr.hide(m_nandemuLblTitle, instant);
m_btnMgr.hide(m_nandemuBtnBack, instant);
m_btnMgr.hide(m_nandemuLblPage, instant);
m_btnMgr.hide(m_nandemuBtnPageM, instant);
m_btnMgr.hide(m_nandemuBtnPageP, instant);
for(u8 i = 0; i < ARRAY_SIZE(m_nandemuLblUser); ++i)
if(m_nandemuLblUser[i] != -1)
m_btnMgr.hide(m_nandemuLblUser[i], instant);
_hideConfigButtons(instant);
}
void CMenu::_showNandEmu(void)
{
_setBg(m_nandemuBg, m_nandemuBg);
m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne10", L"NAND Emulation Settings"));
m_btnMgr.show(m_nandemuLblTitle);
m_btnMgr.show(m_nandemuBtnBack);
for(u8 i = 0; i < ARRAY_SIZE(m_nandemuLblUser); ++i)
if(m_nandemuLblUser[i] != -1)
m_btnMgr.show(m_nandemuLblUser[i]);
m_btnMgr.setText(m_nandemuLblPage, wfmt(L"%i / 3", nandemuPage));
m_btnMgr.show(m_nandemuLblPage);
m_btnMgr.show(m_nandemuBtnPageM);
m_btnMgr.show(m_nandemuBtnPageP);
_hideConfigButtons(true);
if(nandemuPage == 1)
{
m_btnMgr.setText(m_configLbl1Val, m_cfg.getString(CHANNEL_DOMAIN, "current_emunand"));
int i = min(max(0, m_cfg.getInt(CHANNEL_DOMAIN, "emulation", 0)), (int)ARRAY_SIZE(CMenu::_NandEmu) - 1);
m_btnMgr.setText(m_configLbl2Val, _t(CMenu::_NandEmu[i].id, CMenu::_NandEmu[i].text));
m_btnMgr.setText(m_configLbl3Val, m_cfg.getString(WII_DOMAIN, "current_save_emunand"));
i = min(max(0, m_cfg.getInt(WII_DOMAIN, "save_emulation", 0)), (int)ARRAY_SIZE(CMenu::_GlobalSaveEmu) - 1);
m_btnMgr.setText(m_configLbl4Val, _t(CMenu::_GlobalSaveEmu[i].id, CMenu::_GlobalSaveEmu[i].text));
m_btnMgr.setText(m_configLbl1, _t("cfgne37", L"Select NAND"));
m_btnMgr.setText(m_configLbl2, _t("cfgne1", L"NAND Emulation"));
m_btnMgr.setText(m_configLbl3, _t("cfgne32", L"Select Saves NAND"));
m_btnMgr.setText(m_configLbl4, _t("cfgne33", L"Saves NAND Emulation"));
m_btnMgr.show(m_configLbl1);
m_btnMgr.show(m_configLbl1Val);
m_btnMgr.show(m_configBtn1P);
m_btnMgr.show(m_configBtn1M);
m_btnMgr.show(m_configLbl2);
m_btnMgr.show(m_configLbl2Val);
m_btnMgr.show(m_configBtn2P);
m_btnMgr.show(m_configBtn2M);
m_btnMgr.show(m_configLbl3);
m_btnMgr.show(m_configLbl3Val);
m_btnMgr.show(m_configBtn3P);
m_btnMgr.show(m_configBtn3M);
m_btnMgr.show(m_configLbl4);
m_btnMgr.show(m_configLbl4Val);
m_btnMgr.show(m_configBtn4P);
m_btnMgr.show(m_configBtn4M);
}
else if(nandemuPage == 2)
{
m_btnMgr.setText(m_configLbl1, _t("cfgne2", L"Extract Game Saves"));
m_btnMgr.setText(m_configBtn1, _t("cfgne3", L"All"));
m_btnMgr.setText(m_configBtn2, _t("cfgne4", L"Missing"));
m_btnMgr.setText(m_configLbl3, _t("cfgne5", L"Extract NAND"));
m_btnMgr.setText(m_configBtn3, _t("cfgne6", L"Start"));
m_btnMgr.setText(m_configLbl4, _t("cfgne98", L"Install Wad"));
m_btnMgr.setText(m_configBtn4, _t("cfgne99", L"Go"));
m_btnMgr.show(m_configLbl1);
m_btnMgr.show(m_configBtn1);
m_btnMgr.show(m_configBtn2);
m_btnMgr.show(m_configLbl3);
m_btnMgr.show(m_configBtn3);
m_btnMgr.show(m_configLbl4);
m_btnMgr.show(m_configBtn4);
}
else
{
m_btnMgr.setText(m_configLbl1, _t("cfgne38", L"Saves NAND Partition"));
currentPartition = m_cfg.getInt(WII_DOMAIN, "savepartition");
m_btnMgr.setText(m_configLbl1Val, upperCase(DeviceName[currentPartition]));
m_btnMgr.setText(m_configLbl2, _t("cfgne40", L"Use Real NAND Config"));
m_btnMgr.setText(m_configBtn2, m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_config", false) ? _t("on", L"On") : _t("off", L"Off"));
m_btnMgr.setText(m_configLbl3, _t("cfgne41", L"Use Real NAND Miis"));
m_btnMgr.setText(m_configBtn3, m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_miis", false) ? _t("on", L"On") : _t("off", L"Off"));
m_btnMgr.show(m_configLbl1);
m_btnMgr.show(m_configLbl1Val);
m_btnMgr.show(m_configBtn1P);
m_btnMgr.show(m_configBtn1M);
m_btnMgr.show(m_configLbl2);
m_btnMgr.show(m_configBtn2);
m_btnMgr.show(m_configLbl3);
m_btnMgr.show(m_configBtn3);
}
}
int CMenu::_NandEmuCfg(void)
{
if(isWiiVC)
{
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_error(_t("errboot7", L"Access denied in Wii VC mode."));
return 0;
}
s8 direction;
nandemuPage = 1;
string ExtNand = "";
string emuNand = m_cfg.getString(CHANNEL_DOMAIN, "current_emunand");
lwp_t thread = 0;
SetupInput();
_getEmuNands();
_showNandEmu();
m_thrdStop = false;
m_thrdMessageAdded = false;
m_nandext = false;
while(!m_exit)
{
_mainLoopCommon();
if((BTN_MINUS_PRESSED || BTN_LEFT_PRESSED) || (BTN_A_PRESSED && m_btnMgr.selected(m_nandemuBtnPageM)))
{
if(nandemuPage == 1)
nandemuPage = 3;
else --nandemuPage;
if(BTN_LEFT_PRESSED || BTN_MINUS_PRESSED)
m_btnMgr.click(m_nandemuBtnPageM);
_showNandEmu();
}
else if((BTN_PLUS_PRESSED || BTN_RIGHT_PRESSED) || (BTN_A_PRESSED && m_btnMgr.selected(m_nandemuBtnPageP)))
{
if(nandemuPage == 3)
nandemuPage = 1;
else
++nandemuPage;
if(BTN_RIGHT_PRESSED || BTN_PLUS_PRESSED)
m_btnMgr.click(m_nandemuBtnPageP);
_showNandEmu();
}
else if((BTN_HOME_PRESSED || BTN_B_PRESSED) && !m_thrdWorking)
break;
else if(BTN_UP_PRESSED && !m_thrdWorking)
m_btnMgr.up();
else if(BTN_DOWN_PRESSED && !m_thrdWorking)
m_btnMgr.down();
else if(BTN_A_PRESSED)
{
if(m_btnMgr.selected(m_nandemuBtnBack))
{
m_cfg.save();
break;
}
if(nandemuPage == 1)
{
if(m_btnMgr.selected(m_configBtn1P) || m_btnMgr.selected(m_configBtn1M))
{
direction = m_btnMgr.selected(m_configBtn1P) ? 1 : -1;
curEmuNand = loopNum(curEmuNand + direction, emuNands.size());
m_cfg.setString(CHANNEL_DOMAIN, "current_emunand", emuNands[curEmuNand]);
m_btnMgr.setText(m_configLbl1Val, emuNands[curEmuNand]);
}
else if(m_btnMgr.selected(m_configBtn2P) || m_btnMgr.selected(m_configBtn2M))
{
direction = m_btnMgr.selected(m_configBtn2P) ? 1 : -1;
m_cfg.setInt(CHANNEL_DOMAIN, "emulation", loopNum(m_cfg.getInt(CHANNEL_DOMAIN, "emulation", 0) + direction, ARRAY_SIZE(CMenu::_NandEmu)));
int i = min(max(0, m_cfg.getInt(CHANNEL_DOMAIN, "emulation", 0)), (int)ARRAY_SIZE(CMenu::_NandEmu) - 1);
m_btnMgr.setText(m_configLbl2Val, _t(CMenu::_NandEmu[i].id, CMenu::_NandEmu[i].text));
}
else if(m_btnMgr.selected(m_configBtn3P) || m_btnMgr.selected(m_configBtn3M))
{
direction = m_btnMgr.selected(m_configBtn3P) ? 1 : -1;
curSavesNand = loopNum(curSavesNand + direction, savesNands.size());
m_cfg.setString(WII_DOMAIN, "current_save_emunand", savesNands[curSavesNand]);
m_btnMgr.setText(m_configLbl3Val, savesNands[curSavesNand]);
}
else if(m_btnMgr.selected(m_configBtn4P) || m_btnMgr.selected(m_configBtn4M))
{
direction = m_btnMgr.selected(m_configBtn4P) ? 1 : -1;
m_cfg.setInt(WII_DOMAIN, "save_emulation", loopNum(m_cfg.getInt(WII_DOMAIN, "save_emulation", 0) + direction, ARRAY_SIZE(CMenu::_GlobalSaveEmu)));
int i = min(max(0, m_cfg.getInt(WII_DOMAIN, "save_emulation", 0)), (int)ARRAY_SIZE(CMenu::_GlobalSaveEmu) - 1);
m_btnMgr.setText(m_configLbl4Val, _t(CMenu::_GlobalSaveEmu[i].id, CMenu::_GlobalSaveEmu[i].text));
}
}
else if(nandemuPage == 2)
{
if(m_btnMgr.selected(m_configBtn1) || m_btnMgr.selected(m_configBtn2) || m_btnMgr.selected(m_configBtn3))
{
m_nanddump = m_btnMgr.selected(m_configBtn3) ? true : false;
m_saveall = m_btnMgr.selected(m_configBtn1) ? true : false;
m_btnMgr.hide(m_nandemuBtnBack);
_hideNandEmu(true);
int emuPart = _FindEmuPart(!m_nanddump, true);
if(emuPart < 0)
{
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_error(_t("cfgne8", L"No valid FAT partition found for NAND Emulation!"));
_showNandEmu();
}
else
{
m_btnMgr.show(m_nandemuLblTitle);
m_btnMgr.show(m_nandfilePBar);
m_btnMgr.show(m_nandemuPBar);
m_btnMgr.show(m_nandfileLblMessage);
m_btnMgr.show(m_nandemuLblMessage);
m_btnMgr.show(m_nandfileLblDialog);
m_btnMgr.show(m_nandemuLblDialog);
m_btnMgr.setText(m_nandemuLblMessage, L"");
m_btnMgr.setText(m_nandfileLblMessage, L"");
m_btnMgr.setText(m_nandemuLblDialog, _t("cfgne11", L"Overall Progress:"));
if(m_nanddump)
{
ExtNand = emuNands[curEmuNand];// set for later to refresh game list
m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne12", L"NAND Extractor"));
}
else // saves dump
{
//ExtNand = savesNands[curSavesNand];
m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne13", L"Game Save Extractor"));
}
m_thrdStop = false;
m_thrdProgress = 0.f;
m_thrdWorking = true;
LWP_CreateThread(&thread, _NandDumper, this, 0, 32768, 40);
}
}
else if(m_btnMgr.selected(m_configBtn4))
{
_hideNandEmu();
_wadExplorer();
nandemuPage = 1;
_showNandEmu();
}
}
else if(nandemuPage == 3)
{
if(m_btnMgr.selected(m_configBtn1P) || m_btnMgr.selected(m_configBtn1M))
{
direction = m_btnMgr.selected(m_configBtn1P) ? 1 : -1;
_setPartition(direction, m_cfg.getInt(WII_DOMAIN, "savepartition"), COVERFLOW_NONE);
m_cfg.setInt(WII_DOMAIN, "savepartition", currentPartition);
m_btnMgr.setText(m_configLbl1Val, upperCase(DeviceName[currentPartition]));
_getEmuNands();// refresh emunands in case the partition was changed
}
else if(m_btnMgr.selected(m_configBtn2))
{
m_cfg.setBool(CHANNEL_DOMAIN, "real_nand_config", !m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_config"));
m_btnMgr.setText(m_configBtn2, m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_config", false) ? _t("on", L"On") : _t("off", L"Off"));
}
else if(m_btnMgr.selected(m_configBtn3))
{
m_cfg.setBool(CHANNEL_DOMAIN, "real_nand_miis", !m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_miis"));
m_btnMgr.setText(m_configBtn3, m_cfg.getBool(CHANNEL_DOMAIN, "real_nand_miis", false) ? _t("on", L"On") : _t("off", L"Off"));
}
}
}
if(m_thrdMessageAdded)
{
LockMutex lock(m_mutex);
m_thrdMessageAdded = false;
if(!m_thrdMessage.empty())
m_btnMgr.setText(m_nandfileLblDialog, m_thrdMessage);
m_btnMgr.setProgress(m_nandfilePBar, m_fileProgress);
m_btnMgr.setProgress(m_nandemuPBar, m_thrdProgress);
m_btnMgr.setText(m_nandfileLblMessage, wfmt(_fmt("fileprogress", L"%d / %dKB"), m_fileprog/0x400, m_filesize/0x400));
m_btnMgr.setText(m_nandemuLblMessage, wfmt(_fmt("dumpprogress", L"%i%%"), (int)(m_thrdProgress*100.f)));
if(!m_thrdWorking)
{
if(m_sgdump)
m_btnMgr.setText(m_nandfinLblDialog, wfmt(_fmt("cfgne14", L"Extracted: %d saves / %d files / %d folders"), m_nandexentry, m_filesdone, m_foldersdone));
else
m_btnMgr.setText(m_nandfinLblDialog, wfmt(_fmt("cfgne15", L"Extracted: %d files / %d folders"), m_filesdone, m_foldersdone));
if(m_dumpsize/0x400 > 0x270f)
m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne16", L"Total size: %uMB (%d blocks)"), (m_dumpsize/0x100000), (m_dumpsize/0x8000)>>2));
else
m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne17", L"Total size: %uKB (%d blocks)"), (m_dumpsize/0x400), (m_dumpsize/0x8000)>>2));
m_btnMgr.show(m_nandemuBtnBack);
m_btnMgr.show(m_nandfinLblDialog);
while(!m_exit)
{
_mainLoopCommon();
if(BTN_HOME_PRESSED || BTN_B_PRESSED || (BTN_A_PRESSED && m_btnMgr.selected(m_nandemuBtnBack)))
{
_hideNandEmu();
nandemuPage = 1;
_showNandEmu();
break;
}
}
}
}
}
_hideNandEmu();
_FullNandCheck();
/* if changed emunand choice or emunand is the new one extracted */
if(emuNand != m_cfg.getString(CHANNEL_DOMAIN, "current_emunand") || emuNand == ExtNand)
{
m_cfg.setBool(CHANNEL_DOMAIN, "update_cache", true);
if(m_current_view & COVERFLOW_CHANNEL)
m_refreshGameList = true;
}
return 0;
}
void CMenu::_initNandEmuMenu()
{
m_nandemuBg = _texture("NANDEMU/BG", "texture", theme.bg, false);
_addUserLabels(m_nandemuLblUser, ARRAY_SIZE(m_nandemuLblUser), "NANDEMU");
m_nandemuLblTitle = _addLabel("NANDEMU/TITLE", theme.titleFont, L"", 0, 10, 640, 60, theme.titleFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE);
m_nandemuBtnBack = _addButton("NANDEMU/BACK_BTN", theme.btnFont, L"", 420, 400, 200, 48, theme.btnFontColor);
m_nandemuLblPage = _addLabel("NANDEMU/PAGE_BTN", theme.btnFont, L"", 68, 400, 104, 48, theme.btnFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_MIDDLE, theme.btnTexC);
m_nandemuBtnPageM = _addPicButton("NANDEMU/PAGE_MINUS", theme.btnTexMinus, theme.btnTexMinusS, 20, 400, 48, 48);
m_nandemuBtnPageP = _addPicButton("NANDEMU/PAGE_PLUS", theme.btnTexPlus, theme.btnTexPlusS, 172, 400, 48, 48);
m_nandfilePBar = _addProgressBar("NANDEMU/FILEPROGRESS_BAR", 40, 80, 560, 20);
m_nandfileLblMessage = _addLabel("NANDEMU/FMESSAGE", theme.lblFont, L"", 40, 110, 560, 100, theme.lblFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_TOP);
m_nandfileLblDialog = _addLabel("NANDEMU/FDIALOG", theme.lblFont, L"", 40, 60, 560, 200, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_nandemuPBar = _addProgressBar("NANDEMU/PROGRESS_BAR", 40, 220, 560, 20);
m_nandemuLblMessage = _addLabel("NANDEMU/MESSAGE", theme.lblFont, L"", 40, 280, 560, 100, theme.lblFontColor, FTGX_JUSTIFY_CENTER | FTGX_ALIGN_TOP);
m_nandemuLblDialog = _addLabel("NANDEMU/DIALOG", theme.lblFont, L"", 40, 190, 560, 200, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
m_nandfinLblDialog = _addLabel("NANDEMU/FINDIALOG", theme.lblFont, L"", 40, 120, 560, 200, theme.lblFontColor, FTGX_JUSTIFY_LEFT | FTGX_ALIGN_MIDDLE);
_setHideAnim(m_nandemuLblTitle, "NANDEMU/TITLE", 0, 0, -2.f, 0.f);
_setHideAnim(m_nandemuBtnBack, "NANDEMU/BACK_BTN", 0, 0, 1.f, -1.f);
_setHideAnim(m_nandemuLblPage, "NANDEMU/PAGE_BTN", 0, 0, 1.f, -1.f);
_setHideAnim(m_nandemuBtnPageM, "NANDEMU/PAGE_MINUS", 0, 0, 1.f, -1.f);
_setHideAnim(m_nandemuBtnPageP, "NANDEMU/PAGE_PLUS", 0, 0, 1.f, -1.f);
_setHideAnim(m_nandfileLblMessage, "NANDEMU/FMESSAGE", 0, 0, -2.f, 0.f);
_setHideAnim(m_nandemuLblMessage, "NANDEMU/MESSAGE", 0, 0, -2.f, 0.f);
_setHideAnim(m_nandfileLblDialog, "NANDEMU/FDIALOG", 0, 0, -2.f, 0.f);
_setHideAnim(m_nandfinLblDialog, "NANDEMU/FINDIALOG", 0, 0, -2.f, 0.f);
_setHideAnim(m_nandemuLblDialog, "NANDEMU/DIALOG", 0, 0, -2.f, 0.f);
_setHideAnim(m_nandfilePBar, "NANDEMU/FILEPROGRESS_BAR", 0, 0, -2.f, 0.f);
_setHideAnim(m_nandemuPBar, "NANDEMU/PROGRESS_BAR", 0, 0, -2.f, 0.f);
_hideNandEmu(true);
_textNandEmu();
}
void CMenu::_textNandEmu(void)
{
m_btnMgr.setText(m_nandemuBtnBack, _t("cfgne7", L"Back"));
}
void CMenu::_listEmuNands(const char *path, vector<string> &nands)
{
DIR *d;
struct dirent *dir;
nands.clear();
bool add_def = true;
d = opendir(path);
if(d != 0)
{
while((dir = readdir(d)) != 0)
{
if(dir->d_name[0] == '.')
continue;
if(dir->d_type == DT_DIR)
{
nands.push_back(dir->d_name);
if(strlen(dir->d_name) == 7 && strcasecmp(dir->d_name, "default") == 0)
add_def = false;
}
}
closedir(d);
}
else
return;
if(add_def)
nands.push_back("default");
sort(nands.begin(), nands.end());
}
void CMenu::_getEmuNands(void)
{
u8 i;
string emuNand = m_cfg.getString(CHANNEL_DOMAIN, "current_emunand", "default");
int emuPart = m_cfg.getInt(CHANNEL_DOMAIN, "partition", -1);
string savesNand = m_cfg.getString(WII_DOMAIN, "current_save_emunand", "default");
int savesPart = m_cfg.getInt(WII_DOMAIN, "savepartition", -1);
/* emu Nands */
_listEmuNands(fmt("%s:/%s", DeviceName[emuPart], emu_nands_dir), emuNands);
if(emuNands.empty())// in case device has been temporarily disconnected
emuNands.push_back(emuNand);
curEmuNand = 0;
for(i = 0; i < emuNands.size(); ++i)// find current emunand folder
{
if(emuNands[i] == emuNand)
{
curEmuNand = i;
break;
}
}
if(i == emuNands.size())// didn't find emunand folder so set to default
{
for(i = 0; i < emuNands.size(); ++i)
{
if(emuNands[i] == "default")
{
curEmuNand = i;
break;
}
}
}
/* saves Nands */
_listEmuNands(fmt("%s:/%s", DeviceName[savesPart], emu_nands_dir), savesNands);
if(savesNands.empty())
savesNands.push_back(savesNand);
curSavesNand = 0;
for(i = 0; i < savesNands.size(); ++i)// find current savesnand folder
{
if(savesNands[i] == savesNand)
{
curSavesNand = i;
break;
}
}
if(i == savesNands.size())// didn't find savesnand folder set to default
{
for(i = 0; i < savesNands.size(); ++i)
{
if(savesNands[i] == "default")
{
curSavesNand = i;
break;
}
}
}
}
/* This checks if nand emulation is set to Full */
/* if is then it copies SYSCONF, setting.txt, and RFL_DB.dat only if they don't already exist */
/* this is helpful if you use a modmii created nand, wiiflow dumped nand will already have these files */
/* if you wish to overwrite these files then use the real nand mii's and config options */
void CMenu::_FullNandCheck(void)
{
for(u8 i = 0; i < 2; i++)
{
int emulate_mode;
if(i == EMU_NAND)
emulate_mode = m_cfg.getInt(CHANNEL_DOMAIN, "emulation");// partial by default
else
emulate_mode = m_cfg.getInt(WII_DOMAIN, "save_emulation");// off by default
if((i == EMU_NAND && emulate_mode == 1) || (i == SAVES_NAND && emulate_mode == 2))//full
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
{
int emuPart = _FindEmuPart(i, false);
if(emuPart < 0)
continue;
bool need_config = false;
bool need_miis = false;
const char *emuPath = NandHandle.Get_NandPath();
char basepath[MAX_FAT_PATH];
snprintf(basepath, sizeof(basepath), "%s:%s", DeviceName[emuPart], emuPath);
char testpath[MAX_FAT_PATH + 42];
//check config file - time and date, video settings, etc...
snprintf(testpath, sizeof(testpath), "%s/shared2/sys/SYSCONF", basepath);
if(!fsop_FileExist(testpath))
need_config = true;
// system info like model and serial numbers, not real important. modmii creates this file.
snprintf(testpath, sizeof(testpath), "%s/title/00000001/00000002/data/setting.txt", basepath);
if(!fsop_FileExist(testpath))
need_config = true;
// Check Mii's
snprintf(testpath, sizeof(testpath), "%s/shared2/menu/FaceLib/RFL_DB.dat", basepath);
if(!fsop_FileExist(testpath))
need_miis = true;
NandHandle.PreNandCfg(need_miis, need_config);//copy to emunand if needed
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
}
}
}
int CMenu::_FindEmuPart(bool savesnand, bool skipchecks)
{
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
int emuPart;
char tmpPath[32];
tmpPath[31] = '\0';
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
if(savesnand)
{
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
emuPart = m_cfg.getInt(WII_DOMAIN, "savepartition");
strncpy(tmpPath, fmt("/%s/%s", emu_nands_dir, m_cfg.getString(WII_DOMAIN, "current_save_emunand").c_str()), sizeof(tmpPath) - 1);
}
else
{
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
emuPart = m_cfg.getInt(CHANNEL_DOMAIN, "partition");
strncpy(tmpPath, fmt("/%s/%s", emu_nands_dir, m_cfg.getString(CHANNEL_DOMAIN, "current_emunand").c_str()), sizeof(tmpPath) - 1);
}
if(!DeviceHandle.PartitionUsableForNandEmu(emuPart))//check if device is mounted and partition is FAT
return -1;
else if((skipchecks || _TestEmuNand(emuPart, tmpPath, false)))//check if emunand folder exist
{
NandHandle.SetNANDEmu(emuPart);
NandHandle.SetPaths(tmpPath, DeviceName[emuPart]);
return emuPart;
}
return -2;
}
bool CMenu::_TestEmuNand(int epart, const char *path, bool indept)
{
char basepath[64];
char testpath[MAX_FAT_PATH];
snprintf(basepath, sizeof(basepath), "%s:%s", DeviceName[epart], path);
DIR *d = opendir(basepath);
if(!d)
return false;
else
closedir(d);
if(indept)
{
// Check Wiimotes && Region
snprintf(testpath, sizeof(testpath), "%s/shared2/sys/SYSCONF", basepath);
if(!fsop_FileExist(testpath))
return false;
snprintf(testpath, sizeof(testpath), "%s/title/00000001/00000002/data/setting.txt", basepath);
if(!fsop_FileExist(testpath))
return false;
// Check Mii's
snprintf(testpath, sizeof(testpath), "%s/shared2/menu/FaceLib/RFL_DB.dat", basepath);
if(!fsop_FileExist(testpath))
return false;
}
return true;
}
static bool _saveExists(const char *path)
{
DIR *d = opendir(path);
if(!d)
return false;
else
{
closedir(d);
return true;
}
}
bool CMenu::_checkSave(string id, int nand_type)
{
int savePath = id.c_str()[0] << 24 | id.c_str()[1] << 16 | id.c_str()[2] << 8 | id.c_str()[3];
if(nand_type == REAL_NAND)
{
u32 temp = 0;
if(ISFS_ReadDir(fmt("/title/00010000/%08x", savePath), NULL, &temp) < 0)
if(ISFS_ReadDir(fmt("/title/00010004/%08x", savePath), NULL, &temp) < 0)
return false;
}
else // SAVES_NAND
{
-updated NIN_CFG_VERSION to 7 for Nintendont argsboot and added triforce arcade option to game settings menu. tested and working. -fixed wii u widescreen option in game config menu. should properly work now. thanks pBullet! -added a fix for coverflow titles display when coverflow has 3 or more rows. for some reason 3 or more rows caused the title to display improperly. -removed **disabled** message from source menu. no need for it - was a stupid idea. if you don't want it to display then remove it from your source menu or don't add it. when a view is disabled in wiiflow_lite.ini then only that view icon is disabled from showing on the main menu screen. -removed titles.ini which wasn't really used except for displaying the return to channel in settings. I googled it and nothing really showed up. it seemed to be the same as custom_titles.ini - it seemed useless. -removed cacheing sourceflow list. the list is never big enuff to worry about cacheing. plus if you add or remove source btns you won't have to reload cache for the changes to take effect. -removed max_source_btns from wiiflow_lite.ini - added code to get highest source menu btn so now source menu can have as many buttons as you like. -removed Manage Languages Menu - restored option to just change wiiflow language. no need for downloading languages and the google link didn't work anyway. when i make a pack all the languages will be included. -added flat cover options for sourceflow and homebrew view. can be turned on/off via their config menu's accessed via 'HOME' btn. -added config menu for homebrew view - press 'HOME' btn while in homebrew view to access it. config menu options are - switch apps partition, adjust coverflow, smallbox on/off, and flat covers on/off. -updated config menu for source menu/flow. options include - sourceflow on/off, adjust coverflow, smallbox on/off, flat covers on/off, and for source menu only - multisource on/off. -added coverflow layouts/versions for individual plugins - which means each plugin can have its own coverflow layout without affecting the others. -set HQ cover to default to ON -made it so coverflow doesn't reload every time you access another menu or change favorites or whatever. -added error messages to game and app launching if any of the bin files needed for launching are missing. previously whenever these errors occurred wiiflow would just exit without the user knowing why. Now the error message should display before exit so the user has an idea what went wrong. had to move cleanup() back some for the errors to show. hopefully that doesn't cause out of mem issues for users with large game collections. -added error messages to game config menu. now all config options will show but if you can't use it then a error shows telling you. such as 'use neek2o' will be available but if you set it to on and neek2o isn't installed then an error message shows. added error msgs for extracting and flashing saves too. -added show_mem=yes/no option to wiiflow_lite.ini under [DEBUG]. manually edit wiiflow_lite.ini to turn it on/off. if set to 'yes' wiiflow will show how much free mem is available on screen. no need to compile wiiflow for this option anymore. -cleaned up some of the boot up code. -starting a random game - just hold 'B' and press '-'. no longer press'B' on config or question mark icon and no need to allow it in wiiflow_lite.ini
2016-11-07 16:06:00 +01:00
int emuPartition = m_cfg.getInt(WII_DOMAIN, "savepartition");
neek2o changes: - re made it possible to use SD emunands with sNeek2o r96. - added vwii r96 beta 9.6 support. wiiflow lite will now look for vwiikernal.bin and emunands must be in a subfolder of vwiinands on USB only. - when exiting a emunand game using neek2o if on wii it will use the back2nand channel to return you to wii system menu or if on wiiu it will return you to wiiu system channel because returning to the vwii system menu isn't possible. - when using wiiflow lite and exit to neek2o it will just launch neek2o system menu. from there you can launch wiiflow or wiiflow lite (if installed on emunand) to use cheats on a emunand game. otherwise cheats do not work when using neek2o to launch a game. banner changes: - now when moving from banner to banner the background music will not play and you will not see coverflow (for a second) when using full screen banners. - now on game selected categories menu the banner will change when you change games using '+' or '-' buttons - added custom banners for plugin games. no longer using trialer thp videos as banners for plugin games. put your custom banners in the custom banner folder plus the plugin cover folder and name them the same as the rom with extension plus .bnr just like how you do for the covers. to make a plugin game banner i suggest downloading one of abdallahterro's custom gamecube dios mios booter channels and use customizemii to change the images (and sound if you want). make sure the images match exactly the size of the one's already there. when changes are done extract the banner and rename it and put it in the proper folder as previously mentioned. other changes: - trailer videos still work even for plugin games. again for plugins rename the thp and ogg file to match the rom plus extension and .thp or .ogg. on game selected screen press '-' to start or quit a trailer video if one is available. pressing 'B' or 'Home' will quit the video and return you to the main screen. - when flipping a cover none of the buttons are available and the mini banner is not shown until you press 'B' to de flip the cover to normal front view. - fixed game info menu - in case a custom channel is selected and is not included in gametdb it will display a message 'no game info' instead of random stuff from the last game viewed. tested on wiiflow lite forwarder channel. - now stopping sounds and music early when exiting wiiflow to prevent music from stuttering when exiting. - other minor coding changes.
2017-05-15 19:50:24 +02:00
const char *emuPath = fmt("/%s/%s", emu_nands_dir, m_cfg.getString(WII_DOMAIN, "current_save_emunand").c_str());
-updating wiiflow lite to beta 4.3.0 -fixed using categories to hide GC disc 2's. Apparently this has never really worked right for some time or ever. -fixed deleting the cached cover texture file for plugin games. Delete cover for plugins only deletes the cached texture file (.wfc) -fixed favorites and adultonly (parental lock) for plugin games. Apparently I may have broke this a few revisions back. -favorites and adultonly for plugin games now have their own domains in gamecfg1- [FAVORITES_PLUGINS] and [ADULTONLY_PLUGINS]. just makes it more organized. -only wii, GC, channels are added to [PLAYCOUNT] and [LAST_PLAYED] in gamecfg1. -now loading gamecfg1 at startup and leaving it loaded till exit. no more loading it and unloading all the time. -fixed scrolling for game_info synopsis, credits, and help text. -made source menu buttons wider for wiiflow default. old 80x80, now 100x80. looks better. -display music info now defaults to off -screensaver_disabled now defaults to yes -show GC view button is now on by default no matter what. the only way it is disabled is if you edit wiiflow.ini manually. this is how all the view buttons work. -removed hiding homebrew button but if wiiflow locked it won't work or in sourceflow it won't show. -dump_list is now under [GENERAL] instead of each view. Also only works for Wii, GC, and channels. -sorting only works for Wii, GC, and Channels now. disabled for sourceflow, plugins, homebrew, and combined view. -now if no games are found a message is shown with the current path so you can see where wiiflow is looking. (except for plugins) -removed auto create emuNAND for emuNAND view if gamelist is empty. just go to settings>NAND settings if you want to extract or disable it. -now when no games are found all buttons at bottom are still accessible allowing you to change the view or go to settings and change current partition or path and even extract your NAND to create a EmuNAND. Or go to Home Menu and Install a Wii or GC game. -removed auto extract NAND to emuNAND when launching a Wii game with EmuNAND save. Now a message is diplayed saying 'emuNAND for saves not found - using real NAND'. -made the speed at which cover titles fade in/out almost instantly. -removed update button from Home Menu. online update code is still there but not used and probably won't be used any more as there just isn't a need for it now. -removed ftp button from Home Menu and all code for the FTP server. I just use WiiXplorer's FTP server. it seems to work better for me. -disabled keep USB Alive thread for now. i think there's a possibilty it might be the cause of my SD/USB files getting corrupted. -removed Btn B and - combo to switch partitions. didn't seem useful anymore. -redid nand emulation settings menu. looks like this now: pg1 Select EmuNAND EmuNAND Enulation Select SaveNAND SaveNAND Emulation pg2 Extract Saves All Missing Extract NAND Select Saves Partition -no longer blocking Select Plugin menu and View icons when using source menu combined view -now Select Plugins Menu is like switching to plugin view but you get to choose the plugins first -now [PLUGIN] partition= is the default partition for all plugins. to change individual plugins add 'romPartition=x' to the plugin ini. x is the partition number 0 thru 8 with SD being 0. this is how my usbloadergx plugin mod works.
2016-10-05 01:44:13 +02:00
if(emuPartition < 0 || emuPath == NULL)
return false;
struct stat fstat;
-updating wiiflow lite to beta 4.3.0 -fixed using categories to hide GC disc 2's. Apparently this has never really worked right for some time or ever. -fixed deleting the cached cover texture file for plugin games. Delete cover for plugins only deletes the cached texture file (.wfc) -fixed favorites and adultonly (parental lock) for plugin games. Apparently I may have broke this a few revisions back. -favorites and adultonly for plugin games now have their own domains in gamecfg1- [FAVORITES_PLUGINS] and [ADULTONLY_PLUGINS]. just makes it more organized. -only wii, GC, channels are added to [PLAYCOUNT] and [LAST_PLAYED] in gamecfg1. -now loading gamecfg1 at startup and leaving it loaded till exit. no more loading it and unloading all the time. -fixed scrolling for game_info synopsis, credits, and help text. -made source menu buttons wider for wiiflow default. old 80x80, now 100x80. looks better. -display music info now defaults to off -screensaver_disabled now defaults to yes -show GC view button is now on by default no matter what. the only way it is disabled is if you edit wiiflow.ini manually. this is how all the view buttons work. -removed hiding homebrew button but if wiiflow locked it won't work or in sourceflow it won't show. -dump_list is now under [GENERAL] instead of each view. Also only works for Wii, GC, and channels. -sorting only works for Wii, GC, and Channels now. disabled for sourceflow, plugins, homebrew, and combined view. -now if no games are found a message is shown with the current path so you can see where wiiflow is looking. (except for plugins) -removed auto create emuNAND for emuNAND view if gamelist is empty. just go to settings>NAND settings if you want to extract or disable it. -now when no games are found all buttons at bottom are still accessible allowing you to change the view or go to settings and change current partition or path and even extract your NAND to create a EmuNAND. Or go to Home Menu and Install a Wii or GC game. -removed auto extract NAND to emuNAND when launching a Wii game with EmuNAND save. Now a message is diplayed saying 'emuNAND for saves not found - using real NAND'. -made the speed at which cover titles fade in/out almost instantly. -removed update button from Home Menu. online update code is still there but not used and probably won't be used any more as there just isn't a need for it now. -removed ftp button from Home Menu and all code for the FTP server. I just use WiiXplorer's FTP server. it seems to work better for me. -disabled keep USB Alive thread for now. i think there's a possibilty it might be the cause of my SD/USB files getting corrupted. -removed Btn B and - combo to switch partitions. didn't seem useful anymore. -redid nand emulation settings menu. looks like this now: pg1 Select EmuNAND EmuNAND Enulation Select SaveNAND SaveNAND Emulation pg2 Extract Saves All Missing Extract NAND Select Saves Partition -no longer blocking Select Plugin menu and View icons when using source menu combined view -now Select Plugins Menu is like switching to plugin view but you get to choose the plugins first -now [PLUGIN] partition= is the default partition for all plugins. to change individual plugins add 'romPartition=x' to the plugin ini. x is the partition number 0 thru 8 with SD being 0. this is how my usbloadergx plugin mod works.
2016-10-05 01:44:13 +02:00
if((stat(fmt("%s:%s/title/00010000/%08x", DeviceName[emuPartition], emuPath, savePath), &fstat) != 0)
&& (stat(fmt("%s:%s/title/00010004/%08x", DeviceName[emuPartition], emuPath, savePath), &fstat) != 0))
return false;
}
return true;
}
void CMenu::_setDumpMsg(const wstringEx &msg, float totprog, float fileprog)
{
if(m_thrdStop) return;
if(msg != L"...") m_thrdMessage = msg;
m_thrdMessageAdded = true;
m_thrdProgress = totprog;
m_fileProgress = fileprog;
}
void CMenu::_ShowProgress(int dumpstat, int dumpprog, int filesize, int fileprog, int files, int folders, const char *tmess, void *user_data)
{
CMenu &m = *(CMenu *)user_data;
m.m_progress = dumpprog == 0 ? 0.f : (float)dumpstat / (float)dumpprog;
m.m_fprogress = filesize == 0 ? 0.f : (float)fileprog / (float)filesize;
m.m_fileprog = fileprog;
m.m_filesize = filesize;
m.m_filesdone = files;
m.m_foldersdone = folders;
LWP_MutexLock(m.m_mutex);
if(m_nandext)
m._setDumpMsg(wfmt(m._fmt("cfgne9", L"Current file: %s"), tmess), m.m_progress, m.m_fprogress);
else
m._setDumpMsg(L"...", m.m_progress, m.m_fprogress);
LWP_MutexUnlock(m.m_mutex);
}
int CMenu::_FlashGameSave(string gameId)
{
if(_FindEmuPart(SAVES_NAND, false) < 0)// if savesnand folder not found
return 0;
if(!_checkSave(gameId, SAVES_NAND))// if save not on saves emunand
return 0;
lwp_t thread = 0;
m_thrdStop = false;
m_thrdMessageAdded = false;
m_nandext = false;
m_saveExtGameId = gameId;
m_btnMgr.show(m_nandemuLblTitle);
m_btnMgr.show(m_nandfilePBar);
m_btnMgr.show(m_nandemuPBar);
m_btnMgr.show(m_nandfileLblMessage);
m_btnMgr.show(m_nandemuLblMessage);
m_btnMgr.show(m_nandfileLblDialog);
m_btnMgr.show(m_nandemuLblDialog);
m_btnMgr.setText(m_nandemuLblMessage, L"");
m_btnMgr.setText(m_nandfileLblMessage, L"");
m_btnMgr.setText(m_nandemuLblDialog, _t("cfgne11", L"Overall Progress:"));
m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne28", L"Game Save Flasher"));
m_thrdProgress = 0.f;
m_thrdWorking = true;
LWP_CreateThread(&thread, _NandFlasher, this, 0, 32768, 40);
SetupInput();
2012-09-09 20:35:15 +02:00
while(!m_exit)
{
2012-09-09 20:35:15 +02:00
_mainLoopCommon();
if(!m_thrdWorking && (BTN_HOME_PRESSED || BTN_B_PRESSED || (BTN_A_PRESSED && m_btnMgr.selected(m_nandemuBtnBack))))
break;
if(m_thrdMessageAdded)
{
LockMutex lock(m_mutex);
m_thrdMessageAdded = false;
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 01:05:39 +01:00
if(!m_thrdMessage.empty())
m_btnMgr.setText(m_nandfileLblDialog, m_thrdMessage);
m_btnMgr.setProgress(m_nandfilePBar, m_fileProgress);
m_btnMgr.setProgress(m_nandemuPBar, m_thrdProgress);
m_btnMgr.setText(m_nandfileLblMessage, wfmt(_fmt("fileprogress", L"%d / %dKB"), m_fileprog/0x400, m_filesize/0x400));
m_btnMgr.setText(m_nandemuLblMessage, wfmt(_fmt("dumpprogress", L"%i%%"), (int)(m_thrdProgress*100.f)));
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 01:05:39 +01:00
if(!m_thrdWorking)
{
m_btnMgr.setText(m_nandfinLblDialog, wfmt(_fmt("cfgne29", L"Flashed: %d saves / %d files / %d folders"), m_nandexentry, m_filesdone, m_foldersdone));
if(m_dumpsize/0x400 > 0x270f)
m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne16", L"Total size: %uMB (%d blocks)"), (m_dumpsize/0x100000), (m_dumpsize/0x8000)>>2));
else
m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne17", L"Total size: %uKB (%d blocks)"), (m_dumpsize/0x400), (m_dumpsize/0x8000)>>2));
m_btnMgr.show(m_nandemuBtnBack);
m_btnMgr.show(m_nandfinLblDialog);
}
}
}
_hideNandEmu();
return 1;
}
void * CMenu::_NandFlasher(void *obj)
{
CMenu &m = *(CMenu *)obj;
char source[MAX_FAT_PATH];
char dest[ISFS_MAXPATH];
int emuPartition = m._FindEmuPart(SAVES_NAND, true);
const char *emuPath = NandHandle.Get_NandPath();
const char *SaveGameID = m.m_saveExtGameId.c_str();
int flashID = SaveGameID[0] << 24 | SaveGameID[1] << 16 | SaveGameID[2] << 8 | SaveGameID[3];
/* we know it exist on emunand just need to figure out which folder */
if(_saveExists(fmt("%s:%s/title/00010000/%08x", DeviceName[emuPartition], emuPath, flashID)))
{
snprintf(source, sizeof(source), "%s:%s/title/00010000/%08x", DeviceName[emuPartition], emuPath, flashID);
snprintf(dest, sizeof(dest), "/title/00010000/%08x", flashID);
}
else //if(_saveExists(fmt("%s:%s/title/00010004/%08x", DeviceName[emuPartition], emuPath, flashID)))
{
snprintf(source, sizeof(source), "%s:%s/title/00010004/%08x", DeviceName[emuPartition], emuPath, flashID);
snprintf(dest, sizeof(dest), "/title/00010004/%08x", flashID);
}
NandHandle.ResetCounters();
m.m_nandexentry = 1;
m.m_dumpsize = NandHandle.CalcFlashSize(source, _ShowProgress, obj);
m_nandext = true;
NandHandle.FlashToNAND(source, dest, _ShowProgress, obj);
LWP_MutexLock(m.m_mutex);
m_btnMgr.hide(m_nandfilePBar);
m_btnMgr.hide(m_nandfileLblMessage);
m_btnMgr.hide(m_nandemuPBar);
m_btnMgr.hide(m_nandemuLblMessage);
m._setDumpMsg(m._t("cfgne30", L"Flashing save files finished!"), 1.f, 1.f);
LWP_MutexUnlock(m.m_mutex);
m.m_thrdWorking = false;
return 0;
}
int CMenu::_ExtractGameSave(string gameId)// called from game settings menu to extract a gamesave from real nand to savesnand
{
if(!_checkSave(gameId, REAL_NAND))//if save not on real nand
return 0;
int emuPart = _FindEmuPart(SAVES_NAND, false);
if(emuPart == -1)// if savesnand partition unusable
return 0;
else if(emuPart == -2)// emunand folder not found so make it
{
emuPart = _FindEmuPart(SAVES_NAND, true);
const char *emuPath = NandHandle.Get_NandPath();
char basepath[MAX_FAT_PATH];
snprintf(basepath, sizeof(basepath), "%s:%s", DeviceName[emuPart], emuPath);
NandHandle.CreatePath("%s/import", basepath);
NandHandle.CreatePath("%s/meta", basepath);
NandHandle.CreatePath("%s/shared1", basepath);
NandHandle.CreatePath("%s/shared2", basepath);
NandHandle.CreatePath("%s/sys", basepath);
NandHandle.CreatePath("%s/title", basepath);
NandHandle.CreatePath("%s/ticket", basepath);
NandHandle.CreatePath("%s/tmp", basepath);
}
lwp_t thread = 0;
m_thrdStop = false;
m_thrdMessageAdded = false;
m_nandext = false;
m_saveExtGameId = gameId;
bool finished = false;
m_nanddump = false;
m_btnMgr.show(m_nandemuLblTitle);
m_btnMgr.show(m_nandfilePBar);
m_btnMgr.show(m_nandemuPBar);
m_btnMgr.show(m_nandfileLblMessage);
m_btnMgr.show(m_nandemuLblMessage);
m_btnMgr.show(m_nandfileLblDialog);
m_btnMgr.show(m_nandemuLblDialog);
m_btnMgr.setText(m_nandemuLblMessage, L"");
m_btnMgr.setText(m_nandfileLblMessage, L"");
m_btnMgr.setText(m_nandemuLblDialog, _t("cfgne11", L"Overall Progress:"));
m_btnMgr.setText(m_nandemuLblTitle, _t("cfgne13", L"Game Save Extractor"));
m_thrdProgress = 0.f;
m_thrdWorking = true;
LWP_CreateThread(&thread, _NandDumper, this, 0, 32768, 40);
SetupInput();
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while(!m_exit)
{
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_mainLoopCommon();
if(finished && (BTN_HOME_PRESSED || BTN_B_PRESSED || (BTN_A_PRESSED && m_btnMgr.selected(m_nandemuBtnBack))))
break;
if(m_thrdMessageAdded)
{
LockMutex lock(m_mutex);
m_thrdMessageAdded = false;
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 01:05:39 +01:00
if(!m_thrdMessage.empty())
m_btnMgr.setText(m_nandfileLblDialog, m_thrdMessage);
m_btnMgr.setProgress(m_nandfilePBar, m_fileProgress);
m_btnMgr.setProgress(m_nandemuPBar, m_thrdProgress);
m_btnMgr.setText(m_nandfileLblMessage, wfmt(_fmt("fileprogress", L"%d / %dKB"), m_fileprog/0x400, m_filesize/0x400));
m_btnMgr.setText(m_nandemuLblMessage, wfmt(_fmt("dumpprogress", L"%i%%"), (int)(m_thrdProgress*100.f)));
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 01:05:39 +01:00
if(!m_thrdWorking)
{
finished = true;
m_btnMgr.setText(m_nandfinLblDialog, wfmt(_fmt("cfgne14", L"Extracted: %d saves / %d files / %d folders"), m_nandexentry, m_filesdone, m_foldersdone));
if(m_dumpsize/0x400 > 0x270f)
m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne16", L"Total size: %uMB (%d blocks)"), (m_dumpsize/0x100000), (m_dumpsize/0x8000)>>2));
else
m_btnMgr.setText(m_nandemuLblDialog, wfmt(_fmt("cfgne17", L"Total size: %uKB (%d blocks)"), (m_dumpsize/0x400), (m_dumpsize/0x8000)>>2));
m_btnMgr.show(m_nandemuBtnBack);
m_btnMgr.show(m_nandfinLblDialog);
}
}
}
_hideNandEmu();
return 1;
}
void * CMenu::_NandDumper(void *obj)
{
CMenu &m = *(CMenu *)obj;
m_nandext = false;
m_sgdump = false;
m.m_dumpsize = 0;
m.m_filesdone = 0;
m.m_foldersdone = 0;
NandHandle.ResetCounters();
int emuPartition = m._FindEmuPart(!m_nanddump, true);
const char *emuPath = NandHandle.Get_NandPath();
char basepath[64];
snprintf(basepath, sizeof(basepath), "%s:%s", DeviceName[emuPartition], emuPath);
/* create basepath in case it doesn't exist */
NandHandle.CreatePath("%s", basepath);
LWP_MutexLock(m.m_mutex);
m._setDumpMsg(m._t("cfgne27", L"Calculating space needed for extraction..."), 0.f, 0.f);
LWP_MutexUnlock(m.m_mutex);
if(m_nanddump)/* full nand dump */
{
m.m_dumpsize = NandHandle.CalcDumpSpace("/", CMenu::_ShowProgress, obj);
m_nandext = true;
NandHandle.DoNandDump("/", basepath, CMenu::_ShowProgress, obj);
}
else /* gamesave(s) dump */
{
bool missingOnly = !m_saveall;
vector<string> saveList;
m_sgdump = true;
if(m.m_saveExtGameId.empty())// if not a specified gamesave from game config menu or launching wii game
{
/* extract all or missing gamesaves - main emunand settings menu */
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 01:05:39 +01:00
LWP_MutexLock(m.m_mutex);
m._setDumpMsg(m._t("cfgne18", L"Listing game saves to extract..."), 0.f, 0.f);
LWP_MutexUnlock(m.m_mutex);
m.m_nandexentry = 0;
saveList.reserve(m.m_gameList.size());
for(u32 i = 0; i < m.m_gameList.size() && !m.m_thrdStop; ++i)
{
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 01:05:39 +01:00
if(m.m_gameList[i].type == TYPE_WII_GAME)
{
string id((const char *)m.m_gameList[i].id, 4);
if(!missingOnly || !m._checkSave(id, SAVES_NAND))// if all or the gamesave is not already on saves emunand
{
if(m._checkSave(id, REAL_NAND))// if save on real nand
{
m.m_nandexentry++;
saveList.push_back(id);
}
}
}
}
}
else /*one gamesave extract from game config menu or launching wii game */
{
m.m_nandexentry = 1;
saveList.push_back(m.m_saveExtGameId);
}
/* for loop to calculate SD or HDD space NanHandle will need for the actual savegame(s) dump */
for(u32 i = 0; i < saveList.size() && !m.m_thrdStop; ++i)
{
char source[ISFS_MAXPATH];
int savePath = saveList[i].c_str()[0] << 24 | saveList[i].c_str()[1] << 16 | saveList[i].c_str()[2] << 8 | saveList[i].c_str()[3];
snprintf(source, sizeof(source), "/title/00010000/%08x", savePath);
if(!m._checkSave(saveList[i], REAL_NAND))
snprintf(source, sizeof(source), "/title/00010004/%08x", savePath);
m.m_dumpsize = NandHandle.CalcDumpSpace(source, CMenu::_ShowProgress, obj);
}
/* for loop to do the actual savegame(s) dump */
for(u32 i = 0; i < saveList.size() && !m.m_thrdStop; ++i)
{
char source[ISFS_MAXPATH];
int savePath = saveList[i].c_str()[0] << 24 | saveList[i].c_str()[1] << 16 | saveList[i].c_str()[2] << 8 | saveList[i].c_str()[3];
snprintf(source, sizeof(source), "/title/00010000/%08x", savePath);
if(!m._checkSave(saveList[i], REAL_NAND))
snprintf(source, sizeof(source), "/title/00010004/%08x", savePath);
m_nandext = true;
NandHandle.DoNandDump(source, basepath, CMenu::_ShowProgress, obj);
}
}
LWP_MutexLock(m.m_mutex);
m_btnMgr.hide(m_nandfilePBar);
m_btnMgr.hide(m_nandfileLblMessage);
-fixed displaying errors on source menu -removed vipatch, country patch, private server and cheats defaults from wiiflow.ini. no need for default/global setting for those options. they all default to off internally in wiiflow. -now on file explorer menu pressing home btn returns you to device select so you don't have to keep backing up to get back to devices. -fixed a few minor problems with game configs, especially gc games. now all game config options should work properly. -now using bitwise operators and expressions on m_current_view to control which sources are selected. no more source= under each domain. just sources= under GENERAL. -replaced ocarina option from main settings pg3 with channels type option. no need for a global/default ocarina setting. channels type allows you to select real, emu, or both channels types for channels coverflow. which means no more pressing B on config icon to cycle thru the choices. -fixed a minor bug when downloading covers -changed newid.ini to use only one domain name "[NEWID]". this fixes a possible problem when downloading covers and using newid.ini and multisource. -added install wad option to nand emulation settings menu. I know you can do it via file explorer but this makes it easier for newbies to find. plus you can select which nand to install to. -fixed extract game saves. -fixed extract nand and install GC game by stopping music and controller input while doing these functions. -Install wii game is broke. added a error msg stating this and keeping users from using it. funny the code is almost identical to usbloader gx which works and wiiflow doesn't. -now showing all btns on game selected screen. if wiiflow is locked a error msg appears stating this. -changed makeDir to make the whole path not just one folder. thanks to usbloader gx code. -added .ciso extension to gamecube list maker so you can use them with nintendont.
2016-12-01 01:05:39 +01:00
m_btnMgr.hide(m_nandemuPBar);
m_btnMgr.hide(m_nandemuLblMessage);
m._setDumpMsg(m._t("cfgne19", L"Extraction finished!"), 1.f, 1.f);
LWP_MutexUnlock(m.m_mutex);
m.m_thrdWorking = false;
return 0;
}