WiiFlow_Lite/source/gc/gc.c

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#include <gccore.h>
#include <stdio.h>
#include <unistd.h>
#include <string.h>
#include <malloc.h>
#include <ogc/machine/processor.h>
// for directory parsing and low-level file I/O
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <dirent.h>
#include "gc.h"
#include "gecko.h"
#include "fileOps.h"
#include "utils.h"
#include "loader/disc.h"
// DIOS-MIOS
DML_CFG *DMLCfg = NULL;
void DML_New_SetOptions(const char *GamePath, char *CheatPath, const char *NewCheatPath, const char *partition, bool cheats, bool debugger, u8 NMM, u8 nodisc, u8 DMLvideoMode, u8 videoSetting, bool widescreen, bool new_dm_cfg)
{
gprintf("Wiiflow GC: Launch game '%s' through memory (new method)\n", GamePath);
DMLCfg = (DML_CFG*)malloc(sizeof(DML_CFG));
if(DMLCfg == NULL)
return;
memset(DMLCfg, 0, sizeof(DML_CFG));
DMLCfg->Magicbytes = 0xD1050CF6;
if(new_dm_cfg)
DMLCfg->CfgVersion = 0x00000002;
else
DMLCfg->CfgVersion = 0x00000001;
if(videoSetting == 0)
DMLCfg->VideoMode |= DML_VID_NONE;
else if(videoSetting == 1)
DMLCfg->VideoMode |= DML_VID_DML_AUTO;
else
DMLCfg->VideoMode |= DML_VID_FORCE;
DMLCfg->Config |= DML_CFG_ACTIVITY_LED; //Sorry but I like it lol, option will may follow
DMLCfg->Config |= DML_CFG_PADHOOK; //Makes life easier, l+z+b+digital down...
if(GamePath != NULL)
{
strncpy(DMLCfg->GamePath, GamePath, sizeof(DMLCfg->GamePath));
DMLCfg->Config |= DML_CFG_GAME_PATH;
}
if(CheatPath != NULL && NewCheatPath != NULL && cheats)
{
char *ptr;
if(strstr(CheatPath, partition) == NULL)
{
fsop_CopyFile(CheatPath, (char*)NewCheatPath, NULL, NULL);
ptr = strstr(NewCheatPath, ":/") + 1;
}
else
ptr = strstr(CheatPath, ":/") + 1;
strncpy(DMLCfg->CheatPath, ptr, sizeof(DMLCfg->CheatPath));
gprintf("Cheat Path: %s\n", ptr);
DMLCfg->Config |= DML_CFG_CHEAT_PATH;
}
if(cheats)
DMLCfg->Config |= DML_CFG_CHEATS;
if(debugger)
DMLCfg->Config |= DML_CFG_DEBUGGER;
if(NMM > 0)
DMLCfg->Config |= DML_CFG_NMM;
if(NMM > 1)
DMLCfg->Config |= DML_CFG_NMM_DEBUG;
if(nodisc > 0)
{
if(new_dm_cfg)
DMLCfg->Config |= DML_CFG_NODISC_CFG2;
else
DMLCfg->Config |= DML_CFG_NODISC_CFG1;
}
if(widescreen && new_dm_cfg)
DMLCfg->Config |= DML_CFG_FORCE_WIDE;
if(DMLvideoMode > 3)
DMLCfg->VideoMode |= DML_VID_PROG_PATCH;
}
void DML_Old_SetOptions(const char *GamePath)
{
gprintf("Wiiflow GC: Launch game '%s' through boot.bin (old method)\n", GamePath);
FILE *f;
f = fopen("sd:/games/boot.bin", "wb");
fwrite(GamePath, 1, strlen(GamePath) + 1, f);
fclose(f);
//Tell DML to boot the game from sd card
*(vu32*)0x80001800 = 0xB002D105;
DCFlushRange((void *)(0x80001800), 4);
ICInvalidateRange((void *)(0x80001800), 4);
*(vu32*)0xCC003024 |= 7;
}
void DML_New_SetBootDiscOption(bool new_dm_cfg)
{
gprintf("Booting GC game\n");
DMLCfg = (DML_CFG*)malloc(sizeof(DML_CFG));
if(DMLCfg == NULL)
return;
memset(DMLCfg, 0, sizeof(DML_CFG));
DMLCfg->Magicbytes = 0xD1050CF6;
if(new_dm_cfg)
DMLCfg->CfgVersion = 0x00000002;
else
DMLCfg->CfgVersion = 0x00000001;
DMLCfg->VideoMode |= DML_VID_DML_AUTO;
DMLCfg->Config |= DML_CFG_BOOT_DISC;
}
void DML_New_WriteOptions()
{
if(DMLCfg == NULL)
return;
//Write options into memory
memcpy((void *)0x80001700, DMLCfg, sizeof(DML_CFG));
DCFlushRange((void *)(0x80001700), sizeof(DML_CFG));
//DML v1.2+
memcpy((void *)0x81200000, DMLCfg, sizeof(DML_CFG));
DCFlushRange((void *)(0x81200000), sizeof(DML_CFG));
free(DMLCfg);
}
// Devolution
u8 *loader_bin = (u8*)0x93100000;
extern void __exception_closeall();
static gconfig *DEVO_CONFIG = (gconfig*)0x80000020;
#define DEVO_Entry() ((void(*)(void))loader_bin)()
bool DEVO_Installed(const char* path)
{
bool devo = false;
char loader_path[256];
snprintf(loader_path, sizeof(loader_path), "%s/loader.bin", path);
FILE *f = fopen(loader_path, "rb");
if(f)
{
u8 *tbuf = (u8 *)malloc(0x04);
fread(tbuf, 1, 4, f);
if(*(vu32*)tbuf == 0x4800004c)
devo = true;
free(tbuf);
fclose(f);
}
return devo;
}
void DEVO_ShowReport(void)
{
gprintf("\n%.72s\n\n", (char *)0x93100004);
}
void DEVO_SetOptions(const char *isopath, const char *partition, const char *loader, const char *gameID, bool memcard_emu)
{
//Read in loader.bin
char loader_path[256];
snprintf(loader_path, sizeof(loader_path), "%s/loader.bin", loader);
FILE *f = fopen(loader_path, "rb");
if(f)
{
gprintf("Read devolution loader: \"%s\"\n", loader_path);
fseek(f, 0, SEEK_END);
u32 size = ftell(f);
rewind(f);
memset(loader_bin, 0, size);
fread(loader_bin, 1, size, f);
DCFlushRange(loader_bin, size);
fclose(f);
}
else
gprintf("Uh oh!! What now?\n");
DEVO_ShowReport();
//start writing cfg to mem
struct stat st;
int data_fd;
char iso2path[256];
stat(isopath, &st);
f = fopen(isopath, "rb");
gprintf("Read iso file: \"%s\"\n", isopath);
fread((u8*)0x80000000, 1, 32, f);
fclose(f);
// fill out the Devolution config struct
memset(DEVO_CONFIG, 0, sizeof(gconfig));
DEVO_CONFIG->signature = 0x3EF9DB23;
DEVO_CONFIG->version = 0x00000100;
DEVO_CONFIG->device_signature = st.st_dev;
DEVO_CONFIG->disc1_cluster = st.st_ino;
// If 2nd iso file tell Devo about it
strcpy(iso2path, isopath);
char *ptz = (char *)NULL;
ptz = strstr(iso2path, "game.iso");
if(ptz != NULL)
strncpy(ptz, "gam1.iso", 8);
f = fopen(iso2path, "rb");
if(f)
{
gprintf("Found 2nd iso file for multi DVD game: \"%s\"\n", iso2path);
stat(iso2path, &st);
DEVO_CONFIG->disc2_cluster = st.st_ino;
fclose(f);
}
// make sure these directories exist, they are required for Devolution to function correctly
char full_path[256];
snprintf(full_path, sizeof(full_path), "%s:/apps", partition);
fsop_MakeFolder(full_path);
snprintf(full_path, sizeof(full_path), "%s:/apps/gc_devo", partition);
fsop_MakeFolder(full_path);
if(memcard_emu)
{
// find or create a 16MB memcard file for emulation
// this file can be located anywhere since it's passed by cluster, not name
// it must be at least 16MB though
if(gameID[3] == 'J') //Japanese Memory Card
snprintf(full_path, sizeof(full_path), "%s:/apps/gc_devo/memcard_jap.bin", partition);
else
snprintf(full_path, sizeof(full_path), "%s:/apps/gc_devo/memcard.bin", partition);
// check if file doesn't exist or is less than 16MB
if(stat(full_path, &st) == -1 || st.st_size < 16<<20)
{
// need to enlarge or create it
data_fd = open(full_path, O_WRONLY|O_CREAT);
if(data_fd >= 0)
{
// make it 16MB
gprintf("Resizing memcard file...\n");
ftruncate(data_fd, 16<<20);
if(fstat(data_fd, &st) == -1 || st.st_size < 16<<20)
{
// it still isn't big enough. Give up.
st.st_ino = 0;
}
close(data_fd);
}
else
{
// couldn't open or create the memory card file
st.st_ino = 0;
}
}
}
else
st.st_ino = 0;
// set FAT cluster for start of memory card file
// if this is zero memory card emulation will not be used
DEVO_CONFIG->memcard_cluster = st.st_ino;
// flush disc ID and Devolution config out to memory
DCFlushRange((void*)0x80000000, 64);
}
void DEVO_Boot()
{
u32 cookie;
puts((const char*)loader_bin + 4);
gprintf("WiiFlow GC: Devolution initialized. Booting game...\n");
/* cleaning up and load dol */
SYS_ResetSystem(SYS_SHUTDOWN, 0, 0);
_CPU_ISR_Disable(cookie);
__exception_closeall();
DEVO_Entry();
_CPU_ISR_Restore(cookie);
}
// General
#define SRAM_ENGLISH 0
#define SRAM_GERMAN 1
#define SRAM_FRENCH 2
#define SRAM_SPANISH 3
#define SRAM_ITALIAN 4
#define SRAM_DUTCH 5
syssram* __SYS_LockSram();
u32 __SYS_UnlockSram(u32 write);
u32 __SYS_SyncSram(void);
void GC_SetVideoMode(u8 videomode, u8 videoSetting)
{
syssram *sram;
sram = __SYS_LockSram();
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GXRModeObj *vmode = VIDEO_GetPreferredMode(0);
int vmode_reg = 0;
if((VIDEO_HaveComponentCable() && (CONF_GetProgressiveScan() > 0)) || videomode > 3)
sram->flags |= 0x80; //set progressive flag
else
sram->flags &= 0x7F; //clear progressive flag
if(videomode == 1 || videomode == 3 || videomode == 5)
{
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vmode_reg = 1;
sram->flags |= 0x01; // Set bit 0 to set the video mode to PAL
sram->ntd |= 0x40; //set pal60 flag
}
else
{
sram->flags &= 0xFE; // Clear bit 0 to set the video mode to NTSC
sram->ntd &= 0xBF; //clear pal60 flag
}
if(videomode == 1)
{
if(DMLCfg != NULL && videoSetting == 2)
DMLCfg->VideoMode |= DML_VID_FORCE_PAL50;
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vmode = &TVPal528IntDf;
}
else if(videomode == 2)
{
if(DMLCfg != NULL && videoSetting == 2)
DMLCfg->VideoMode |= DML_VID_FORCE_NTSC;
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vmode = &TVNtsc480IntDf;
}
else if(videomode == 3)
{
if(DMLCfg != NULL && videoSetting == 2)
DMLCfg->VideoMode |= DML_VID_FORCE_PAL60;
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vmode = &TVEurgb60Hz480IntDf;
vmode_reg = 5;
}
else if(videomode == 4 ||videomode == 6)
{
if(DMLCfg != NULL && videoSetting == 2)
DMLCfg->VideoMode |= DML_VID_FORCE_PROG;
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vmode = &TVNtsc480Prog;
}
else if(videomode == 5 || videomode == 7)
{
if(DMLCfg != NULL && videoSetting == 2)
DMLCfg->VideoMode |= DML_VID_FORCE_PROG;
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vmode = &TVNtsc480Prog;
vmode_reg = 5;
}
__SYS_UnlockSram(1); // 1 -> write changes
while(!__SYS_SyncSram());
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/* Set an appropriate video mode */
Disc_SetVMode(vmode, vmode_reg);
}
u8 get_wii_language()
{
switch (CONF_GetLanguage())
{
case CONF_LANG_GERMAN:
return SRAM_GERMAN;
case CONF_LANG_FRENCH:
return SRAM_FRENCH;
case CONF_LANG_SPANISH:
return SRAM_SPANISH;
case CONF_LANG_ITALIAN:
return SRAM_ITALIAN;
case CONF_LANG_DUTCH:
return SRAM_DUTCH;
default:
return SRAM_ENGLISH;
}
}
void GC_SetLanguage(u8 lang)
{
if (lang == 0)
lang = get_wii_language();
else
lang--;
syssram *sram;
sram = __SYS_LockSram();
sram->lang = lang;
__SYS_UnlockSram(1); // 1 -> write changes
while(!__SYS_SyncSram());
}
int GC_GameIsInstalled(char *discid, const char* partition, const char* dmlgamedir)
{
char folder[50];
char source[300];
snprintf(folder, sizeof(folder), dmlgamedir, partition);
snprintf(source, sizeof(source), "%s/%s/game.iso", folder, discid);
FILE *f = fopen(source, "rb");
if(f)
{
gprintf("Found on %s: %s\n", partition, source);
fclose(f);
return 1;
}
else
{
snprintf(source, sizeof(source), "%s/%s/sys/boot.bin", folder, discid);
f = fopen(source, "rb");
if(f)
{
gprintf("Found on %s: %s\n", partition, source);
fclose(f);
return 2;
}
}
return 0;
}