-fixed fanart usage
-fixed still selectable banner toggle if fanart is found
-added new setting to the wiiflow.ini, "dml_activity_led" (enabled
by default), in [DML] section, it controls the DML drive light
when the gamecube game is busy
-cleaned up some stuff
-added new option, "force_cios_rev" (default 0 (=disabled)), if you
set it to for example "force_cios_rev=250", then wiiflow will
use IOS250 for the AUTO setting, for reload when using
"force_cios_load" and when switching to emu nand in IOS58 mode
-added more detailed debug prints and on screen information about
the currently loaded cIOS
-minor cleanup in nand get file and external booter
-added support for wiiflow internal boot method in neek2o,
so you can use cheats, debugger etc if you boot channels in neek2o
(doesnt work if you are in real nand and just select boot neek)
- Fixed creation of the playlog
- Fixed and changed the way Wiiflow checks for neek2o (uneek2o r92 beta 12+ req)
- Fixed IOS reloading for Wii games in neek2o mode
- Added a small delay in booting a Wii game in neek2o mode
-recompiled mload modules for hermes cIOS
-added sdhc module for hermes cIOS
-fixed booting wii games from sd card
-improved wii game support via sd card, now you can use hermes, wanin
and d2x (not d2x only anymore)
-moved some more stuff to boot wii games into the external booter
-added gecko debug prints to external booter
-automatically disabling savegame emulator if you want to boot a wii
game via hermes or waninkoko cIOS
- Fixed Nand Emulation from SD-card.
- Fixed "CheckSave" functions.
- Fixed feature to flash a save file from emulated NAND back to real NAND.
- Some minor code cleanups and bug fixes.
neek2o: (neek2o r93+ only)
- Fixed return to channel function for titles on emulated NAND
- Added an option in wiiflow.ini: launchwiiflow in "NEEK2O" domain
If this option is set to "no" the "exit to" option in home menu
will launch neek2o SM instead of the "DWFA" channel.
- If the return to channel option is set.. neek2o will return to
that specific title if that title exists on the emulated nand, even
if the title was launched from real NAND.
-fixed installing gamecube disc 2 with wiiflow installer
-fixed exit to neek2o for people who got their nand in a folder
-some general cleanup and speedup
enabled wiiflow will always reload to the cIOS even if a normal
IOS with AHBPROT is found (disabled by default)
-enabled skip_list_check by default
-cleaned up a bit
-if a IOS is found which got the AHBPROT patched out, wiiflow will
run on it (for example if you boot wiiflow via HBC, it will boot
with IOS58 instead of 249)
-on game boot or on entering emu nand, wiiflow automatically reloads
IOS if necessary
-added check to only reload IOS if its really a different one
-removed SD card gecko log buffer allocation, using some
buffer in dol directly (should allow longer logging, untested)
-set wiiflow optimize level back to -O2
possible to always have full NAND access no matter which IOS is
loaded currently
-fixed the sometimes again flashing wait message on game boot
-added some proper ISFS init and deinit methods with debug prints
-WIP commit for wii game/channel booting, now uses a internal
extra dol file to boot wii games and channels, that should be a
better way to fix game and channel booting
currently loaded cIOS instead
-fixed bug of missing remount if no games are found with enabled
NAND emulation which made wiiflow hang
-added information for neek2o
-removed ios reload on boot when wiiflow is in neek2o mode
-made NAND file extraction MEM2 only
-fixed two not free'd memory allocations which could fill the
memory with unused stuff
problems or blackscreens (test it please)
-changed play button in full screen banner back to the right side
(jiiwah, why you changed that? It's right in the system menu)
-moved a few debug prints, also added disc id check for wii games
playing from a wbfs partition (before it just checked on fat32,
ntfs and ext2 if the readed in disc is correctly opened from cIOS)
-made ogg lib using MEM2 only (as we did in the previous update
with the sound buffers)
to be divisible with 4 anymore, you can use what you want
-moved sound buffers back in mem2, idk but for wiiflow it gives
a better result
-added mem2 memalign placeholder for new memory manager (after
a week still everything but finished)
-updated other small things, cleaned up source structure a bit
which has enough space left instead of fixed memory in most parts
-fixed alot of things about banner playing, now shouldnt randomly
codedump anymore or things like this, also some banner sounds
which did not play before should work fine now
-removed unused code and added better debug prints
-using some fixed voice for game banner and not always a new one
per banner
-fixed DIOS-MIOS cheats for sure now :P
-fixed possible memory allocation bug in wbfs alloc (thanks to
cfg-loader)
-removed MEM2_memalign since it did not work correctly
-fixed a few wrong memset sizes