* Moved lots of stuff from MEM1 to MEM2
* Made it possible to select partition for nand emulation (first time config)
* On clean install it will find valid emu nands if they are present in the default folder
* Fixed GameTDB for nand emulation
* Broke background music
* Probably even more
-moved this stupid now hide wait message debug print to less annoying
place
-wiiflow wants the dsp shutdown back, so I'll leave it in
-we shouldnt try to alloc mem1 after running apploader, just some
good advice before booting a game, should prevent codedumps
-sd file buffer can be mem1 too, we have enough left
-set mem2 usage to 49mb, thats everything we get anyways
-banner sounds should load faster now, also banner sound
in emulator coverflow when switching game should work again
-forcing check wait thread now on boot, not that the thread
is still working without noticing ;)
thingys and replaced it with their proper calls
-fixed some big memory bugs, downloading much covers shouldn't
be a problem anymore, also memory management should work better
-fixed typo in debug print on game boot, also changed some
things in apploader, making it ready to remove linker script
properly, still in but I hope not for long ;)
-modified wiiflow startup and init order a bit
*Fixed NAND emulation itself
*Fixed creation of nandpath and title.tmd for some games
*Fixed extraction of game saves for some games
*Cleaned up some code for NAND emulation
*Cleaned up some more unused stuff
Todo:
*Cleanup NAND emulation code much more
*Move the last used function in savefile.c to a better place
*Add extraction and flash options to game config menu
* Made nand emulation kind of noob prove
* Wiiflow will search for a valid FAT32 partition if nand emu is enabled, but no partition is selected
* Wiiflow will now offer to extract the nand if nand emu is enabled, and no nand for nand emulation is available
* Wiiflow will now offer to extract a game save if nand emulation is enabled, a save is found on real nand and no save is found on emu nand.cpp
* Illegal chars for FAT are now escaped the 'd2x' way in the nand file extractor
TODO:
* Add nand extract functions to game config menu's
* Add feature to flash a save back to real nand
- Have disabled '1' & '2' mode switching while in emu mode and homebrew mode so emuflow and brewflow have only one mode and coverflow has 15 still.
I'll leave it up to Fix94 how many modes he wants each view to have. Fix94 you may want to tweak and fine tune this - it's just a temp solution for now.
"http://gbatemp.net/topic/204106-wiiflow-an-open-source-gui-usb-loader/page__view__findpost__p__4176145"
for the nes, snes and gb,gbc and gba emulator mod needed for it. The games are read from the default
path of the emulators, that would be "fceugx/roms" for nes for example. To display the games, place the
emulator dol from the link above into wiiflow/plugins.
-using miigotus way for homebrew and emulator coverflow now, thanks for that, makes things shorter
reloading view even if its loaded is ok, not
that it breaks things like moving around for me
-increased gamecube dumper read buffer to 1mb like
cleanrip has, thanks emu_kidid for confirming its
faster :)
-added possibility to copy gamecube games from
usb to sd card, after copy process game will be
started (copy takes 5-10 minutes) (issue 12)
-added possibility to install gamecube games
to usb fat partitions
-fixed game name not displayed in delete game dialog
-changed naming scheme of partition name in top-right
corner in coverflow, now looks like DML [USB1], name
depends on view
switching with holding UP for USB, LEFT for homebrew, RIGHT
for channels and DOWN for DML, if no button is pressed or the
option is not set, it will just use the default coverflow switching
* DML Coverview is now disabled if the MIOS found isn't recognized as DML
* DML game subfolder naming convention may now change to 'Game Name' for example. No need to keep this as GameID anymore
* Current_item config option is now saved while launching DML GC games
* Playcount & Lastplayed options are now saved for DML GC games
* Fixed GameTDB
* Fixed cover colors the right way
* Added GameTDB support to Gamecube game headers
* Fixed a bug were gameconfig in COVERFLOW_USB only showed 1 config page after gameconfig in COVERFLOW_DML was entered
* Fixed text label for Video modus in DML gameconfig
* Some other minor bug fixes, cleanups and changes to gain more stability
NOTE: However FIX94 reverted some changes they shouldn't make you can see most changes I made for now are minor changes. I'll have to check more, but so far great job guys!
r417 -> r417mod
-Added very basic DML support (many thanks to the postloader code)
-Re-added IOS reload
-Added cIOS base 60, 70 and 80 as compatible ones for d2x v8+
r417mod -> r417mod2
-Fixed NTSC video mode
r417mod2 -> r417mod3
-Fixed black wii game covers if no WiiTDB file exist, forcing to white now
-Set default gamecube game cover to black
-Added DML icon
-Compressed all PNG files to save space
-May fixed codedump if IOS58 games started from DVD (thanks entropy)
-Allowing access to the homebrew screen while parental controls are enabled (thanks entropy)
-Disable cover downloads while parental controls are enabled (thanks entropy)
r417mod3 -> r417mod4
-fixed DML audio streaming if NAND emulator was enabled before
-removed DVD boot from DML launch, makes boot process way faster (still needs a disc inserted)
-Added base IOS58 to DVD launch list, may really fixes IOS58 games from DVD :P
r417mod4 -> r417mod5
-added yellow covers for "Mario & Sonic at the London 2012 Olympic Games" PAL and NTSC-U
-fixed black covers for "Pandora’s Tower: Until I Return to Your Side" and "Ikenie no Yoru" NTSC-J
-removed some options in DML coverflow because they doesnt work
-fixed global options in DML coverflow
-fixed gametdb titles and synopsis (see http://gbatemp.net/topic/204106-wiiflow-an-open-source-gui-usb-loader/page__st__4515__p__3950858#entry3950858)
-moved IOS selection to new page 4