Fledge68
9d3c65cf9d
- added snapshot display for current game. snapshot is displayed where the mini banner normally shows. use wiimpathy's database files and images for the snapshots. note: the width and height is 25% smaller than the one shown in the game info menu.
2019-09-30 11:07:04 -05:00
Fledge68
7eeaf4e053
- added extremes 480p pixel patch via leseratte's usbloader gx code. only for wii games. there is a global default setting in main settings pg 13
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and each game has a setting on page 5 that can be default, off, or on.
2019-09-23 09:20:22 -05:00
Fledge68
6e5c168185
- fix for last commit. using GetTitle instead of GetName.
2019-09-12 16:49:58 -05:00
Fledge68
13e65956fe
- Plugin game list generator now gets rom title and ID from wiimpathy's plugins database files. a 'reload cache' will need to be done for each plugin source so the title and ID can be added to the current cached list. custom titles still work and will override plugin database files. titles are based on custom titles file then plugins database file and finally the rom filename. if the ID is not found in the plugins database files it will have an ID of 'PLUGIN' and no game info will be displayed on the game info screen.
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arcade rom clones are not included in the plugins database files to keep the files short. Any arcade rom clones you have will either not be found or will aquire the same ID and title as the parent rom when the CRC of the clone rom is included in the parent roms list of CRC's. you will need to manually edit both the CRC list file and xml database file to include the rom info on any clone you have in order for them to display the correct title and game info. i would think only a small handfull of your roms would be clones.
reload cache may take longer now to create the cached list. I found zipped roms for snes, nes, and others are no problem because even if the filename can't be found the crc does not need to be calculated. it is merely taken from the zip file which already holds the crc. on the other hand, half of my gba roms are unzipped with a gba extension. so my gba list takes 10 seconds or so to make because the crc of the unzipped roms does need to be calculated. mame roms use the filename but if it's a clone then it will calculate the crc of the rom zip file. thus any clones will slow things down unless you add them to the database files mentioned above. I imagine megaCD and PS1 cd games will be slow to reload cache. but at least you only need to do it once or whenever you add or delete a game.
wiimpathy's database files use the no intro naming convention. i'm not crazy about it because it moves any leading 'the' to the end preceded by a comma. in this case i use custom titles ini to put the title the way i want.
2019-09-11 15:57:16 -05:00
Fledge68
d4579b57c3
- fix for saving current coverflow layout number when source button has multiple magic numbers.
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- minor fix for last commit.
2019-09-09 15:17:52 -05:00
Fledge68
65a0d1bc59
- minor coding changes for creating game lists. nothing new for end users.
2019-08-24 17:21:06 -05:00
Fledge68
6152edff6c
- mapped classic controller + and - buttons to work like wiimote + and - instead of using the classic controller L and R buttons. makes more sense to me.
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- cleaned up homebrew launcher code a little.
2019-08-15 16:01:49 -05:00
Fledge68
1ce95b7ba3
- skip 'samples' folder which is sometimes in roms folder. this prevents the samples zip from being added to the roms list.
2019-07-24 12:47:02 -05:00
Fledge68
85020b1f03
- code cleanup for themeName.
2019-07-24 12:35:51 -05:00
Fledge68
a0cbc70f7a
- added backgrounds dir to wiiflow_lite.ini
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- other code cleanup for dirs
2019-07-24 11:23:05 -05:00
Fledge68
3af4cef548
- fixed box mode for plugins. now each plugin can have box mode on (1), off (0), or default (-1). default is the GENERAL box mode setting in wfl ini. if the boxmode= line is missing from plugin it will use the default.
2019-07-10 09:24:44 -05:00
Fledge68
71784050cc
- modified comments in game info for plugin rom. easier to understand now.
2019-07-10 07:19:39 -05:00
Fledge68
5019fb6c99
- added auto hide buttons option for main screen and game selected screen. when set to no those buttons don't hide and display all the time. defaults to yes so buttons hide unless the pointer is in a specified zone of the screen.
2019-07-10 06:59:30 -05:00
Fledge68
d6c59b3754
- fix for issue #108 . text "Total Games" can now be translated. because of using %u the _fmt() didnt work. it only works with %i, %d, and %s. it can be coded to work with %u but i just changed them all to %i.
2019-07-08 12:59:35 -05:00
Fledge68
8a01942785
Merge pull request #105 from Muzzarino/patch-1
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Update coverflow.cpp
2019-07-08 09:06:14 -05:00
Muzzarino
dd7a7b480d
Update coverflow.cpp
2019-07-03 03:00:18 -07:00
Fledge68
b08e8f2959
Merge pull request #104 from CrewMdk/patch-6
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Updated spanish language translation
2019-06-20 14:42:14 -05:00
Fledge68
07326391df
- minor fixes to coverflow.
2019-06-20 14:41:18 -05:00
Muzzarino
110becb641
Update coverflow.cpp
2019-06-14 19:15:04 -07:00
CrewMdk
9dde393cae
Update spanish.ini
2019-06-13 07:18:59 -05:00
CrewMdk
6157a802dd
Updated spanish translations.
2019-06-13 02:36:38 -05:00
Fledge68
c8e517d9aa
- fix for flat covers when using homebrew plugin
2019-05-29 14:07:18 -05:00
Fledge68
656e162cf1
- minor code cleanup.
2019-05-28 16:34:32 -05:00
Fledge68
5fb7a5af5e
- more minor code cleanup for game boot
2019-05-27 11:04:46 -05:00
Fledge68
703abe8577
- moved game boot code from menu_game to its own menu_game_boot file. makes it easier to find the game boot code.
2019-05-27 09:26:41 -05:00
Fledge68
4b26013ac8
- sourceflow tiers: changed back a tier from '-' button to 'b' button. 'b' button is no longer used to exit or cancel a sourceflow tier but is still allowed during the base sourceflow.
2019-05-19 15:33:21 -05:00
Fledge68
e11a72d03e
Merge pull request #102 from Tetsuo-78/patch-6
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Update italian.ini
2019-05-18 17:01:23 -05:00
Tetsuo-78
2b138a0a72
Update italian.ini
2019-05-17 12:41:54 +02:00
Fledge68
2424525a79
- on Home Menu only show Select Plugin button if parental lock is on.
2019-05-15 12:19:07 -05:00
Fledge68
a01f922e54
Merge pull request #100 from DDinghoya/patch-9
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- Updated Korean translation.
2019-05-15 10:26:16 -05:00
Fledge68
29b8dccb52
- fix for issue #101 . goes to show not very many people use categories. or if they do they never report the problem.
2019-05-15 10:22:05 -05:00
Fledge68
1f7e19cfa1
This reverts commit 1fcf25a397
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2019-05-15 10:16:53 -05:00
Fledge68
1fcf25a397
- fix to prevent SD Only to auto switch to on if you temporarily disconnect your USB drive. meaning SD only will stay off.
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- also sd only fix for users with old versions of wfl switching to newer version that includes sd only.
2019-05-15 10:10:21 -05:00
Fledge68
331d1f1b31
Merge branch 'master' of https://github.com/Fledge68/WiiFlow_Lite
2019-05-15 09:58:42 -05:00
Fledge68
eb8a80f657
- fix to prevent SD Only to auto switch to on if you temporarily disconnect your USB drive. meaning SD only will stay off.
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- also sd only fix for users with old versions of wfl switching to newer version that includes sd only.
2019-05-15 09:55:45 -05:00
DDinghoya
f5084058e4
- Updated Korean translation.
2019-05-14 17:47:24 +09:00
Fledge68
f6cf77c68f
Merge pull request #97 from Brawl345/patch05
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Update German translation
2019-05-06 18:14:50 -05:00
Andreas Bielawski
0b0427fa6e
Update German translation
2019-05-06 22:37:28 +02:00
Fledge68
76b4308e01
- Added shutdown to idle standby option on page 12 of main settings. Set to yes for idle standby (yellow light). wii u users leave off.
2019-05-06 13:53:33 -05:00
Fledge68
0787670dea
- added options to copy real nand config and miis to emunand on page 3 of emu nand settings. if set to 'on' then when you launch a emu nand game sysconfig and/or miis from real nand will be copied to emu nand before launching the game. this solves issue #90 to keep your controllers synced in emu nand mode.
2019-05-06 09:13:18 -05:00
Fledge68
8b92b14656
- minor fix for last commit.
2019-04-29 08:26:06 -05:00
Fledge68
7bf04b023d
- set wiiflow to default to using cIOS. if you want to use IOS58 go to startup settings and set force load cios to 'no'.
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- #92 doubled the length of char wfcTitle[] to 128 for long plugin rom titles. fixes possible rom covers not showing do to their title being longer than 64.
- #93 added .gcm as a extension for gamecube ISO's.
- fixed hiding homebrew icon via homebrew settings option.
2019-04-29 08:14:54 -05:00
Fledge68
d991834789
- fix game info plugin databases for systems that share the same database files by adding [COMBINED] into platform ini which will associate the platform name with the database name. for example: genesis=megadrive, famicom=nes. you must have the updated platform ini for this commit to work.
2019-04-10 06:51:06 -05:00
Fledge68
e246276188
- missed one in last commit
2019-04-10 06:29:25 -05:00
Fledge68
e53bb43cb9
- saving sourceflow tiers flow's to wiiflow lite ini under [SOURCEFLOW] now instead of the source menu/tier ini.
2019-04-10 06:16:32 -05:00
Fledge68
71555c7c14
- update for custom backgrounds. no longer add background= to source menu buttons. place backgrounds in wiiflow/backgrounds or wiiflow/backgrounds/{theme_name}. name them the same as the platform names under [PLUGINS] in platform ini. match case size. they can be png or jpg.
2019-04-09 10:39:03 -05:00
Fledge68
6236d9b93e
- now you can use subfolders to organize your wiiflow/plugins folder. make sure to adjust dolfile and bannersound paths if need be.
2019-04-08 13:19:14 -05:00
Fledge68
3d63886818
- now scummvm ini doesn't have to be in wiiflow/plugins. it can be in wiiflow/plugins/scummvm or apps/scummvm.
2019-04-08 13:13:34 -05:00
Fledge68
27102f4f6f
- fix for issue #85
2019-04-08 12:54:26 -05:00
Fledge68
a4968a91ac
- now platform ini is loaded on wiiflow start. instead of constantly loading and unloading it. platform ini is now used for gameinfo, coverflows, blank cover titles, and more.
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- fixed some missing cleanup when leaving wiiflow. in particular the pointer textures and closing the language ini.
- new way to handle the custom blank covers by Abz. blank covers now must go in wiiflow/boxcovers/blank_covers folder and must be named after their platform name via platform ini. they can also now be png or jpg.
2019-04-08 11:10:30 -05:00