Commit Graph

  • 8362ca2e3e Update German translation #47 Andreas Bielawski 2018-12-18 01:08:17 +0100
  • 5391a576c0 - update version to 5.1.0 v5.1.0 Fledge68 2018-12-17 13:46:56 -0600
  • cec072bd6b
    Merge pull request #46 from Leseratte10/master Fledge68 2018-12-15 17:28:24 -0600
  • 86ae3eba7c Support for new Wiimmfi update #46 Florian Bach 2018-12-15 17:11:17 +0100
  • 5c0590db56 - minor text changes for cover and banner downloading. Fledge68 2018-12-12 18:16:42 -0600
  • 43e2dd50e4 - cleaned up cover and banner download coding. Fledge68 2018-12-12 18:03:33 -0600
  • b44c415602 - fix message typo for banners downloading. Fledge68 2018-12-11 15:38:44 -0600
  • 8c3ab3b337 - fix minor mistake in last commit. Fledge68 2018-12-11 15:35:03 -0600
  • d08c4d4348 - added global GC custom banners download to downloads menu. Fledge68 2018-12-11 15:24:32 -0600
  • d0bfaa56c3
    Merge pull request #43 from Brawl345/patch01 Fledge68 2018-12-09 17:11:56 -0600
  • 57889da0d5
    Add missing strings for WAD menu inside NAND emulation settings #43 Andreas 2018-12-09 23:38:36 +0100
  • 8d0436c177 - now when wiiflow's language is changed it will auto reload cache so game titles will also be changed. Fledge68 2018-12-09 15:16:54 -0600
  • 4129199059
    Forgot to change one "disk" to "disc" Andreas 2018-12-09 10:40:13 +0100
  • 161026bde3 Update German translation Andreas Bielawski 2018-12-09 01:26:51 +0100
  • 1b95372276 Merge branch 'master' of https://github.com/Fledge68/WiiFlow_Lite Fledge68 2018-12-01 18:51:36 -0600
  • 3d774c105c - fixed issues #37 and #38 to prevent a crash if you don't have a source_menu.init - now each plugin can remember the last game selected unless you select multiple plugins at once. Fledge68 2018-12-01 18:39:33 -0600
  • d7b1e389e6
    Merge pull request #41 from Tetsuo-78/patch-2 Fledge68 2018-11-28 17:50:01 -0600
  • eaa291e946
    Update italian.ini #41 Tetsuo-78 2018-11-28 21:17:13 +0100
  • 6b93ca9c8b
    Merge pull request #40 from DDinghoya/patch-3 Fledge68 2018-11-28 09:57:02 -0600
  • ffa85c389c
    Update korean.ini #40 DDinghoya 2018-11-28 22:42:00 +0900
  • 5a099673c2
    Merge pull request #33 from DDinghoya/patch-1 Fledge68 2018-11-27 18:15:15 -0600
  • 7ebca2bc2f
    Merge pull request #35 from DDinghoya/patch-2 Fledge68 2018-11-27 18:14:18 -0600
  • bfdde07fc1 - fixed progress bar for cache covers. Fledge68 2018-11-27 18:08:23 -0600
  • 39308a921e -back to ppc r30 and libogc 1.8.19 - dosbox wii plugin doesn't like ppc r33 and libogc 1.8.21 v5.0.1 Fledge68 2018-11-25 17:37:55 -0600
  • 24cee5fd95
    - Create korean.txt #35 DDinghoya 2018-11-24 20:57:34 +0900
  • cef988d763 - sourceflow small_covers can now go in a subfolder with the same name as the theme. which makes them change when the theme is changed. - added notification messages when you delete a cover or banner on manager cover banner menu. - download cover menu changes: title is now 'Downloads'. removed 'missing' button and changed 'all' to 'download' because there was no difference between all and missing. it always downloads missing covers. in the future i plan to add custom banners download which will download all missing custom GC banners. Fledge68 2018-11-23 15:31:04 -0600
  • 24747ee1c2
    Update korean.ini #33 DDinghoya 2018-11-20 09:18:22 +0900
  • 354bddc664 - fixed issue #21 downloading covers, gametdb.zip, banners, and cheatfiles. now pausing bg music while downloading to prevent music thread from interfering with the internet network connection. also now clearing downloaded data from memory when done with it. code was missing to free the mem when done which caused out of memory issues of course. my fault i didn't see it till now. - fixed issue #23 the progress bar and percentage when downloading covers. - fixed issue #26 reload cache when using wii, gc, and channels plugins in plugin view. Fledge68 2018-11-19 12:14:40 -0600
  • 46b4a4743c - now at v5.0.1 Fledge68 2018-11-16 15:43:13 -0600
  • 6dca85ef85 -fix for issue #18 plugin view will properly remember last game played when using wii, gc, and channel plugins. -fix for issue #17 default theme name no longer all caps. -fix for issue #16 channels type setting default text fixed. -fix for issue #15, #14, #13 - all settings are fixed to show yes, no , on, off correctly -fixed unused parameter warning in sys.c when compiling Fledge68 2018-11-16 15:38:48 -0600
  • ca7a6598fe -missed a few %08lx. got them all now v5.0.0 Fledge68 2018-11-15 09:45:04 -0600
  • f3e39a4fb9 -now compiled with ppc r33 and libogc 1.8.21 -time issues appear to be fixed. thanks wintermute and endrift! Fledge68 2018-11-14 18:45:46 -0600
  • 7c4eb065b2 -cleaned up cover loader a little. Fledge68 2018-11-13 16:08:25 -0600
  • c8d5b12a12 -moved #define APP_WIIFLOW from sys.h to defines.h -fix for issue #6 - now setting 'return to' to 'disable' will properly disable it. -fixed a few strncpy's to make sure the last char is '/0'. to prevent any string overflow even though it shouldn't happen. -other code cleanup Fledge68 2018-11-12 14:38:37 -0600
  • e133c49836 -since wiiflow (lite) can no longer work in neek2o mode i cleaned up the code for exit to Neek2o on the exit to menu.cpp -also cleaned up the code for setting the current emu nand path. Fledge68 2018-11-09 16:09:07 -0600
  • 056aa2735b -fix wii games default partition for first boot of wiiflow (lite). so if you have sd and usb on first boot it is set to the one with a wbfs folder or wbfs file system. Fledge68 2018-11-06 16:13:06 -0600
  • 01e7899c69 -now at major version 5 -removed svn revision number. no longer needed. Fledge68 2018-11-05 14:29:31 -0600
  • bc19bb6c34 -added auto cache covers and banners when you start wiiflow for the very first time or do a reload cache. don't worry it doesn't delete all your cached covers and recreate them. it only makes them if they don't already exist which would be new games you may have added. Fledge68 2018-11-05 13:57:01 -0600
  • 2594e9505c -added one more missing compiler directive from last commit. -fix to keep blank source menu buttons from being added to source_menu.ini Fledge68 2018-11-05 05:46:35 -0600
  • 143cb7e941 -now using compiler directives to make it easy to compile wiiflow lite or wfl_as wiiiflow. just uncomment line 5 in sys.h to compile as wfl as wiiflow. Fledge68 2018-11-03 12:10:34 -0500
  • c48ea85348 -added ability for music plugin to play playlist files (.pls or .m3u) edit your music plugin ini. change the filetypes line to include .pls for example: filetypes=.mp3|.ogg|.pls|.m3u Fledge68 2018-11-03 10:03:58 -0500
  • 796a8d78f7 - added pages 7 thru 11 to main settings. for a total of 19 more settings you can now set without having to manually edit the ini file. - removed the setting data_on_usb. now your dev:/wiiflow folder must be on the same device/partition as the apps folder. which i'm 99.9% sure most users do. - added sd_only setting. no need to set it unless for some reason it gets set to true and you have usb hdd you want to use. Fledge68 2018-10-31 14:51:15 -0500
  • d03c014f43 - cleaned up fanart code. Fledge68 2018-10-26 15:30:29 -0500
  • 2daed253a4 - expanded fanart path chars from 64 to 164. should help with long rom names. thanks wiimpathy. - made the following fanart changes: *fanart still auto displays *only fanart shows. no cover and no game title and no buttons (play, back, favs, etc.) *to stop and exit fanart press 'a' while pointer hand is on screen. if pointer hand is not on screen pressing 'a' launches game. pressing 'b' exits game selected screen and returns to normal coverflow. d-pad right and left still go to next or previous game. *fanart can either play once or loop. when play once is done it automatically clears fanart and returns to cover view. with looping it will restart the fanart. looping is good for slideshows of game images. ​ looping and play once is determined by the setting "show_cover_after_animation". if set to no then looping is enabled. set to yes for only once. Fledge68 2018-10-24 17:05:02 -0500
  • b93ace2b6b -added optional gamesound for each plugin rom/game. they must be mp3, wav, or ogg. put them in wiiflow/gamesounds/{coverfolder} with same name as the game including the extension. example: sd:/wiiflow/gamesounds/snes9x/donkey kong country.zip.mp3 Fledge68 2018-10-17 13:01:54 -0500
  • f1398ea406 - made fanart to work with plugins. Fledge68 2018-10-17 09:00:01 -0500
  • 66b34244fb -restored fanart. but still need to make it work with plugins. Fledge68 2018-10-15 18:43:49 -0500
  • de02d03e03 - moved sourceflow flow=x to go under [GENERAL] of each source menu ini. Fledge68 2018-10-15 12:23:02 -0500
  • 1067ec3095 - changed wiiflow lite splash image from purple to blue. thanks wesmods! Fledge68 2018-10-15 11:59:07 -0500
  • 0d213f9b0e -added the ability for users to set the default/global gamecube settings for devo emu memcard, nintendont emu memcard, and nintendont wii u widescreen. under main settings pg 3 gc default settings. this means users will no longer have to manually edit wiiflow lite ini in a text editor for those settings. Fledge68 2018-10-15 09:23:34 -0500
  • 972cbc218c -added option to change sourceflow background with every new tier. add the following two lines to your source menu ini's: [GENERAL] background=filename.png (or .jpg) Fledge68 2018-10-12 17:16:52 -0500
  • 10f3429b29 -added the ability to go back a source menu/flow tier by pressing minus controller button and plus controller button to go back to base tier. Fledge68 2018-10-08 13:21:56 -0500
  • 1f463f9f50 -now compiling with devkitppc r30 and libogc 1.8.19. this fixes the time() issues that occurred with r31 and r32 and libogc 1.8.20. Fledge68 2018-10-08 06:29:08 -0500
  • d8964cf185 -fixed some minor issues with pressing B for source menu/flow. -fixed some minor issues with showing homebrew flow and exiting back to sourceflow or previous flow. Fledge68 2018-10-03 12:51:57 -0500
  • af509ace56 -fix for last commit. strange const char *fn = m_cfg.getString().c_str(); didnt work. had to change to strings. Fledge68 2018-10-01 18:59:13 -0500
  • 365eb5a217 -added flow=x for new_source sourceflow buttons. set x to the number of the flow layout you want to use. if the line is not added then we just use sourceflows last_cf_mode. Fledge68 2018-10-01 16:01:43 -0500
  • 4af2936db7 -added sort by button numbers for sourceflow. hold 'b' and press '+' to change from alpha to by button numbers and back. Fledge68 2018-10-01 06:48:52 -0500
  • d37b77e2d7 - additional fix for last commit. Fledge68 2018-09-26 14:59:24 -0500
  • a800913deb -now removing games from categories_lite.ini if it doesn't have any category set. this should keep categories_lite.ini small and less cluttered. Fledge68 2018-09-26 14:49:55 -0500
  • e968a81322 -added _flatflow to display covers not in boxmode. add boxmode=no to a plugin.ini. if all plugins selected have boxmode=no then boxmode will be set to off and the coverflow used will be _FLATFLOW. Fledge68 2018-09-26 13:26:01 -0500
  • ecd02f27f4 - added sub/tier source menu's. put all source menu ini's in dev:/wiiflow/source_menu. the first one must be named source_menu.ini. the others can be whatever you want. to access another source menu ini create a source button with source=new_source and set magic=filename.ini replacing filename with the one you want. Fledge68 2018-09-26 12:48:54 -0500
  • 0c0fb2c3c5 Revert "-added the option to use virtual subfolders (or tiers) to the source menu. works in sourceflow and regular source menu. if you wish to do this you need to edit your source_menu.ini and do the following." Fledge68 2018-09-26 10:28:01 -0500
  • 1f138ed768 - updated symantic version for wiiflow (lite) and the revision number for now. may get rid of revision number seeing as how this is no longer an subversion svn. Fledge68 2018-09-17 09:44:42 -0500
  • 8825a7b2e7 -added the option to use virtual subfolders (or tiers) to the source menu. works in sourceflow and regular source menu. if you wish to do this you need to edit your source_menu.ini and do the following. Fledge68 2018-09-17 09:30:03 -0500
  • 6830cbd765 Merge branch 'master' of https://github.com/Fledge68/WiiFlow_Lite Fledge68 2018-09-03 17:02:24 -0500
  • f11ccb2611 -fixed sourceflow to include the last source button -fixed background song title display which decided not to work right anymore for some strange reason. Fledge68 2018-09-03 16:58:31 -0500
  • 78ca5b1724
    Update README.md Fledge68 2018-08-20 12:05:21 -0500
  • 054f30e638 -new splash screen image thanks to WesMods. -slight adjustment to wii u pro controller left stick. makes it work better with my cheap third party wii u controller. v4.4.0-r1161 Fledge68 2018-08-20 10:44:50 -0500
  • f1a80734f9 Merge branch 'master' of https://github.com/Fledge68/WiiFlow_Lite Fledge68 2018-08-13 11:57:26 -0500
  • 08f7a41b47 -added libsicksaxis to wiiflow portlibs so it no longer needs to be installed in libogc separately anymore. Fledge68 2018-08-13 11:54:40 -0500
  • 3ecbd7c89d
    Update README.md Fledge68 2018-08-09 18:07:35 -0500
  • 31075fa8d2
    Update README.md Fledge68 2018-08-09 18:06:19 -0500
  • e12603a0de
    Create README.md Fledge68 2018-08-09 17:53:31 -0500
  • e0c17d4e4e -removed menu_system, the old wiiflow update menu that we don't use any more. Fledge68 2018-08-09 16:43:07 -0500
  • c3f3cfaa96 -removed svn script. will have to manually update it from now on. Fledge68 2018-08-08 18:41:33 -0500
  • fcc1b79354 -added gitignore Fledge68 2018-08-08 17:40:00 -0500
  • 8a9315bde9 -updating to ppc r32 and libogc 1.8.20 changed the reset button callback which caused wiiflow lite to freeze in wiivc mode. fixed it by skipping it when in wiivc mode. no problem since the wiiu doesn't have a reset button. fledge68 2018-08-08 20:24:19 +0000
  • 1839114cef -updating to ppc r32 and libogc 1.8.20 changed the reset button callback which caused wiiflow lite to freeze in wiivc mode. fixed it by skipping it when in wiivc mode. no problem since the wiiu doesn't have a reset button. fledge68 2018-08-08 20:24:19 +0000
  • 8e1d342137 -fixed to compile with ppc r32 and libogc 1.8.20 -had to remove wii drive light flashing during wait animation. even though i added NULL to nanosleep() it caused wiiflow lite to freeze right when the wait animation was to start. when i removed it everything works fine. besides the wii u doesn't have a disc slot light. -note - strangely going from ppc r30 to r32 wiiflow lite boot.dol grew about 24k. also somehow ext_booter.bin is now marked as changed but i don't know what's different. fledge68 2018-08-06 23:28:06 +0000
  • 30048fbd4e -fixed to compile with ppc r32 and libogc 1.8.20 -had to remove wii drive light flashing during wait animation. even though i added NULL to nanosleep() it caused wiiflow lite to freeze right when the wait animation was to start. when i removed it everything works fine. besides the wii u doesn't have a disc slot light. -note - strangely going from ppc r30 to r32 wiiflow lite boot.dol grew about 24k. also somehow ext_booter.bin is now marked as changed but i don't know what's different. fledge68 2018-08-06 23:28:06 +0000
  • d4389af398 -fixed exiting wiiflow lite in wiivc mode so it doesn't black screen the wii u and require it to be unplugged. -in wiivc 'exit to' on home menu is now just 'exit'. to use the fix above. pressing home btn twice is also fixed. -fixed the code menu for entering the parental lock code with the wiiu gamepad or any non IR controller. -added access denied messages for startup settings and emunand settings if in wiivc. no need to mess with those in wiivc mode. fledge68 2018-08-06 14:58:26 +0000
  • 1ceffc252c -fixed exiting wiiflow lite in wiivc mode so it doesn't black screen the wii u and require it to be unplugged. -in wiivc 'exit to' on home menu is now just 'exit'. to use the fix above. pressing home btn twice is also fixed. -fixed the code menu for entering the parental lock code with the wiiu gamepad or any non IR controller. -added access denied messages for startup settings and emunand settings if in wiivc. no need to mess with those in wiivc mode. fledge68 2018-08-06 14:58:26 +0000
  • a77a617d7a -added libwiidrc so now wiiflow lite can be injected in a wii u wiivc game and will run with the gamepad. -other minor changes and notes added fledge68 2018-08-01 12:27:12 +0000
  • c13a061359 -added libwiidrc so now wiiflow lite can be injected in a wii u wiivc game and will run with the gamepad. -other minor changes and notes added fledge68 2018-08-01 12:27:12 +0000
  • 42d93aa3cb -reverted changes of r1156. readded libwupc. fledge68 2018-07-26 22:24:00 +0000
  • e4d9b2e0d1 -reverted changes of r1156. readded libwupc. fledge68 2018-07-26 22:24:00 +0000
  • 85be0e92e6 -Removed LibWUPC now that Libogc supports WiiU Pro controller. fledge68 2018-07-16 14:14:38 +0000
  • 580f98fac5 -Removed LibWUPC now that Libogc supports WiiU Pro controller. fledge68 2018-07-16 14:14:38 +0000
  • f41e39cd44 -now cache covers also cache's banners for wii and channel games. fledge68 2018-07-16 13:08:45 +0000
  • 2133c1d89a -now cache covers also cache's banners for wii and channel games. fledge68 2018-07-16 13:08:45 +0000
  • b232b49b86 -fixed downloading custom banners. thanks Larsenv for the new banner repository and the link! i didn't notice it was banners before and now its banner. http://banner.rc24.xyz/{gameid}.bnr edit wiiflow_lite.ini under [GENERAL] - either delete this line custom_banner_url= or change it to custom_banner_url=http://banner.rc24.xyz/{gameid}.bnr fledge68 2018-07-15 22:56:31 +0000
  • 93769c1ef4 -fixed downloading custom banners. thanks Larsenv for the new banner repository and the link! i didn't notice it was banners before and now its banner. http://banner.rc24.xyz/{gameid}.bnr edit wiiflow_lite.ini under [GENERAL] - either delete this line custom_banner_url= or change it to custom_banner_url=http://banner.rc24.xyz/{gameid}.bnr fledge68 2018-07-15 22:56:31 +0000
  • 8e7cdbe046 -removed neek2o mode. meaning wiiflow will no longer work in neek2o environment. launching channels in neek2o still works. fledge68 2018-07-15 22:12:56 +0000
  • 0888312372 -removed neek2o mode. meaning wiiflow will no longer work in neek2o environment. launching channels in neek2o still works. fledge68 2018-07-15 22:12:56 +0000
  • 149e15068a -removed sys_dolphin mode. meaning no longer able to load wiiflow in the dolphin emu. i doubt if anyone did. fledge68 2018-07-15 20:59:35 +0000
  • c5168d89aa -removed sys_dolphin mode. meaning no longer able to load wiiflow in the dolphin emu. i doubt if anyone did. fledge68 2018-07-15 20:59:35 +0000
  • 6fd4c52b7e -fixed sd only the correct way. now it really does work. -shrunk the list cache code. fledge68 2018-07-15 20:23:32 +0000
  • db2abf7669 -fixed sd only the correct way. now it really does work. -shrunk the list cache code. fledge68 2018-07-15 20:23:32 +0000
  • 24511d7c81 -removed sd only arg and replaced it with eisteinx2's code to detect sd only. with slight change because mountall() is called in other places. -fixed font glyph x spacing so letters like W no longer bleed into or look like they connect to the next letter. also fixes letters like j's. thanks to usbloader gx freetypegx code. -changed some font sizing. but had to make button fonts in bold. if not bold then sometime's the text would fade out and be hard to read. something to do with the wiiflow button images being transparent. has no effect on non transparent buttons like carbonik abz theme. -fixed wfl so time and date in games is correct. thanks aphirst! -now unloading theme.ini from mem after all buttons and labels are created. this is possible since coverflow.ini is now seperate from theme.ini. - other minor code changes and rem's put in for easier code decyphering. fledge68 2018-07-09 14:53:35 +0000
  • 66c17c023c -removed sd only arg and replaced it with eisteinx2's code to detect sd only. with slight change because mountall() is called in other places. -fixed font glyph x spacing so letters like W no longer bleed into or look like they connect to the next letter. also fixes letters like j's. thanks to usbloader gx freetypegx code. -changed some font sizing. but had to make button fonts in bold. if not bold then sometime's the text would fade out and be hard to read. something to do with the wiiflow button images being transparent. has no effect on non transparent buttons like carbonik abz theme. -fixed wfl so time and date in games is correct. thanks aphirst! -now unloading theme.ini from mem after all buttons and labels are created. this is possible since coverflow.ini is now seperate from theme.ini. - other minor code changes and rem's put in for easier code decyphering. fledge68 2018-07-09 14:53:35 +0000