Commit Graph

41 Commits

Author SHA1 Message Date
thecozies
0784db4988 cancel scanning input with back/escape 2024-03-12 08:35:58 -05:00
Mr-Wiseguy
0192cac272 Fixed cursor hiding lag, moved save file location to config folder 2024-03-12 00:27:20 -04:00
Mr-Wiseguy
eeeabba64d Added background music volume and low health beep settings, imported warp names 2024-03-10 16:40:41 -04:00
Mr-Wiseguy
57475d058b Implemented rumble, added control options menu with rumble strength and targeting mode 2024-03-04 02:13:12 -05:00
Mr-Wiseguy
ca66fdddbb Implemented proper ROM selection menu 2024-03-03 21:17:59 -05:00
thecozies
02adf1b5f2 rename/reorder inputs 2024-03-03 14:06:34 -06:00
Mr-Wiseguy
f6e11ed723 Improved motion blur at higher framerates, reorganized some patch code 2024-03-03 02:36:14 -05:00
Mr-Wiseguy
569d86d901 Added heuristics to determine when to skip camera interpolation, added ability to enable developer mode in RT64 2024-03-02 23:28:48 -05:00
Mr-Wiseguy
beec29217c Implemented warp debug menu feature 2024-03-01 18:42:05 -05:00
thecozies
24693c32c4 dpad visual + kb/cont toggle + general style updates 2024-02-24 21:57:51 -05:00
Mr-Wiseguy
99c14fde04 Added mechanism for getting aspect ratio from recompiled code, fixed wipe3 transition in widescreen 2024-02-17 22:12:23 -05:00
Mr-Wiseguy
958808acb0 Enable relevant RT64 enhancements, fix pause background corruption if song of soaring was played before ever pausing 2024-02-04 22:55:15 -05:00
Mr-Wiseguy
e04865c715 Initial implementation of gyro aim with GamepadMotionHelpers for sensor fusion 2024-01-22 23:08:59 -05:00
Mr-Wiseguy
992bdb67e9 Save controls and graphics configs to files after editing and load them on startup 2024-01-21 19:21:58 -05:00
Mr-Wiseguy
8e4e4b1cae Split recomp config handling into separate file, changed "inputs" RmlUi variable to be a struct with an "array" member and named fields for each input 2024-01-21 14:04:56 -05:00
Mr-Wiseguy
d0e01cdec1 Add active_binding_input and active_binding_slot bindings in controls UI 2024-01-17 02:22:36 -05:00
Mr-Wiseguy
6ebc7256eb Implemented rebinding inputs from UI (controller only so far) and built minimal UI for doing so 2024-01-15 21:06:52 -05:00
Mr-Wiseguy
457bc878e9 Refactored input mapping state 2024-01-14 22:49:04 -05:00
Mr-Wiseguy
ecfe2381b0 Prototype quicksave functionality, disabled for now 2024-01-13 01:39:41 -05:00
Mr-Wiseguy
5ee7eaed1f Split default input mappings by device, disabled input while menu is open, made config menu open with escape/select, made config menu close with escape 2024-01-08 03:38:05 -05:00
Mr-Wiseguy
0fcc366a35 Hooked up controls and settings buttons in launcher 2024-01-08 01:28:50 -05:00
Mr-Wiseguy
c26151cd6b Modified recomp UI event handling to allow event parameters using ":" as a delimiter 2024-01-07 02:03:54 -05:00
Mr-Wiseguy
8510bb9109 Implemented RmlUi hack to replace color parsing so it uses 0-1 alpha instead of 0-255 2024-01-06 16:08:15 -05:00
Mr-Wiseguy
e9e42322f0 Refactored menu logic into MenuController interface, updated RT64 2024-01-01 22:36:06 -05:00
Mr-Wiseguy
09bacbe82c Hooked up graphics option menu to RT64, updated RT64 2024-01-01 00:09:14 -05:00
Mr-Wiseguy
525092fd60 Cleaned up assets folder, added promptfont, started config menu UI 2023-12-29 16:49:26 -05:00
Mr-Wiseguy
971d728169 Input refactor to allow arbitrary bindings 2023-12-13 02:06:56 -05:00
Mr-Wiseguy
ec23ef02fd Added some more patch functionality, added recomp namespace 2023-11-24 17:10:21 -05:00
Mr-Wiseguy
244d37e3c8 Renamed everything ultra related to "ultramodern" 2023-11-12 19:40:02 -05:00
Mr-Wiseguy
8188aee2c1 Removed use of std::exit and changed recomp runtime to exit normally, added helpers for getting recompiled args and returning values, added example of patch code calling native code 2023-11-12 14:47:38 -05:00
Mr-Wiseguy
398988a961 Added function patching, began reorganizing UI code, added native file dialog library 2023-11-11 17:42:07 -05:00
Mr-Wiseguy
91611c9c33 Delayed game start, made UI hot reload include all files, passed input
events to UI
2023-11-05 14:34:27 -05:00
Mr-Wiseguy
346e298eb1 Moved window event handling out of gfx thread so resizing doesn't freeze gameplay, added full document hot reloading for UI 2023-11-04 12:45:22 -04:00
Mr-Wiseguy
dd30250623 Hooked up RT64 draw callbacks, fixed incorrect iobuf for reading ROM 2023-10-30 22:41:05 -04:00
Mr-Wiseguy
1037bb5206 Windows build fixes 2023-10-23 17:51:21 -04:00
Mr-Wiseguy
f361fddd3e More WIP linux work, upgraded libultra to include changes from BT recomp 2023-10-23 15:32:30 -04:00
Mr-Wiseguy
2865ef758e Initial compile on linux 2023-10-23 15:03:16 -04:00
Mr-Wiseguy
0fdfc5f7fe Build system & dependency refactoring
Switched to a makefile + clang build system
Now builds as a library by default
Removed SDL2 dependency
Changed RT64 integration to use zilmar spec in order to pass a window
handle
Proper unaligned loads and stores implementation
2023-06-22 18:40:39 -04:00
Mr-Wiseguy
e90f9974ba Implement rounding mode for cvt.w.fmt instructions 2023-03-02 22:50:47 -05:00
Mr-Wiseguy
ba37150ed1 Added recomp runtime library and portultra, MM initial boot 2023-02-19 22:27:35 -05:00
Mr-Wiseguy
7847975e57 Initial commit that can build a static library from recompiled functions 2023-02-19 03:28:39 -05:00