2017-01-10 05:09:40 +01:00
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[Definition]
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2018-10-31 11:03:04 +01:00
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titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
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name = Resolution
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path = "Mario Kart 8/Graphics/Resolution"
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2020-01-11 02:06:51 +01:00
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description = Changes the resolution of the game. Made by Crementif.
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2020-01-01 20:40:08 +01:00
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version = 4
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2018-10-31 11:03:04 +01:00
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[Preset]
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name = 1280x720 (Default)
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$width = 1280
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$height = 720
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$gameWidth = 1280
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$gameHeight = 720
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// Performance
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[Preset]
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name = 320x180
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$width = 320
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$height = 180
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 640x360
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$width = 640
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$height = 360
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 960x540
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$width = 960
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$height = 540
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$gameWidth = 1280
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$gameHeight = 720
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2018-11-16 05:32:19 +01:00
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// Common HD Resolutions
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2018-12-01 06:35:12 +01:00
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[Preset]
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name = 1600x900
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$width = 1600
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$height = 900
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$gameWidth = 1280
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$gameHeight = 720
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2018-10-31 11:03:04 +01:00
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[Preset]
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name = 1920x1080
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$width = 1920
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 2560x1440
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$width = 2560
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3200x1800
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$width = 3200
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 3840x2160
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$width = 3840
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x2880
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$width = 5120
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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2020-01-17 00:38:17 +01:00
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#[Preset]
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#name = 3840x2160 (Vertical x2 4320)
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#$width = 3840
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#$height = 4320
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#$gameWidth = 1280
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#$gameHeight = 720
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2020-01-13 01:52:22 +01:00
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[Preset]
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name = 7680x4320 (8k)
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$width = 7680
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$height = 4320
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$gameWidth = 1280
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$gameHeight = 720
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2018-11-16 05:32:19 +01:00
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// Common Ultrawide Resolutions
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2018-10-31 11:03:04 +01:00
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[Preset]
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2018-11-16 05:32:19 +01:00
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name = 2560x1080 ("21:9")
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$width = 2560
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2018-10-31 11:03:04 +01:00
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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2018-11-16 05:32:19 +01:00
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name = 3440x1440 ("21:9")
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$width = 3440
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2018-10-31 11:03:04 +01:00
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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2018-11-16 05:32:19 +01:00
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// Common 16:10 Resolutions
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2018-10-31 11:03:04 +01:00
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[Preset]
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2018-11-26 00:49:38 +01:00
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name = 1440x936 (16:10)
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2018-11-16 05:32:19 +01:00
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$width = 1440
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2018-11-26 18:34:34 +01:00
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$height = 936 # 720x1.3
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2018-10-31 11:03:04 +01:00
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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2018-11-26 00:49:38 +01:00
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name = 1680x1080 (16:10)
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2018-11-16 05:32:19 +01:00
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$width = 1680
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2018-11-26 18:34:34 +01:00
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$height = 1080 # 720x1.5
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2018-10-31 11:03:04 +01:00
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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2018-11-26 00:49:38 +01:00
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name = 1920x1224 (16:10)
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2018-10-31 11:03:04 +01:00
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$width = 1920
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2018-11-26 18:34:34 +01:00
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$height = 1224 # 720x1.7
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2018-10-31 11:03:04 +01:00
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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2018-11-26 00:49:38 +01:00
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name = 2560x1656 (16:10)
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2018-11-16 05:32:19 +01:00
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$width = 2560
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2018-11-26 18:34:34 +01:00
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$height = 1656 # 720x2.3
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2018-10-31 11:03:04 +01:00
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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2018-11-16 05:32:19 +01:00
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name = 2880x1800 (16:10)
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$width = 2880
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2018-11-26 18:34:34 +01:00
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$height = 1800 # 720x2.5
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2018-10-31 11:03:04 +01:00
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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2018-11-26 00:49:38 +01:00
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name = 3840x2448 (16:10)
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2018-11-16 05:32:19 +01:00
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$width = 3840
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2018-11-26 18:34:34 +01:00
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$height = 2448 # 720x3.4
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2018-10-31 11:03:04 +01:00
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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2018-11-26 00:49:38 +01:00
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name = 5120x3168 (16:10)
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2018-11-16 05:32:19 +01:00
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$width = 5120
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2018-11-26 18:34:34 +01:00
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$height = 3168 # 720x4.4
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2018-10-31 11:03:04 +01:00
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$gameWidth = 1280
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$gameHeight = 720
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2018-11-16 07:28:09 +01:00
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// Common HD Resolutions (2 Monitors)
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[Preset]
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name = 3840x1080 (32:9)
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$width = 3840
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$height = 1080
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 5120x1440 (32:9)
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$width = 5120
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$height = 1440
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 6400x1800 (32:9)
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$width = 6400
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$height = 1800
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 7680x2160 (32:9)
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$width = 7680
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$height = 2160
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$gameWidth = 1280
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$gameHeight = 720
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[Preset]
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name = 10240x2880 (32:9)
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$width = 10240
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$height = 2880
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$gameWidth = 1280
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$gameHeight = 720
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2018-10-31 11:03:04 +01:00
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2020-01-17 00:38:17 +01:00
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[TextureRedefine] #
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width = 1280
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height = 720
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x806
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overwriteFormat = 0x820
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 640
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height = 360
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formats = 0x01a
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 640
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height = 368
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formats = 0x816
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overwriteFormat = 0x820
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[TextureRedefine]
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width = 640
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height = 360
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formats = 0x816
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overwriteFormat = 0x820
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2020-01-18 13:51:11 +01:00
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[TextureRedefine]
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width = 1280
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height = 720
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formats = 0x019
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 320
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height = 192
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formats = 0x019
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overwriteFormat = 0x01f
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[TextureRedefine]
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width = 320
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height = 180
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formats = 0x019
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overwriteFormat = 0x01f
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2018-10-31 11:03:04 +01:00
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# Full Res
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2017-01-11 21:36:18 +01:00
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[TextureRedefine]
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2017-01-10 05:09:40 +01:00
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width = 1280
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height = 720
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2020-01-17 00:38:17 +01:00
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formatsExcluded = 0x41A,0x431 # exclude the intro background texture, race end background
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2018-04-12 01:37:52 +02:00
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tileModesExcluded = 0x001
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2018-10-31 11:03:04 +01:00
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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2017-01-10 05:09:40 +01:00
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2018-10-31 11:03:04 +01:00
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# Gamepad
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[TextureRedefine]
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width = 864
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height = 480
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formats = 0x816,0x019
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overwriteWidth = ($width/$gameWidth) * 864
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overwriteHeight = ($height/$gameHeight) * 480
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# Gamepad
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[TextureRedefine]
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width = 854
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height = 480
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formats = 0x816,0x019
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight) * 480
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2018-01-28 19:42:56 +01:00
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2018-10-31 11:03:04 +01:00
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# 2P Full Res
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[TextureRedefine]
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2018-01-28 19:42:56 +01:00
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width = 640
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height = 720
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2018-10-31 11:03:04 +01:00
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formats = 0x019,0x816,0x806,0x80e
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 720
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2018-01-28 19:42:56 +01:00
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2018-10-31 11:03:04 +01:00
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# 3-4P Full Res
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2017-01-11 21:36:18 +01:00
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[TextureRedefine]
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width = 640
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2018-10-31 11:03:04 +01:00
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height = 368
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formats = 0x019,0x816,0x806,0x80e
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 368
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2017-01-11 21:36:18 +01:00
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2017-03-12 23:49:22 +01:00
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[TextureRedefine]
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2018-01-28 19:42:56 +01:00
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width = 640
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height = 360
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2018-11-18 23:28:36 +01:00
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formats = 0x19,0x806,0x816,0x80e
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2018-10-31 11:03:04 +01:00
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tileModesExcluded = 0x001
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 360
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2017-03-12 23:49:22 +01:00
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2018-10-31 11:03:04 +01:00
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[TextureRedefine]
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width = 512
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2018-01-28 19:42:56 +01:00
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height = 256
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2018-10-31 11:03:04 +01:00
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 256
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2018-01-28 19:42:56 +01:00
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2020-01-05 19:37:58 +01:00
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[TextureRedefine] # MP Selection Menu - Player Selection Rendering
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2019-03-21 16:15:44 +01:00
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width = 640
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height = 320
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2020-01-05 19:37:58 +01:00
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formats = 0x80e,0x01a,0x806,0x816,0x801,0x019,0x001
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2019-03-21 16:15:44 +01:00
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 320
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2020-01-18 13:51:11 +01:00
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[TextureRedefine] # depth applied
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width = 448
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height = 240
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formats = 0x1a,0x816
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overwriteWidth = ($width/$gameWidth) * 448
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overwriteHeight = ($height/$gameHeight) * 240
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[TextureRedefine] # depth applied
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width = 427
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height = 240
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formats = 0x1a,0x816
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overwriteWidth = ($width/$gameWidth) * 427
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overwriteHeight = ($height/$gameHeight) * 240
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2019-03-21 16:15:44 +01:00
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[TextureRedefine] # MP Selection Menu - Depth Map
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width = 768
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height = 768
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formats = 0x80e,0x005
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 320
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2018-11-16 07:28:09 +01:00
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# Blur in menus
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2018-01-28 18:41:34 +01:00
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[TextureRedefine]
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2018-10-31 11:03:04 +01:00
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width = 320
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2018-01-28 19:42:56 +01:00
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height = 180
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2018-10-31 11:03:04 +01:00
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 180
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2018-01-28 18:41:34 +01:00
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[TextureRedefine]
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2018-10-31 11:03:04 +01:00
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width = 320
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height = 192
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 192
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2018-01-28 19:42:56 +01:00
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2018-10-31 11:03:04 +01:00
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# Blurred backgrounds in menu
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2018-01-28 19:42:56 +01:00
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[TextureRedefine]
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2018-10-31 11:03:04 +01:00
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width = 320
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height = 180
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2018-11-18 23:28:36 +01:00
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formats = 0x1a,0x816
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2018-10-31 11:03:04 +01:00
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 180
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2018-01-28 19:42:56 +01:00
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[TextureRedefine]
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2018-10-31 11:03:04 +01:00
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width = 320
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height = 192
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2018-11-18 23:28:36 +01:00
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formats = 0x1a,0x816
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2018-10-31 11:03:04 +01:00
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 192
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2018-01-28 19:42:56 +01:00
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2018-10-31 11:03:04 +01:00
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# Particles/highlights
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2018-01-28 19:42:56 +01:00
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[TextureRedefine]
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2018-10-31 11:03:04 +01:00
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width = 320
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height = 192
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formats = 0x019
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 192
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2018-01-28 18:41:34 +01:00
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2017-01-17 18:07:29 +01:00
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[TextureRedefine]
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2018-10-31 11:03:04 +01:00
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width = 320
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height = 180
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formats = 0x019
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 180
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2017-01-17 18:07:29 +01:00
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2020-01-18 13:51:11 +01:00
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[TextureRedefine]#Depth
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width = 256
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height = 256
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formats = 0x80e
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 256
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2017-01-21 01:18:17 +01:00
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[TextureRedefine]
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2018-10-31 11:03:04 +01:00
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width = 256
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2018-01-28 19:42:56 +01:00
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height = 128
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2018-10-31 11:03:04 +01:00
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 128
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2018-01-28 19:42:56 +01:00
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2020-01-18 13:51:11 +01:00
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[TextureRedefine]#Depth
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width = 160
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height = 160
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formats = 0x80e
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 160
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2018-01-28 19:42:56 +01:00
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[TextureRedefine]
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2018-10-31 11:03:04 +01:00
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width = 160
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height = 90
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 90
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2018-01-28 19:42:56 +01:00
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[TextureRedefine]
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2018-10-31 11:03:04 +01:00
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width = 160
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height = 96
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formats = 0x816
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|
overwriteWidth = ($width/$gameWidth) * 160
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overwriteHeight = ($height/$gameHeight) * 96
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2018-01-28 19:42:56 +01:00
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2020-01-18 13:51:11 +01:00
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|
[TextureRedefine]#Depth
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width = 148
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height = 148
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formats = 0x80e
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|
overwriteWidth = ($width/$gameWidth) * 148
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overwriteHeight = ($height/$gameHeight) * 148
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|
2018-01-28 19:42:56 +01:00
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|
[TextureRedefine]
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2018-10-31 11:03:04 +01:00
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|
width = 128
|
2018-01-28 19:42:56 +01:00
|
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|
height = 64
|
2018-10-31 11:03:04 +01:00
|
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|
formats = 0x816
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|
|
overwriteWidth = ($width/$gameWidth) * 128
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|
overwriteHeight = ($height/$gameHeight) * 64
|
2018-01-28 19:42:56 +01:00
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|
[TextureRedefine]
|
2018-10-31 11:03:04 +01:00
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|
width = 40
|
2018-01-28 19:42:56 +01:00
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|
height = 22
|
2018-10-31 11:03:04 +01:00
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|
formats = 0x816
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|
overwriteWidth = ($width/$gameWidth) * 40
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|
overwriteHeight = ($height/$gameHeight) * 22
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2018-01-28 19:42:56 +01:00
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|
[TextureRedefine]
|
2018-10-31 11:03:04 +01:00
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|
width = 64
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height = 32
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|
formats = 0x816
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|
overwriteWidth = ($width/$gameWidth) * 64
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|
overwriteHeight = ($height/$gameHeight) * 32
|
2018-01-28 19:42:56 +01:00
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|
[TextureRedefine]
|
2018-10-31 11:03:04 +01:00
|
|
|
width = 80
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|
height = 45
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|
formats = 0x816
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|
|
overwriteWidth = ($width/$gameWidth) * 80
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|
overwriteHeight = ($height/$gameHeight) * 45
|
2018-01-28 19:42:56 +01:00
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|
2018-10-31 11:03:04 +01:00
|
|
|
[TextureRedefine]
|
|
|
|
width = 96
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|
height = 48
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formats = 0x816
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|
|
overwriteWidth = ($width/$gameWidth) * 96
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|
|
overwriteHeight = ($height/$gameHeight) * 48
|
2018-01-28 19:42:56 +01:00
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|
2020-01-18 13:51:11 +01:00
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|
[TextureRedefine] #4p bloom
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|
|
|
width = 32
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height = 16
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formats = 0x816
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|
overwriteWidth = ($width/$gameWidth) * 32
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|
|
overwriteHeight = ($height/$gameHeight) * 16
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|
[TextureRedefine] #4p bloom
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|
|
|
width = 24
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|
height = 16
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|
formats = 0x816
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|
|
overwriteWidth = ($width/$gameWidth) * 24
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|
|
|
overwriteHeight = ($height/$gameHeight) * 16
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|
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|
[TextureRedefine]#4p bloom
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|
|
|
width = 20
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|
|
|
height = 11
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|
|
formats = 0x816
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|
|
overwriteWidth = ($width/$gameWidth) * 20
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|
overwriteHeight = ($height/$gameHeight) * 11
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|
2018-10-31 11:03:04 +01:00
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|
|
# Underwater effect
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|
|
|
[TextureRedefine] # 1P
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|
|
|
width = 640
|
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|
height = 368
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|
formats = 0x01a
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|
|
overwriteWidth = ($width/$gameWidth) * 640
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|
|
|
overwriteHeight = ($height/$gameHeight) * 368
|
2017-01-11 21:36:18 +01:00
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|
2018-10-31 11:03:04 +01:00
|
|
|
[TextureRedefine] # 1P
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|
|
|
width = 640
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|
height = 360
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|
|
formats = 0x01a
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|
|
overwriteWidth = ($width/$gameWidth) * 640
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|
|
overwriteHeight = ($height/$gameHeight) * 360
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2017-01-11 21:36:18 +01:00
|
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|
2018-10-31 11:03:04 +01:00
|
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|
[TextureRedefine] # 2P
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|
|
|
width = 320
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|
|
|
height = 368
|
2018-11-16 07:28:09 +01:00
|
|
|
formats = 0x19,0x1a,0x806,0x80e,0x816
|
2018-10-31 11:03:04 +01:00
|
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 368
|
2017-03-12 23:49:22 +01:00
|
|
|
|
2018-10-31 11:03:04 +01:00
|
|
|
[TextureRedefine] # 2P
|
|
|
|
width = 320
|
|
|
|
height = 360
|
2018-11-16 07:28:09 +01:00
|
|
|
formats = 0x19,0x1a,0x806,0x816
|
2018-10-31 11:03:04 +01:00
|
|
|
overwriteWidth = ($width/$gameWidth) * 320
|
2018-11-16 07:28:09 +01:00
|
|
|
overwriteHeight = ($height/$gameHeight) * 360
|
2020-01-17 00:38:17 +01:00
|
|
|
|
2020-01-18 13:51:11 +01:00
|
|
|
[TextureRedefine] #Cup win board
|
|
|
|
width = 560
|
|
|
|
height = 64
|
|
|
|
#formats = 0x019 #,0x01a,0x806,0x816
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 560
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|
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
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|
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|
|
[TextureRedefine] #Cup win board
|
|
|
|
width = 160
|
|
|
|
height = 16
|
|
|
|
#formats = 0x019 #,0x01a,0x806,0x816
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 160
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
|
|
|
|
[TextureRedefine] #Cup win board
|
|
|
|
width = 140
|
|
|
|
height = 16
|
|
|
|
#formats = 0x019 #,0x01a,0x806,0x816
|
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|
|
overwriteWidth = ($width/$gameWidth) * 140
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
|
|
|
|
[TextureRedefine]#MKtv depth, normals
|
|
|
|
width = 960
|
|
|
|
height = 544
|
|
|
|
formats = 0x80e,0x019,0x816
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 960
|
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|
|
overwriteHeight = ($height/$gameHeight) * 544
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|
|
|
|
|
[TextureRedefine]#MKtv depth, normals
|
|
|
|
width = 960
|
|
|
|
height = 540
|
|
|
|
formats = 0x80e,0x019,0x816
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 960
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 540
|
|
|
|
|
|
|
|
[TextureRedefine]#MKtv depth, normals
|
|
|
|
width = 960
|
|
|
|
height = 536
|
|
|
|
formats = 0x80e,0x019,0x816
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 960
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 536
|
|
|
|
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|
|
|
[TextureRedefine]#MKtv
|
|
|
|
width = 480
|
|
|
|
height = 272
|
|
|
|
formats = 0x816,0x01a
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 480
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 272
|
|
|
|
|
|
|
|
[TextureRedefine]#MKtv
|
|
|
|
width = 480
|
|
|
|
height = 268
|
|
|
|
formats = 0x816,0x01a
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 480
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 268
|
|
|
|
|
|
|
|
[TextureRedefine]#MKtv
|
|
|
|
width = 256
|
|
|
|
height = 256
|
|
|
|
formats = 0x816
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 256
|
|
|
|
|
|
|
|
[TextureRedefine]#MKtv
|
|
|
|
width = 256
|
|
|
|
height = 144
|
|
|
|
formats = 0x816
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 256
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 144
|
|
|
|
|
|
|
|
[TextureRedefine]#MKtv bloom / blur
|
|
|
|
width = 240
|
|
|
|
height = 134
|
|
|
|
formats = 0x816
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 240
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 134
|
|
|
|
|
|
|
|
[TextureRedefine]#MKtv bloom / blur
|
|
|
|
width = 128
|
|
|
|
height = 128
|
|
|
|
formats = 0x816
|
|
|
|
depth = 1
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 128
|
|
|
|
|
|
|
|
[TextureRedefine]#MKtv bloom / blur
|
|
|
|
width = 128
|
|
|
|
height = 80
|
|
|
|
formats = 0x816
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 128
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 80
|
|
|
|
|
|
|
|
[TextureRedefine]#MKtv bloom / blur
|
|
|
|
width = 120
|
|
|
|
height = 67
|
|
|
|
formats = 0x816
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 120
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 67
|
|
|
|
|
|
|
|
[TextureRedefine]#MKtv bloom / blur
|
|
|
|
width = 64
|
|
|
|
height = 64
|
|
|
|
formats = 0x816
|
|
|
|
depth = 1
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
|
|
|
|
[TextureRedefine]#MKtv bloom / blur
|
|
|
|
width = 64
|
|
|
|
height = 48
|
|
|
|
formats = 0x816
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 48
|
|
|
|
|
|
|
|
[TextureRedefine]#MKtv bloom / blur
|
|
|
|
width = 60
|
|
|
|
height = 33
|
|
|
|
formats = 0x816
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 60
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 33
|
|
|
|
|
|
|
|
[TextureRedefine]#MKtv bloom / blur
|
|
|
|
width = 60
|
|
|
|
height = 33
|
|
|
|
formats = 0x816
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 60
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 33
|
|
|
|
|
|
|
|
[TextureRedefine]#MKtv bloom / blur
|
|
|
|
width = 32
|
|
|
|
height = 16
|
|
|
|
formats = 0x019
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 32
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
|
|
|
|
[TextureRedefine]#MKtv bloom / blur
|
|
|
|
width = 30
|
|
|
|
height = 16
|
|
|
|
formats = 0x019
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 30
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 16
|
|
|
|
|
|
|
|
[TextureRedefine]#MKtv bloom / blur
|
|
|
|
width = 64
|
|
|
|
height = 64
|
|
|
|
formats = 0x005
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 64
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 64
|
|
|
|
|
|
|
|
[TextureRedefine]#MKtv bloom / blur
|
|
|
|
width = 60
|
|
|
|
height = 60
|
|
|
|
formats = 0x005
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 60
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 60
|
|
|
|
|
|
|
|
[TextureRedefine]#MKtv bloom / blur
|
|
|
|
width = 52
|
|
|
|
height = 52
|
|
|
|
formats = 0x005
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 52
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 52
|
|
|
|
|
|
|
|
[TextureRedefine]#MKtv bloom / blur
|
|
|
|
width = 32
|
|
|
|
height = 32
|
|
|
|
formats = 0x005
|
|
|
|
overwriteWidth = ($width/$gameWidth) * 32
|
|
|
|
overwriteHeight = ($height/$gameHeight) * 32
|
|
|
|
|
|
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|
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|
|
|
#32x32, 16x16 cube slices - dont scale, should not be sharp
|