cemu_graphic_packs/Resolutions/SuperSmashBros_Resolution/rules.txt

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[Definition]
2017-10-19 05:35:32 +02:00
titleIds = 0005000010110E00,0005000010145000,0005000010144F00
name = Resolution
path = "Super Smash Bros. for Wii U/Graphics/Resolution"
description = Changes the resolution of the game. Made by Slashiee.
version = 4
[Preset]
name = 1920x1080 (Default)
$width = 1920
$height = 1080
$gameWidth = 1920
$gameHeight = 1080
# Performance
[Preset]
name = 640x360
$width = 640
$height = 360
$gameWidth = 1920
$gameHeight = 1080
[Preset]
name = 960x540
$width = 960
$height = 540
$gameWidth = 1920
$gameHeight = 1080
[Preset]
name = 1280x720
$width = 1280
$height = 720
$gameWidth = 1920
$gameHeight = 1080
[Preset]
name = 1600x900
$width = 1600
$height = 900
$gameWidth = 1920
$gameHeight = 1080
# Common HD Resolutions
[Preset]
name = 2560x1440
$width = 2560
$height = 1440
$gameWidth = 1920
$gameHeight = 1080
[Preset]
name = 3200x1800
$width = 3200
$height = 1800
$gameWidth = 1920
$gameHeight = 1080
[Preset]
name = 3840x2160
$width = 3840
$height = 2160
$gameWidth = 1920
$gameHeight = 1080
[TextureRedefine] # Game Resolution
width = 1920
height = 1088
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formatsExcluded = 0x219,0x1a
overwriteWidth = ($width / $gameWidth) * 1920
overwriteHeight = ($height / $gameHeight) * 1088
[TextureRedefine] # Game Resolution
width = 1920
height = 1080
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formatsExcluded = 0x219,0x1a
overwriteWidth = ($width / $gameWidth) * 1920
overwriteHeight = ($height / $gameHeight) * 1080
[TextureRedefine] # Gamepad Resolution
width = 864
height = 480
overwriteWidth = ($width / $gameWidth) * 864
overwriteHeight = ($height / $gameHeight) * 480
[TextureRedefine] # Gamepad Resolution
width = 854
height = 480
overwriteWidth = ($width / $gameWidth) * 854
overwriteHeight = ($height / $gameHeight) * 480
[TextureRedefine]
width = 960
height = 544
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formatsExcluded = 0x21a
overwriteWidth = ($width / $gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 544
[TextureRedefine]
width = 960
height = 540
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formatsExcluded = 0x21a
overwriteWidth = ($width / $gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 540
[TextureRedefine]
width = 960
height = 368
overwriteWidth = ($width / $gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 368
[TextureRedefine]
width = 960
height = 360
overwriteWidth = ($width / $gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 360
[TextureRedefine]
width = 832
height = 416
overwriteWidth = ($width / $gameWidth) * 832
overwriteHeight = ($height / $gameHeight) * 416
[TextureRedefine]
width = 820
height = 410
overwriteWidth = ($width / $gameWidth) * 820
overwriteHeight = ($height / $gameHeight) * 410
[TextureRedefine]
width = 768
height = 368
overwriteWidth = ($width / $gameWidth) * 768
overwriteHeight = ($height / $gameHeight) * 368
[TextureRedefine]
width = 736
height = 368
overwriteWidth = ($width / $gameWidth) * 736
overwriteHeight = ($height / $gameHeight) * 368
[TextureRedefine]
width = 730
height = 365
overwriteWidth = ($width / $gameWidth) * 730
overwriteHeight = ($height / $gameHeight) * 365
[TextureRedefine]
width = 512
height = 272
overwriteWidth = ($width / $gameWidth) * 512
overwriteHeight = ($height / $gameHeight) * 272
[TextureRedefine]
width = 480
height = 272
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formatsExcluded = 0x21a,0x816
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 272
[TextureRedefine]
width = 480
height = 270
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formatsExcluded = 0x21a,0x816
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 270
[TextureRedefine]
width = 480
height = 192
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 192
[TextureRedefine]
width = 480
height = 180
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 180
[TextureRedefine]
width = 448
height = 224
overwriteWidth = ($width / $gameWidth) * 448
overwriteHeight = ($height / $gameHeight) * 224
[TextureRedefine]
width = 420
height = 210
overwriteWidth = ($width / $gameWidth) * 420
overwriteHeight = ($height / $gameHeight) * 210
[TextureRedefine]
width = 256
height = 256
formats = 0x5,0x19
overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 256
[TextureRedefine]
width = 256
height = 144
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formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 144
[TextureRedefine]
width = 249
height = 250
overwriteWidth = ($width / $gameWidth) * 249
overwriteHeight = ($height / $gameHeight) * 250
[TextureRedefine]
width = 240
height = 135
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formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 240
overwriteHeight = ($height / $gameHeight) * 135
[TextureRedefine]
width = 192
height = 160
overwriteWidth = ($width / $gameWidth) * 192
overwriteHeight = ($height / $gameHeight) * 160
[TextureRedefine]
width = 192
height = 144
overwriteWidth = ($width / $gameWidth) * 192
overwriteHeight = ($height / $gameHeight) * 144
[TextureRedefine]
width = 160
height = 160
overwriteWidth = ($width / $gameWidth) * 160
overwriteHeight = ($height / $gameHeight) * 160
[TextureRedefine]
width = 160
height = 144
overwriteWidth = ($width / $gameWidth) * 160
overwriteHeight = ($height / $gameHeight) * 144
[TextureRedefine]
width = 135
height = 135
overwriteWidth = ($width / $gameWidth) * 135
overwriteHeight = ($height / $gameHeight) * 135
[TextureRedefine]
width = 128
height = 80
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formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 80
[TextureRedefine]
width = 128
height = 128
formats = 0x21f,0x219,0x80e
overwriteWidth = ($width / $gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 128
[TextureRedefine]
width = 120
height = 67
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formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 120
overwriteHeight = ($height / $gameHeight) * 67
[TextureRedefine]
width = 64
height = 48
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formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 48
[TextureRedefine]
width = 60
height = 33
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formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 60
overwriteHeight = ($height / $gameHeight) * 33
[TextureRedefine]
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width = 30
height = 16
formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 30
overwriteHeight = ($height / $gameHeight) * 16
// Reduce Color Banding
[TextureRedefine] # 1920x1088, f0219
width = 1920
height = 1088
formats = 0x219
overwriteFormat = 0x21f
overwriteWidth = ($width / $gameWidth) * 1920
overwriteHeight = ($height / $gameHeight) * 1088
[TextureRedefine] # 1920x1088, f001a
width = 1920
height = 1088
formats = 0x1a
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 1920
overwriteHeight = ($height / $gameHeight) * 1088
[TextureRedefine] # 1920x1080, f0219
width = 1920
height = 1080
formats = 0x219
overwriteFormat = 0x21f
overwriteWidth = ($width / $gameWidth) * 1920
overwriteHeight = ($height / $gameHeight) * 1080
[TextureRedefine] # 1920x1080, f001a
width = 1920
height = 1080
formats = 0x1a
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 1920
overwriteHeight = ($height / $gameHeight) * 1080
[TextureRedefine] # 960x544, f021a
width = 960
height = 544
formats = 0x21a
overwriteFormat = 0x21f
overwriteWidth = ($width / $gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 544
[TextureRedefine] # 960x540, f021a
width = 960
height = 540
formats = 0x21a
overwriteFormat = 0x21f
overwriteWidth = ($width / $gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 540
[TextureRedefine] # 480x272, f021a
width = 480
height = 272
formats = 0x21a
overwriteFormat = 0x21f
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 272
[TextureRedefine] # 480x272, f0816
width = 480
height = 272
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 272
[TextureRedefine] # 480x270, f021a
width = 480
height = 270
formats = 0x21a
overwriteFormat = 0x21f
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 270
[TextureRedefine] # 480x270, f0816
width = 480
height = 270
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 270
[TextureRedefine] # 256x144, f0816
width = 256
height = 144
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 144
[TextureRedefine] # 240x135, f0816
width = 240
height = 135
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 240
overwriteHeight = ($height / $gameHeight) * 135
[TextureRedefine] # 128x80, f0816
width = 128
height = 80
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 80
[TextureRedefine] # 120x67, f0816
width = 120
height = 67
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 120
overwriteHeight = ($height / $gameHeight) * 67
[TextureRedefine] # 64x48, f0816
width = 64
height = 48
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 48
[TextureRedefine] # 60x33, f0816
width = 60
height = 33
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 60
overwriteHeight = ($height / $gameHeight) * 33
[TextureRedefine] # 32x16, f0816
width = 32
height = 16
formats = 0x816
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overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 32
overwriteHeight = ($height / $gameHeight) * 16
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[TextureRedefine] # 30x16, f0816
width = 30
height = 16
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formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 30
overwriteHeight = ($height / $gameHeight) * 16