Crementif
0e49433a74
[Color Splash] Fix videos
2019-11-12 00:37:54 +01:00
lasyan3
3a4e7ab734
[XCX] Fix issue with "More Tickets" mode (yes, another one...) on display for 1.0.2U.
2019-11-03 18:33:14 +01:00
lasyan3
f39689d5f5
[XCX] Fix issue with "More Tickets" mod when using tickets.
2019-11-03 17:31:27 +01:00
lasyan3
2f7347a4d3
[XCX] Add mod for more Reward Tickets.
2019-11-03 16:29:59 +01:00
lasyan3
aae49457ca
Update readme.md
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Fix typo
2019-11-02 22:29:32 +01:00
lasyan3
04babfad55
[XCX] Rename readme.
2019-11-02 22:23:36 +01:00
lasyan3
db7c430aac
[XCX] Various fixes.
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- Split "Offline Squad" and "more tickets" into 2 separate mods (#389 )
- Offline squad now have mission selector presets.
- Fix issue with the "Equipment - Force type" mod not working for ground weapons (#398 )
- Fix issue with the "Materials - Drop ratio" mod when 100% preset was selected (#392 )
- Fix issue with the "Treasure Quality" mod with regular presets
(#xx) refers to Github issues.
2019-11-02 22:22:13 +01:00
lasyan3
2bc2803549
[XCX] Group mods into one folder by game.
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The goal is to later add a readme.md file for each game, which would describe each mod.
2019-11-01 11:49:29 +01:00
Crementif
edaed132f7
[WWHD] Proper name for Intel GPU fixes
2019-10-30 17:52:45 +01:00
Crementif
6da9a34a59
[TPHD] Fix error
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Thanks for reporting this issue, Vulkan lead dev.
2019-10-23 21:14:48 +02:00
epigramx
0f8c7f6951
[BotW] Change the default FPS of static to 45
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It makes indirectly clearer how it works, to those that don't change the default.
2019-10-13 09:44:31 +03:00
Crementif
0e035ae902
[MK8] Add no HUD graphic pack
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Breaks many menu's but it's good enough for HUD-less recording I suppose.
2019-10-09 18:55:39 +02:00
Michael
446f066d48
[BotW] Fix 1080p shader scaling issues
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tested on my end with no issues
2019-10-07 20:10:02 -07:00
epigramx
273c09bd33
Port the map scrolling fix from the Xalphenos' mod
2019-10-01 09:10:55 +03:00
Crementif
77f5020566
Change Travis to Github build badge
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Quality updates.
2019-09-27 10:53:50 +02:00
getdls
3a5ff78ba4
[TPHD] Cleanup redundant res + fix round error
2019-09-22 21:21:31 +02:00
getdls
eaa2284bd0
[TPHD] Bloom n fade resolutions added
2019-09-22 13:12:34 +02:00
getdls
0f6e2ac35d
[SM3DW] Scale n fix reflections, add missing circus res
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Transition no longer turns sky black
2019-09-08 16:52:02 +02:00
getdls
d29efdab9b
[SM3DW] Add res for bowser carnival levels
2019-09-05 00:25:51 +02:00
Crementif
0ba0dcd719
Add Github Actions build process
2019-09-04 19:10:02 +02:00
Crementif
f9c3b642c2
Remove Travis CI
2019-09-04 19:08:46 +02:00
getdls
e1f57dd123
[TPHD] Fx fix menu bg
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Remove 08 conversion
2019-09-03 23:07:26 +02:00
Crementif
68463c344d
[Hyrule Warriors] Add new preset to Contrasty
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Preset was made by MelonSpeedruns
2019-09-02 21:54:48 +02:00
getdls
dd54d2e51f
[TPHD] Further format conversion fixes
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Reverts everything except main viewports. Seems most below 480
eventually gets used and breaks objects later in game. 1280x720 1 -> 5
stable so far.. But keeping an eye on that one.
2019-09-02 21:19:58 +02:00
Crementif
ab91e0c188
[Hyrule Warriors] Fix minor stuff
2019-08-31 19:22:26 +02:00
Crementif
634dc14d1d
[Hyrule Warriors] Fix spelling errors in variables
2019-08-31 19:19:23 +02:00
getdls
e4c4efc8dc
[TPHD] 10k 21:9, remove some 0007 conversion
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64x64 broke plant drool
2019-08-31 02:43:59 +02:00
getdls
107f58da1a
[TPHD] 0x007 to 0x00f conversion
2019-08-31 01:52:33 +02:00
Crementif
105dd80508
[BotW] Add Freeze Time Preset to day length mod
2019-08-29 15:45:51 +02:00
getdls
d630597c19
[TPHD] Remove expermintal stuff..
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Mixed private and public... Should fix all of the cloud banding.
2019-08-27 20:39:31 +02:00
getdls
cba5441cd8
[TPHD] Fancy FX 8k option
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Eyeballed nr of passes to aproximate same blur feel as native res. Old
approach, from res, really started to break down around 5k.
2019-08-27 20:24:57 +02:00
NAVras-Z
f9066de98d
[Filters] Use textureSize() instead
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As of Cemu 1.15.12b, the textureSrcResolution (textureSrc_Resolution not texture_SrcResolution) uniform used by internal/external resize shaders still gives the native resolution of the game even when a resolution gfx pack is active.
We can just ask for texture resolution ourselves in the shaders as a workaround.
2019-08-20 08:07:57 +08:00
NAVras-Z
01f7fa002f
[BotW] Update night star shader
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With Cemu 1.15.12 's gl_PointCoord support, night stars now have proper (varying) alpha value. Should be no need for workaround anymore, just scale its size accordingly.
2019-08-20 05:18:33 +08:00
Crementif
3c270be471
[HW] More fixes for character swap pack
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Fix by MelonSpeedruns
2019-08-18 19:18:23 +02:00
getdls
3b5bbc519d
[TPHD] move filter to enhancements for local changes
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As this is a per-game override, not global it makes more sense to stick
it in enhancements.
2019-08-17 02:35:04 +02:00
getdls
fd8096f862
[TPHD] actually commit the files
2019-08-17 02:25:53 +02:00
getdls
661ba94aca
[TPHD] Add bicubic (sharpen) filter
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Add : bicubic (sharpen) filter. @NAVras-Z Thnx
Fix : LOD description makes sense for regular users.
2019-08-17 02:23:26 +02:00
getdls
c58d2f707c
[TPHD] Negative texture LOD
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-1 looks good at 4k+
2019-08-16 21:21:03 +02:00
getdls
3580a30420
[TPHD] Aspect fixes, burn in protecc, maps
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Add : Burn in protection option for OLED, plasma, sets .w to 0.75 for
static UI elements
Add: More maps scaled
Fix : Missing aspect shaders, lamp oil, amibo, dungeon map objects
2019-08-15 00:06:14 +02:00
getdls
63851b6e4b
[TPHD] Add additional (blur) pass option for 4k+ res
2019-08-14 00:29:06 +02:00
getdls
f9d602e10f
[TPHD] UI aspect matching 21:9, 16:10, 16:9
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Scales UI and video to match current 3d aspect.
2019-08-14 00:25:23 +02:00
getdls
755153c3f1
[TPHD] Scale world map, 16:10 res
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Add: Scaling of world map
Add : 16:10 resolutions
Add : x2 SSAA vert res for 21:9, 48x9
Fix : Better alpha for x2 Subres, rounds to native x2 if possible
2019-08-13 23:56:16 +02:00
getdls
ef3690860c
[TMS] UI aspect matching 21:9, 16:10, 16:9
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Scales UI and video to match current 3d aspect.
2019-08-11 20:10:34 +02:00
getdls
91f6779539
[TMS] Pan n scan video for 21:9, 16:10
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Cuts top n bottom so video will fill whole screen for 21:9, while
keeping aspect
2019-08-11 19:52:41 +02:00
Vladimir-1799
e872be8d4f
[Wind Waker HD] Added Picto-Box workaround ( #394 ) by Vladimir-1799
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Added workaround for 'Lenzo's Research Assistant' quest.
2019-08-08 12:37:45 +02:00
NAVras-Z
6ec0cfd368
[BotW] Resize dyeing menu background
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The game re-applies a cropped 1280x400 background in order to create the fading on the inventory borders. Not resizing it causes the background especially Link and items he is holding to become blurry and aliased mid-screen with two cutoff lines. This rule was present in pre-1.14 rules.
2019-08-07 00:43:04 +08:00
NAVras-Z
d1791b0e5d
[BotW] Disable count down fade resize by default
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Because it's caused by 128x64 which is disabled by default
2019-08-04 11:58:26 +08:00
NAVras-Z
736412e70f
[BotW] Fix mini game count down background
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Another mismatch. Shows a broken background at number 3 on one pc while appear normal on another.
2019-08-04 10:01:02 +08:00
Michael
e6500772b8
nevermind
2019-08-02 23:55:22 -07:00
Michael
1f40eeb930
Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
2019-08-02 23:52:24 -07:00