Michael
a1afb1e8cc
[Pokken] Re-add high res shadows
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Taking images from old commit:
http://i.imgur.com/f7ZfHiV.png
http://i.imgur.com/XyL2iPm.png
http://i.imgur.com/Ri9MKsz.png
2017-12-01 18:34:28 -08:00
getdls
e4fb9421db
[XCX] Jamies FX added cross fade shader
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Add - Cross fade shader, or the grading will jump instead of fade
between scenes
2017-11-25 12:19:02 +01:00
Jamie
f163d3d16e
XenobladeX_FX
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First Release, Added Tonemapping Gamma Curves LumaShapening....
2017-11-24 21:46:10 -08:00
Jamie
9b53233f31
BreathOFTheWild_Adjustable_Bloom
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Fogfactor renamed back to bloomfactor , as it does NOT adjust fog, it adjusts Bloom... Do not enable with any pack that has it's own bloom handlng.
2017-11-24 02:15:39 -08:00
Jamie
78a3c695bb
ClarityGFX
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Added a Beta Profile , Removed Fogfactor as it is just adjustable bloom renamed, and Clarity does Bloom by Default.
2017-11-24 02:05:54 -08:00
Jamie
afb36b817c
ClarityGFX
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Fixed a typo in one of the values.
2017-11-21 13:39:12 -08:00
Crementif
b277e8669c
Add version number to ported Clarity
2017-11-19 23:50:41 +01:00
Crementif
0ea81e55fa
Ported version of Clarity for BotW 1.3.3
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Presets should also work, so hopefully this will work for all versions.
2017-11-19 23:37:59 +01:00
Jamie
4041d7be41
ClarityGFX
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Removed Useless files.
2017-11-16 17:00:52 -08:00
Jamie
a51ee17242
ClarityGFX
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Updated moved files to there own Preset Folder also uploaded Directions.
2017-11-16 16:57:16 -08:00
Jamie
87f1703311
ClarityGFX
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TCG Preset added
2017-11-16 13:43:54 -08:00
Jamie
58f1730e35
Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
2017-11-15 15:40:41 -08:00
Jamie
34bae39de3
ClarityGFX
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Added BSOD Preset
2017-11-15 15:40:38 -08:00
getdls
b521212b3f
[XCX] 21:9 GUI and 2d elements
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21:9 fix for all gui, text, boxes
Fix - Floating tower text
Fix - Floating waterfall mist
Fix - Transport heat wave fx
Issue - Minmap missing lef side (suggest disabling in settings)
Issue - Loading screens sides
issue - Map view is squashed
2017-11-13 01:21:44 +01:00
Jamie
ef1d1a093c
ClarityGFX
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Renamed files so they wont over write one another... 4th time a charm?
2017-11-11 23:13:30 -08:00
Jamie
024bcc55fd
ClarityGFX
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Added Directions .
2017-11-11 22:38:14 -08:00
Jamie
8aedceadac
ClarityGFXq
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Fixed the file names so they don't all activate at once.
2017-11-11 17:33:30 -08:00
Jamie
97a504d9b1
ClarityGFX
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New Presets added, Name Adjustment on some of the presets.
2017-11-10 19:51:30 -08:00
Jamie
a8a64de1fe
ClarityGFX
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Updated main one with SerFrost's Fixed Settings.
2017-11-10 12:08:50 -08:00
Jamie
4f96c9ab45
ClarityGFX
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Added Gamma Gain to AVG Luma Build.
2017-11-10 04:50:55 -08:00
Jamie
d0d4cc57e8
ClarityGFX
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Updated with Serfrost's Defaults for Public.
2017-11-10 03:07:43 -08:00
Jamie
fa114060eb
ClarityGFX
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Uppdated With Tonemap
2017-11-10 00:27:42 -08:00
Jamie
a1f07fb370
ClarityGFX
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Fixed a issue where Gamma would not return any value.
2017-11-09 22:46:06 -08:00
Jamie
20ea9b085a
ClarityGFX
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Skyrim Preset Upload.
2017-11-09 20:55:21 -08:00
Jamie
3991feee73
Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
2017-11-08 17:09:43 -08:00
Jamie
9bb46a31b9
Clarity GFX
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Reversion Tell I can rework a few things with bloom.
2017-11-08 17:09:41 -08:00
NAVras-Z
82f206c67f
[BotW] update contrasty
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clamp now also with exposure...
filmic refine the same way as botw
contrasty use reshade vibrance because they look almost identical
2017-11-08 21:33:33 +08:00
Jamie
d8e6907007
Clarity GFX
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Uploaded with the wrong Values Corrected.
2017-11-08 02:16:52 -08:00
Jamie
b95938b9f3
Clarity GFX
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Fixed Bloom issues and a few other things with ToneMapping and Clamping.
2017-11-08 01:41:23 -08:00
Jamie
39b0890668
Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
2017-11-07 23:22:18 -08:00
Jamie
7f7db477f3
Clarity GFX
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Removed old presets , fixed some ToneMapping.
2017-11-07 23:22:16 -08:00
NAVras-Z
26f9bcfaaa
[BotW] contrasty remove reshade tonemap
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Turns out it's not tonemap
Credit SkalFate on discord
ACES now with a simple exposure that can be tweaked, default 0.6 to
match original curve according the author
2017-11-08 15:09:43 +08:00
Jamie
abc63dd890
Clarity GFX
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Updated values , added in its own bloom / fog effects .
2017-11-07 19:25:07 -08:00
NAVras-Z
1a2f99f1d6
[BotW] update contrasty... again
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this one does not seem to make a different in my test, assume it's safe to change it like this
2017-11-07 20:42:49 +08:00
NAVras-Z
870a70f169
[BotW] update contrasty
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SkalFate edition
2017-11-07 19:52:21 +08:00
Jamie
0b6816a490
Clarity GFX
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Some Code addtion's , Per request a brighter Preset.
2017-11-07 00:19:14 -08:00
Jamie
a5e693e25b
ClarityGFX
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Just another version of Clarity with Diffrent color controls.
2017-11-06 18:30:52 -08:00
Jamie
5da2653bae
Clarity GFX
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Added 2 preset values Default's to SerFrost's values the other sheet is Jamie's Values.
2017-11-05 19:55:03 -08:00
Jamie
f425378e68
Clarity GFX
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Fixed Problem with Bloom and normalzied / Unnormalized values, Removed some Clamp values from the pipleline that were just there to simulate Saturate.
2017-11-05 15:51:11 -08:00
Crementif
ed34a8efc3
Added CleanCameraRune Pack
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Check the documentation out in this graphic pack for the customizability.
2017-11-05 22:42:04 +01:00
Jamie
135226e205
Clarity GFX
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Added HDR + lumashapening to the same Shader, Everything now should work as intended, Thank you Navras for helping means alot.
2017-11-04 02:44:51 -07:00
NAVras-Z
a2630204fc
[BotW] contrasty experimental saturation... again
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only scales original weight (saturation) so at least doesn't potentially mess things up like the last one.
still no idea what's that two in uf_remappedPS, together they affect the threshold of saturate/desaturate and how much.
perhaps just two calculated values based on some preset.
2017-11-04 13:55:31 +08:00
NAVras-Z
7999d1816e
revert 'contrasty saturation'
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the assumption is wrong
figure it out or nah
2017-11-04 05:37:54 +08:00
NAVras-Z
a83434897f
[BotW] contrasty add experimental saturation
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adjust native saturation found in shader
2017-11-04 04:21:20 +08:00
NAVras-Z
87d967bc6a
[botw] fxaa luma no need for 0
2017-11-03 08:38:50 +08:00
NAVras-Z
e82e1f0563
[BotW] FXAA3.11 ( #128 )
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Replace game's post-aa with fxaa3.11 pc version, more performance heavy.
Some settings can be tweaked, see rules.txt.
2017-11-02 00:39:29 -05:00
NAVras-Z
a78ee2a921
[BotW] AARemoval clean up
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get rid of unneeded calculations
solve the conflict for fxaa pull request
2017-11-02 13:35:40 +08:00
Michael
9eb9b8fb08
[BotW] rename folder names to prevent some pack conflicts
2017-11-01 22:19:11 -07:00
Jamie
17cc8f1b39
ClarityGFX
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Fixed Formating of Readme.
2017-10-29 21:49:26 -07:00
Jamie
b9165797f7
ClarityGFX
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Added FakeHDR as an optional Shader.
Thank you to Kiri and Navras for some guidence.
2017-10-29 21:47:18 -07:00