Commit Graph

1986 Commits

Author SHA1 Message Date
Pig
f22e78b8d0 [FPS++] Re-remove 32 frames averaged
For 60fps this takes a little more than half a second, for 30fps this takes a little OVER a second.
2021-01-17 22:51:07 +01:00
Pig
6adc2057f7 [BotW] FPS++ Cleanup, Temporary Arrow fix, Add more dynamic values 2021-01-15 00:24:22 +01:00
Crementif
e6a8d9001c
[Bayo2] Make dynamic shadows fix exclusive
Also hopefully un-break the build.
2021-01-14 00:33:59 +01:00
M&M
1ebde74ae8 github build fix? 2021-01-13 15:14:38 -08:00
M&M
2dc4c0f0f4 [BotW] Re-add t3nka Neutral+
Fixes #487
2021-01-13 15:05:46 -08:00
Crementif
ad867f827e
[BotW] Fix FPS++ hot-reloading of FPS targets 2021-01-13 02:01:57 +01:00
Pig
e1c39a5a2d [BotW] Cleanup Crementif comments 2021-01-13 01:17:57 +01:00
Crementif
842866d5ae
[BotW] Fix FPS++ slowdown on higher FPS targets 2021-01-13 01:01:08 +01:00
Crementif
cf11b81bbe
[BotW] Also remove old packs, whoops 2021-01-12 01:19:38 +01:00
Crementif
ca22977ef0
[BotW] Major improvements and update all packs to V6
This includes the new Breath of the Wild graphic packs. Noteworthy changes (that'll hopefully break nothing!) are:

General Changes:
* Improving the menu navigation using features from the V5 graphic pack features! Big thanks to @MrPigglet for doing the work here!
* All graphic packs have had their descriptions, names and folder structure improved.
* Updating all packs to use native Cemu patches! Should just mean better compatibility in the future.

Graphic Pack Improvements:
* Merged related settings together into PC-game-like Graphics and Enhancements graphic packs menus.
* Added Draw Distance pack( which also includes the old LOD Bias setting)! This includes a NPC/Enemy draw distance pack and an object one which is stuff like bushes, general model details and other stuff. However, the object part is still experimental and messes with some other level of detail.
* Changed the vague Pro Hud option into the "Remove HUD elements" pack, which now also supports removing the camera HUD for screenshots (also experimental™) and other options. These will no longer corrupt any textures either!
* Fixed the weather pack, which now also allows you to individually change the weather types. Say bye to rain (specifically)!
* Added some cool timelapse options to the Day Length graphic pack. Just wanted to mention that here since it's pretty cool!
* Added a Camera Sensitivity pack, made by FakeMichau and theboy181.
* Cel Shading pack is refactored and should be less confusing to enable.
* Glowing Guardian Colors pack was much improved, making stylizing some of those guardian colors really cool!

Major FPS++ Improvements:
* Fixed shield surfing, thanks to @Xalphenos!
* Fixed flurry rushes not connecting sometimes at higher FPS!
* Fixed Thunderblight Ganon flying off in the distance while fighting him!
* Added a preview of a menu navigation speed made by @Exzap which makes the game far more playable at anything above 60FPS which has to be manually enabled in the Advanced Settings for now. The reason why it's disabled is because it's buggy at (sub) 30FPS in the menus and it disables fast scrolling (speed up when you hold a direction for a longer time). The full version of this fix will be enabled by default and won't be a special setting.

Is this FPS++ 2.0?!

* Added two different modes which hides some of the complexity. Simple will give most of the settings normal users should care about!
* Also added an option to temporarily lock to 30FPS. It is in practice just setting your FPS limit to 30FPS, but I hoped to make users aware of when to temporarily switch to 30FPS to prevent some of the small remaining issues (like some cutscenes crashing at more then 60FPS).
* Made FPS++ able to be changed while running the game.
* Added a static FPS mode (and removed the separate static FPS graphic pack since it was no longer up-to-date) under the advanced settings.

Random Improvements:
* Fixed fog graphic pack, which now does Ganon's castle smoke again.
* Added more resolutions and aspect ratios! Other packs also have much more options added!
* Reshade Compatibility pack is now better titled, since users that weren't using Reshade were enabling it regardless which broke their graphics.
* Refactored folder structure to the new model.
* Many other changes that I forgot!

Based on https://github.com/MrPigglet/gfx_pack
Co-authored-by: MrPigglet <14359517+MrPigglet@users.noreply.github.com>
2021-01-12 01:09:30 +01:00
M&M
a4a82c32db [FPS++] remove 32 frames averaged
For 60fps this takes a little more than half a second, for 30fps this takes a little OVER a second.
2021-01-01 21:20:48 -08:00
M&M
c299d513db [Splatoon] update octohax to v7
ditto as the old pack
2020-12-25 17:11:05 -08:00
M&M
9072f1a749 [Splatoon] update map swap to v7
v7 adds support for .string, so pack will work again
2020-12-25 17:10:23 -08:00
M&M
82bb965ac2 [MK8] add advanced options
Reduces the amouint of options shown on screen on initial pack setup
2020-12-22 16:13:07 -08:00
Morph
90cbeab9b2
[BotW] Add 32:9 resolutions (#482)
Thanks Morph for adding this requested feature!
2020-12-20 15:49:50 +01:00
M&M
50279fb4c0 [Credits] Fix M&M crediting 2020-12-16 15:50:06 -08:00
Xalphenos
6d0e1f29d9
Add checksum for nsmbu v0 EU 2020-12-16 07:21:28 -06:00
M&M
22ac6547c7 Merge branch 'master' of https://github.com/ActualMandM/cemu_graphic_packs 2020-12-06 15:57:29 -08:00
M&M
7f3ef4a624 [MK8] add back 32:9 resolutions
Fixed #480
2020-12-06 15:57:07 -08:00
Crementif
908654ee8c
[docs] Update versions listed 2020-11-30 01:24:35 +01:00
M&M
4ec0563711 [GitHub] Update readme and pages for new username 2020-11-29 15:53:51 -08:00
M&M
2b3ab6f061 [Credits] Rename Slashiee to M&M
I go by M&M now in most places, so it makes sense to change the crediting.
2020-11-29 15:30:58 -08:00
M&M
e450690b11 [Rio 2016] Update to version 6 packs 2020-11-29 15:28:40 -08:00
M&M
056d9b05f0 [Rio 2016] Make it load mods from mod directory instead of raw directory 2020-11-29 14:33:56 -08:00
M&M
3d20892389 [MK8] Fix some description errors 2020-11-23 22:41:52 -08:00
M&M
fd087de915 [Splatoon] Move Bloom Amount to Graphics 2020-11-23 15:05:07 -08:00
M&M
71982fb197 [MK8] Update to version 6 packs 2020-11-23 15:01:57 -08:00
M&M
a9e44731f9 [Smash] Remove gamepad scaling 2020-11-22 19:27:15 -08:00
M&M
43a83f0756 [Smash] Update to version 6 packs
Unfortunately due to issue #347 the TV resolution options have been severely limited. The full list will come back once we fix that issue.
2020-11-22 19:22:13 -08:00
M&M
9c39528d4a [Bayonetta 2] Remove excluded format from AF 2020-11-22 19:22:08 -08:00
M&M
3ef4f6f86c [Splatoon] rename pack to Graphic Options 2020-11-22 16:57:06 -08:00
M&M
b6a7e0b5dd [Bayonetta 2] Update to version 6 packs 2020-11-22 16:56:43 -08:00
M&M
172026f16e [BotW] Make AF pack more customizable and effective
Please yell at me if I broke anything pls
2020-11-21 19:46:23 -08:00
M&M
31a7062b4f [Splatoon] Fix BC3 format being part of AF exclusion 2020-11-21 19:45:36 -08:00
M&M
e0ac8a1bdb [Splatoon] Update to version 6 graphic packs
This is the first graphics pack that uses categories with graphics adjustment! TV resolution, gamepad resolution, shadow quality, and anisotrophic filtering quality settings have all been merged into one pack.
2020-11-21 18:11:16 -08:00
M&M
78a1a134be [GitHub] add src folder to workflow
Preparation for v6 packs
2020-11-21 17:02:15 -08:00
M&M
c5d4820a9b [Wind Waker HD] Add other resolutions
Fixes #353, copied directly from #374. Credit was given for the changes
2020-11-21 16:05:04 -08:00
M&M
552e8a0133 [Splatoon] Add Antistrophic Filtering pack 2020-10-10 09:47:17 -07:00
M&M
2671d98491 Fix Bayo 2 60fps patch 2020-10-06 20:08:26 -07:00
M&M
f4167c179d [Bayo2] optimize rules.txt for shadow pack 2020-10-03 16:17:58 -07:00
Crementif
1c3a2157ff
[Bayo2] Update shadow resolution and add AF pack 2020-10-03 16:53:36 +02:00
Crementif
00974b539c
[XCX] Add AF pack 2020-10-03 15:47:27 +02:00
Crementif
c8a07c9a4e
[Mario Kart 8] Add AF pack 2020-10-03 15:04:16 +02:00
Crementif
4f78c5b377
Add AF pack for BotW and shadow workaround pack for Bayonetta 2 2020-10-03 00:30:47 +02:00
Crementif
437a249be1
[BotW] Fix weather pack for legacy code patching
This uses a workaround for Cemu's legacy patching (so the backwards compatibility that Cemu provides for patches.txt file, and now defaults too even if Cemuhook is found) not allowing one to have symbols that refer to a memory address that's outside of the game's own executable memory.
2020-09-19 11:09:59 +02:00
Alpha-Lin
d436a89494
Add a resolution pack for Skylanders Giants (#466)
* Add a resolution pack for Skylanders Giants

* Update rules.txt

* Add space between the comma and the next title id
2020-09-06 15:40:49 -07:00
Crementif
ca026d2c9e
[BotW] Add Extended Memory pack
Also the first V6 graphic pack!
2020-08-22 01:42:54 +02:00
Crementif
3b265520fd
[BotW] More proper faster arrow fix
Since 1.0 floats are very common, this float was likely used in other game code as well. Changing it to 3.0 could be bad, so it's better to just change the instruction that loads it and does the arrow loading.
The fix here is to just have a symbol available to load the lower half from, instead of hardcoding it which Cemu's backwards compatible patcher doesn't like and softlocks.
2020-07-27 00:45:52 +02:00
Crementif
3c20ea5e5f
[BotW] Temporary fix for faster arrow draw distance mod
Full fix will be in the V5 pack, since this might cause side effects due to the float being loaded by other things.
2020-07-26 22:45:33 +02:00
Crementif
4d3d9bebf8
[BotW] Update shadow pack for Cemu 1.20.1
The shadow resolution pack has some old shaders that need a small workaround to also not have this issue.
2020-07-25 02:18:00 +02:00