* Update and rename Enhancements/BreathOfTheWild_!AntiAliasing/0f2b9ee517917425_00000000000003c9_ps.txt to Enhancements/BreathOfTheWild_AntiAliasing/0f2b9ee517917425_00000000000003c9_ps.txt
Removed the need for the extra shader4 extension and other fixups
* Update and rename Enhancements/BreathOfTheWild_!AntiAliasing/f14bb57cd5c9cb77_00000000000003c9_ps.txt to Enhancements/BreathOfTheWild_AntiAliasing/f14bb57cd5c9cb77_00000000000003c9_ps.txt
Removed the need for the extra shader4 extension and other fixups
* Update 59df1c7e1806366c_00000000000003c9_ps.txt
Improved Native AA and Removed the need for the extra shader4 extension and other fixups
* Update rules.txt
Setup Nvidia FXAA as Default as is the best looking.
* Update rules.txt
Setup Nvidia FXAA as the Default Preset as it's the best looking.
* Rename Enhancements/BreathOfTheWild_!AntiAliasing/rules.txt to Enhancements/BreathOfTheWild_AntiAliasing/rules.txt
Re-adds custom shaders removed in red-sky fix as enhancements
Initial commit is likely broken on some resolutions and Intel GPUs
To-do Detecting res from shader instead of variables and new shader
dumps
Baseline is: Works on nvidia. Intel/AMD/3dfx/Integrated GPUs, not my
problem.
Re-adds custom shaders removed in red-sky fix as enhancements
Initial commit is likely broken on some resolutions.
Will need further fixes detecting res from shader instead of variables
and new shader dumps
Baseline is: Works on nvidia. Intel/AMD/3dfx someone else will need to
fix
Now makes API calls, there's a fallback to the latest known release at the time of building of the site (so basically the second latest release) for slow internet users or browsers that don't have fetch.
White balance better matched to actual histogram.
*Neutral closer to original look, jwhite balanced bloom
*Cold, tweaked to be neutral cold , not just blue shadows
Thanks getdls for your rulesGen program, it helped a lot with this
There are still a few issues left with the stage such as effects like bloom suddenly dissapearing, but now the stage should look a lot better
i really broke the colors when trying to port over the latest clarity version to it and thus it really does not look good. if it were to be brought back, it should have the clarity shader from botw properly ported
* Update and rename Resolutions/TropicalFreeze_Resolution/patches.txt to Resolutions/DonkeyKong_TropicalFreeze_Resolution/patches.txt
Fixed up game name
* Rename Resolutions/TropicalFreeze_Resolution/rules.txt to Resolutions/DonkeyKong_TropicalFreeze_Resolution/rules.txt
fixed up game name
* Rename Resolutions/DonkeyKong_TropicalFreeze_Resolution/patches.txt to Resolutions/DonkeyKongTropicalFreeze_Resolution/patches.txt
name fix
* Rename Resolutions/DonkeyKong_TropicalFreeze_Resolution/rules.txt to Resolutions/DonkeyKongTropicalFreeze_Resolution/rules.txt
name fix
* Update rules.txt
Korok Forest Hetsu Menu Fix
* Update rules.txt
Korok Hetsu Menu Fix
* Update 0f2b9ee517917425_00000000000003c9_ps.txt
Inventory aa slight upgrade
* Update f14bb57cd5c9cb77_00000000000003c9_ps.txt
small fix up
* Rename Enhancements/TropicalFreeze_!AARemoval/10ccf0cc1234d069_00000000000003c9_ps.txt to Enhancements/DonkeyKongTropicalFreeze_-AARemoval/10ccf0cc1234d069_00000000000003c9_ps.txt
name fix
* Rename Enhancements/TropicalFreeze_!AARemoval/bafe6c9c37bfca4d_00000000000003c9_ps.txt to Enhancements/DonekyKongTropicalFreeze_-AARemoval/bafe6c9c37bfca4d_00000000000003c9_ps.txt
name fix
* Rename Enhancements/DonekyKongTropicalFreeze_-AARemoval/bafe6c9c37bfca4d_00000000000003c9_ps.txt to Enhancements/DonkeyKongTropicalFreeze_-AARemoval/bafe6c9c37bfca4d_00000000000003c9_ps.txt
name fix
* Rename Enhancements/TropicalFreeze_!AARemoval/rules.txt to Enhancements/DonkeyKongTropicalFreeze_-AARemoval/rules.txt
name fix
* Delete 497a209b49886520_0000000000000000_vs.txt
not needed hopefully
* Update and rename Enhancements/XenobladeX_!AARemoval/59df1c7e1806366c_00000000000003c9_ps.txt to Enhancements/XenobladeX_AntiAliasing/59df1c7e1806366c_00000000000003c9_ps.txt
Proper Native AA and FXAA
* Update and rename Enhancements/XenobladeX_!AARemoval/rules.txt to Enhancements/XenobladeX_AntiAliasing/rules.txt
presets yeah baby
Switch over to Xalphenos version since his version now has a dynamically sized "oldest frame" (there's not really a good name for what it does) thing which was one of the main things in my version.
Once FPS++ progress is halted, I'll clean up the comments again to something similar what I had in my version, which I feel is more understandable for people that want to see what it does and maybe improve it.
If testing is correct, the previous version also had stability drops or something in comparison with this version. If anything, this update only pushes the arrow time stamina drain fix.
Didn’t realize that VS uf_uniformRegisterVS[ARi.x+2].y is actually used
to offset sampling x4 when doing the custom PS blur shader. Reverting to
simple scale by res in the meantime