Commit Graph

2083 Commits

Author SHA1 Message Date
getdls
a55831c43c [TMS] Ultra wide aspect
No GUI, just 3d so far.
2018-07-01 00:24:53 +02:00
Morph1984
dd078640ce Add 768p and 1536p to uncommon resolutions pack (#228)
* Add 768p and 1536p to uncommon resolutions pack

1366x768, commonly known as 768p or "laptop" resolution is found on some (cheaper) laptops, monitors, and TVs.
2x resolution of 768p is 1536p. Available for downsampling perfectly to 768p for better image quality if there is enough GPU speed/for games that do not depend much on GPU power.

720p performs marginally better than 768p but delivers worse quality (due to imperfect upscaling) on 768p screens.
For 900p, it performs worse than 768p and also delivers worse quality (due to imperfect downscaling).

* Update build.sh
2018-06-28 12:55:33 -07:00
Michael
70bd6c3e00 fix color splash blur
before: https://cdn.discordapp.com/attachments/235194499343712256/461363940073406464/2018-06-26_19-55-27.png
after: https://cdn.discordapp.com/attachments/235194499343712256/461365095080001536/2018-06-26_20-00-03.png
2018-06-26 20:06:51 -07:00
Michael
46a0ed13e3 remove color splash workaround
colorless spots fixed in 1.12.2d
2018-06-26 19:33:19 -07:00
Michael
c575d39c71 Revert "Add Ultrawide to RoL"
This reverts commit adc5e21601.
2018-06-24 22:30:29 -07:00
Michael
adc5e21601 Add Ultrawide to RoL
giving shit games goodies they don't even deserve
2018-06-24 14:37:08 -07:00
Michael
d152a36515 fix a bloom shader 2018-06-23 23:45:23 -07:00
Michael
600530e262 Keep consistency with naming (part 2) 2018-06-22 12:27:43 -07:00
Michael
378da6d93e Keep consistency with naming (part 1) 2018-06-22 12:27:35 -07:00
Michael
6a96a9f1fe Rise of Lyric 60fps patch
Windows 10 64-bit
GeForce GTX 1060 6GB
i5-7600k
16GB RAM

I can get to 60fps on my PC using:
Dual-core recompiler
GPU buffer cache accuracy at low/2
2018-06-22 11:22:29 -07:00
Milan
e8d8a76998
Change line endings to CRLF (windows)
This'll make it so that you can just edit the files with notepad.
2018-06-15 11:44:45 +02:00
Michael
f087d0ec7f More FRN shader fixes 2018-06-08 23:58:52 -07:00
Michael
ea20f69641 Fix FAST Racing NEO, fixes #221
Some thing still look a bit off from my testing, but at least it's playable now.
2018-06-08 21:59:45 -07:00
Milan
e339d8f34b
Add 144p to the uncommon pack
Got requested, so here it is.
2018-06-05 12:48:39 +02:00
Milan
52253f6bfe
Add total download counter and remove some stuff 2018-06-05 10:28:52 +02:00
getdls
38784721f4 [XCX] 60fps fix controller acceleration, Brightness fix, gamma closer to default 2018-06-03 11:50:41 +02:00
Michael
84b5fc8d7a Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2018-06-03 00:20:24 -07:00
Michael
fd38d4e787 Remove course preview textures, fixes #224 2018-06-03 00:19:48 -07:00
getdls
3540909821 [XCX] CemuHook Patches , 21:9 Gui, Wide FOV, No offline tag, 60 fps static
All patches ported to EU, US, JPN
Full changelog
https://github.com/slashiee/cemu_graphic_packs/issues/214
2018-06-03 03:16:38 +02:00
Michael
d1ec2a2be2 Fix BSoD Clarity preset
For some reason it was nowhere near his actual one

Old: https://cdn.discordapp.com/attachments/292733452590120961/452188599992057856/clarity.PNG

New: https://cdn.discordapp.com/attachments/292733452590120961/452188643923197955/clarity_2.PNG
2018-06-01 21:07:01 -07:00
Michael
91e2937ee3 Update Clarity presets
Updated presets:
-Bruz
-Serfrost
-CellHunter
2018-05-31 21:54:21 -07:00
Michael
180ddb444a Move Squid Sisters TV UW fix back to main pack 2018-05-28 10:52:39 -07:00
Milan
9f9e90e4e3 Splatoon Ultrawide fixes (#209)
* Attempt to fix Squid Sisters TV

* Menu and TV UW fixes

* Adjust Crementif's fixes

* Add 48:9 for testing only

Will be reverted before push to master.

* Fix resolution of the TV render

* Fix character selection background

Already buildscripted

* Add another background shader

* Add experimental GUI stretch fix

This will only stretch the background and not the GUI unlike previously using a conditional

* Fix Squid TV without side-effects

* Add UW fix for screen inked and some blur

Pretty much done with all this UW stuff. Some minor imperfections but nothing to major and worthy of fixing, atleast currently.

* Revert added resolution for master merge

* Revert TV fix by 48:9

* Revert Ink Splat fix at 48:9

Will probably be fixed tho for every resolution.

* Replace with Splatoon ultrawide fixes pack
2018-05-28 10:48:13 -07:00
Crementif
719906c120 Add star size addition
GL_VERTEX_POINT_SIZE got enabled in the latest Cemu version, so now we can create a workaround to simulate how the stars look on the console.
2018-05-26 01:06:37 +02:00
Crementif
056efc14d8 Fix github pages request 2018-05-22 21:30:41 +02:00
Crementif
0426b1c402 Request github pages build when Travis is finished 2018-05-22 21:11:44 +02:00
Crementif
af7501b1ff Fix github release order to maintain compatibility 2018-05-21 15:09:37 +02:00
Crementif
b793950ce1 Change order of releases to add compatibility
Also added some documentation on how this hack is constructed.
2018-05-21 11:41:14 +02:00
Crementif
0d0203dd67 Change draft to prerelease and fix edit status 2018-05-21 09:18:22 +02:00
Crementif
aba602706d Make common build 'draft' to prevent issues while building
It doesn't change the draft status though because there's some flaw. Need to make a workaround to fix that, hopefully.
2018-05-21 01:16:04 +02:00
Michael
87c4086a67 Disable AppVeyor
Will break the following:
- NoskLo's upd_cemu application
- Graphic Pack site
2018-05-19 13:52:14 -07:00
Michael
53840f288c fix some fast racing neo shaders
doesn't fix borken display
2018-05-19 13:49:54 -07:00
Michael
a45d61a363 Fix Color Splash AA 2018-05-14 21:32:43 -07:00
Michael
f5f83c1b3d Fix SLW Bloom 2018-05-14 19:16:56 -07:00
Michael
3fe46800d9 Fix Taiko anti-aliasing 2018-05-14 18:49:35 -07:00
Michael
8e8fc3be14 More Tokyo Mirage fixes
Bloom and AA
2018-05-13 23:21:32 -07:00
Michael
94c60d7b83 add travis build status to readme 2018-05-13 22:55:43 -07:00
Milan
7aedf53213
Fix travis releases 2018-05-13 22:28:10 +02:00
Michael
b1c05b4e8c Re-add shader edits from last night
Sonic Lost World blur
Super Mario Maker blur
Tokyo Mirage Sessions blur
2018-05-13 13:20:13 -07:00
Michael
39ab9e4638 Fix upload for travis 2018-05-13 13:15:35 -07:00
Michael
e041adc33b Re-add AppVeyor so things don't immediately break 2018-05-13 13:10:37 -07:00
Milan
5623b7ffed Switch to Travis CI with multiple builds (#218)
* [Hyrule Warriors] Fixed coop-gamepad resolution (#212)

Thanks to @offline2007 for making a PR with this fix.

* [BotW] Add more lava artifact spots

Thanks to Soos from the discord for reporting these two spots.

Seems like there's likely some more manual editing that needs to be done, these shaders are just very minor (name) changes on the primarily used lava lake shader.

* Add Minecraft

* Shit pack

Probably only prevents HUD from counting down lmao

* add Splatoon LOD Bias pack

* Add BotW LOD Bias

* Change LOD Bias settings for BotW & Splat

Pretty much NVIDIA Inspector -3 now... If you want -16 you know what to do:

overwriteLodBias = -16

* [SSB4] Replace pixel mess with black screen

Should take care of the character issue, but it's now a black screen...

If you want to go back to the old method, comment out the width and height overrides and uncomment the format override

https://cdn.discordapp.com/attachments/416648220433711116/442867371229708311/unknown.png

* Add Runner2

Blur automatically disabled in res packs, separate pack made for native res users

Will add other regions at later date unless someone beats me to it

* Add other regions to Runner2

Demo title id included

* Switch to Travis CI with multiple builds

This will swap over to Travis which offers native linux builds. It's, against our expectations, slower or equal (probably due to lower specs), then our current Appveyor build. It does allow for a cleaner build and also implements a way to add random resolutions people would like to be added in our new 2 parallel building method. It builds Github Releases that contain multiple assets. This'll also make the common downloaded resolutions be more on their own so that people won't have loading problems. Also, the building process contains less initial spam due to the Travis' line folding. If there's an error from the php script it'll unfold automatically so no information is really hidden.
2018-05-13 13:10:06 -07:00
Michael
13d82b81f8 Revert "add more resolutions"
This reverts commit c0e6520d1dfded6a1cdef17f76015d3d8f91d86b.
2018-05-13 13:53:19 +02:00
Crementif
fa9719f1c3 [BotW] Fix lava waterfall/lake Nvidia artifacts
Thanks to crispylegs for reporting this lava lake spot which turned out to be a slightly different shader to the main lake shader.
2018-04-13 20:03:51 +02:00
Michael
07e39a5c60
Fix ending video for MK8 2018-04-11 16:37:52 -07:00
Crementif
22e3a5cf7e Add Nvidia (water)fall artifact fix 2018-04-10 21:30:52 +02:00
Crementif
bf2862e4dd Rename Fluid to Glitch Artifacts & add ice artifacts fix
This fix might only apply to artifacts found on the reflective ice on a frost talus fight.
This pack also got renamed due to being used in many more spots besides lava and water. I don't have a great name for it, so I choose this because it's easy to understand for normal people without a clue.
2018-04-10 12:41:43 +02:00
Michael
a8b767a6f7 Add Splatoon No HUD
Based off of Xalpheno's UW hack
2018-04-09 19:05:02 -07:00
Crementif
2c47597e91 [BotW] Add Nvidia workaround for fluid artifacts 2018-04-10 00:46:17 +02:00
Michael
174ce136bd
Disable player name scaling 2018-04-08 16:35:58 -07:00