Commit Graph

141 Commits

Author SHA1 Message Date
lasyan3
00e2eb580c [XCX] 1.0.1U Compatibility.
Mod "Equipment - Force Type" now allows to select a specific sub-type (for example only loot dual guns ground weapon). But this works only for ground weapons, ground armors and skells armors (not skells weapons).
Experience mods (Inner, Class and Battle) now affect points gained in battle, missions, quests and exploration (previously only battle was affected).
2019-03-16 14:25:25 +01:00
Skal Fate
41c38f5568
Changed Categories for CelShade Pack and Distant Fog (#341)
* Changed Category For Cel-Shade & Distant Fog
2019-03-13 12:34:57 -06:00
getdls
2f03c3e924 [TPHD] Fog removal, fix mastersword 2019-02-09 22:36:02 +01:00
Crementif
e68e4147d6
[TPHD] Add a warning to the distant fog pack
Could probably add disclaimers to all of the other graphic packs...

but it just works ™️
2019-02-09 17:32:23 +01:00
getdls
bbf6c2ec8f [TMS] 60fps rules.txt fixed
Removed test rules.. but forgot to add release rules..
2019-02-09 13:55:15 +01:00
getdls
d75884b50e TMS EU v16, static 60 fps patch
Since vsync =  60hz graphic packs keep popping up , I may as well commit
this even if it’s a bit lame...

Patches gameplay and cutscenes to 60fps , keeps them in sync

Known issues:
Battle animation speed is ok, but event times are cut in half
Switchover from cinematic to ingame cutscene end  too early
NPCs and Cars move too fast
2019-02-08 21:40:13 +01:00
Michael
88e6d94edc edit rol uncap description 2019-02-05 22:18:09 -08:00
epigramx
b34275fe42
Default it to 60Hz 2019-01-29 11:49:11 +02:00
Michael
849691b1f6 sourcetree 2019-01-28 15:37:21 -08:00
Dax Johnson
ec69c014b8 [BotW] add No MM Triforce mod (#323)
Converted the existing v2 rules.txt into v3 using exact TextureRedefine values. Not sure if anything under the hood changed that would affect the values. Tested this by playing in Master Mode. There were no apparent visual or performance issues.
2019-01-24 11:57:16 -08:00
Crementif
8dc4c7017b [BotW] Add weather mod 2019-01-20 23:57:59 +01:00
epigramx
a85380ff8b
Considerably faster static mod on older CPUs; BotW 2019-01-19 09:16:05 +02:00
Crementif
881fbd0993
[HW] Fix character swap line endings 2019-01-16 09:24:24 +01:00
Michael
455d97b697 add the rest of the characters to Hyrule Warriors character swap pack 2019-01-14 17:34:58 -08:00
getdls
5c1bbeeeb9 [XCX] JPN v16 (1.0) 60 fps, no offline, fov. Contrasty tweaks 2019-01-15 00:36:06 +01:00
Michael
48c0e07e72
Just quickly fix this mistake 2019-01-14 10:24:37 -08:00
Michael
7b8cc287e6 Attempt to fix Fatal Frame EUR patches & fix some inconsistencies with packs 2019-01-05 17:35:10 -08:00
epigramx
d0ffec35b6
Port the fix of the fix by Xalphenos (audio & 1.4)
untested; also adds 1.4.0 support of the audio fix
2019-01-05 06:11:49 +02:00
Xalphenos
5c5a5949cd
FPS++ Fix chance of no audio and port audio fix to 1.4.0 2019-01-04 20:34:31 -06:00
TurboSonic1
2218cf48a0 Added 165Hz framerates to rules.txt (#312)
* Added 165Hz to rules.txt

Added 165fps, 55fps, and 33fps option for 165hz displays.

* Added 165Hz framerates to rules.txt on static fps++

Added 165Hz framerates to static fps++

* Update rules.txt
2019-01-03 21:36:36 -07:00
Michael
70f719731a Fix naming of ZombiU packs 2019-01-03 01:22:25 -08:00
Michael
b3569ce5a2 remove splatoon ultrawide fixes and slw no time limit
splatoon pack only causes distorted UI and i don't even think the time limit remover even worked
2019-01-01 18:21:28 -08:00
epigramx
589b5648b1
Port Xalphenos' repeating-audio fix to static mod
untested; v208 only
2018-12-29 13:04:51 +02:00
Crementif
6dd52c8b61
[BotW] FPS++: Add fix for repeated audio
Fixes https://github.com/slashiee/cemu_graphic_packs/issues/295

Don't report issues with FPS++ on this github issue, we list and are aware of the bugs listed on http://compat.cemu.info/wiki/The_Legend_of_Zelda:_Breath_of_the_Wild#Currently_known_issues_when_above_30fps
2018-12-29 10:27:11 +01:00
epigramx
d6e9b6c2b2
Make it clearer it's a mod 2018-12-23 09:56:16 +02:00
Chris Purnell
ed13ef3d26 [BotW] Add day length mod
Thanks to chrispurnell, you can now change the time it takes for a full day to pass with this mod!
2018-12-23 02:27:53 +01:00
Crementif
8699939dfc [BotW] Switch to Xalphenos' FPS++ V2.1 (fix arrow time)
Switch over to Xalphenos version since his version now has a dynamically sized "oldest frame" (there's not really a good name for what it does) thing which was one of the main things in my version.

Once FPS++ progress is halted, I'll clean up the comments again to something similar what I had in my version, which I feel is more understandable for people that want to see what it does and maybe improve it.

If testing is correct, the previous version also had stability drops or something in comparison with this version. If anything, this update only pushes the arrow time stamina drain fix.
2018-12-23 02:07:08 +01:00
epigramx
7befd59159
Modernize the description #2 2018-12-22 07:57:58 +02:00
epigramx
cb3da61b5e
Modernize the description 2018-12-22 07:37:13 +02:00
epigramx
7ec6d77ed5
Port Xalphenos' on-air stamina fix 2018-12-22 07:02:11 +02:00
Crementif
4fc333861e [BotW] Fix slowdown when low "number of FPS averaged" is set
Thanks to ZombiJambi for reporting this
2018-12-20 23:54:32 +01:00
Morph1984
a8feaf4d74 Fix error in port (#304)
Changed _currentFPS to _averageFPS
2018-12-19 19:24:39 -08:00
Morph1984
b18c7d3441 [BotW] Port FPS++ judder fix to 1.4.0 and 1.4.1
Thanks to Morph1984 for porting this.
2018-12-19 19:02:00 +01:00
Crementif
a81d6d51da [BotW] Add judder fix to FPS++ using FPS averaging, more presets
Only works on the latest game version for now!

It's a completely new FPS averaging implementation from the one Xalphenos posted on the Cemu forum, but they do pretty much the same thing. This version has some added things like being able to change the amount of frames it averages in the rules.txt. It's also relatively faster then Xalphenos implementation... but it's not noticeable in any way.

I've ported over his comments and shared some of the info I've learned from looking at his code and formatted it a little bit.

P.S. Xalphenos also suggested a change to the low FPS limiter. This might fix weird physics when < 15FPS (see things like guardians).

P.P.S. The cheats got removed since we've got them in separate packs.
2018-12-18 03:21:07 +01:00
Crementif
8701d63f1f
[BotW] Fix best fence skip for 1.4.0 and 1.4.1
It seems that best fence skip has been broken for a while now, on both versions. I apparently seemed to have fixed it in the last update for the latest BotW update, but hadn't done so for 1.4.0 and 1.4.1.

(Also, it seems that I forgot to change this variable to be actually correct when pushing all these addresses, whoops)
2018-12-15 20:20:38 +01:00
lasyan3
98643550ef [XCX] Fix crashes when using mods (see issue #271 for more details). 2018-12-12 08:17:23 +01:00
Crementif
a6b6f582ce
[BotW] Add FPS++ arrow fix for V1.4.0 and V1.4.1 2018-12-10 14:33:25 +01:00
Crementif
c849e253e4 [BotW] Port arrow fix to FPS++
Based on epigramx's fixes, see https://www.youtube.com/watch?v=ILdMW9bgBM8 for a comparison.

Also, the arrow fix is only ported for the latest game update.
2018-12-09 03:35:30 +01:00
Crementif
c567fc18ce
[BotW] Fix infinite mastercycle mod
Fixes https://github.com/slashiee/cemu_graphic_packs/issues/292
2018-12-07 22:25:12 +01:00
Michael
6839fabe61 Separate BotW Cheats into their own packs
Allows people to enable the ones they want via the graphic pack menu
2018-11-30 18:09:00 -08:00
Michael
2305c1bf21 Change naming of Modifications to Mods and Source to Graphics 2018-11-29 17:52:25 -08:00