getdls
f7ef21ef54
[XCX] Improve point light scaling
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One value was off in the first version, less bright instead of scaling
2018-03-17 00:58:12 +01:00
getdls
bd40700371
[XCX] Shadow scaling - Indoor point lights
2018-03-14 23:44:26 +01:00
getdls
6191ba1223
[XCX] Adjustable brightness new default, bloom alignment
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Slight lift to shadows + gamma balancing loss of contrast. Works better
for hardcoded night scenes, NLA attack, opening
Bloom alignment merge pass, mostly for 4k+
2018-03-13 23:42:29 +01:00
getdls
63f5630a36
Revert "[XCX] rounding test, to be reverted"
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This reverts commit f0d2bc5ea2
.
2018-03-12 23:18:32 +01:00
getdls
f0d2bc5ea2
[XCX] rounding test, to be reverted
2018-03-12 23:04:11 +01:00
getdls
9feef75009
[XCX] Two pass blur prelim scaling... again
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Input to two-pass is pre-blured, so full res scaling is overkill.
2018-03-12 22:52:09 +01:00
getdls
ecd43c948d
[WWHD} LOD tweak
2018-03-06 20:47:14 +01:00
getdls
63bf57b09a
[WWHD] test scale AO
2018-03-06 20:27:08 +01:00
getdls
9bc060f481
[XCX] further AA tweaks
2018-03-04 12:47:01 +01:00
getdls
edb182c491
[XCX} Default to super sampling 0x01a LOD and AA removal
2018-03-04 03:10:33 +01:00
getdls
12f2c6c8fe
[XCX} Complete otion blur scaling, alpha + sample
2018-03-03 16:06:52 +01:00
getdls
0ddef1ca5b
[XCX] Header fix
2018-03-03 02:39:09 +01:00
getdls
c430a7747d
[XCX] motion blur -> const to scaling
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fixes artifacts but less blurry on 4k+
2018-03-03 02:27:38 +01:00
getdls
47aa3c10b2
[XCX] Fix - Separate AA scaling for skell view, align bloom skell view
2018-03-01 21:43:03 +01:00
getdls
f42fd6b791
[XCX} Skell view fix, AA sharpen fix,
2018-03-01 19:05:35 +01:00
getdls
d804e1429a
Revert "Revert "[XCX] fix - Sharpness scaling add skell view brightness fix""
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This reverts commit d9b2dc9e86
.
2018-03-01 19:01:21 +01:00
getdls
d9b2dc9e86
Revert "[XCX] fix - Sharpness scaling add skell view brightness fix"
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This reverts commit 0fbf2f464b
.
2018-02-28 22:38:21 +01:00
getdls
0fbf2f464b
[XCX] fix - Sharpness scaling add skell view brightness fix
2018-02-28 22:24:22 +01:00
nosklo
07fc88a224
First batch of correcting the title ids of patches ( #199 )
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* correct title id
Mario and Sonic Game Olympics demo was not released in USA.
* padronize titleids
Use full 16-digit hex number
* padronize titleids
Use full titleids with 16 hexadecimal digits
* correct titleids
18 hexadecimal digits is too much
* correct title id
splatoon japanese title id is wrong
* splatoon japanese title id is wrong
splatoon japanese title id is wrong
* splatoon japanese title id is wrong
splatoon japanese title id is wrong
* splatoon japanese title id is wrong
splatoon japanese title id is wrong
* splatoon japanese title id is wrong
splatoon japanese title id is wrong
* splatoon japanese title id is wrong
splatoon japanese title id is wrong
* splatoon japanese title id is wrong
splatoon japanese title id is wrong
* removing unknown titleids
removing unknown titleids
* removing unknown titleids
removing unknown titleids
* removing unknown titleids
removing unknown titleids
* removing unknown titleids
removing unknown titleids
* removing unknown titleids
removing unknown titleids
* removing unknown titleids
removing unknown titleids
* removing unknown titleids
removing unknown titleids
2018-02-27 22:13:06 -08:00
getdls
3c49e8617a
[XCX] Replace broken sharpen pass in AA with configurable version
2018-02-28 00:49:05 +01:00
SteveLeafo
681ff3e42b
Adding Giana Sisters Twisted Dreams ( #196 )
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* Added The Smurfs 2
* Fixed an incorrect titleid for Pokken Tournament
* Added Chariot
* Added Giana Sisters Twisted Dreams
2018-02-26 07:49:07 -08:00
Michael
5cb91dd77b
TMS color depth increase
2018-02-25 17:49:34 -08:00
Crementif
dd98e92938
Update SM3DW blurs
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Should now pretty much fix all the blurs I could see (although the main menu (maybe other scenes too) has multiple blurs depending on the weather, not fixing that one tho).
2018-02-26 00:14:11 +01:00
getdls
bdb2f06ee4
[XCX] bloom scaling tweak
2018-02-25 23:45:08 +01:00
getdls
4e07f2ec85
[XCX] 21:9 fixes, cut-scene alignment fixes
2018-02-25 14:00:51 +01:00
Michael
520dfce1db
Revert "[FRN] rulesGen"
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This reverts commit f28af7cda0
.
2018-02-24 23:10:50 -08:00
Michael
f28af7cda0
[FRN] rulesGen
2018-02-24 23:03:54 -08:00
Michael
240ace5cc2
Revert "[TMS] Fix title screen"
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This reverts commit bc5456e807
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2018-02-24 22:26:35 -08:00
Michael
bc5456e807
[TMS] Fix title screen
2018-02-24 22:24:50 -08:00
Michael
b561743bec
[SLW] Increase color depth
2018-02-24 21:24:11 -08:00
getdls
9003c2a89e
[WWHD] Shadow scaling x2
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Light bleed fix sacles all sub 1920 res to x2
2018-02-20 19:25:03 +01:00
getdls
6490a99614
[XCX] [WWHD] [MK8] Shadow flicker fix v2 - Rounding
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Fixes rounding so shadows should work fine for res packs below 1280 x
720
2018-02-20 18:29:24 +01:00
getdls
a740eeb463
[XCX] rounding fix
2018-02-20 18:04:19 +01:00
getdls
0eff3cf278
[WWHD] [XCX] [MK8] 21:9 shadow flicker fix
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[WWHD] [XCX] [MK8] 21:9 shadows should still scale to pow2 or they
will flicker. Fixed by scaling both X and Y to Y value.
[XCX] further 21:9 late game fixes
2018-02-19 23:13:55 +01:00
epigramx
b4bcaaf478
Fix for the physics of Arrow projectiles
2018-02-14 17:23:21 -08:00
SteveLeafo
4cb131a175
Added Chariot
2018-02-13 12:56:21 +01:00
SteveLeafo
9dce2ff29e
Fixed an incorrect titleid for Pokken Tournament
2018-02-11 21:00:41 -08:00
SteveLeafo
6ceb2d9e99
Added The Smurfs 2
2018-02-11 21:00:41 -08:00
epigramx
fff4410dd2
Autogeneration of static FPS mods + Rajkosto's mod_onearg() in build.sh
2018-02-08 10:49:59 +02:00
Michael
f1b19a36d4
[Smash 4] add 8-player results framebuffers from GX2 log
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i didn't bother finding formats for 160 and 135, let me know on discord if anything breaks
2018-02-06 17:58:06 -08:00
getdls
3840899252
[GBHD] - Updated rules
2018-02-04 23:13:06 +01:00
Michael
3954c9e243
[Rio] fix message background
2018-02-04 11:30:12 -08:00
Michael
0288012386
[RoL] fix loading screen
2018-02-04 11:15:44 -08:00
Michael
5c7859eeda
[Rio] Scale gamepad
2018-02-03 23:32:52 -08:00
Michael
46e193f8cb
[RoL/Rio] Add support
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Games don't currently boot in 1.11.4 but I'm adding back support for later versions
also sonic team why the fuck are you using -1 in rio
2018-02-03 23:29:32 -08:00
Michael
803e3ed3fc
[TokyoM] Add support
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Doesn't boot for me on 1.11.4 but boots for others, so I'm adding it. Got the resolutions via Cemu 1.6.4
2018-02-03 23:02:41 -08:00
Michael
7702becf96
[ACaF] Fix Intro Video
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too lazy to open up sourcetree for a single change
2018-02-03 21:30:49 -08:00
Michael
c57f15ca3a
[MCSM] Add support
2018-02-03 18:37:29 -08:00
Michael
da458f0af0
[WiiU] Add resolutions from menu
2018-02-03 18:13:01 -08:00
Michael
8dfa5e5d58
[CS, ACaF] Rename ACaF folder name, add more resolutions to CS thanks to rulesGen
2018-02-03 18:01:49 -08:00
Michael
63a447c923
[ACaF] Add limited support
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Game softlocks after you get on the train
2018-02-03 17:34:16 -08:00
Michael
d049b1218d
[MP10] Add resolutions from rulesGen with format exclusions in place, some things may break!
2018-02-03 15:30:39 -08:00
getdls
ca7c6521a4
[XCX] reduce fog shimmer
2018-02-03 12:44:48 +01:00
getdls
ec2d1be94b
[NSMBU] Colour depth n banding fix
2018-02-03 00:41:55 +01:00
getdls
c700b79c3f
[NSMBU] build fix - Wrong rules file commited
2018-02-03 00:09:02 +01:00
getdls
60614f47d0
[NSMBU] Scale all, fix AA, fix bloom, fix DOF
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Kiri's not around, guess it's safe to commit...
2018-02-02 23:52:49 +01:00
Michael
037c455e3b
Oops!
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hi from school
2018-02-02 12:42:55 -08:00
Rajko Stojadinovic
2b45c4095d
Update Botw patches.txt (except FPS++) for 1.5.0
2018-02-01 11:40:29 +01:00
Crementif
3e2b7db4ba
Add Mario Party 10 Resolution Packs
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Just to test the game before people will find the exact resolutions.
2018-01-30 22:17:20 +01:00
getdls
219799c586
[MK8] Fix texture corruption
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MKTV, Turbo pads etc 0x431 excluded
2018-01-29 23:01:53 +01:00
getdls
e193c4838d
[SMM] - Removing CRT, not good enough.
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Let's not encourage lazy commits.. If I ever get around to fixing
issues, I'll re-add CRT
MK8 -> clarification
2018-01-29 08:25:46 +01:00
getdls
f7bf9e451b
[MK8] Build fix OK - Kiri comments added
2018-01-28 21:29:12 +01:00
getdls
06f132a66e
[MK8] Buildfix ongoing...
2018-01-28 20:38:50 +01:00
getdls
d47f5a6172
[MK8] Bloom fix
2018-01-28 19:42:56 +01:00
Alex Kiri
d4c4569d23
[MK8] Fixed bloom grid artifact (constant blur radius)
2018-01-28 20:11:02 +02:00
Alex Kiri
4b51b5d346
[MK8] Fixed bloom and simple DoF effect
2018-01-28 19:41:34 +02:00
getdls
631116e4ee
[SMM] - Scale, blur fix, AA fix
2018-01-26 21:09:15 +01:00
Milan
0b82c38c3a
Added Devil's Third resolution pack
2018-01-26 16:50:44 +01:00
nosklo
983c603386
[HW] Typos in the normal resolution file
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Fix some errors in the normal resolution file, that are affecting the ultrawide modes.
The original file uses scaleFactorY for width which shouldn't matter for normal scaling but makes some different values when using non-16:9 proportion.
2018-01-25 15:47:36 -08:00
nosklo
da1b263604
Hyrule Warriors Ultrawide ( #169 )
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* Add patches for ultrawide HyruleWarriors
Credits go to Xalphenos!!
* Extra space seems to be needed to build correctly
* add 21:9 HyruleWarriors to build.sh
2018-01-25 13:26:25 -08:00
nosklo
c9e025ba74
Fix for the touch position in ultrawide resolution
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Touching the screen when using ultrawide touches the wrong position, this makes sure the position is correct.
Credits: Xalphenos
2018-01-25 13:26:15 -08:00
getdls
033723d929
[XCX] Tweak of prev commit
2018-01-23 23:59:37 +01:00
getdls
3eb451a13c
[XCX] 21:9 fixes, de-band bloom/sun
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Fix - Muzzle flash for 21:9
Fix - Bloom banding (sun/overbright transitions), by dithering and
increased colour depth
2018-01-23 23:12:14 +01:00
getdls
ad7fecf802
[XCX] PR screen restore
2018-01-22 21:36:29 +01:00
getdls
bc95f7c122
[XCX] missing header...
2018-01-21 22:38:07 +01:00
getdls
4ee64d1bb1
[XCX} buildfix- trailing space
2018-01-21 22:23:14 +01:00
getdls
29322c144e
[XCX] scaling 806,820
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Scaling 32,x32 8 etc if not
0x031,0x032,0x033,0x034,0x431,0x432,0x433,0x434,0x435,0x081
2018-01-21 22:10:15 +01:00
getdls
0fc1d535b6
Shantae #4
2018-01-20 22:34:39 +01:00
getdls
199e8783f8
Shantae - #3
2018-01-20 21:49:35 +01:00
getdls
c1409b1883
Shantae - Build fix #2
2018-01-20 21:11:47 +01:00
getdls
ce53a7f0a4
Shantae - Build fix
2018-01-20 20:50:22 +01:00
getdls
dfec176d92
[Shantae HGH] - Scaling and AA fix
2018-01-20 20:21:39 +01:00
getdls
052019c690
Revert "[xcx]Test tules build - to be reverted"
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This reverts commit 8f461c8d25
.
2018-01-20 18:39:39 +01:00
getdls
8f461c8d25
[xcx]Test tules build - to be reverted
2018-01-20 18:32:48 +01:00
nosklo
cadd1d3ea5
Add EUR version to rules.txt for Pokken ( #166 )
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* Add EUR version
The graphic pack is being enabled only for USA and DEMO version. Add EUR version.
* Add EUR version to rules
The graphic pack is being enabled only for USA and DEMO version. Add EUR version.
2018-01-19 16:01:28 -08:00
getdls
7657eba5d9
[Splatoon] - Scale shadows
2018-01-11 19:26:28 +01:00
getdls
c87f1051f5
[Bayonettii] - Bloom n blur scaling to res
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Scale to res bloom n blur, shadows 0x0011 are too broken to fix
2018-01-11 01:06:45 +01:00
NAVras-Z
f1185d2086
[BotW] exclude dlc champions' photo in link's house
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GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT BC1_SRGB 0x00000431
https://i.imgur.com/udKIdDO.png
2018-01-10 19:59:24 +08:00
getdls
b1fdf1e32d
[WW] Scaling test verified
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Commited
2018-01-02 02:40:03 +01:00
getdls
411d0de8cc
{WW] Shadow blur x2 scaling
2018-01-02 01:52:17 +01:00
getdls
49520ac5b4
[WW] Scaling test 1
2018-01-01 16:52:10 +01:00
getdls
fba6a5c07f
[WW] Fix missing AO on high res, tweak colour logic
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tweak colour logic
Destructive operations (truncation) should be performed as late as
possible
Fix missing AO on high res
Light bleed fix offsets the scaling
* Any sub res should scale x2
* Any actual tv res fx should not
2018-01-01 16:30:02 +01:00
getdls
01eb39b3bd
[WW] Fix light source edge bleeding
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Fix - Light source edges align by scaling every sub res x2
2017-12-30 19:27:25 +01:00
Michael
7ac9f10f33
Add Wii U BIOS
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US Title IDs for now
2017-12-29 12:56:39 -08:00
getdls
2a53d097ec
[WW] Typo
2017-12-29 21:51:28 +01:00
getdls
f7746a0108
[WW] AA restore
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Fix - AA scaling to res
2017-12-29 12:12:43 +01:00
getdls
e83aa4f16e
[WW] Cleanup - Remove debug comments
2017-12-29 03:21:34 +01:00
getdls
d0a53c68c7
[WW] Scale bloom.. anyway
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Fix - Scale bloom to res.. its just sooo
2017-12-29 03:16:59 +01:00
getdls
be8fdf2e3b
[WW] fullWidth is 1920.0
2017-12-29 02:27:28 +01:00
getdls
6e8738f710
[WW] Move shadow scaling to source
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As PS depends on shadow res
2017-12-29 02:14:45 +01:00