Michael
48e248971e
Update all non-shader graphic packs to version 4
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They don't need shader fixes for Vulkan so it should be safe updating the number
2019-11-16 23:56:07 -08:00
Crementif
edaed132f7
[WWHD] Proper name for Intel GPU fixes
2019-10-30 17:52:45 +01:00
Vladimir-1799
e872be8d4f
[Wind Waker HD] Added Picto-Box workaround ( #394 ) by Vladimir-1799
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Added workaround for 'Lenzo's Research Assistant' quest.
2019-08-08 12:37:45 +02:00
Crementif
3f6c6be1d7
[BotW] Add another shader to AMD crash pack
2019-06-20 11:59:46 +02:00
Crementif
c01d0cf5e4
[BotW] Add AMD crash workaround
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Workaround made by Exzap, helped by darkemaste and some other folks
2019-06-19 08:15:00 +02:00
Crementif
50a397c02f
[BotW] Group GPU workarounds to tidy stuff up
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(Partially) solves https://github.com/slashiee/cemu_graphic_packs/issues/375 (tidying them makes a lot of sense). We can't change the order of the graphic packs (without a lot of work on our end), if you want to see this happen you should file a feature request on Cemu's bug tracker: http://bugs.cemu.info
2019-06-13 17:58:41 +02:00
Morph1984
812c53f9f2
[BotW] Rename Intel GPU workaround pack
2019-05-30 17:15:59 +02:00
Xalphenos
439f4fbad8
Remove depricated packs.
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Remove 30 fps lock packs for Hyrule Warriors, and Paper Mario Color Splash. These games run at the correct frame rate as of 1.15.7.
Removed the Paper Mario intro softlock pack. Also fixed in 1.15.7.
2019-05-29 03:21:21 -05:00
Crementif
b95bd222d2
[Bayonetta 2] Add portal workaround pack
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Also removed the version indicator in Windwaker's contrasty file since any updates to that number would remove all the configuration set by the user for that pack.
2019-05-26 17:12:48 +02:00
Xalphenos
72c61a82cc
Keep naming conventions the same.
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Title
2019-05-21 20:27:48 -05:00
Xalphenos
1f6247e64a
removed old intel flipped lights.
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Removed the outdated light fix by altros.
2019-05-21 20:25:59 -05:00
Xalphenos
8015aa42b7
Altros new intel light fix for botw.
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Added the new intel light fix.
2019-05-21 20:20:11 -05:00
Michael
100f92cba3
Add Exzap's remove stretched clouds workaround
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This workaround is required for 1.15.6+
2019-05-09 22:33:43 -07:00
Michael
730b314de4
Revert "add presets to SLW brightness pack"
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This reverts commit 8a96c444bd
.
2019-04-13 10:23:44 -07:00
Michael
8a96c444bd
add presets to SLW brightness pack
2019-04-13 00:13:30 -07:00
Michael
be440c0fe7
add SLW 60FPS 2P Race mod
2019-04-12 19:13:51 -07:00
Michael
477f71cf86
Revert "Improve performance with (almost) every game"
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This reverts commit 2f5488c22e
.
2019-04-01 19:54:41 -07:00
Michael
2f5488c22e
Improve performance with (almost) every game
2019-03-31 22:45:26 -07:00
Crementif
e0fa6b5a3b
Fix whitespace difference caused by Github's online editor
2019-03-24 14:46:43 +01:00
Crementif
9ac7253eaf
[SMM] Add border workaround
2019-03-16 16:28:31 +01:00
Crementif
bd41f842db
[SMM] Add grid workaround
2019-03-16 15:57:33 +01:00
Alstura
fa8e28675b
[BotW] Add Intel iGPU workarounds
2019-03-11 23:26:54 +01:00
Xalphenos
81af77bccc
Add NSMBUv80EU to crashfix pack.
2019-03-01 23:03:46 -06:00
Michael
3684cfb1d9
[SLW] rename display fixes and remove grass removal
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grass got fixed recently it seems, no more need for this
2019-02-21 17:54:19 -08:00
getdls
727c021fd9
[XCX] Brightness settings were inverted
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Nivida = $exposure = 0.53
2019-02-08 22:03:28 +01:00
Xalphenos
5319a11f6b
Add USv0 NSMBU crash fix.
2019-02-08 03:04:37 -06:00
Crementif
73cfd2f249
[XCX] Switch exposure from AMD and Nvidia
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They were switched from the previous versions. Besides that, somebody reported it being different then before, but I can't find the difference. (There's a slight difference because the vibrancy in one shader was 0.1375 instead of 0.138 but I doubt this would be a big difference and it does simplify it a little bit).
2019-01-26 15:15:11 +01:00
Michael
0d6c980c2c
merge XCX brightness workaround packs into ones
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hopefully i did this correctly, didn't notice anything going wrong when i tested it
2019-01-21 21:06:19 -08:00
Michael
9476f8817f
Add Intel to BotW AMD Shadows pack name
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This change will require to re-enable the pack, apologies.
2019-01-21 20:55:36 -08:00
Crementif
9ee99e2eba
[NSMBU] Correct crash fix description
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🤦♂️
2019-01-17 12:23:26 +01:00
Crementif
e8fabb27f2
[NSMBU] Correct crash fix name
2019-01-17 12:10:40 +01:00
Xalphenos
1d307365d1
Create patches.txt
2019-01-17 01:24:10 -06:00
Xalphenos
3163124372
Create rules.txt
2019-01-17 01:23:39 -06:00
Michael
fb372a1842
add mk8 reduce online desync workaround pack
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it forces the FPS to 59fps to reduce the chances of a desync
2019-01-03 20:56:14 -08:00
Michael
b3569ce5a2
remove splatoon ultrawide fixes and slw no time limit
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splatoon pack only causes distorted UI and i don't even think the time limit remover even worked
2019-01-01 18:21:28 -08:00
Michael
b4f7d3843f
Add Color Splash Intro Softlock workaround
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Replaces the video file with a blank file (0 bytes) with the same name
If you want me to do it properly and encode a blank video, please let me know
2018-12-13 19:03:27 -08:00
Exzap
c4a81cede7
[eShop] Add workaround for gray overlay ( #284 )
2018-11-30 18:55:29 +01:00
Skal Fate
bb854168c8
Super Smash Bros Pixel-Mess Revert ( #266 )
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* Delete 42f0844ab0996fe2_0000000000000079_ps.txt
This shader allows for changing of the color for the pixel-mess texture and or making it transparent/opaque. However its also responsible for the Cursor Text in selection screen. So messing with this Shader also messes with the Cursor text. The best way to hide the pixel-mess is to do it the old "version 2" way.
* Update rules.txt
The best way to hide the pixel-mess is to do it the old "version 2" way. Messing with shaders also affects the cursor in selection screen.
2018-11-12 18:20:29 -07:00
Skal Fate
4904b5172d
Some Updates to Super Smash Brothers ( #265 )
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* Update 315d61ad21f97614_0000000000000000_vs.txt
Proper Cast the variables as floats because they were failing to compile.
* Update 4b92e636153d6b54_0000000000000000_vs.txt
Proper Cast the variables as floats because they were failing to compile.
* Delete 1ed6dd85057f3924_0000000000000000_vs.txt
It is not needed as editing this shader won't fix the issue.
* Add files via upload
Fragment Shader that when modified does the same thing as resizing the pixel mess texture. However the shader is reloadable.
* Update rules.txt
Presets to load hide the pixel mess broken effect and set it back to original behavior.
2018-11-11 23:38:32 -07:00
Michael
86fcbae1d8
Add WIP Smash No Pixel Mess
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Removes the pixel mess but causes several effects to go missing. partially fixes #255
2018-11-11 12:37:46 -08:00
Michael
bf1f74f721
Fix Smash's No Boxing Ring Screen Pack
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Adds the rounded resolution with it's format along. It also moves it to Enhancements since you wouldn't really get much of a performance boost from it.
2018-11-11 10:56:21 -08:00
Crementif
2be2651ada
Add Paper Mario: Color Splash Resolution and Green Tint Workaround
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Fixes https://github.com/slashiee/cemu_graphic_packs/issues/242
2018-11-11 15:32:24 +01:00
RandomGuyJCI
d17f099e6c
Remove quotation marks. ( #261 )
2018-11-08 20:09:37 -08:00
Michael
5ed146b20c
.
2018-11-03 21:43:27 -07:00
klittle81
49b2df13eb
Add files via upload ( #251 )
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Add HyruleWarrior fixes updated for 1.14
2018-11-03 20:33:28 -07:00
Michael
96cdf816cd
Adjust ordering of packs
2018-11-03 13:29:56 -07:00
Crementif
cc1e5f7f9a
Fix capitalization, paths and add pro+
2018-11-01 20:39:18 +01:00
Crementif
8433e2253c
Replace with 1.14.0 repository
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Also new website! We've got the version2 branch if people want to search in those files.
2018-10-31 11:03:04 +01:00
Michael
442aa06ee4
Fix inconsistencies with naming
2017-03-28 22:12:01 -07:00
Darkemaste
4b05c783f7
Bokoblin blinding
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Add temporary workaround for Bokoblin eyes stretching on AMD.
2017-03-18 17:27:14 -05:00