Commit Graph

150 Commits

Author SHA1 Message Date
Crementif
6e8e0e4e95 Fix gotta be buildscripted. 2017-12-25 22:45:38 +01:00
Crementif
4a16cfee50 Added Pokkén (DoF) fixes 2017-12-25 22:39:37 +01:00
Michael
e65a9445de Super Mario Maker 2017-12-25 08:59:48 -08:00
Michael
37169ea974 [Pokken] Cemu 1.11.3 2017-12-25 08:10:29 -08:00
Michael
a60530488b Add Darth_Banan's Co-op resolutions 2017-12-25 07:46:46 -08:00
Crementif
a1bade0ca8 Added Yoshi's Woolly World menu fix+blur
Simply scaling half res, should work. Also contains blur fixes for that specific screen, probably translates in other scenes being fixed too.
2017-12-22 00:27:35 +01:00
Michael
8ae8c82c38 Taiko h264 fix 2017-12-19 21:44:17 -08:00
Michael
da454d7bfc Add Taiko no Tatsujin 2017-12-19 21:24:13 -08:00
Michael
80151011d1 Add Puyo Puyo Tetris 2017-12-19 21:12:27 -08:00
Michael
07a3f67771 ahhh nooo 2017-12-18 18:36:09 -08:00
Michael
d00776eda8 Uncomment gamepad for games that use gamepad for multiplayer 2017-12-18 18:35:38 -08:00
Michael
0939bbe466 [Splat] Prevent 21:9 scaling for Squid Sister TV
Would stay the same aspect ratio due to patches.txt, so why scale it's width?
2017-12-17 19:59:05 -08:00
Michael
4e107a7dcb Fix (7:3) bug 2017-12-17 19:55:58 -08:00
getdls
aeb0234c20 [XCX] Copy paste fix 2017-12-17 20:14:09 +01:00
getdls
e1cda328f8 [XCX] Move shadow scaling to main source
As discussed in issue #143
2017-12-17 20:04:43 +01:00
getdls
2a62d54fee [XCX] Cleanup - Bloom and brightness tweaks 2017-12-17 19:56:55 +01:00
getdls
5f6725df66 [XCX] ambient occlusion scaling
Add - Scaling of AO noise, blur steps and partial coverage
2017-12-17 18:17:40 +01:00
Rajko Stojadinovic
342b1c01f7 Update BotW code patches for 1.4.1 2017-12-17 14:40:32 +01:00
getdls
f8b64c7e98 [XCX] - Cleanup scale and remove old blur
Fix - Scales to res cut scene blur
Update - Remove old blur that doesn't scale
2017-12-14 00:33:11 +01:00
Michael
d9dd2faba0 Oops 2017-12-13 14:30:10 -08:00
Michael
80ec822726 [Tropical Freeze] fix missing loading texture
The format somehow changed?
2017-12-10 15:56:03 -08:00
Michael
0bf36a8592 [Splat] Fix Blank Stage Previews
before: https://cdn.discordapp.com/attachments/292733452590120961/389547170979774464/unknown.png
after: https://cdn.discordapp.com/attachments/292733452590120961/389551829542895617/unknown.png
2017-12-10 15:00:11 -08:00
Alex Kiri
46c9604a10 [BotW] Fixed issues with version 1.4.0 - Shadow filtering, Reflextra, Square shadows, etc 2017-12-10 23:58:23 +02:00
SteveLeafo
ae88fcefc3 Fist of the North Star - Added support for the European version of the game. 2017-12-08 20:18:55 +11:00
SteveLeafo
9aafc09471 Wipeout 3 - Fix for the Green intro videos 2017-12-08 20:17:52 +11:00
Rajko Stojadinovic
a9724496d3 Update UW patches.txt for Botw v176 (1.4.0) 2017-12-08 06:56:48 +01:00
getdls
ff166d11e1 [XCX] Fix - Wrong AA deleted 2017-12-07 13:24:49 +01:00
getdls
f99d4a2e51 Revert "[XCX] Back to pre-scale setting"
This reverts commit caf0b08fe4.
2017-12-07 13:21:28 +01:00
getdls
caf0b08fe4 [XCX] Back to pre-scale setting
Fix - Constant works better (5760p) with pre-blur. Sticking with that
until two pass has been tweaked to go from 720 -> 5760
2017-12-07 12:33:36 +01:00
Michael
a541e5a868 separate brightness fix
need to figure out how to do it via vertex shaders and not pixel shaders
2017-12-06 21:05:28 -08:00
Michael
5fee18ae84 Remove unbooting games
They haven't booted in a long time, why keep them?
2017-12-06 17:13:07 -08:00
getdls
80f032414a [XCX] Bloom pixelation and scale fix
Smoother bloom
2017-12-07 00:19:27 +01:00
Michael
c4db15cc03
Merge pull request #141 from MelonSpeedruns/master 2017-12-06 09:22:34 -08:00
MelonSpeedruns
0a807751ca
Update rules.txt 2017-12-06 12:05:26 -05:00
Michael
86953f3f62 [HWarriors] remove unused shadows texture redefine 2017-12-04 16:20:08 -08:00
Alex Kiri
eb66f85d05 [BotW] Added back DoF blur shader for Battle, Camera and Scope 2017-12-04 22:54:57 +02:00
MelonSpeedruns
8c6d64636f Added Temporary Hyrule Warriors 30 FPS Lock. (#138)
* Create rules.txt

* Update rules.txt

* Update rules.txt

* Update rules.txt

* Update rules.txt

* Update rules.txt
2017-12-03 15:33:52 -08:00
Michael
c1e7166566
Update rules.txt 2017-12-03 15:33:28 -08:00
MelonSpeedruns
ea1128bf1c
Update rules.txt 2017-12-03 18:32:29 -05:00
MelonSpeedruns
aeacc754b0
Update rules.txt 2017-12-03 18:20:26 -05:00
MelonSpeedruns
adc3e4250a
Update rules.txt 2017-12-03 18:19:08 -05:00
Michael
5798b7c713 [Pokken] fix some lines 2017-12-03 15:10:14 -08:00
Michael
2860720fc5 [Rio 2016] add other resolutions
taken from LW, similar enough engines that it might work with no issue
2017-12-02 18:33:22 -08:00
getdls
17c3070a04 [XCX] XCX logo screen shows after flyover
Fix - NLA fly over logo screen - Cheers GITech
2017-12-02 11:32:23 +01:00
Michael
a1afb1e8cc [Pokken] Re-add high res shadows
Taking images from old commit:

http://i.imgur.com/f7ZfHiV.png
http://i.imgur.com/XyL2iPm.png
http://i.imgur.com/Ri9MKsz.png
2017-12-01 18:34:28 -08:00
getdls
9b9bd602cd [XCX] scale test pt1
Just testing
2017-12-02 00:33:42 +01:00
MelonSpeedruns
3ccd0a9837
Update rules.txt 2017-12-01 15:52:27 -05:00
getdls
1f97be0d35 [XCX] Build fix 2017-12-01 21:18:01 +01:00
getdls
584831d7a8 [XCX] LOD Gaussian
Add - Lod Gauss - Initial commit, to be scaled after some testing
2017-12-01 00:56:37 +01:00
getdls
e81f9e967d [XCX] Alignment cutscene 2017-11-30 00:47:24 +01:00