Commit Graph

18 Commits

Author SHA1 Message Date
M&M
21584dc876 Mario has resurrected. 2021-04-01 21:10:56 -07:00
M&M
7470ce1a4f Mario has passed away. 2021-04-01 00:00:13 -07:00
getdls
82b652ef83 [SM3DW] Fix #426 2020-07-20 01:43:51 +02:00
getdls
37789481fb [SM3DW] - Fix large mirror 2020-06-06 02:23:55 +02:00
Crementif
bca55a1bc4
Add 5k and 8k resolutions back
Solves https://github.com/slashiee/cemu_graphic_packs/issues/422

Was requested over at the Cemu discord too after we took them away while we sanitized them, and there isn't really an issue with having these. Let's just keep those presets sanitized now.

Also found out that some random workaround had appeared in our resolutions folder 🤔.
2020-01-19 02:40:11 +01:00
Michele
4398ebcebe Add credits and normalize resolution presets
I searched through quite a bit of commits to properly credit some packs. Some of the credits are based off memory. Please let me know if I incorrectly credited or forgot to credit somebody.
2020-01-10 17:06:51 -08:00
Michele
d9c8905e1d Update Captain Toad packs to Vulkan
No unverified shaders.
2020-01-03 19:21:20 -08:00
Crementif
bf7821ac77
[SM3DW] Add proper scaling of ambient occlusion 2020-01-04 02:31:19 +01:00
Michele
68534a6588 Update Super Mario 3D World packs to Vulkan
3 unverified shaders, although one of them already had the Vulkan stuff in them. Can't find where the other two are.

280351fcf8e5949f_0000000000000000_vs
6d9067fd20086bc0_0000000000000000_vs
2020-01-03 16:20:01 -08:00
Crementif
c1b904314d
Revert "Update every graphic pack to V4"
This reverts commit 306da0b802.
2019-11-29 05:20:11 +01:00
Crementif
306da0b802
Update every graphic pack to V4
Since it's not possible to update 300+ shaders manually and automation was possible, I thought that I'd take the honor and create a script that's able to automatically convert all of the shaders to be cross-compatible with Vulkan. And change the graphic pack versions to version 4 of course.

Also, the script has some nifty testing code which compiled every shader as OpenGL and Vulkan, but for that see the details that I've written below.

**Here's the script that I've made to do all of this. No manual edits were needed:**
https://gist.github.com/Crementif/8d98a855b95f219d95298fb3db99deae
2019-11-29 04:36:05 +01:00
getdls
0f6e2ac35d [SM3DW] Scale n fix reflections, add missing circus res
Transition no longer turns sky black
2019-09-08 16:52:02 +02:00
getdls
d29efdab9b [SM3DW] Add res for bowser carnival levels 2019-09-05 00:25:51 +02:00
Michael
477f71cf86 Revert "Improve performance with (almost) every game"
This reverts commit 2f5488c22e.
2019-04-01 19:54:41 -07:00
Michael
2f5488c22e Improve performance with (almost) every game 2019-03-31 22:45:26 -07:00
Michael
ac0795526f Super Mario 3D World Circus inital scale
Thanks getdls for your rulesGen program, it helped a lot with this
There are still a few issues left with the stage such as effects like bloom suddenly dissapearing, but now the stage should look a lot better
2019-01-03 23:42:15 -08:00
Skal Fate
f55f569783
Added 1600x900 Resolution to Packs that didnt have it (#286)
Added 1600x900 resolution to all packs that didn't have it.
2018-11-30 22:35:12 -07:00
Michael
a89f270565 rename graphics to resolutions 2018-11-30 17:53:53 -08:00