Commit Graph

1383 Commits

Author SHA1 Message Date
Michael
3e5849384c [BotW] shadow stuff
-disable shadows in resolution packs
-anything past 1800p is 2.5 scale
-high res shadows makes a return, at 4x scale
2017-10-08 08:24:25 -07:00
alexkiri
bd4f6cc09e [BOTW] Shrine reflections blur fix (#99)
* Added resolution independent FXAA for BotW

* Renamed to give FXAA priority over base graphics packs

* Updated FXAA implementation. Integrated Contrasty.

* Moved some defines to make more readable/editable

* Sharper detail settings, to make it look better at native res.

* Native AntiAliasing Restoration.

* Antialiasing restoration, removed unnecessary files.

* Edited Contrasty to be disabled by default

* [BotW] Fixed upscaled blur pixelation for reflections on shrine walls
2017-10-08 14:30:25 +02:00
Michael
f97fd45530 Merge pull request #95 from slashiee/BLOOM
Fix Breath of the Wild's bloom
2017-10-07 21:24:36 -07:00
NAVras-Z
df950f92d5 workaround upscaled blur pixelation (#97)
the old way used in menu blur is kinda hacky (cuz i found the games's original blur is
linear sampled 5x5, not jump lines), and seems to have some negative effect when used on bloom (pixelation)
so back to increasing taps, however as the image size goes up, it becomes quite harder/impossible to get the same blurry result for some reason. 5x5 menu blur ends up in 100 taps in 10k to get the similar blur, and 9x9 used in bloom is even blurrier... so i give up trying to get the same blur by increasing a lot taps, but just scale linearly to fix pixelation first and wait for a better solution.
also the texturesize() returns weird value when mipmap is present, so changed to calculate the image size from the data passed from vertex shader (as we already figured out what blur is used so offset is known).
2017-10-07 21:24:22 -07:00
NAVras-Z
9c8569d5e2 Fix explosion smoke by using the min shaders (#98)
A quick found by Xalphenos and Rajkosto
Partially fix thin paper look explosion smoke on nvdia when using AccurateShaderMul = true, by using the ones from AccurateShaderMul = min
Shaders dumped from Cemu 1.10.0f and BotW 1.3.1
2017-10-07 21:22:02 -07:00
Michael
14353778a9 Add 2160p shader edit 2017-10-07 18:30:59 -07:00
Michael
48f4caef67 Push NAVras' 1440p shaders 2017-10-07 17:08:21 -07:00
Michael
e6814c5d28 Merge branch 'master' into BLOOM 2017-10-07 16:59:38 -07:00
Michael
d6b79ff97a [BotW] regular shadows formats = 0x005 2017-10-07 16:59:29 -07:00
Michael
ddae73d4e2 Merge branch 'master' into BLOOM 2017-10-07 16:57:22 -07:00
Michael
0a76fbeb27 [BotW] scale shadows automatically in packs
Since shadow resolution is limited by 640x360, might as well put them in the packs and scale them by the pack factor
2017-10-07 16:56:25 -07:00
Michael
a7da90fb8b [BotW] apply SM3DW bloom fix
Renamed shaders, but it does fix the bloom.
2017-10-07 09:49:32 -07:00
Michael
386882fa8d [Splatoon] add zoom blur
https://cdn.discordapp.com/attachments/292733452590120961/366250779683717120/sub.png
https://cdn.discordapp.com/attachments/292733452590120961/366250788059873300/main.png
2017-10-07 09:10:11 -07:00
Michael
b5a47f43fe General cleanup 2017-10-07 07:37:25 -07:00
Michael
075ddb0a62 [BotW] add Switch graphic pack
Attempts to make it look as close as Switch, I guess.
2017-10-06 21:43:57 -07:00
Michael
e27d368fdd [BotW] Rename AARemoval to 0AARemoval
For if someone wants to still use AA removal
2017-10-06 16:15:27 -07:00
alexkiri
5d730e6afa Contrasty disabled by default in BotW resolution packs (#94)
* Edited Contrasty to be disabled by default in all of the Quality&Enthusiast Resolution packs.
2017-10-06 19:29:10 +02:00
JoelAlone
faccacb048 [BOTW] Remove FXAA pack 2017-10-06 14:47:56 +02:00
alexkiri
686171f717 Antialiasing restoration (#93)
[BOTW] Make default AA resolution independent
2017-10-06 09:14:04 +02:00
Michael
9d876a25fb Update github pages again 2017-10-05 19:53:00 -07:00
Michael
e1e9f2055f Update Github pages 2017-10-05 19:26:19 -07:00
NAVras-Z
521cf3bd8d fix camera rune dof blur using the same method as zl focus (#91)
* fix camera rune dof blur using the same method as zl focus

* too much?

compared screenshot, previous radius seems too large

* fix

NAVrasZ The Fuzzy Head
2017-10-05 19:14:51 -07:00
Michael
7543dfac97 Fix Woolly World version 2 2017-10-05 19:11:06 -07:00
Michael
2a9f52cfd2 finish adding version 2
gave up on waiting, plus people complained about the packs that were outdated
2017-10-05 19:08:28 -07:00
Michael
9ed2dab313 [Sploot] Transfer over BotW DoF fix
Apparently share the same shader, discovered by Crementif in Cemu Discord
2017-10-05 17:04:04 -07:00
alexkiri
c10123ff26 FXAA pack improvements; Integrated Contrasty, better FXAA, less blurry(#92)
Pull request #92 
* Added resolution independent FXAA for BotW
* Renamed to give FXAA priority over base graphics packs
* Updated FXAA implementation. Integrated Contrasty.
* Sharper default settings, to make it look better at native res.

Contrasty isn't on by default, you can change it by editing `f14bb57cd5c9cb77_00000000000003c9_ps.txt` and changing
```
#define ENABLE_CONTRASTY 0
```
to
```
#define ENABLE_CONTRASTY 1
```
in the graphic pack.
2017-10-05 16:57:30 +02:00
Michael
a4da8f46ca Merge pull request #90 from Crementif/master 2017-10-04 12:58:18 -07:00
Milan
7b74db575d Merge branch 'master' into master 2017-10-04 10:02:38 +02:00
Michael
6a0efa6cca [Splatoon] [2160p] Remove 0x816 Increased Depth
Caused several things to become black.
2017-10-03 22:06:07 -07:00
Milan
bcf5c76ecb Super Mario 3D World & Captain Toad Treasure Tracker upscaling fixed with general blur fix
Fixed Blur of various levels, mainly made for Captain Toad Treasure Tracker which had various issues like having weird issues with light dots having a grid of dots around it.
2017-10-03 21:13:08 +02:00
Milan
02c824f327 Pulled recent changes, made mergeable with Slashiee's master, fixed Cemu 1.10.0 support
Cemu 1.10.0 made some changes which are causing the blur radius to be less on Cemu 1.10.0 due to a blur layer which changed size (for Mario kart 8). Can't do much about it. I used Cemu 1.10.0 as a guideline, but backwards compatibility is still here.
2017-10-03 20:54:50 +02:00
Milan
6a4494faa1 Merge branch 'master' into master 2017-10-03 20:26:30 +02:00
JoelAlone
1c2cbd22e6 [Splatoon] Better color depth
before:
https://cdn.discordapp.com/attachments/292733452590120961/364390992209641472/before.jpg
after:
https://cdn.discordapp.com/attachments/292733452590120961/364391012317134868/after.jpg
2017-10-02 15:21:35 +02:00
JoelAlone
a5957ffcef [MK8] Better color depth
before:
https://cdn.discordapp.com/attachments/292733452590120961/364377909693251585/before.jpg
after:
https://cdn.discordapp.com/attachments/292733452590120961/364377918622924800/after.jpg
2017-10-02 13:54:57 +02:00
Michael
439c197476 [Hyrule Warriors] 1440p 2017-10-01 22:38:10 -07:00
Michael
bcb9454a89 Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-10-01 20:49:03 -07:00
Michael
d0ad823a28 [Sploot] Increase Color Depth 2017-10-01 20:49:02 -07:00
NAVras-Z
a3f25148b0 [BOTW] Update ZL focus blur (#89)
approximate circle point spread
add one line to decide if it's in the radius
no more squarish no more workaround
2017-10-01 22:40:58 +02:00
Michael
918f0650d3 [Sploot] [2160p] Increase color depth 2017-10-01 11:10:08 -07:00
Crementif
e689e313b0 Proper scaling of Mario Kart 8 and Splatoon Blur Fix
Might or might not have caused an issue, but it's fixed regardless.
2017-10-01 15:54:03 +02:00
Crementif
74a298d9b3 Mario Kart 8 (improved) and Splatoon General Blur Fix
- Mario Kart 8 now has the general blur fix, added to Quality&Enthusiast. Showcase
 + Fixed previous low radius
 + Added support for all resolutions by using general blur fix
 + Details: Used Horizontal&Vertical blur, 2 shaders added

- Splatoon now has the general blur fix, added to Quality&Enthusiast. Showcase
 + Details: Used Horizontal&Vertical blur, 2 shaders added
2017-10-01 14:44:14 +02:00
Milan
39757a4b2b Merged changes made in the Slashiee's master to my fork. (#1)
* Fixed inventory Link AA Removal's name as it didn't work before, added comments to those shaders. (#87)

* Fixed Inventory FXAA naming, added comments to those shaders

Pretty much a fix, should definitely work now. A comparision can be seen here: http://screenshotcomparison.com/comparison/118920 . Keep in mind that the one on the left side has BotW Anti-Aliasing and the one on the right has this shader enabled. I didn't use any FXAA from my Nvidia GPU.

* Whoops, it didn't fix the replacement FXAA, but rather the AA Removal

Fixed AA Removal file names (didn't work before) and added comments to those files.

* [BOTW] Add custom blur shaders (#86)

* Fix some pixelated blur in high res

* forgot to add rule

* double offset to get similar blur

more powah

* move into every res pack (excepth res<= 720)

credit to @JoelAlone for finding the what those values does.
ps: why github changes file hash...?

*  [BOTW] FXAA (#88)

* Added resolution independent FXAA for BotW

* Renamed to give FXAA priority over base graphics packs
2017-10-01 14:06:04 +02:00
alexkiri
ed36f4ad5f [BOTW] FXAA (#88)
* Added resolution independent FXAA for BotW

* Renamed to give FXAA priority over base graphics packs
2017-09-30 11:43:15 +02:00
NAVras-Z
2c3d552cbf [BOTW] Add custom blur shaders (#86)
* Fix some pixelated blur in high res

* forgot to add rule

* double offset to get similar blur

more powah

* move into every res pack (excepth res<= 720)

credit to @JoelAlone for finding the what those values does.
ps: why github changes file hash...?
2017-09-30 00:01:54 +02:00
Milan
bcd04fc229 Fixed inventory Link AA Removal's name as it didn't work before, added comments to those shaders. (#87)
* Fixed Inventory FXAA naming, added comments to those shaders

Pretty much a fix, should definitely work now. A comparision can be seen here: http://screenshotcomparison.com/comparison/118920 . Keep in mind that the one on the left side has BotW Anti-Aliasing and the one on the right has this shader enabled. I didn't use any FXAA from my Nvidia GPU.

* Whoops, it didn't fix the replacement FXAA, but rather the AA Removal

Fixed AA Removal file names (didn't work before) and added comments to those files.
2017-09-29 23:56:12 +02:00
Crementif
858535f121 Whoops, it didn't fix the replacement FXAA, but rather the AA Removal
Fixed AA Removal file names (didn't work before) and added comments to those files.
2017-09-29 23:52:40 +02:00
Crementif
915ad6ee7c Fixed Inventory FXAA naming, added comments to those shaders
Pretty much a fix, should definitely work now. A comparision can be seen here: http://screenshotcomparison.com/comparison/118920 . Keep in mind that the one on the left side has BotW Anti-Aliasing and the one on the right has this shader enabled. I didn't use any FXAA from my Nvidia GPU.
2017-09-29 23:40:07 +02:00
JoelAlone
5fccad671c [MK8] [2160p] Add menu background blur shader fix
before:
https://cdn.discordapp.com/attachments/292733452590120961/362716291439525888/before.jpg
after:
https://cdn.discordapp.com/attachments/292733452590120961/362729590453436416/unknown.png
2017-09-29 14:03:24 +02:00
JoelAlone
4178e1a20c [MK8] [2160p] Add multiplayer kart preview upscaling
before:
https://cdn.discordapp.com/attachments/292733452590120961/362580915198754827/Untitled.jpg
after:
https://cdn.discordapp.com/attachments/292733452590120961/362581086506844171/Untitled.jpg
2017-09-29 14:01:49 +02:00
JoelAlone
2e61bcc79c [BOTW] Merge AA removal with contrastry (optional) with quality and enthusiast graphic packs
Because currently upscaling BoTW breaks AA I'm merging AA removal and contrastry (can be turned on in shader f14bb57cd5c9cb77) with quality and enthusiast packs
2017-09-26 17:40:40 +02:00