t3nka
06c4246486
Added t3nka Neutral+ Preset (pt2)
Github652
2020-04-25 18:57:03 -07:00
t3nka
11f273c99a
Added t3nka Neutral+ Preset (pt1)
2020-04-25 18:56:52 -07:00
getdls
9df6e4dd0f
Bayonetta 2 - Force object level LOD to high
Github651
2020-04-23 22:11:43 +02:00
getdls
8794d33df9
Bayonetta 2 - Disable Vsync / Sound desync workaround
Github650
2020-04-23 21:46:54 +02:00
getdls
49719345a7
Bayonetta 2- Ultrawide, DOF, scale gl_point
...
Cutscene DOF is LOD based, should not have been scaled.
Github649
2020-04-23 21:45:28 +02:00
getdls
1c6828fa8c
Bayonetta 2 - 60 FPS Cutscenes
Github648
2020-04-23 21:07:42 +02:00
Xalphenos
297e3084af
Minecraft Wii U edition mii data crash workaround
Github647
2020-04-20 22:36:21 -05:00
Xalphenos
6de908e613
Update patches.txt
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Simplify 60 fps mod and add support for EU disc version and JP version. Special thanks Chrissie!
Github646
2020-04-20 21:17:09 -05:00
M&M
25dacd12bc
remove disable AO pack
Github645
2020-04-19 22:24:06 -07:00
M&M
ec7c151ce2
Fix Wonderful 101 shadow removal
Github644
Github643
2020-04-19 21:23:22 -07:00
M&M
a97e2b7458
Add M&S Rio 2016 mod loader
2020-04-19 21:23:09 -07:00
M&M
00fe3ab40c
Add shader edits to M&S Rio 2016
...
Fixes bloom, spotlight bloom, depth of field and downscaling anti-aliasing
Github642
2020-03-27 18:02:56 -07:00
M&M
5b22649155
Fix MH3U game width
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It was set to 1280x720 while the game is 1920x1080
2020-03-27 18:02:14 -07:00
Crementif
854e59f515
[BotW] Proper fix for Clarity's dark shadows issue with Vulkan
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Simply changing the value to 0 fixes it for some reason.
Github641
2020-01-29 19:27:55 +01:00
Michele
b852008750
Remove MK8 Online Desync Pack
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it caused more issues more than it tried to solve
Github640
2020-01-21 19:26:53 -08:00
Michele
c9ed98f151
Fix copy-paste error with BotW resolution pack
Github639
2020-01-21 19:25:04 -08:00
getdls
920a2e461c
[Filter][MK8] Deband
...
Add missing 8 rounding leaderboard.
Github638
2020-01-21 23:08:13 +01:00
Crementif
db6176c356
Update the readme to reflect Cemu's features
2020-01-20 23:28:42 +01:00
Crementif
92ff4e42cf
Update Bayonetta 2 Clarity pack to v4
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This is the last pack that needed to be ported to v4!
Github637
2020-01-20 23:04:37 +01:00
Michele
fbe9103254
Uncapitalize the v in the release title
...
just a minor nitpick
2020-01-20 13:59:45 -08:00
Michele
d00df57de4
Force all filters to OpenGL only
...
Even though these aren't currently in the download, they are incompatible with Vulkan atm.
2020-01-20 13:52:44 -08:00
RandomGuyJCI
3ff4452a84
[docs] Fix outdated name in FAQ ( #424 )
2020-01-20 13:48:29 -08:00
RandomGuyJCI
8d75f31147
[docs] Fix typo
2020-01-20 13:48:08 -08:00
Michele
38e98abbf2
Update Tokyo Mirage to v4
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Couldn't verify vertex shader 3259d3b3ca333bf3, but the rest came out okay. Do note that Vulkan still has issues with this game.
Github636
2020-01-20 13:47:02 -08:00
Crementif
142ed07b27
[MK8] Improve descriptions, fix folder spelling, simplify presets
...
Since filters don't work with Vulkan (even if you try to adapt it to Vulkan) it would be smart if we made the pack OpenGL only at least, since Vulkan will crash with it if you've got it enabled. We want to keep the game breaking to a minimum.
I also changed the descriptions to be more explanatory, and changed the preset names to make more sense to users. Unsure what the presets exactly entail (more specifically the preset that was originally called Smooth half original).
Github635
2020-01-19 20:26:38 +01:00
getdls
f78a92e5c2
Text fixes
Github634
2020-01-19 19:12:10 +01:00
getdls
7b59abbfa6
[MK8] Scale point light offset
Github633
2020-01-19 18:59:01 +01:00
getdls
65e2968930
[Filters] Fix diff between settings and options
Github632
2020-01-19 18:03:28 +01:00
getdls
0384f7814f
[MK8] [Filters] FXAA options and settings
Github631
2020-01-19 17:57:08 +01:00
getdls
ca468ed247
[Filters] FXAA
2020-01-19 03:13:06 +01:00
getdls
2d66ead353
[MK8] FXAA rebalance, less smear
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0.166 -> 0.5 local contrast threshold. Areas i shadows get no/less AA,
but in return, most texture detail is still there. High contrast edges
will still be processed.
Github630
2020-01-19 03:09:26 +01:00
Crementif
bca55a1bc4
Add 5k and 8k resolutions back
...
Solves https://github.com/slashiee/cemu_graphic_packs/issues/422
Was requested over at the Cemu discord too after we took them away while we sanitized them, and there isn't really an issue with having these. Let's just keep those presets sanitized now.
Also found out that some random workaround had appeared in our resolutions folder 🤔 .
Github629
2020-01-19 02:40:11 +01:00
Michele
d62ae5988c
Temporarily disable Black Point in Levels Clarity for Vulkan
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Disabling it while someone looks into the clipping issue
Github628
2020-01-18 12:39:49 -08:00
Michele
ef6df32395
add more resolutions to BotW
...
1360x768 and 1366x768 will be added in due time
Github627
2020-01-18 12:07:53 -08:00
Crementif
f81f8299e1
Update Lego Star Wars packs to v4
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Even though the game isn't playable with Vulkan, let's just have everything converted for tidiness sake.
Github626
2020-01-18 20:02:21 +01:00
getdls
55de532386
[TP] FancyFX - removed LOD / .w shader is broken on Vulkan
Github625
2020-01-18 19:23:18 +01:00
getdls
85ffa02601
[TP] Bicubic crashes on Vulcan - Removed
Github624
2020-01-18 19:21:46 +01:00
getdls
ac5d1a770f
[TP] Contrasty Vulkan + local fixes
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This should play nice with the script update. Nasty merge conflict :(
Local had folder changes and settings I never got around to commit.
Github623
2020-01-18 19:17:16 +01:00
Crementif
22c1e06151
[docs] Update docs with v4 graphic packs
...
Was mostly a test to see if the filters now work. There shouldn't be a release for this change.
2020-01-18 18:57:42 +01:00
Crementif
6c14f4aff1
Update TPHD and Devils Third to v4
...
Both were fully verified, so no issues should be present. This basically means that every game that runs properly (Star Wars doesn't go in-game, Tokyo Mirage is also very buggy and the upscaling filters don't work with cemu yet) before V5 will have graphic packs at least.
Github622
2020-01-18 18:11:34 +01:00
RandomGuyJCI
282e0c3430
Only build release for graphic pack changes hotfix ( #421 ) by RandomGuyJCI
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This also adds Artifacts which are stored for 90 days (unfortunately). I wish we could avoid the Github Release tags somehow.
2020-01-18 14:52:28 +01:00
RandomGuyJCI
6a92f4892c
Only build release for graphic pack changes ( #420 ) by RandomGuyJCI
...
This also fixes issue https://github.com/slashiee/cemu_graphic_packs/issues/418 .
Github621
2020-01-18 14:18:09 +01:00
getdls
7e5e0bc248
[MK8] Scaling and res fixes
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Scale 4p bloom, textboxes, cup win, in engine AA, Mk tv replays, 19->1f
conversion
Github620
2020-01-18 13:51:11 +01:00
Michele
3dec5854f0
Move TPHD image to imgur
Github619
2020-01-17 20:58:59 -08:00
Michele
48827ad1d5
Redirect TPHD jpg to Discord, ignore jpg images
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Save file size on uploads
Github618
2020-01-17 20:55:49 -08:00
Crementif
f3d35c75dc
Convert a lot of graphic packs to V4 ( #417 )
...
Didn't update the docs (will do that tomorrow), but I manually checked (didn't verify things, but I basically checked if it contained "uf_windowSpaceToClipSpaceTransform" and if the shader was made after a certain Cemu change was made due to how they're left out) to see if any graphic pack in here was *probably* safe.
I also didn't convert 5 graphic packs since they contained signs that needed to be manually checked or at least examined more:
- \Enhancements\TwilightPrincessHD_Bicubic
- \Resolutions\DevilsThird_Resolution
- \Resolutions\TwilightPrincessHD_Resolution (this one just needs to be fully verified since it's popular enough and has like 27 shaders)
- \Resolutions\LegoStarWars_Resolution
- \Resolutions\TokyoMirage_Resolution (this one could also be manually verified)
I hope I didn't make too many mistakes with this one.
Github617
2020-01-17 20:31:42 -08:00
Xalphenos
4a4e5d9bba
YWW 60 fps Mod
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Uses 60 fps mode in the world map. Should fulfill the request in issue #401
Github616
2020-01-17 09:31:44 -06:00
getdls
d4ee51b86a
[MK8] FXAA
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Brute force / single shader approach.
Github615
2020-01-17 00:42:07 +01:00
getdls
6025de5334
[MK8] scale some blurs, fix old issues, format conversion
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Scales menu box blur
Usual format conversion 0x01a -> 0x01f 816->820
Fix minor issues /3, const etc
Github614
2020-01-17 00:38:17 +01:00
getdls
8d5b8f039d
[MK8] Fix mario looking wet for high neg LODs
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MK work surprisingly well at high neg LODs, helps to push the horrible
road texture transition further out.
2020-01-16 20:42:35 +01:00