Commit Graph

23 Commits

Author SHA1 Message Date
M&M
a4a82c32db [FPS++] remove 32 frames averaged
For 60fps this takes a little more than half a second, for 30fps this takes a little OVER a second.
2021-01-01 21:20:48 -08:00
Michele
4398ebcebe Add credits and normalize resolution presets
I searched through quite a bit of commits to properly credit some packs. Some of the credits are based off memory. Please let me know if I incorrectly credited or forgot to credit somebody.
2020-01-10 17:06:51 -08:00
Exzap
63a51ab720 Update some graphic packs to version 4
Clarity got updated, plus a bunch of graphic packs that don't use shaders.
2019-11-16 04:54:26 +01:00
Crementif
adb112620c [BotW] Fix fence methods
Accidentally budged up performance fence which would be active when it wasn't selected...

Also added comments, so the code should be slightly easier to understand.
2019-04-07 17:40:27 +02:00
Crementif
4aca768f40 [BotW] Bridge a hotfix with temporary better fence
Won't reset the presets people have made and should be seamless...
2019-04-07 16:52:06 +02:00
Crementif
a7551451f8 [BotW] Change folder name to force specific order 2019-04-07 14:38:02 +02:00
Crementif
590daf5304 [BotW] Add central fence method pack, change ordering
Should be clear now which packs are required. Also, gone with the multiple fence skip packs. Instead, there's now a confusing mess for devs to sort out.
2019-04-07 14:34:38 +02:00
Xalphenos
83ed89fdf7 updating fps++
Haven't worked on this in a while so i'll update it to what I last did.
2019-04-05 18:50:47 -05:00
Michael
477f71cf86 Revert "Improve performance with (almost) every game"
This reverts commit 2f5488c22e.
2019-04-01 19:54:41 -07:00
Michael
2f5488c22e Improve performance with (almost) every game 2019-03-31 22:45:26 -07:00
Michael
7b8cc287e6 Attempt to fix Fatal Frame EUR patches & fix some inconsistencies with packs 2019-01-05 17:35:10 -08:00
Xalphenos
5c5a5949cd
FPS++ Fix chance of no audio and port audio fix to 1.4.0 2019-01-04 20:34:31 -06:00
TurboSonic1
2218cf48a0 Added 165Hz framerates to rules.txt (#312)
* Added 165Hz to rules.txt

Added 165fps, 55fps, and 33fps option for 165hz displays.

* Added 165Hz framerates to rules.txt on static fps++

Added 165Hz framerates to static fps++

* Update rules.txt
2019-01-03 21:36:36 -07:00
Crementif
6dd52c8b61
[BotW] FPS++: Add fix for repeated audio
Fixes https://github.com/slashiee/cemu_graphic_packs/issues/295

Don't report issues with FPS++ on this github issue, we list and are aware of the bugs listed on http://compat.cemu.info/wiki/The_Legend_of_Zelda:_Breath_of_the_Wild#Currently_known_issues_when_above_30fps
2018-12-29 10:27:11 +01:00
Crementif
8699939dfc [BotW] Switch to Xalphenos' FPS++ V2.1 (fix arrow time)
Switch over to Xalphenos version since his version now has a dynamically sized "oldest frame" (there's not really a good name for what it does) thing which was one of the main things in my version.

Once FPS++ progress is halted, I'll clean up the comments again to something similar what I had in my version, which I feel is more understandable for people that want to see what it does and maybe improve it.

If testing is correct, the previous version also had stability drops or something in comparison with this version. If anything, this update only pushes the arrow time stamina drain fix.
2018-12-23 02:07:08 +01:00
Crementif
4fc333861e [BotW] Fix slowdown when low "number of FPS averaged" is set
Thanks to ZombiJambi for reporting this
2018-12-20 23:54:32 +01:00
Morph1984
a8feaf4d74 Fix error in port (#304)
Changed _currentFPS to _averageFPS
2018-12-19 19:24:39 -08:00
Morph1984
b18c7d3441 [BotW] Port FPS++ judder fix to 1.4.0 and 1.4.1
Thanks to Morph1984 for porting this.
2018-12-19 19:02:00 +01:00
Crementif
a81d6d51da [BotW] Add judder fix to FPS++ using FPS averaging, more presets
Only works on the latest game version for now!

It's a completely new FPS averaging implementation from the one Xalphenos posted on the Cemu forum, but they do pretty much the same thing. This version has some added things like being able to change the amount of frames it averages in the rules.txt. It's also relatively faster then Xalphenos implementation... but it's not noticeable in any way.

I've ported over his comments and shared some of the info I've learned from looking at his code and formatted it a little bit.

P.S. Xalphenos also suggested a change to the low FPS limiter. This might fix weird physics when < 15FPS (see things like guardians).

P.P.S. The cheats got removed since we've got them in separate packs.
2018-12-18 03:21:07 +01:00
Crementif
8701d63f1f
[BotW] Fix best fence skip for 1.4.0 and 1.4.1
It seems that best fence skip has been broken for a while now, on both versions. I apparently seemed to have fixed it in the last update for the latest BotW update, but hadn't done so for 1.4.0 and 1.4.1.

(Also, it seems that I forgot to change this variable to be actually correct when pushing all these addresses, whoops)
2018-12-15 20:20:38 +01:00
Crementif
a6b6f582ce
[BotW] Add FPS++ arrow fix for V1.4.0 and V1.4.1 2018-12-10 14:33:25 +01:00
Crementif
c849e253e4 [BotW] Port arrow fix to FPS++
Based on epigramx's fixes, see https://www.youtube.com/watch?v=ILdMW9bgBM8 for a comparison.

Also, the arrow fix is only ported for the latest game update.
2018-12-09 03:35:30 +01:00
Michael
2305c1bf21 Change naming of Modifications to Mods and Source to Graphics 2018-11-29 17:52:25 -08:00