Commit Graph

2044 Commits

Author SHA1 Message Date
t3nka
06c4246486
Added t3nka Neutral+ Preset (pt2) 2020-04-25 18:57:03 -07:00
t3nka
11f273c99a
Added t3nka Neutral+ Preset (pt1) 2020-04-25 18:56:52 -07:00
getdls
9df6e4dd0f Bayonetta 2 - Force object level LOD to high 2020-04-23 22:11:43 +02:00
getdls
8794d33df9 Bayonetta 2 - Disable Vsync / Sound desync workaround 2020-04-23 21:46:54 +02:00
getdls
49719345a7 Bayonetta 2- Ultrawide, DOF, scale gl_point
Cutscene DOF is LOD based, should not have been scaled.
2020-04-23 21:45:28 +02:00
getdls
1c6828fa8c Bayonetta 2 - 60 FPS Cutscenes 2020-04-23 21:07:42 +02:00
Xalphenos
297e3084af Minecraft Wii U edition mii data crash workaround 2020-04-20 22:36:21 -05:00
Xalphenos
6de908e613 Update patches.txt
Simplify 60 fps mod and add support for EU disc version and JP version.  Special thanks Chrissie!
2020-04-20 21:17:09 -05:00
M&M
25dacd12bc remove disable AO pack 2020-04-19 22:24:06 -07:00
M&M
ec7c151ce2 Fix Wonderful 101 shadow removal 2020-04-19 21:23:22 -07:00
M&M
a97e2b7458 Add M&S Rio 2016 mod loader 2020-04-19 21:23:09 -07:00
M&M
00fe3ab40c Add shader edits to M&S Rio 2016
Fixes bloom, spotlight bloom, depth of field and downscaling anti-aliasing
2020-03-27 18:02:56 -07:00
M&M
5b22649155 Fix MH3U game width
It was set to 1280x720 while the game is 1920x1080
2020-03-27 18:02:14 -07:00
Crementif
854e59f515
[BotW] Proper fix for Clarity's dark shadows issue with Vulkan
Simply changing the value to 0 fixes it for some reason.
2020-01-29 19:27:55 +01:00
Michele
b852008750 Remove MK8 Online Desync Pack
it caused more issues more than it tried to solve
2020-01-21 19:26:53 -08:00
Michele
c9ed98f151 Fix copy-paste error with BotW resolution pack 2020-01-21 19:25:04 -08:00
getdls
920a2e461c [Filter][MK8] Deband
Add missing  8 rounding leaderboard.
2020-01-21 23:08:13 +01:00
Crementif
db6176c356
Update the readme to reflect Cemu's features 2020-01-20 23:28:42 +01:00
Crementif
92ff4e42cf
Update Bayonetta 2 Clarity pack to v4
This is the last pack that needed to be ported to v4!
2020-01-20 23:04:37 +01:00
Michele
fbe9103254 Uncapitalize the v in the release title
just a minor nitpick
2020-01-20 13:59:45 -08:00
Michele
d00df57de4 Force all filters to OpenGL only
Even though these aren't currently in the download, they are incompatible with Vulkan atm.
2020-01-20 13:52:44 -08:00
RandomGuyJCI
3ff4452a84 [docs] Fix outdated name in FAQ (#424) 2020-01-20 13:48:29 -08:00
RandomGuyJCI
8d75f31147 [docs] Fix typo 2020-01-20 13:48:08 -08:00
Michele
38e98abbf2 Update Tokyo Mirage to v4
Couldn't verify vertex shader 3259d3b3ca333bf3, but the rest came out okay. Do note that Vulkan still has issues with this game.
2020-01-20 13:47:02 -08:00
Crementif
142ed07b27
[MK8] Improve descriptions, fix folder spelling, simplify presets
Since filters don't work with Vulkan (even if you try to adapt it to Vulkan) it would be smart if we made the pack OpenGL only at least, since Vulkan will crash with it if you've got it enabled. We want to keep the game breaking to a minimum.

I also changed the descriptions to be more explanatory, and changed the preset names to make more sense to users. Unsure what the presets exactly entail (more specifically the preset that was originally called Smooth half original).
2020-01-19 20:26:38 +01:00
getdls
f78a92e5c2 Text fixes 2020-01-19 19:12:10 +01:00
getdls
7b59abbfa6 [MK8] Scale point light offset 2020-01-19 18:59:01 +01:00
getdls
65e2968930 [Filters] Fix diff between settings and options 2020-01-19 18:03:28 +01:00
getdls
0384f7814f [MK8] [Filters] FXAA options and settings 2020-01-19 17:57:08 +01:00
getdls
ca468ed247 [Filters] FXAA 2020-01-19 03:13:06 +01:00
getdls
2d66ead353 [MK8] FXAA rebalance, less smear
0.166  -> 0.5 local contrast threshold. Areas i shadows get no/less AA,
but in return, most texture detail is still there. High contrast edges
will still be processed.
2020-01-19 03:09:26 +01:00
Crementif
bca55a1bc4
Add 5k and 8k resolutions back
Solves https://github.com/slashiee/cemu_graphic_packs/issues/422

Was requested over at the Cemu discord too after we took them away while we sanitized them, and there isn't really an issue with having these. Let's just keep those presets sanitized now.

Also found out that some random workaround had appeared in our resolutions folder 🤔.
2020-01-19 02:40:11 +01:00
Michele
d62ae5988c Temporarily disable Black Point in Levels Clarity for Vulkan
Disabling it while someone looks into the clipping issue
2020-01-18 12:39:49 -08:00
Michele
ef6df32395 add more resolutions to BotW
1360x768 and 1366x768 will be added in due time
2020-01-18 12:07:53 -08:00
Crementif
f81f8299e1
Update Lego Star Wars packs to v4
Even though the game isn't playable with Vulkan, let's just have everything converted for tidiness sake.
2020-01-18 20:02:21 +01:00
getdls
55de532386 [TP] FancyFX - removed LOD / .w shader is broken on Vulkan 2020-01-18 19:23:18 +01:00
getdls
85ffa02601 [TP] Bicubic crashes on Vulcan - Removed 2020-01-18 19:21:46 +01:00
getdls
ac5d1a770f [TP] Contrasty Vulkan + local fixes
This should play nice with the script update. Nasty merge conflict :(
Local had folder changes  and settings I never got around to commit.
2020-01-18 19:17:16 +01:00
Crementif
22c1e06151
[docs] Update docs with v4 graphic packs
Was mostly a test to see if the filters now work. There shouldn't be a release for this change.
2020-01-18 18:57:42 +01:00
Crementif
6c14f4aff1
Update TPHD and Devils Third to v4
Both were fully verified, so no issues should be present. This basically means that every game that runs properly (Star Wars doesn't go in-game, Tokyo Mirage is also very buggy and the upscaling filters don't work with cemu yet) before V5 will have graphic packs at least.
2020-01-18 18:11:34 +01:00
RandomGuyJCI
282e0c3430 Only build release for graphic pack changes hotfix (#421) by RandomGuyJCI
This also adds Artifacts which are stored for 90 days (unfortunately). I wish we could avoid the Github Release tags somehow.
2020-01-18 14:52:28 +01:00
RandomGuyJCI
6a92f4892c Only build release for graphic pack changes (#420) by RandomGuyJCI
This also fixes issue https://github.com/slashiee/cemu_graphic_packs/issues/418 .
2020-01-18 14:18:09 +01:00
getdls
7e5e0bc248 [MK8] Scaling and res fixes
Scale 4p bloom, textboxes, cup win, in engine AA, Mk tv replays, 19->1f
conversion
2020-01-18 13:51:11 +01:00
Michele
3dec5854f0
Move TPHD image to imgur 2020-01-17 20:58:59 -08:00
Michele
48827ad1d5 Redirect TPHD jpg to Discord, ignore jpg images
Save file size on uploads
2020-01-17 20:55:49 -08:00
Crementif
f3d35c75dc Convert a lot of graphic packs to V4 (#417)
Didn't update the docs (will do that tomorrow), but I manually checked (didn't verify things, but I basically checked if it contained "uf_windowSpaceToClipSpaceTransform" and if the shader was made after a certain Cemu change was made due to how they're left out) to see if any graphic pack in here was *probably* safe.

I also didn't convert 5 graphic packs since they contained signs that needed to be manually checked or at least examined more:
- \Enhancements\TwilightPrincessHD_Bicubic
- \Resolutions\DevilsThird_Resolution
- \Resolutions\TwilightPrincessHD_Resolution (this one just needs to be fully verified since it's popular enough and has like 27 shaders)
- \Resolutions\LegoStarWars_Resolution
- \Resolutions\TokyoMirage_Resolution (this one could also be manually verified)

I hope I didn't make too many mistakes with this one.
2020-01-17 20:31:42 -08:00
Xalphenos
4a4e5d9bba YWW 60 fps Mod
Uses 60 fps mode in the world map.  Should fulfill the request in issue #401
2020-01-17 09:31:44 -06:00
getdls
d4ee51b86a [MK8] FXAA
Brute force / single shader approach.
2020-01-17 00:42:07 +01:00
getdls
6025de5334 [MK8] scale some blurs, fix old issues, format conversion
Scales menu box blur
Usual format conversion 0x01a -> 0x01f  816->820
Fix minor issues /3, const etc
2020-01-17 00:38:17 +01:00
getdls
8d5b8f039d [MK8] Fix mario looking wet for high neg LODs
MK work surprisingly well at high neg LODs, helps to push the horrible
road texture transition further out.
2020-01-16 20:42:35 +01:00