Skal Fate
145b2d37c5
Update rules.txt
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Odd Resolution Request by a github user: Permission Granted by Slashie
2018-11-15 19:53:09 -07:00
Michael
690d08686c
fix resYScale using width instead of height for SM3DW
2018-11-15 18:31:33 -08:00
Michael
0d5f5a6060
(hopefully) replace remaining casting issues
2018-11-15 18:27:31 -08:00
Skal Fate
cff6321de9
NSMBU Proper Float Casting ( #270 )
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* Update 70b82af4d17024d2_0000000000000000_vs.txt
* Update ec4a85d51e778437_0000000000000000_vs.txt
2018-11-15 19:08:14 -07:00
getdls
bb152f6dd0
[TMS] intfloat -> float
2018-11-15 22:43:42 +01:00
Michael
76819c0f41
add eShop selects Title ID to Fast Racing Neo
2018-11-14 19:45:01 -08:00
getdls
924b0d062b
[NSMBU] 1.14 Scaling fixes, more sensible AA fix
2018-11-14 00:13:39 +01:00
getdls
18271fde34
[XCX] LOD scaling pack...
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LOD scaling pack, note LOD is partially broken due to Cemu (grass)
Rules.txt smoother LOD transitiion by matching shadow map
Rules.txt fix dialog fade (again)
2018-11-13 23:42:04 +01:00
Crementif
359aa1aeaa
[Fatal Frame] Add alternative japanese patch
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Supposedly it's from the japanese game, even though it reports as EU in Cemu's titlebar.
2018-11-13 15:40:58 +01:00
Skal Fate
bb854168c8
Super Smash Bros Pixel-Mess Revert ( #266 )
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* Delete 42f0844ab0996fe2_0000000000000079_ps.txt
This shader allows for changing of the color for the pixel-mess texture and or making it transparent/opaque. However its also responsible for the Cursor Text in selection screen. So messing with this Shader also messes with the Cursor text. The best way to hide the pixel-mess is to do it the old "version 2" way.
* Update rules.txt
The best way to hide the pixel-mess is to do it the old "version 2" way. Messing with shaders also affects the cursor in selection screen.
2018-11-12 18:20:29 -07:00
Skal Fate
4904b5172d
Some Updates to Super Smash Brothers ( #265 )
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* Update 315d61ad21f97614_0000000000000000_vs.txt
Proper Cast the variables as floats because they were failing to compile.
* Update 4b92e636153d6b54_0000000000000000_vs.txt
Proper Cast the variables as floats because they were failing to compile.
* Delete 1ed6dd85057f3924_0000000000000000_vs.txt
It is not needed as editing this shader won't fix the issue.
* Add files via upload
Fragment Shader that when modified does the same thing as resizing the pixel mess texture. However the shader is reloadable.
* Update rules.txt
Presets to load hide the pixel mess broken effect and set it back to original behavior.
2018-11-11 23:38:32 -07:00
Michael
5ad8b4eb42
Reduce Color Banding on Smash
2018-11-11 13:20:06 -08:00
Michael
86fcbae1d8
Add WIP Smash No Pixel Mess
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Removes the pixel mess but causes several effects to go missing. partially fixes #255
2018-11-11 12:37:46 -08:00
Michael
6319630b36
Remove Boxing Ring rounded resolution from Smash Resolution Pack
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This caused the screen to show nothing when the resolution was not native.
2018-11-11 11:16:54 -08:00
Michael
bf1f74f721
Fix Smash's No Boxing Ring Screen Pack
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Adds the rounded resolution with it's format along. It also moves it to Enhancements since you wouldn't really get much of a performance boost from it.
2018-11-11 10:56:21 -08:00
Michael
1f64a17448
Add Fatal Frame JPN patches from SkalFate
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Closes #260
2018-11-11 10:54:56 -08:00
Crementif
2be2651ada
Add Paper Mario: Color Splash Resolution and Green Tint Workaround
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Fixes https://github.com/slashiee/cemu_graphic_packs/issues/242
2018-11-11 15:32:24 +01:00
getdls
d70622fbe5
[HW] Better scaling, copy paste fixes
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This looks pretty good in most resolutions,
Stop gap commit before i break up x and y scaling and/or replace with
patches
2018-11-11 12:21:04 +01:00
getdls
967c741636
[HW] Remove duplicate
2018-11-11 10:51:55 +01:00
RandomGuyJCI
b095a9ea80
Remove quotation marks (again) ( #263 )
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* Remove quotation marks.
* Remove quotation marks (again)
I think it should be a standard to not use quotation marks on the start and end of a graphic pack description.
2018-11-10 22:05:31 -08:00
getdls
6a306b1439
[HW]21:9, 48:9, patch "ported" to JPN release
2018-11-10 23:58:32 +01:00
getdls
52ae76d531
[HW] Fix self shading res, add FX perf scaling
2018-11-10 21:34:01 +01:00
getdls
6ebafd6cf9
[XCX] include shadow map in perf scaling, fix dialog regression
2018-11-10 19:42:56 +01:00
getdls
c948ca120c
[XCX] (Finally fix) Performance scaling profile Dof, alpha fx etc
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Add config to scale sub resolution view ports to half/quarter res for
better performance
Sub scaling renamed to FX 1080
2018-11-10 18:56:07 +01:00
Michael
6f7f1d88be
add contributions welcome badge
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Was added in #262 , but that got closed due to readme.md already being updated back then
2018-11-09 17:27:35 -08:00
getdls
e229244301
[WW] Regression fix, high res scaling
2018-11-09 23:03:16 +01:00
Crementif
75102c5d9b
Fix badges and reformat the README.MD
2018-11-09 12:05:34 +01:00
Crementif
6ae1d563dd
Force an update
2018-11-09 09:37:06 +01:00
lasyan3
00c02127cc
[XCX] Add mod to unlock all augments in the shop.
2018-11-09 08:48:43 +01:00
RandomGuyJCI
d17f099e6c
Remove quotation marks. ( #261 )
2018-11-08 20:09:37 -08:00
getdls
3c26ac29b2
[WWHD] 21:9, 48:9 res + patches
2018-11-09 01:25:16 +01:00
Michael
a1db78f1ef
push skalfates changes
2018-11-07 17:30:40 -08:00
lasyan3
c55d3a385d
[XCX] Add mods for customizing the loot (especially equipments), remove the fov mod (make the game crash) and rename some packs for better consistency.
2018-11-07 19:02:06 +01:00
Crementif
2e6e4da994
Add Mario Party 10 resolution pack
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Fixes https://github.com/slashiee/cemu_graphic_packs/issues/258
2018-11-07 17:12:37 +01:00
CellHunter
8025f7f7f3
Adds Serfrosts latest preset.
2018-11-06 23:21:02 -06:00
getdls
8df2c9a42c
[TMS] Port shader fixes for DoF, bloom, Fix LOD
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Does not include shadow scaling, crashes/broken in 1.14
2018-11-06 23:47:37 +01:00
CellHunter
58ab2fe9f9
Update 37040a485a29d54e_00000000000003c9_ps.txt
2018-11-06 00:34:59 -06:00
CellHunter
b19baeee99
Updated "CellHunter" Preset.
2018-11-06 00:33:34 -06:00
Atemu
ae660c5a57
Add FPS cap presets to BOTW FPS++ ( #254 )
2018-11-05 13:55:08 -08:00
Crementif
007c4bb81f
[SMM] Add fixed resolution pack
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Fixes https://github.com/slashiee/cemu_graphic_packs/issues/240
2018-11-05 04:07:55 +01:00
getdls
beb5f45bce
[WWHD] Shader mixup corrected
2018-11-05 02:13:17 +01:00
getdls
6f9b661496
[HW] remove gray enemy "fix" in source -> use nvidia fix
2018-11-05 01:37:07 +01:00
getdls
b54dd4c4e3
[XCX] Further 1080, 1800 fixes... ongoing.
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0x806 and sub 32x32 resolutions really don't work well.
2018-11-05 01:18:47 +01:00
Michael
dd849f097a
fix default bloom preset names
2018-11-03 21:50:53 -07:00
Michael
13ca58060f
fix naming of XCX 60fps
2018-11-03 21:45:06 -07:00
Michael
ea639ae7c4
remove
2018-11-03 21:44:20 -07:00
Michael
5ed146b20c
.
2018-11-03 21:43:27 -07:00
Michael
3f5ae67a38
Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
2018-11-03 21:43:21 -07:00
Michael
c05fe8a4f4
remove
2018-11-03 21:43:04 -07:00
klittle81
49b2df13eb
Add files via upload ( #251 )
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Add HyruleWarrior fixes updated for 1.14
2018-11-03 20:33:28 -07:00