Michael
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b67c93bb62
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Modify shader scale
was just applying the scale from 1280 instead of 960
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2017-12-25 13:56:56 -08:00 |
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Crementif
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6e8e0e4e95
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Fix gotta be buildscripted.
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2017-12-25 22:45:38 +01:00 |
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Crementif
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4a16cfee50
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Added Pokkén (DoF) fixes
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2017-12-25 22:39:37 +01:00 |
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Michael
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e65a9445de
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Super Mario Maker
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2017-12-25 08:59:48 -08:00 |
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Michael
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37169ea974
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[Pokken] Cemu 1.11.3
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2017-12-25 08:10:29 -08:00 |
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Michael
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a60530488b
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Add Darth_Banan's Co-op resolutions
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2017-12-25 07:46:46 -08:00 |
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Crementif
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a1bade0ca8
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Added Yoshi's Woolly World menu fix+blur
Simply scaling half res, should work. Also contains blur fixes for that specific screen, probably translates in other scenes being fixed too.
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2017-12-22 00:27:35 +01:00 |
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Michael
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8ae8c82c38
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Taiko h264 fix
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2017-12-19 21:44:17 -08:00 |
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Michael
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da454d7bfc
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Add Taiko no Tatsujin
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2017-12-19 21:24:13 -08:00 |
|
Michael
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80151011d1
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Add Puyo Puyo Tetris
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2017-12-19 21:12:27 -08:00 |
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Michael
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07a3f67771
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ahhh nooo
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2017-12-18 18:36:09 -08:00 |
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Michael
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d00776eda8
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Uncomment gamepad for games that use gamepad for multiplayer
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2017-12-18 18:35:38 -08:00 |
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Michael
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0939bbe466
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[Splat] Prevent 21:9 scaling for Squid Sister TV
Would stay the same aspect ratio due to patches.txt, so why scale it's width?
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2017-12-17 19:59:05 -08:00 |
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Michael
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4e107a7dcb
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Fix (7:3) bug
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2017-12-17 19:55:58 -08:00 |
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getdls
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aeb0234c20
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[XCX] Copy paste fix
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2017-12-17 20:14:09 +01:00 |
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getdls
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e1cda328f8
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[XCX] Move shadow scaling to main source
As discussed in issue #143
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2017-12-17 20:04:43 +01:00 |
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getdls
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2a62d54fee
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[XCX] Cleanup - Bloom and brightness tweaks
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2017-12-17 19:56:55 +01:00 |
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getdls
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5f6725df66
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[XCX] ambient occlusion scaling
Add - Scaling of AO noise, blur steps and partial coverage
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2017-12-17 18:17:40 +01:00 |
|
Rajko Stojadinovic
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342b1c01f7
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Update BotW code patches for 1.4.1
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2017-12-17 14:40:32 +01:00 |
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getdls
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f8b64c7e98
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[XCX] - Cleanup scale and remove old blur
Fix - Scales to res cut scene blur
Update - Remove old blur that doesn't scale
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2017-12-14 00:33:11 +01:00 |
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Michael
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d9dd2faba0
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Oops
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2017-12-13 14:30:10 -08:00 |
|
Michael
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80ec822726
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[Tropical Freeze] fix missing loading texture
The format somehow changed?
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2017-12-10 15:56:03 -08:00 |
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Michael
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0bf36a8592
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[Splat] Fix Blank Stage Previews
before: https://cdn.discordapp.com/attachments/292733452590120961/389547170979774464/unknown.png
after: https://cdn.discordapp.com/attachments/292733452590120961/389551829542895617/unknown.png
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2017-12-10 15:00:11 -08:00 |
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Alex Kiri
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46c9604a10
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[BotW] Fixed issues with version 1.4.0 - Shadow filtering, Reflextra, Square shadows, etc
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2017-12-10 23:58:23 +02:00 |
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SteveLeafo
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ae88fcefc3
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Fist of the North Star - Added support for the European version of the game.
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2017-12-08 20:18:55 +11:00 |
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SteveLeafo
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9aafc09471
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Wipeout 3 - Fix for the Green intro videos
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2017-12-08 20:17:52 +11:00 |
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Rajko Stojadinovic
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a9724496d3
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Update UW patches.txt for Botw v176 (1.4.0)
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2017-12-08 06:56:48 +01:00 |
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getdls
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ff166d11e1
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[XCX] Fix - Wrong AA deleted
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2017-12-07 13:24:49 +01:00 |
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getdls
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f99d4a2e51
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Revert "[XCX] Back to pre-scale setting"
This reverts commit caf0b08fe4 .
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2017-12-07 13:21:28 +01:00 |
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getdls
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caf0b08fe4
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[XCX] Back to pre-scale setting
Fix - Constant works better (5760p) with pre-blur. Sticking with that
until two pass has been tweaked to go from 720 -> 5760
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2017-12-07 12:33:36 +01:00 |
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Michael
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a541e5a868
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separate brightness fix
need to figure out how to do it via vertex shaders and not pixel shaders
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2017-12-06 21:05:28 -08:00 |
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Michael
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5fee18ae84
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Remove unbooting games
They haven't booted in a long time, why keep them?
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2017-12-06 17:13:07 -08:00 |
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getdls
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80f032414a
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[XCX] Bloom pixelation and scale fix
Smoother bloom
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2017-12-07 00:19:27 +01:00 |
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Michael
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c4db15cc03
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Merge pull request #141 from MelonSpeedruns/master
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2017-12-06 09:22:34 -08:00 |
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MelonSpeedruns
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0a807751ca
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Update rules.txt
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2017-12-06 12:05:26 -05:00 |
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Michael
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86953f3f62
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[HWarriors] remove unused shadows texture redefine
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2017-12-04 16:20:08 -08:00 |
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Alex Kiri
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eb66f85d05
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[BotW] Added back DoF blur shader for Battle, Camera and Scope
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2017-12-04 22:54:57 +02:00 |
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MelonSpeedruns
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8c6d64636f
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Added Temporary Hyrule Warriors 30 FPS Lock. (#138)
* Create rules.txt
* Update rules.txt
* Update rules.txt
* Update rules.txt
* Update rules.txt
* Update rules.txt
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2017-12-03 15:33:52 -08:00 |
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Michael
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c1e7166566
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Update rules.txt
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2017-12-03 15:33:28 -08:00 |
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MelonSpeedruns
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ea1128bf1c
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Update rules.txt
|
2017-12-03 18:32:29 -05:00 |
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MelonSpeedruns
|
aeacc754b0
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Update rules.txt
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2017-12-03 18:20:26 -05:00 |
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MelonSpeedruns
|
adc3e4250a
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Update rules.txt
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2017-12-03 18:19:08 -05:00 |
|
Michael
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5798b7c713
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[Pokken] fix some lines
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2017-12-03 15:10:14 -08:00 |
|
Michael
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2860720fc5
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[Rio 2016] add other resolutions
taken from LW, similar enough engines that it might work with no issue
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2017-12-02 18:33:22 -08:00 |
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getdls
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17c3070a04
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[XCX] XCX logo screen shows after flyover
Fix - NLA fly over logo screen - Cheers GITech
|
2017-12-02 11:32:23 +01:00 |
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Michael
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a1afb1e8cc
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[Pokken] Re-add high res shadows
Taking images from old commit:
http://i.imgur.com/f7ZfHiV.png
http://i.imgur.com/XyL2iPm.png
http://i.imgur.com/Ri9MKsz.png
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2017-12-01 18:34:28 -08:00 |
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getdls
|
9b9bd602cd
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[XCX] scale test pt1
Just testing
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2017-12-02 00:33:42 +01:00 |
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MelonSpeedruns
|
3ccd0a9837
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Update rules.txt
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2017-12-01 15:52:27 -05:00 |
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getdls
|
1f97be0d35
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[XCX] Build fix
|
2017-12-01 21:18:01 +01:00 |
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getdls
|
584831d7a8
|
[XCX] LOD Gaussian
Add - Lod Gauss - Initial commit, to be scaled after some testing
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2017-12-01 00:56:37 +01:00 |
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