Commit Graph

2090 Commits

Author SHA1 Message Date
Michael
49447d1164 fix W101 gamepad displaying nothing 2019-02-06 19:48:25 -08:00
Michael
88e6d94edc edit rol uncap description 2019-02-05 22:18:09 -08:00
getdls
0ee511522f [TPHD] Scale all GUI elements, + format conversion 2019-02-05 01:06:27 +01:00
Michael
5a4197dad9 [Splat] fix shooting range fest light 2019-02-02 13:30:04 -08:00
Michael
48d6c58de3 [Splat] add 480p resolution 2019-02-01 23:26:48 -08:00
Michael
af29cc9e2d [Splat] Fix Octo World fog, scale Inkopolis News blur and bloom 2019-02-01 23:09:15 -08:00
getdls
a8ce85c9ac [Bayo2] Scale cutscene AA, specular highlights 2019-01-31 23:25:34 +01:00
getdls
4c750e4898 [TPHD] Truncated contrast presets -avatar-icon.png 2019-01-31 20:43:35 +01:00
getdls
906206fe53 Revert "[TPHD] Truncated contrast presets"
This reverts commit d4116ba63d.
2019-01-31 20:41:31 +01:00
getdls
d4116ba63d [TPHD] Truncated contrast presets 2019-01-31 20:38:56 +01:00
epigramx
b34275fe42
Default it to 60Hz 2019-01-29 11:49:11 +02:00
Michael
aa18b68bee update site for SFZ 2019-01-28 15:40:33 -08:00
Michael
e71fff7263 add inital starfox zero pack
doesn't do any shader scaling yet, AA is disabled by default
2019-01-28 15:38:04 -08:00
Michael
849691b1f6 sourcetree 2019-01-28 15:37:21 -08:00
Crementif
5370bc6364
Fix this minor bug on the website 2019-01-28 22:21:50 +01:00
Crementif
f736636a45 [TPHD*] Fix menu background
Accidentally applied a suggested fix to the wrong game. Reverted that and applied it to the correct game. Also changed the description of the performance pack slightly so that people know what it does. Could probably be more conclusive about what it does. Looks like a regular shadow resolution pack to me.
2019-01-27 14:19:21 +01:00
Crementif
0995450505
[HW] Fix menu screen
Thanks MelonSpeedruns!

See https://github.com/slashiee/cemu_graphic_packs/pull/141 for this same issue
2019-01-27 14:08:04 +01:00
Crementif
73cfd2f249
[XCX] Switch exposure from AMD and Nvidia
They were switched from the previous versions. Besides that, somebody reported it being different then before, but I can't find the difference. (There's a slight difference because the vibrancy in one shader was 0.1375 instead of 0.138 but I doubt this would be a big difference and it does simplify it a little bit).
2019-01-26 15:15:11 +01:00
getdls
9f55150163 [NG3] Update rules w UW res for patch 2019-01-25 00:49:38 +01:00
getdls
87a61e7501 [NG3] Ultrawide patch, [TPHD] Res tweaks for better alpha 2019-01-25 00:44:39 +01:00
Dax Johnson
ec69c014b8 [BotW] add No MM Triforce mod (#323)
Converted the existing v2 rules.txt into v3 using exact TextureRedefine values. Not sure if anything under the hood changed that would affect the values. Tested this by playing in Master Mode. There were no apparent visual or performance issues.
2019-01-24 11:57:16 -08:00
MelonSpeedruns
0cac92a507 [WWHD] Add No SSAO pack
Thanks to MelonSpeedruns!
2019-01-24 20:47:42 +01:00
Michael
0d6c980c2c merge XCX brightness workaround packs into ones
hopefully i did this correctly, didn't notice anything going wrong when i tested it
2019-01-21 21:06:19 -08:00
Michael
9476f8817f Add Intel to BotW AMD Shadows pack name
This change will require to re-enable the pack, apologies.
2019-01-21 20:55:36 -08:00
getdls
079da6f21e [TPHD] Misc quality tweaks for high resolution , QL
TPHD  QL tweaks aka, sunday gaming delayed

Resolution
* Sharper, unscaled blur fixed. See contrasty note
* Resolutions 4k and above scale sub viewports 75-> 50% of the main res.
7680x4320 is now 30 fps stable on a 1070, SSAA looks sweet.
* Added some off-aspect custom res with horizontal res x2. Good for SSAA
fixing shimmering as it's mostly horizontal in TPHD

Contrasty
* Sharper, unscaled blur fixed. Note, contrasty must be pre-selected at
start to override same shader in resolution folder
* Minor tweaks to cold setting

Fancy FX
*Added option to disable blur, just keeping other tweaks active.
Realized that half scaling sub-view port mostly replaces fancy fX :/
*Tweaked to somewhat scale, tries to emulate original look by default.
Ie 4x res = 4x blur "qualitative look" (not the same as nr of passes)
*Added "defocus" looks blurrier by scaling incorrectly, masked by more
draw passes. This is similar to the old default

Not happy about the results of moving blur from res folder, too many
drawbacks as quality of scaling really needs to be per-setting.
Will probably deprecate if things start to break again. Maybe global
variables in the future?
2019-01-21 00:13:06 +01:00
Crementif
8dc4c7017b [BotW] Add weather mod 2019-01-20 23:57:59 +01:00
epigramx
a85380ff8b
Considerably faster static mod on older CPUs; BotW 2019-01-19 09:16:05 +02:00
Crementif
9ee99e2eba
[NSMBU] Correct crash fix description
🤦‍♂️
2019-01-17 12:23:26 +01:00
Crementif
e8fabb27f2
[NSMBU] Correct crash fix name 2019-01-17 12:10:40 +01:00
Xalphenos
1d307365d1
Create patches.txt 2019-01-17 01:24:10 -06:00
Xalphenos
3163124372
Create rules.txt 2019-01-17 01:23:39 -06:00
getdls
1e7a39f52d [XCX] Fix skell view boken due to format conversion 2019-01-16 22:59:35 +01:00
RandomGuyJCI
e748f9bccb Fix preset name(s) (#325) 2019-01-16 13:47:43 -08:00
Crementif
881fbd0993
[HW] Fix character swap line endings 2019-01-16 09:24:24 +01:00
Michael
455d97b697 add the rest of the characters to Hyrule Warriors character swap pack 2019-01-14 17:34:58 -08:00
getdls
5c1bbeeeb9 [XCX] JPN v16 (1.0) 60 fps, no offline, fov. Contrasty tweaks 2019-01-15 00:36:06 +01:00
Michael
48c0e07e72
Just quickly fix this mistake 2019-01-14 10:24:37 -08:00
CellHunter
64261f9733
Update thy clarity preset 2019-01-12 15:15:25 -06:00
getdls
c3ed12dd95 [XCX] fix video 2019-01-10 23:46:26 +01:00
getdls
b39736ed39 [NSMBU] Remove tile-map from format conversion 2019-01-10 18:17:20 +01:00
getdls
3a86a8ce74 [NSMBU] Default to basic build / move custom shaders to Enhancements 2019-01-10 00:34:19 +01:00
getdls
c768252fed [TP] Default to basic build / move custom shaders to Enhancements 2019-01-09 22:05:34 +01:00
Crementif
2ffc85976c Website direct links instead of anything relative
The weirdest errors... this should just bypass it since it works now.
2019-01-09 00:15:42 +01:00
Crementif
b517bd04ab [BotW] Add clarity presets
Also, still trying to fix the website... soon™️
2019-01-08 22:43:06 +01:00
Crementif
1549003b46 Website bug fixes
Images weren't requested as small images, also some more permanent fixes (I've tested it now on my own fork...)
2019-01-08 21:13:49 +01:00
Crementif
5b4c6b75ca Fix relative linking to resources on websites
I'll push a more absolute fix later, but this should be fine for now for the website atleast.
2019-01-08 20:03:24 +01:00
Crementif
84c097bec0 Reworked website, [NAN] Change name, [BotW] Update Clarity
Website has a new look with some advanced functionality! Feel free to give feedback though! If you want to provide or know a FAQ and an answer to that, let me know and I'll add it.

Also, updated Bruz clarity preset and added ViskClarity as a preset.

Plus a small little bugfix, which closes https://github.com/slashiee/cemu_graphic_packs/pull/320 since otherwise there would've been a merge conflict.
2019-01-08 19:45:57 +01:00
getdls
dfcc543c9a [TPHD] Minor tweak blur 2019-01-08 00:46:11 +01:00
getdls
3d3b2725f6 [TPHD] Fix contrasty overwriting blur fix 2019-01-08 00:33:23 +01:00
Crementif
d554dc2ca7 Revert "Reworked website!"
This reverts commit 27f90c4326.
2019-01-08 00:06:16 +01:00