getdls
c700b79c3f
[NSMBU] build fix - Wrong rules file commited
2018-02-03 00:09:02 +01:00
getdls
60614f47d0
[NSMBU] Scale all, fix AA, fix bloom, fix DOF
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Kiri's not around, guess it's safe to commit...
2018-02-02 23:52:49 +01:00
Michael
037c455e3b
Oops!
...
hi from school
2018-02-02 12:42:55 -08:00
Rajko Stojadinovic
c5b95ece3a
Fix HW DoF removal patches.txt, calls to cave locations should always be absolute
2018-02-02 16:16:31 +01:00
Rajko Stojadinovic
ba7b265d8a
Port all FPS++ offsets for Botw 1.5.0
2018-02-01 12:14:15 +01:00
Rajko Stojadinovic
2b45c4095d
Update Botw patches.txt (except FPS++) for 1.5.0
2018-02-01 11:40:29 +01:00
Michael
34ab7cad69
Update patches.txt
2018-01-31 16:54:13 -08:00
MelonSpeedruns
14a673d193
Created Wind Waker HD FPS Slowdown Fix Pack! ( #175 )
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* Create rules.txt
* Create patches.txt
2018-01-31 16:53:20 -08:00
MelonSpeedruns
1ddc3d13de
Update patches.txt
2018-01-31 16:53:08 -08:00
Crementif
3e2b7db4ba
Add Mario Party 10 Resolution Packs
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Just to test the game before people will find the exact resolutions.
2018-01-30 22:17:20 +01:00
Xalphenos
3afcfaf687
Update patches.txt
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Updated v1.4.x code to not use a hard coded memory address. This will make it easier to port by anyone and will hopefully preemptively fix any problems caused by 1.11.4's updated rpl loading.
I really should back port the 1.4.x code to the older versions but I'm tired and most people are on 1.4.x anyway. But hopefully not too many people will complain about 1.11.4 breaking fps++ when it releases later today.
2018-01-30 04:09:30 -06:00
getdls
219799c586
[MK8] Fix texture corruption
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MKTV, Turbo pads etc 0x431 excluded
2018-01-29 23:01:53 +01:00
getdls
e193c4838d
[SMM] - Removing CRT, not good enough.
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Let's not encourage lazy commits.. If I ever get around to fixing
issues, I'll re-add CRT
MK8 -> clarification
2018-01-29 08:25:46 +01:00
Michael
2750964379
ll
2018-01-28 18:58:29 -08:00
getdls
f7bf9e451b
[MK8] Build fix OK - Kiri comments added
2018-01-28 21:29:12 +01:00
getdls
06f132a66e
[MK8] Buildfix ongoing...
2018-01-28 20:38:50 +01:00
getdls
d47f5a6172
[MK8] Bloom fix
2018-01-28 19:42:56 +01:00
Alex Kiri
d4c4569d23
[MK8] Fixed bloom grid artifact (constant blur radius)
2018-01-28 20:11:02 +02:00
Alex Kiri
4b51b5d346
[MK8] Fixed bloom and simple DoF effect
2018-01-28 19:41:34 +02:00
Jamie
3ae2504dc8
Clarity
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3 am Derptastic forgot adjustbloom
2018-01-27 04:04:34 -08:00
Jamie
5645417e34
Clarity
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AMD fix... This should hopefully elimate any issue.
2018-01-27 03:58:56 -08:00
Jamie
950f627360
Clarity
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Fixed DPX, also sould have fixed issue where AMD gpu reports input as a reserved value... (According to amd Shader Valadator.)
2018-01-27 02:06:24 -08:00
Jamie
47c3e6e991
Clarity
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Fixed ?
2018-01-26 18:19:25 -08:00
getdls
4c849d9d51
[SMM] CRT filter
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CRT filter, all credit to Timothy Lottes - PD
Just for fun to see if it could be adapted, I'm not planning on fixing
issues
2018-01-27 00:53:50 +01:00
getdls
631116e4ee
[SMM] - Scale, blur fix, AA fix
2018-01-26 21:09:15 +01:00
Milan
ee949c31c9
Add devils third to build.sh
2018-01-26 17:46:39 +01:00
Milan
0b82c38c3a
Added Devil's Third resolution pack
2018-01-26 16:50:44 +01:00
Jamie
21d8c9aa24
Clarity
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Fixed spelling , I am a horrable speller.
2018-01-25 23:44:51 -08:00
Jamie
a4fb6e11ec
Clarity
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Fixed linespace that always seems to move.
2018-01-25 22:36:56 -08:00
Jamie
b49c3deb48
Clarity
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Fixed Filmic Preset, removed old presets as they were all merged.
2018-01-25 22:33:28 -08:00
Michael
39c17494fb
Reorganize misc HW packs
2018-01-25 18:21:23 -08:00
nosklo
6c7ae06667
[HW] DLC Fix ( #173 )
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* [HW] DLC Fix
Allows the Hyrule Warriors DLC to be used
Credits to emoose
* [HW] DLC Fix
the actual patches to make DLC work... by emoose
2018-01-25 17:52:18 -08:00
nosklo
983c603386
[HW] Typos in the normal resolution file
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Fix some errors in the normal resolution file, that are affecting the ultrawide modes.
The original file uses scaleFactorY for width which shouldn't matter for normal scaling but makes some different values when using non-16:9 proportion.
2018-01-25 15:47:36 -08:00
nosklo
8790dddd83
Hyrule Warriors new enhancement packs ( #170 )
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* New 60FPS patch for HyruleWarriors
Credits go to emoose
* Added text for HyruleWarriors 60FPS patch
Credits go to emoose
* Added patches.txt for 60FPS HyruleWarriors
Credits to emoose
* Added death fix for enemies on HyruleWarriors
For nvidia cards. Credits to emoose.
* [HW] Shader editing for enemy deaths
Credits go to emoose
* [HGW
* [HW] Remove DOF
credits go to emoose
* [HW] Shadow Removal
credits to emoose
* [HW] patches to remove shadows
by emoose
* [HW] Fix large enemies death
Fixes death animation for larger enemies too
by emoose
2018-01-25 13:26:31 -08:00
nosklo
da1b263604
Hyrule Warriors Ultrawide ( #169 )
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* Add patches for ultrawide HyruleWarriors
Credits go to Xalphenos!!
* Extra space seems to be needed to build correctly
* add 21:9 HyruleWarriors to build.sh
2018-01-25 13:26:25 -08:00
nosklo
c9e025ba74
Fix for the touch position in ultrawide resolution
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Touching the screen when using ultrawide touches the wrong position, this makes sure the position is correct.
Credits: Xalphenos
2018-01-25 13:26:15 -08:00
Jamie
a5153e0458
Clarity
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Fixed some Gfx pack issues.
2018-01-24 21:26:32 -08:00
Jamie
bf7fcd614b
Clarity
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Updated Clarity, merged all presets into one shader. Folder just there for time being.
2018-01-24 18:08:08 -08:00
Jamie
7427aeb73e
Clarity
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Fixed spelling .
2018-01-24 11:09:45 -08:00
getdls
033723d929
[XCX] Tweak of prev commit
2018-01-23 23:59:37 +01:00
getdls
3eb451a13c
[XCX] 21:9 fixes, de-band bloom/sun
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Fix - Muzzle flash for 21:9
Fix - Bloom banding (sun/overbright transitions), by dithering and
increased colour depth
2018-01-23 23:12:14 +01:00
getdls
ad7fecf802
[XCX] PR screen restore
2018-01-22 21:36:29 +01:00
getdls
4fa595b430
[XCX] Brightness/colour tweaks
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Less pre expose, more post...I'm guessing AMD should be around exposure
= 0.25;
2018-01-22 18:55:43 +01:00
getdls
bc95f7c122
[XCX] missing header...
2018-01-21 22:38:07 +01:00
getdls
4ee64d1bb1
[XCX} buildfix- trailing space
2018-01-21 22:23:14 +01:00
getdls
29322c144e
[XCX] scaling 806,820
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Scaling 32,x32 8 etc if not
0x031,0x032,0x033,0x034,0x431,0x432,0x433,0x434,0x435,0x081
2018-01-21 22:10:15 +01:00
Fabio Grassiotto
3c2bc2cbc2
Changed graphics pack to be a Clarity Preset
2018-01-21 02:12:00 -08:00
Fabio Grassiotto
2251a68aaa
Created new BOTW graphics pack for LumaSharpening, based off Clarity
2018-01-21 02:12:00 -08:00
getdls
0fc1d535b6
Shantae #4
2018-01-20 22:34:39 +01:00
getdls
199e8783f8
Shantae - #3
2018-01-20 21:49:35 +01:00