MelonSpeedruns
aeacc754b0
Update rules.txt
2017-12-03 18:20:26 -05:00
MelonSpeedruns
adc3e4250a
Update rules.txt
2017-12-03 18:19:08 -05:00
Michael
5798b7c713
[Pokken] fix some lines
2017-12-03 15:10:14 -08:00
Michael
2860720fc5
[Rio 2016] add other resolutions
...
taken from LW, similar enough engines that it might work with no issue
2017-12-02 18:33:22 -08:00
getdls
c01f7b8334
[XCX] Tweak brigntess
...
Bettter fit for general gameplay, intro is still too dark.
2017-12-02 23:47:43 +01:00
getdls
17c3070a04
[XCX] XCX logo screen shows after flyover
...
Fix - NLA fly over logo screen - Cheers GITech
2017-12-02 11:32:23 +01:00
Michael
a1afb1e8cc
[Pokken] Re-add high res shadows
...
Taking images from old commit:
http://i.imgur.com/f7ZfHiV.png
http://i.imgur.com/XyL2iPm.png
http://i.imgur.com/Ri9MKsz.png
2017-12-01 18:34:28 -08:00
getdls
9b9bd602cd
[XCX] scale test pt1
...
Just testing
2017-12-02 00:33:42 +01:00
MelonSpeedruns
3ccd0a9837
Update rules.txt
2017-12-01 15:52:27 -05:00
MelonSpeedruns
1c6e7ca9c7
Create rules.txt
2017-12-01 15:38:56 -05:00
getdls
1f97be0d35
[XCX] Build fix
2017-12-01 21:18:01 +01:00
getdls
584831d7a8
[XCX] LOD Gaussian
...
Add - Lod Gauss - Initial commit, to be scaled after some testing
2017-12-01 00:56:37 +01:00
getdls
e81f9e967d
[XCX] Alignment cutscene
2017-11-30 00:47:24 +01:00
getdls
f53f4fdaeb
[XCX] XYZ capped not just X
...
Fix - Scale R G B, not just R even if source is monochrome
2017-11-28 23:19:41 +01:00
getdls
9ffc9b6cdb
Revert "[XCX] XYZ capped not just X,"
...
This reverts commit fa8bdc20c6
.
2017-11-28 01:09:42 +01:00
getdls
05aa203ea5
Revert "[XCX] ... and cut-scenes"
...
This reverts commit 00e785fde5
.
2017-11-28 01:09:19 +01:00
getdls
00e785fde5
[XCX] ... and cut-scenes
...
Plz tell me I didn't **** up this one..
2017-11-28 01:02:30 +01:00
getdls
fa8bdc20c6
[XCX] XYZ capped not just X,
2017-11-28 00:41:40 +01:00
getdls
96bdf7eb9d
[XCX] Def brightness increased to match dithering
2017-11-27 23:39:28 +01:00
getdls
6331abdc50
[XCX] Colour banding fix, godray stencil, AA and brightness tweaks
...
Add - God ray stencil scaling. Actually does improve quality.. just hard
to notice
Fix - Sky colour banding, increase depth + dithering
Improve - Brightness truncation banding, increase depth + dithering
Improve - AA "fix" edges was still using old logic
2017-11-27 23:05:06 +01:00
Alex Kiri
52f4c1dbda
[BotW] Added a fix for the ambient occlusion blur
2017-11-26 21:13:38 +02:00
Crementif
0b4600f44c
Add splatoon blur fixes
...
This'll supposedly fix Menu Blur, Background DoF and Bloom-ish Background.
2017-11-26 01:13:52 +01:00
getdls
ab9df35fea
[XCX] Alignment fix, const scaling of FX
...
Add - Alignment fix for specular lights in cutscenes
Tweak - Static /2 scaling of motion blur and secondary dof blur.. A
tradeoff between good looking and not visible at higher scaling
2017-11-25 23:25:51 +01:00
Crementif
47264be1b8
Add SM3DW blur/bloom fixes
...
Fixes intro blur (and possibly more), glitter bloom, more general blur fixes. This fixes the glitter issue from this repository.
2017-11-25 15:03:50 +01:00
Crementif
6fb42060ae
[CTTT] Add experimental glitter fix
2017-11-25 13:24:48 +01:00
Crementif
7feee10f14
Fix Mario Kart 8 blur fix
...
Forgot to add the header
2017-11-25 12:30:53 +01:00
getdls
e4fb9421db
[XCX] Jamies FX added cross fade shader
...
Add - Cross fade shader, or the grading will jump instead of fade
between scenes
2017-11-25 12:19:02 +01:00
getdls
7caacf21fb
[XCX] Remove brightness part out of main build
...
Play nice with jamie
2017-11-25 11:16:39 +01:00
Jamie
f163d3d16e
XenobladeX_FX
...
First Release, Added Tonemapping Gamma Curves LumaShapening....
2017-11-24 21:46:10 -08:00
Jamie
9b53233f31
BreathOFTheWild_Adjustable_Bloom
...
Fogfactor renamed back to bloomfactor , as it does NOT adjust fog, it adjusts Bloom... Do not enable with any pack that has it's own bloom handlng.
2017-11-24 02:15:39 -08:00
Jamie
78a3c695bb
ClarityGFX
...
Added a Beta Profile , Removed Fogfactor as it is just adjustable bloom renamed, and Clarity does Bloom by Default.
2017-11-24 02:05:54 -08:00
Crementif
3a7514660f
Revert "Revert "Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs ""
...
This reverts commit 796f2eea95
.
2017-11-24 00:25:47 +01:00
Crementif
796f2eea95
Revert "Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs "
...
This reverts commit d9377ac3c7
, reversing
changes made to a970fa0f64
.
2017-11-24 00:14:06 +01:00
Crementif
d9377ac3c7
Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
2017-11-24 00:11:46 +01:00
Crementif
a970fa0f64
Added Smash4 and Mario Kart 8 blur fixes
2017-11-24 00:11:43 +01:00
Rajko Stojadinovic
4ba87d9ecc
Update BoTW UW patches.txt for 1.3.4
2017-11-23 07:54:05 +01:00
getdls
85a879011f
[XCX] Balance lights pt1
...
Balances lightsources to match previous commit.
2017-11-23 01:09:34 +01:00
getdls
d226a06fa1
[XCX] Alignment PS -> VS part 2
...
[FIX] Cut-scene alignment
2017-11-23 00:39:44 +01:00
Crementif
220d400ead
(Re)added captain toad bloom shaders
...
Now using vertex shaders so no performance impacts. The radius is still smaller like all other blurs but it's likely better this way.
2017-11-22 01:18:51 +01:00
getdls
c1d361fa4d
[XCX] Aligment PS -> VS
...
[Update] Move alignment from PS to VS for more consistent behaviour
[Remove] Remove magic alignment values no longer needed in PS
2017-11-22 00:04:44 +01:00
Jamie
b3465f1025
Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
2017-11-21 13:39:20 -08:00
Jamie
afb36b817c
ClarityGFX
...
Fixed a typo in one of the values.
2017-11-21 13:39:12 -08:00
Alex Kiri
9e0c51ec02
[BotW] Self shadowing fix - part 2
2017-11-21 23:30:35 +02:00
Alex Kiri
937e5b074a
[BotW] Self shadowing issue - compile fix
2017-11-21 22:55:07 +02:00
Alex Kiri
972fcc6aa8
[BotW] Fixed self shadowing issue
2017-11-21 22:39:57 +02:00
getdls
c130421f7a
[XCX] Aligment tweak
...
[fix] Rule aligment fix. Game uses 16:9 logic for aligment, but had to
scale smallest buffer to even. So upscaling from even multiplied the
error.
2017-11-21 21:25:15 +01:00
Alex Chirila
e10fdfaa3e
[BotW] Removed obsolete code in AMD Light Circle fix
2017-11-21 08:39:07 +02:00
Michael
6bac72a840
Merge pull request #134 from valgusk/AMD-light-circles-fix-experimental
...
AMD light circles fix [Experimental]
2017-11-20 22:08:11 -08:00
getdls
9eb95d1bf5
[XCX] - Brightness balance
...
Tweak - Lowers default brigtness to better match new blur implementation
weights
2017-11-20 20:35:03 +01:00
Michael
fa05f6e2dc
Fix Lego not appearing & XCX gamepad scaling
2017-11-20 10:13:10 -08:00