Rajko Stojadinovic
c5b95ece3a
Fix HW DoF removal patches.txt, calls to cave locations should always be absolute
2018-02-02 16:16:31 +01:00
Rajko Stojadinovic
2b45c4095d
Update Botw patches.txt (except FPS++) for 1.5.0
2018-02-01 11:40:29 +01:00
Michael
34ab7cad69
Update patches.txt
2018-01-31 16:54:13 -08:00
MelonSpeedruns
14a673d193
Created Wind Waker HD FPS Slowdown Fix Pack! ( #175 )
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* Create rules.txt
* Create patches.txt
2018-01-31 16:53:20 -08:00
MelonSpeedruns
1ddc3d13de
Update patches.txt
2018-01-31 16:53:08 -08:00
Michael
39c17494fb
Reorganize misc HW packs
2018-01-25 18:21:23 -08:00
getdls
4fa595b430
[XCX] Brightness/colour tweaks
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Less pre expose, more post...I'm guessing AMD should be around exposure
= 0.25;
2018-01-22 18:55:43 +01:00
getdls
29322c144e
[XCX] scaling 806,820
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Scaling 32,x32 8 etc if not
0x031,0x032,0x033,0x034,0x431,0x432,0x433,0x434,0x435,0x081
2018-01-21 22:10:15 +01:00
Michael
b91759595e
Add Intel Fixes Pack for Wind Waker HD
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Thanks BenjaminLSR!
2018-01-14 02:22:24 -08:00
Rajko Stojadinovic
342b1c01f7
Update BotW code patches for 1.4.1
2017-12-17 14:40:32 +01:00
Michael
c9ebe5e48d
Update rules.txt
2017-12-15 08:58:03 -08:00
Michael
b76894bcfe
Fix misleading name
2017-12-15 08:56:59 -08:00
cypher80b
2f098d5d94
Updated AMD shadows fix for BotW 1.4.0
2017-12-14 08:49:17 +02:00
cypher80b
2e912c962a
Updated AMD lights fix for BotW 1.4.0
2017-12-12 21:40:27 +01:00
Rajko Stojadinovic
9ea3bc51be
Add LWZX crash workaround to the repo because people update graphic packs more often than they check cemuhook zip
2017-12-12 04:47:25 +01:00
Alex Kiri
46c9604a10
[BotW] Fixed issues with version 1.4.0 - Shadow filtering, Reflextra, Square shadows, etc
2017-12-10 23:58:23 +02:00
Michael
a541e5a868
separate brightness fix
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need to figure out how to do it via vertex shaders and not pixel shaders
2017-12-06 21:05:28 -08:00
getdls
c01f7b8334
[XCX] Tweak brigntess
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Bettter fit for general gameplay, intro is still too dark.
2017-12-02 23:47:43 +01:00
getdls
f53f4fdaeb
[XCX] XYZ capped not just X
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Fix - Scale R G B, not just R even if source is monochrome
2017-11-28 23:19:41 +01:00
getdls
9ffc9b6cdb
Revert "[XCX] XYZ capped not just X,"
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This reverts commit fa8bdc20c6
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2017-11-28 01:09:42 +01:00
getdls
fa8bdc20c6
[XCX] XYZ capped not just X,
2017-11-28 00:41:40 +01:00
getdls
96bdf7eb9d
[XCX] Def brightness increased to match dithering
2017-11-27 23:39:28 +01:00
getdls
6331abdc50
[XCX] Colour banding fix, godray stencil, AA and brightness tweaks
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Add - God ray stencil scaling. Actually does improve quality.. just hard
to notice
Fix - Sky colour banding, increase depth + dithering
Improve - Brightness truncation banding, increase depth + dithering
Improve - AA "fix" edges was still using old logic
2017-11-27 23:05:06 +01:00
getdls
7caacf21fb
[XCX] Remove brightness part out of main build
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Play nice with jamie
2017-11-25 11:16:39 +01:00
Alex Chirila
e10fdfaa3e
[BotW] Removed obsolete code in AMD Light Circle fix
2017-11-21 08:39:07 +02:00
Valery Guskov
3cfd4de132
whitespace cleanup
2017-11-15 00:54:24 +02:00
Valery Guskov
91e6222239
added AMD light circles experimental fix
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shamelessly based on @alexkiri work
2017-11-15 00:52:43 +02:00
getdls
a096202fca
[XCX] Added cross fade brighness fix
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Second shader interpolates the grading between inital scene and next..
including fade to black
2017-11-12 14:05:46 +01:00
Alex Chirila
be7333c8fd
[BotW] Added experimental shadow blur fix for the AMDShadows pack
2017-11-04 11:41:30 +02:00
Michael
9eb9b8fb08
[BotW] rename folder names to prevent some pack conflicts
2017-11-01 22:19:11 -07:00
Alex Chirila
192ba0363c
[BotW] Fixed critical failure for SquareShadows. Removed obsolete ShadowBlur removal pack
2017-10-28 23:01:38 +03:00
Alex Chirila
d556c7db98
[BotW] Added workaround for square shadows issue
2017-10-28 19:38:06 +03:00
Michael
818f65fee8
rename bomb arrow smoke fix pack
2017-10-23 19:27:37 -07:00
Michael
d3a02d1ff8
add credits for AMD workaround
2017-10-23 18:38:43 -07:00
Michael
2599bb0c03
[BotW] add that AMD Shadow workaround
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I have no clue who created the pack. Can someone please let me know who?
2017-10-23 17:25:20 -07:00
Michael
efe74137c0
Add Spongebob to build script
2017-10-18 21:59:50 -07:00
Michael
919c17eac4
Add Pokkén, Woolly, and XCX to build script
2017-10-18 20:49:18 -07:00
Alex Chirila
4aa7a21f4d
[BotW] Removed obsolete file
2017-10-19 00:44:36 +03:00
Milan
c4422e7545
Added Smash Pixel Mess workaround
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https://cdn.discordapp.com/attachments/286429969104764928/335077383847673857/unknown.png
2017-10-18 23:39:30 +02:00
Alex Chirila
ebb3e59e84
[BotW] Included stars in main pack
2017-10-19 00:25:41 +03:00
Alex Chirila
b3c740c559
[BotW] Removed unnecessary rules
2017-10-18 23:33:09 +03:00
Alex Chirila
8f959ca639
[BotW] Added preliminary Stars pack
2017-10-18 23:21:34 +03:00
Michael
1fa7d3f406
Remove packs that have build scripts
2017-10-17 21:01:59 -07:00
Michael
437a91aa02
Add Bayonetta and Bayonetta 2 build scripts
2017-10-17 19:06:31 -07:00
NAVras-Z
4e7269b450
[BotW] smoke workaround add bomb arrow explosion center fire, remove pixel shaders
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dang it's not the same one as guardian's
ps: even in min this one is not completely fixed, I've seen it rotate vertically in min as well
remove pixel shaders for experimental purpose
2017-10-16 18:36:37 +08:00
NAVras-Z
15b1ff9522
[BotW] so many smoke shaders...
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added the smoke shaders of guardian explosion this time, although tbh might not need all of them to workaround the bug, just in case... (too lazy to check xD
2017-10-12 03:45:04 +08:00
NAVras-Z
9d2f5ed768
[BotW] more smoke shader
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The cloud in the vallys and on the dueling peaks
2017-10-10 21:27:30 +08:00
NAVras-Z
12ddaa5768
Splatoon bloom & another BotW smoke fix
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* fix splatoon missing bloom
the bloom miss because the game creates a mipmap seperately so cemu can't auto rescale it
only added one, the rest 3 then is all handled by cemu (tested with 1440p)
* yet another smoke shader
report by Bleed.0xx on discord
only vertex, smoke itself seems to be only a texture
2017-10-09 08:01:09 +02:00
NAVras-Z
9c8569d5e2
Fix explosion smoke by using the min shaders ( #98 )
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A quick found by Xalphenos and Rajkosto
Partially fix thin paper look explosion smoke on nvdia when using AccurateShaderMul = true, by using the ones from AccurateShaderMul = min
Shaders dumped from Cemu 1.10.0f and BotW 1.3.1
2017-10-07 21:22:02 -07:00
Michael
b5a47f43fe
General cleanup
2017-10-07 07:37:25 -07:00