Commit Graph

96 Commits

Author SHA1 Message Date
Milan
5623b7ffed Switch to Travis CI with multiple builds (#218)
* [Hyrule Warriors] Fixed coop-gamepad resolution (#212)

Thanks to @offline2007 for making a PR with this fix.

* [BotW] Add more lava artifact spots

Thanks to Soos from the discord for reporting these two spots.

Seems like there's likely some more manual editing that needs to be done, these shaders are just very minor (name) changes on the primarily used lava lake shader.

* Add Minecraft

* Shit pack

Probably only prevents HUD from counting down lmao

* add Splatoon LOD Bias pack

* Add BotW LOD Bias

* Change LOD Bias settings for BotW & Splat

Pretty much NVIDIA Inspector -3 now... If you want -16 you know what to do:

overwriteLodBias = -16

* [SSB4] Replace pixel mess with black screen

Should take care of the character issue, but it's now a black screen...

If you want to go back to the old method, comment out the width and height overrides and uncomment the format override

https://cdn.discordapp.com/attachments/416648220433711116/442867371229708311/unknown.png

* Add Runner2

Blur automatically disabled in res packs, separate pack made for native res users

Will add other regions at later date unless someone beats me to it

* Add other regions to Runner2

Demo title id included

* Switch to Travis CI with multiple builds

This will swap over to Travis which offers native linux builds. It's, against our expectations, slower or equal (probably due to lower specs), then our current Appveyor build. It does allow for a cleaner build and also implements a way to add random resolutions people would like to be added in our new 2 parallel building method. It builds Github Releases that contain multiple assets. This'll also make the common downloaded resolutions be more on their own so that people won't have loading problems. Also, the building process contains less initial spam due to the Travis' line folding. If there's an error from the php script it'll unfold automatically so no information is really hidden.
2018-05-13 13:10:06 -07:00
Crementif
fa9719f1c3 [BotW] Fix lava waterfall/lake Nvidia artifacts
Thanks to crispylegs for reporting this lava lake spot which turned out to be a slightly different shader to the main lake shader.
2018-04-13 20:03:51 +02:00
Crementif
22e3a5cf7e Add Nvidia (water)fall artifact fix 2018-04-10 21:30:52 +02:00
Crementif
bf2862e4dd Rename Fluid to Glitch Artifacts & add ice artifacts fix
This fix might only apply to artifacts found on the reflective ice on a frost talus fight.
This pack also got renamed due to being used in many more spots besides lava and water. I don't have a great name for it, so I choose this because it's easy to understand for normal people without a clue.
2018-04-10 12:41:43 +02:00
Crementif
2c47597e91 [BotW] Add Nvidia workaround for fluid artifacts 2018-04-10 00:46:17 +02:00
getdls
486a20ec2a [XCX] Brighter night values 2018-03-28 01:04:06 +02:00
getdls
f7ef21ef54 [XCX] Improve point light scaling
One value was off in the first version, less bright instead of scaling
2018-03-17 00:58:12 +01:00
getdls
9a06175208 [XCX] Adjustable brightness - added glare reduction as separate shader 2018-03-14 19:30:27 +01:00
getdls
6191ba1223 [XCX] Adjustable brightness new default, bloom alignment
Slight lift to shadows + gamma balancing loss of contrast. Works better
for hardcoded night scenes, NLA attack, opening
Bloom alignment merge pass, mostly for 4k+
2018-03-13 23:42:29 +01:00
getdls
d804e1429a Revert "Revert "[XCX] fix - Sharpness scaling add skell view brightness fix""
This reverts commit d9b2dc9e86.
2018-03-01 19:01:21 +01:00
getdls
d9b2dc9e86 Revert "[XCX] fix - Sharpness scaling add skell view brightness fix"
This reverts commit 0fbf2f464b.
2018-02-28 22:38:21 +01:00
getdls
0fbf2f464b [XCX] fix - Sharpness scaling add skell view brightness fix 2018-02-28 22:24:22 +01:00
nosklo
07fc88a224 First batch of correcting the title ids of patches (#199)
* correct title id

Mario and Sonic Game Olympics demo was not released in USA.

* padronize titleids

Use full 16-digit hex number

* padronize titleids

Use full titleids with 16 hexadecimal digits

* correct titleids

18 hexadecimal digits is too much

* correct title id

splatoon japanese title id is wrong

* splatoon japanese title id is wrong

splatoon japanese title id is wrong

* splatoon japanese title id is wrong

splatoon japanese title id is wrong

* splatoon japanese title id is wrong

splatoon japanese title id is wrong

* splatoon japanese title id is wrong

splatoon japanese title id is wrong

* splatoon japanese title id is wrong

splatoon japanese title id is wrong

* splatoon japanese title id is wrong

splatoon japanese title id is wrong

* removing unknown titleids

removing unknown titleids

* removing unknown titleids

removing unknown titleids

* removing unknown titleids

removing unknown titleids

* removing unknown titleids

removing unknown titleids

* removing unknown titleids

removing unknown titleids

* removing unknown titleids

removing unknown titleids

* removing unknown titleids

removing unknown titleids
2018-02-27 22:13:06 -08:00
Michael
d6750e35f2 [SLW] disable grass 2018-02-25 14:58:51 -08:00
Michael
5313197025 [SLW] adjust brightness fix edit 2018-02-25 12:22:33 -08:00
Michael
33e3e0c86d [SLW] improve brightness fix 2018-02-25 07:59:28 -08:00
getdls
eae6d02914 [XCX] 21:9 fixes, brightness tweak
Late game 21:9 fixes
Brightness closer in line with preview framebuffer shots
2018-02-18 21:29:49 +01:00
emoose
1a0d1b2d06 [HW] Add support for JP release 2018-02-07 14:35:19 -08:00
Rajko Stojadinovic
c5b95ece3a Fix HW DoF removal patches.txt, calls to cave locations should always be absolute 2018-02-02 16:16:31 +01:00
Rajko Stojadinovic
2b45c4095d Update Botw patches.txt (except FPS++) for 1.5.0 2018-02-01 11:40:29 +01:00
Michael
34ab7cad69
Update patches.txt 2018-01-31 16:54:13 -08:00
MelonSpeedruns
14a673d193 Created Wind Waker HD FPS Slowdown Fix Pack! (#175)
* Create rules.txt

* Create patches.txt
2018-01-31 16:53:20 -08:00
MelonSpeedruns
1ddc3d13de Update patches.txt 2018-01-31 16:53:08 -08:00
Michael
39c17494fb Reorganize misc HW packs 2018-01-25 18:21:23 -08:00
getdls
4fa595b430 [XCX] Brightness/colour tweaks
Less pre expose, more post...I'm guessing AMD should be around exposure
= 0.25;
2018-01-22 18:55:43 +01:00
getdls
29322c144e [XCX] scaling 806,820
Scaling 32,x32 8 etc if not
0x031,0x032,0x033,0x034,0x431,0x432,0x433,0x434,0x435,0x081
2018-01-21 22:10:15 +01:00
Michael
b91759595e Add Intel Fixes Pack for Wind Waker HD
Thanks BenjaminLSR!
2018-01-14 02:22:24 -08:00
Rajko Stojadinovic
342b1c01f7 Update BotW code patches for 1.4.1 2017-12-17 14:40:32 +01:00
Michael
c9ebe5e48d Update rules.txt 2017-12-15 08:58:03 -08:00
Michael
b76894bcfe Fix misleading name 2017-12-15 08:56:59 -08:00
cypher80b
2f098d5d94 Updated AMD shadows fix for BotW 1.4.0 2017-12-14 08:49:17 +02:00
cypher80b
2e912c962a Updated AMD lights fix for BotW 1.4.0 2017-12-12 21:40:27 +01:00
Rajko Stojadinovic
9ea3bc51be Add LWZX crash workaround to the repo because people update graphic packs more often than they check cemuhook zip 2017-12-12 04:47:25 +01:00
Alex Kiri
46c9604a10 [BotW] Fixed issues with version 1.4.0 - Shadow filtering, Reflextra, Square shadows, etc 2017-12-10 23:58:23 +02:00
Michael
a541e5a868 separate brightness fix
need to figure out how to do it via vertex shaders and not pixel shaders
2017-12-06 21:05:28 -08:00
getdls
c01f7b8334 [XCX] Tweak brigntess
Bettter fit for general gameplay, intro is still too dark.
2017-12-02 23:47:43 +01:00
getdls
f53f4fdaeb [XCX] XYZ capped not just X
Fix - Scale R G B, not just R even if source is monochrome
2017-11-28 23:19:41 +01:00
getdls
9ffc9b6cdb Revert "[XCX] XYZ capped not just X,"
This reverts commit fa8bdc20c6.
2017-11-28 01:09:42 +01:00
getdls
fa8bdc20c6 [XCX] XYZ capped not just X, 2017-11-28 00:41:40 +01:00
getdls
96bdf7eb9d [XCX] Def brightness increased to match dithering 2017-11-27 23:39:28 +01:00
getdls
6331abdc50 [XCX] Colour banding fix, godray stencil, AA and brightness tweaks
Add - God ray stencil scaling. Actually does improve quality.. just hard
to notice
Fix - Sky colour banding,  increase depth + dithering
Improve - Brightness truncation banding,   increase depth + dithering
Improve - AA "fix" edges was still using old logic
2017-11-27 23:05:06 +01:00
getdls
7caacf21fb [XCX] Remove brightness part out of main build
Play nice with jamie
2017-11-25 11:16:39 +01:00
Alex Chirila
e10fdfaa3e [BotW] Removed obsolete code in AMD Light Circle fix 2017-11-21 08:39:07 +02:00
Valery Guskov
3cfd4de132
whitespace cleanup 2017-11-15 00:54:24 +02:00
Valery Guskov
91e6222239
added AMD light circles experimental fix
shamelessly based on @alexkiri work
2017-11-15 00:52:43 +02:00
getdls
a096202fca [XCX] Added cross fade brighness fix
Second shader interpolates the  grading between inital scene and next..
including fade to black
2017-11-12 14:05:46 +01:00
Alex Chirila
be7333c8fd [BotW] Added experimental shadow blur fix for the AMDShadows pack 2017-11-04 11:41:30 +02:00
Michael
9eb9b8fb08 [BotW] rename folder names to prevent some pack conflicts 2017-11-01 22:19:11 -07:00
Alex Chirila
192ba0363c [BotW] Fixed critical failure for SquareShadows. Removed obsolete ShadowBlur removal pack 2017-10-28 23:01:38 +03:00
Alex Chirila
d556c7db98 [BotW] Added workaround for square shadows issue 2017-10-28 19:38:06 +03:00