Commit Graph

13 Commits

Author SHA1 Message Date
Crementif
f3d35c75dc Convert a lot of graphic packs to V4 (#417)
Didn't update the docs (will do that tomorrow), but I manually checked (didn't verify things, but I basically checked if it contained "uf_windowSpaceToClipSpaceTransform" and if the shader was made after a certain Cemu change was made due to how they're left out) to see if any graphic pack in here was *probably* safe.

I also didn't convert 5 graphic packs since they contained signs that needed to be manually checked or at least examined more:
- \Enhancements\TwilightPrincessHD_Bicubic
- \Resolutions\DevilsThird_Resolution
- \Resolutions\TwilightPrincessHD_Resolution (this one just needs to be fully verified since it's popular enough and has like 27 shaders)
- \Resolutions\LegoStarWars_Resolution
- \Resolutions\TokyoMirage_Resolution (this one could also be manually verified)

I hope I didn't make too many mistakes with this one.
2020-01-17 20:31:42 -08:00
Michele
4398ebcebe Add credits and normalize resolution presets
I searched through quite a bit of commits to properly credit some packs. Some of the credits are based off memory. Please let me know if I incorrectly credited or forgot to credit somebody.
2020-01-10 17:06:51 -08:00
Crementif
c1b904314d
Revert "Update every graphic pack to V4"
This reverts commit 306da0b802.
2019-11-29 05:20:11 +01:00
Crementif
306da0b802
Update every graphic pack to V4
Since it's not possible to update 300+ shaders manually and automation was possible, I thought that I'd take the honor and create a script that's able to automatically convert all of the shaders to be cross-compatible with Vulkan. And change the graphic pack versions to version 4 of course.

Also, the script has some nifty testing code which compiled every shader as OpenGL and Vulkan, but for that see the details that I've written below.

**Here's the script that I've made to do all of this. No manual edits were needed:**
https://gist.github.com/Crementif/8d98a855b95f219d95298fb3db99deae
2019-11-29 04:36:05 +01:00
Crementif
e74f1acca5
[NSMBU] Add video exceptiongamepad 2019-04-14 20:10:02 +02:00
Crementif
bd1b7ba518
[Mario Party 10] Fix some minigames upscaling
Also, fix videos for NSMBU (maybe)? This fix is just a shot in the dark, I don't know where it's located.
2019-04-14 17:16:14 +02:00
Michael
477f71cf86 Revert "Improve performance with (almost) every game"
This reverts commit 2f5488c22e.
2019-04-01 19:54:41 -07:00
Michael
2f5488c22e Improve performance with (almost) every game 2019-03-31 22:45:26 -07:00
getdls
3a86a8ce74 [NSMBU] Default to basic build / move custom shaders to Enhancements 2019-01-10 00:34:19 +01:00
Skal Fate
5a0097e4fe
Update 03285368cf940e37_0000000000000079_ps.txt
fixes a compile error of this shader in cemu Portuguese language localization
2018-12-14 20:49:18 -07:00
Skal Fate
6c969ff493
un-const the const nsbu (#299)
* Update 03285368cf940e37_0000000000000079_ps.txt

un-const the const

* Update 70b82af4d17024d2_0000000000000000_vs.txt

un-const the const

* Update ec4a85d51e778437_0000000000000000_vs.txt

un-const the const
2018-12-13 20:34:26 -07:00
Crementif
1aa019564f [NSMBU and SMM] Fix AA shaders
Might've been only a problem on AMD cards. Fixes https://github.com/slashiee/cemu_graphic_packs/issues/294
2018-12-07 23:00:21 +01:00
Michael
a89f270565 rename graphics to resolutions 2018-11-30 17:53:53 -08:00