Commit Graph

349 Commits

Author SHA1 Message Date
getdls
40896c012d [WWHD] Rebuilt from new shader dump, X n Y scaling corrected 2018-11-03 17:00:05 +01:00
getdls
d8cea413b7 1080 scaling fixes 2018-11-03 14:55:57 +01:00
getdls
b68512267b [MK8] fix 1080 bloom 2018-11-03 12:22:10 +01:00
getdls
3c8958ca35 [XCX] Fixed uneven resolution scaling. Optimized performance settings
320x180 Not a single wasted shader pass.
2018-11-03 12:05:55 +01:00
getdls
d8964c6878 [NG3] Fix truncation in scaling VS
Looks like all VS are using int devision they need to be in float for
uneven resolutions.
2018-11-03 10:16:09 +01:00
getdls
9d08710c29 [NG3] Video and Scaling fix
Re-add old fix.
2018-11-03 02:15:30 +01:00
getdls
b45d012d83 [TP] Widescreen res and patch 2018-11-02 21:31:06 +01:00
getdls
2f6468eba1 Revert "[TP] Ultrawide in scale with res [Contrasty] less default sharpness mix"
This reverts commit 80d6255e60.
2018-11-02 21:17:56 +01:00
getdls
80d6255e60 [TP] Ultrawide in scale with res [Contrasty] less default sharpness mix 2018-11-02 20:53:21 +01:00
getdls
dafcb32c11 [XCX] 16:10 on-off fix
https://github.com/slashiee/cemu_graphic_packs/issues/230#issuecomment-435469407
2018-11-02 19:31:47 +01:00
Michael
24cb8ae516 add mario tennis packs 2018-11-01 19:26:54 -07:00
Crementif
cc1e5f7f9a Fix capitalization, paths and add pro+ 2018-11-01 20:39:18 +01:00
getdls
3ecbcb1f8e [SM3DW] Fix https://github.com/slashiee/cemu_graphic_packs/issues/238 , https://github.com/slashiee/cemu_graphic_packs/issues/237 2018-11-01 18:17:39 +01:00
getdls
2d65cd2b85 [XCX] 21:9 48:9 aspect fixes matching rules.txt 2018-11-01 00:42:04 +01:00
Michael
f56a49e6de update game titles 2018-10-31 16:09:48 -07:00
getdls
e68c20cbad [XCX] Patch and rules fixing 21:9, 48:9 - No shader fixes yet 2018-10-31 23:01:21 +01:00
Michael
fa9c746760
yw crementif 2018-10-31 13:20:16 -07:00
getdls
387d15dca7 Bayonetta - Minor blur shader 2018-10-31 19:44:50 +01:00
getdls
e2d11ab7a2 YoshisWW - issue fixes 2018-10-31 19:35:13 +01:00
getdls
88f8108a18 [XCX] source 1.4.x + issue fixes, Contrasty 2018-10-31 19:33:19 +01:00
getdls
8025b55cb2 [WWHD] GC colour replaced by contrasty
GC colour setting will be added, need to sort out local WIP and merge
first
2018-10-31 19:28:59 +01:00
getdls
ab20de839a Twilight princess 1.4.x Source, Contrasty, fog mod patch 2018-10-31 19:24:23 +01:00
getdls
5d4db9d808 [SM3DW] Zoom, heat fx etc 2018-10-31 18:57:16 +01:00
getdls
e8c17a306f Bayonetta 1.4.x - Source 2018-10-31 18:52:22 +01:00
getdls
ccadb951b8 Hyrule warriors 1.4.x Soruce + Contrasty 2018-10-31 18:51:13 +01:00
getdls
8957a6387a New super mario bros 1..4.x - Rules n shaders 2018-10-31 18:48:11 +01:00
Crementif
8433e2253c Replace with 1.14.0 repository
Also new website! We've got the version2 branch if people want to search in those files.
2018-10-31 11:03:04 +01:00
Michael
fcc467cd0e fix 71:40 ratio 2018-10-24 19:02:43 -07:00
Michael
8c94337110 fix 720p 21:9 naming 2018-10-23 23:18:49 -07:00
Michael
3f98a69bfc add world of kleflings 2018-09-19 16:22:42 -07:00
Michael
157d86a7f4 Revert WW shadows 2018-09-01 09:56:17 -07:00
Michael
28b1e7d554 Set all 0x0 overwrites to 1x1
Prevents any undefined behavior caused by these packs

Why is WWHD timed by 2 for everything except for main resolution?
2018-08-31 17:03:07 -07:00
getdls
4a6c72355f [SM3DW][CptToad] Backport new fixes AA, Bloom
Backports new fixes found when updating 1.4 packs
AA scaling for Mario, Toad
Missing bloomshader
2018-08-19 12:51:21 +02:00
Michael
de717270c9 Add Xal's TPHD ultrawide patch 2018-08-18 21:13:29 -07:00
getdls
80c38b52b4 [TMS] Shadows formats replace 2018-08-13 22:51:40 +02:00
getdls
8f194d929a [TMS] Fix AA in PS, Texture LOD sharper
Scale AA fix in PS as well
Default to negative LOD, negligible shimmer but sharper image
2018-08-03 11:44:35 +02:00
getdls
03985f7830 [TMS] Fix texture format scaling
Exclude all but shadow
2018-07-31 12:42:04 +02:00
getdls
c7a9a030b3 [TMS] Typo fix , double define 2018-07-31 10:21:02 +02:00
getdls
6b6ab31bba [TMS] Cutscene shadows, self shading 2018-07-30 22:28:58 +02:00
getdls
259a9e6289 [TMS] Scale shadows
Scales dynamic shadows.
Only shaders generated up untill first chapter
Used regex search replace, so if I missed / broke something, all of the
shaders will have the same issue
2018-07-30 18:47:30 +02:00
Michael
a698b25818 Fix FRN title ids 2018-07-28 11:46:09 -07:00
getdls
d5ef8208fe [TMS] Scale 3rd level bloom/blur
Scaling artifacts was visible in higher resolutions, lights soruces in
the office for example
2018-07-07 15:52:09 +02:00
getdls
a3ebab0b85 Revert "[TMS] gampad aspect test 2"
This reverts commit c8a057b564.
2018-07-05 00:47:45 +02:00
getdls
c8a057b564 [TMS] gampad aspect test 2
Why was the gamepad scaled from 1280??
2018-07-05 00:17:41 +02:00
getdls
47359193d5 Revert "[TMS] Aspect fix WiiU Pad"
This reverts commit 58027b1a6e.
2018-07-04 23:59:23 +02:00
getdls
58027b1a6e [TMS] Aspect fix WiiU Pad
Testing : Since gamepad res is unique, it should be possible  the aspect
ratio correct in any game by simply not scaling the width to Ultra
wide..
2018-07-04 23:32:07 +02:00
getdls
687b2a2442 [SM3DW] Fix lensflare 2018-07-02 18:10:55 +02:00
getdls
b7e05e4e45 [TMS] Build check 2018-07-01 00:32:43 +02:00
getdls
a55831c43c [TMS] Ultra wide aspect
No GUI, just 3d so far.
2018-07-01 00:24:53 +02:00
Michael
70bd6c3e00 fix color splash blur
before: https://cdn.discordapp.com/attachments/235194499343712256/461363940073406464/2018-06-26_19-55-27.png
after: https://cdn.discordapp.com/attachments/235194499343712256/461365095080001536/2018-06-26_20-00-03.png
2018-06-26 20:06:51 -07:00