Commit Graph

239 Commits

Author SHA1 Message Date
Michael
08b7b55f69 Remove Adjustable Bloom 2017-12-25 12:46:01 -08:00
Jamie
4288cce0d2 ClarityGFX
added idiots guide to copy paste.
2017-12-25 11:27:54 -08:00
Jamie
c9aafce686 SplatFX
Clarity Adoption to Splatoon Work in Progress.
2017-12-24 15:32:25 -08:00
Jamie
8c81bfb17c ClarityGFX
Other Stuffs.
2017-12-21 16:42:26 -08:00
Jamie
2fcbaa6896 ClarityGFX
Stuff.
2017-12-21 07:20:49 -08:00
Jamie
29d56cdb99 ClarityGFX
Uploaded a default Template for others so they can make there own presets.
2017-12-21 06:16:35 -08:00
Jamie
bf5ca49957 ClarityGFX
Added some updated presets per community.
2017-12-20 20:56:12 -08:00
Jamie
0a08214ef7 ClarityGFX
Fixed default preset cause everyone wanted to bitch about it
2017-12-19 05:20:20 -08:00
Jamie
190b79f9ba ClarityGFX
Fixed Uniform Const Problem.
2017-12-18 21:54:38 -08:00
Jamie
f90dded304 ClarityGFX
Added my own personal preset as backup or if anyone wants to use it.
2017-12-18 04:07:50 -08:00
Jamie
5b2066baff ClarityGFX
Preset additions
2017-12-18 02:23:22 -08:00
Jamie
db59efe370 ClarityGFX
Updated Values, moved to new format,  minor correcitons.
2017-12-18 00:32:18 -08:00
Milan
9917ec52f7 Add optional subtitle removal to pro+
Needs to be enabled in rules.txt, instructions included.
2017-12-17 17:21:20 +01:00
Rajko Stojadinovic
5bed76bcb7 Merge branch 'master' of github.com:slashiee/cemu_graphic_packs 2017-12-17 14:40:50 +01:00
Rajko Stojadinovic
342b1c01f7 Update BotW code patches for 1.4.1 2017-12-17 14:40:32 +01:00
Jamie
769f6cf1a0 ClarityGFX
Fixed a few bugs , cleaned up and added Frost's New Preset.
2017-12-17 05:29:59 -08:00
Jamie
b82a4bae67 ClarityGFX
Updated Values redid entire Shader . Added Toggles, and new values.
2017-12-16 19:40:56 -08:00
Jamie
3ed1d375b4 ClarityGFX
Added guide so people can customize there own presets in semi real time.
2017-12-16 04:30:50 -08:00
Jamie
daed96f8e8 ClarityGFX
Fillmic Tonemapped added to presets.
2017-12-16 00:42:00 -08:00
Jamie
cb0a64f814 ClarityGFX
Changed color values to give a more natual look.
2017-12-15 20:00:06 -08:00
Jamie
3d89336c7e Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-12-15 17:45:47 -08:00
Jamie
c7ff4175a2 ClarityGFX
Clarity 2.0 Release , all old presets were removed.   These colors will not be the default....
2017-12-15 17:45:44 -08:00
Rajko Stojadinovic
92c205e479 Slightly correct 30FPS warning 2017-12-12 04:52:52 +01:00
Rajko Stojadinovic
b40c14d2bd Add the vsync disable from FPS++ into 30FPS so that it has no issues being used standalone 2017-12-12 04:45:29 +01:00
Michael
d309813339 FINE 2017-12-11 16:49:45 -08:00
Michael
69647cf6e7 remove botw's 30fps limit
barely anybody uses it, and it barely works.
2017-12-10 23:05:47 -08:00
Michael
56c7f4b61f
👀 2017-12-10 20:20:34 -08:00
Alex Kiri
46c9604a10 [BotW] Fixed issues with version 1.4.0 - Shadow filtering, Reflextra, Square shadows, etc 2017-12-10 23:58:23 +02:00
Jamie
098126113f ClarityGFX
Updated the Rules to reflect the New Version.
2017-12-08 14:08:34 -08:00
Jamie
02b7a7b23a ClarityGFXV176
For Latest BOTW, will delete the old versions soon.
2017-12-08 00:20:21 -08:00
Michael
68c600f1ce
Merge pull request #140 from MelonSpeedruns/master 2017-12-04 14:46:05 -08:00
MelonSpeedruns
123a031a8d
Create rules.txt 2017-12-04 16:14:30 -05:00
MelonSpeedruns
8c6d64636f Added Temporary Hyrule Warriors 30 FPS Lock. (#138)
* Create rules.txt

* Update rules.txt

* Update rules.txt

* Update rules.txt

* Update rules.txt

* Update rules.txt
2017-12-03 15:33:52 -08:00
Michael
a1afb1e8cc [Pokken] Re-add high res shadows
Taking images from old commit:

http://i.imgur.com/f7ZfHiV.png
http://i.imgur.com/XyL2iPm.png
http://i.imgur.com/Ri9MKsz.png
2017-12-01 18:34:28 -08:00
MelonSpeedruns
1c6e7ca9c7
Create rules.txt 2017-12-01 15:38:56 -05:00
getdls
e4fb9421db [XCX] Jamies FX added cross fade shader
Add - Cross fade shader, or the grading will jump instead of fade
between scenes
2017-11-25 12:19:02 +01:00
Jamie
f163d3d16e XenobladeX_FX
First Release, Added Tonemapping Gamma Curves LumaShapening....
2017-11-24 21:46:10 -08:00
Jamie
9b53233f31 BreathOFTheWild_Adjustable_Bloom
Fogfactor renamed back to bloomfactor , as it does NOT adjust fog, it adjusts Bloom... Do not enable with any pack that has it's own bloom handlng.
2017-11-24 02:15:39 -08:00
Jamie
78a3c695bb ClarityGFX
Added a Beta Profile , Removed Fogfactor as it is just adjustable bloom renamed, and Clarity does Bloom by Default.
2017-11-24 02:05:54 -08:00
Jamie
afb36b817c ClarityGFX
Fixed a typo in one of the values.
2017-11-21 13:39:12 -08:00
Crementif
b277e8669c Add version number to ported Clarity 2017-11-19 23:50:41 +01:00
Crementif
0ea81e55fa Ported version of Clarity for BotW 1.3.3
Presets should also work, so hopefully this will work for all versions.
2017-11-19 23:37:59 +01:00
Jamie
4041d7be41 ClarityGFX
Removed Useless files.
2017-11-16 17:00:52 -08:00
Jamie
a51ee17242 ClarityGFX
Updated moved files to there own Preset Folder also uploaded Directions.
2017-11-16 16:57:16 -08:00
Jamie
87f1703311 ClarityGFX
TCG Preset added
2017-11-16 13:43:54 -08:00
Jamie
58f1730e35 Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-11-15 15:40:41 -08:00
Jamie
34bae39de3 ClarityGFX
Added BSOD Preset
2017-11-15 15:40:38 -08:00
getdls
b521212b3f [XCX] 21:9 GUI and 2d elements
21:9 fix for all gui, text, boxes
Fix - Floating tower text
Fix - Floating waterfall mist
Fix - Transport heat wave fx
Issue - Minmap missing lef side (suggest disabling in  settings)
Issue - Loading screens sides
issue - Map view is squashed
2017-11-13 01:21:44 +01:00
Jamie
ef1d1a093c ClarityGFX
Renamed files so they wont over write one another... 4th time a charm?
2017-11-11 23:13:30 -08:00
Jamie
024bcc55fd ClarityGFX
Added Directions .
2017-11-11 22:38:14 -08:00
Jamie
8aedceadac ClarityGFXq
Fixed the file names so they don't all activate at once.
2017-11-11 17:33:30 -08:00
Jamie
97a504d9b1 ClarityGFX
New Presets added, Name Adjustment on some of the presets.
2017-11-10 19:51:30 -08:00
Jamie
a8a64de1fe ClarityGFX
Updated main one with SerFrost's Fixed Settings.
2017-11-10 12:08:50 -08:00
Jamie
4f96c9ab45 ClarityGFX
Added Gamma Gain to AVG Luma Build.
2017-11-10 04:50:55 -08:00
Jamie
d0d4cc57e8 ClarityGFX
Updated with Serfrost's Defaults for Public.
2017-11-10 03:07:43 -08:00
Jamie
fa114060eb ClarityGFX
Uppdated With Tonemap
2017-11-10 00:27:42 -08:00
Jamie
a1f07fb370 ClarityGFX
Fixed a issue where Gamma would not return any value.
2017-11-09 22:46:06 -08:00
Jamie
20ea9b085a ClarityGFX
Skyrim Preset Upload.
2017-11-09 20:55:21 -08:00
Jamie
3991feee73 Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-11-08 17:09:43 -08:00
Jamie
9bb46a31b9 Clarity GFX
Reversion Tell I can rework a few things with bloom.
2017-11-08 17:09:41 -08:00
NAVras-Z
82f206c67f
[BotW] update contrasty
clamp now also with exposure...
filmic refine the same way as botw
contrasty use reshade vibrance because they look almost identical
2017-11-08 21:33:33 +08:00
Jamie
d8e6907007 Clarity GFX
Uploaded with the wrong Values Corrected.
2017-11-08 02:16:52 -08:00
Jamie
b95938b9f3 Clarity GFX
Fixed Bloom issues and a few other things with ToneMapping and Clamping.
2017-11-08 01:41:23 -08:00
Jamie
39b0890668 Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs 2017-11-07 23:22:18 -08:00
Jamie
7f7db477f3 Clarity GFX
Removed old presets , fixed some ToneMapping.
2017-11-07 23:22:16 -08:00
NAVras-Z
26f9bcfaaa
[BotW] contrasty remove reshade tonemap
Turns out it's not tonemap
Credit SkalFate on discord
ACES now with a simple exposure that can be tweaked, default 0.6 to
match original curve according the author
2017-11-08 15:09:43 +08:00
Jamie
abc63dd890 Clarity GFX
Updated values , added in its own bloom / fog effects .
2017-11-07 19:25:07 -08:00
NAVras-Z
1a2f99f1d6
[BotW] update contrasty... again
this one does not seem to make a different in my test, assume it's safe to change it like this
2017-11-07 20:42:49 +08:00
NAVras-Z
870a70f169
[BotW] update contrasty
SkalFate edition
2017-11-07 19:52:21 +08:00
Jamie
0b6816a490 Clarity GFX
Some Code addtion's , Per request a brighter Preset.
2017-11-07 00:19:14 -08:00
Jamie
a5e693e25b ClarityGFX
Just another version of Clarity with Diffrent color controls.
2017-11-06 18:30:52 -08:00
Jamie
5da2653bae Clarity GFX
Added 2 preset values Default's to SerFrost's values the other sheet is Jamie's Values.
2017-11-05 19:55:03 -08:00
Jamie
f425378e68 Clarity GFX
Fixed Problem with Bloom and normalzied / Unnormalized values,   Removed some Clamp values  from the pipleline that were just there to simulate Saturate.
2017-11-05 15:51:11 -08:00
Crementif
ed34a8efc3 Added CleanCameraRune Pack
Check the documentation out in this graphic pack for the customizability.
2017-11-05 22:42:04 +01:00
Jamie
135226e205 Clarity GFX
Added HDR + lumashapening to the same Shader, Everything now should work as intended, Thank you Navras for helping means alot.
2017-11-04 02:44:51 -07:00
NAVras-Z
a2630204fc [BotW] contrasty experimental saturation... again
only scales original weight (saturation) so at least doesn't potentially mess things up like the last one.
still no idea what's that two in uf_remappedPS, together they affect the threshold of saturate/desaturate and how much.
perhaps just two calculated values based on some preset.
2017-11-04 13:55:31 +08:00
NAVras-Z
7999d1816e revert 'contrasty saturation'
the assumption is wrong
figure it out or nah
2017-11-04 05:37:54 +08:00
NAVras-Z
a83434897f [BotW] contrasty add experimental saturation
adjust native saturation found in shader
2017-11-04 04:21:20 +08:00
NAVras-Z
87d967bc6a [botw] fxaa luma no need for 0 2017-11-03 08:38:50 +08:00
NAVras-Z
e82e1f0563
[BotW] FXAA3.11 (#128)
Replace game's post-aa with fxaa3.11 pc version, more performance heavy.
Some settings can be tweaked, see rules.txt.
2017-11-02 00:39:29 -05:00
NAVras-Z
a78ee2a921 [BotW] AARemoval clean up
get rid of unneeded calculations
solve the conflict for fxaa pull request
2017-11-02 13:35:40 +08:00
Michael
9eb9b8fb08 [BotW] rename folder names to prevent some pack conflicts 2017-11-01 22:19:11 -07:00
Jamie
17cc8f1b39 ClarityGFX
Fixed Formating of Readme.
2017-10-29 21:49:26 -07:00
Jamie
b9165797f7 ClarityGFX
Added FakeHDR as an optional Shader.
    Thank you to Kiri and Navras for some guidence.
2017-10-29 21:47:18 -07:00
Alex Chirila
2d8d3319e1 [BotW] Actually remove the ShadowBlur workaround pack 2017-10-28 23:29:45 +03:00
Alex Chirila
7bc9300860 [Botw] Replaced Pro+ HUD pack with a new experimental implementation 2017-10-28 01:39:26 +03:00
Jamie
7c3de5bb72 ClarityGFX
Cleaned up  some left over text.
2017-10-27 13:55:17 -07:00
Jamie
da53c9b374 ClarityGFX
Added Luma Sharpening, One Text file is With Luma The other is Not.  ( currently buggy with how Cemu handles Scaling.)
2017-10-27 13:51:41 -07:00
Jamie
3d66e2eff7 ClarityGFX
Removed some Duplicated values, ConColor should now work as intended.
2017-10-26 17:58:57 -07:00
Jamie
e8ee451ff2 ClarityGFX
Added Luma RGB sliders to change colors per RGB channel.
2017-10-26 13:48:03 -07:00
NAVras-Z
bcd8faae76 [BotW] shadow blur removal
Credit Kiri
This workaround removes broken shadow blur, temporary solution
Mainly for 4k and up
2017-10-25 22:00:23 +08:00
Jamie
4723cbddd6 ClarityGfx
Cleaned up Language for people to understand values , file looks more uniform.
2017-10-24 21:55:48 -07:00
Jamie
07d27d0167 ClarityGfx
Fixed Gamma, Brightness and Contrast to work as intended.  Exposure should only affect tone map now nothing else.
2017-10-24 17:01:33 -07:00
NAVras-Z
d5e27d2cad [BotW] shadow blur removal 2017-10-25 05:05:59 +08:00
NAVras-Z
0eb4cbda21 [BotW] contrasty also revert rules.txt
forgot this sry ...
credit SkalFate on discord
2017-10-25 03:09:17 +08:00
Michael
fb43806822 30fps lock requires fps++, need to clarify this 2017-10-23 19:02:20 -07:00
NAVras-Z
d07d537ce3 [BotW] fix potential bug in contrasty
credit @alexkiri
2017-10-23 06:12:42 +08:00
Jamie
2591dfd3ef ClarityGFX
Reversion tell I can fix a few bugs that break the shader.
2017-10-22 12:45:32 -07:00
Alex Chirila
ac68d54e4a [BotW] Removed Contrasty leftover from AARemoval 2017-10-22 22:04:20 +03:00
NAVras-Z
8a17072910 [BotW] revert "contrasty happens before tone mapping"
credit Hrebo on discord. https://www.reddit.com/r/cemu/comments/77jxd2/botw_contrasty_graphic_pack_colortone_showcase/dopsvmb/
After futher investigation(?lol), found that shader bd8bb also does color tweaking itself, some part looks very similar to contrasty's saturation (lihe@bestminr.com, also updated credit).
So it's not worthwhile to re-adjust the current contrasty settings, might just revert it before figuring out the game's own color tweaking.
2017-10-23 01:16:40 +08:00