fceugx/source/ngc/fceugx.cpp

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/****************************************************************************
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* FCE Ultra
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* Nintendo Wii/Gamecube Port
*
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* Tantric 2008-2009
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*
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* fceugx.cpp
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*
* This file controls overall program flow. Most things start and end here!
****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
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#include <sys/time.h>
#include <gctypes.h>
#include <ogc/system.h>
#include <fat.h>
#include <wiiuse/wpad.h>
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#include <malloc.h>
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#include <sys/iosupport.h>
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#include "fceugx.h"
#include "fceuconfig.h"
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#include "fceuload.h"
#include "fceustate.h"
#include "fceuram.h"
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#include "fceusupport.h"
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#include "menu.h"
#include "preferences.h"
#include "fileop.h"
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#include "filebrowser.h"
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#include "networkop.h"
#include "gcaudio.h"
#include "gcvideo.h"
#include "pad.h"
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#include "filelist.h"
#include "gui/gui.h"
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#ifdef HW_RVL
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#include <di/di.h>
#endif
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#include "FreeTypeGX.h"
#include "types.h"
void FCEUD_Update(uint8 *XBuf, int32 *Buffer, int Count);
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extern "C" {
extern void __exception_setreload(int t);
}
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static int fskipc = 0;
static uint8 *gfx=0;
static int32 *sound=0;
static int32 ssize=0;
int ScreenshotRequested = 0;
int ConfigRequested = 0;
int ShutdownRequested = 0;
int ResetRequested = 0;
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int ExitRequested = 0;
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char appPath[1024] = { 0 };
int frameskip = 0;
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unsigned char * nesrom = NULL;
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/****************************************************************************
* Shutdown / Reboot / Exit
***************************************************************************/
static void ExitCleanup()
{
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#ifdef HW_RVL
ShutoffRumble();
#endif
ShutdownAudio();
StopGX();
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HaltDeviceThread();
UnmountAllFAT();
#ifdef HW_RVL
DI_Close();
#endif
}
#ifdef HW_DOL
#define PSOSDLOADID 0x7c6000a6
int *psoid = (int *) 0x80001800;
void (*PSOReload) () = (void (*)()) 0x80001800;
#endif
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void ExitApp()
{
SavePrefs(SILENT);
if (romLoaded && !ConfigRequested && GCSettings.AutoSave == 1)
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SaveRAMAuto(SILENT);
ExitCleanup();
if(ShutdownRequested)
SYS_ResetSystem(SYS_POWEROFF, 0, 0);
#ifdef HW_RVL
if(GCSettings.ExitAction == 0) // Auto
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{
char * sig = (char *)0x80001804;
if(
sig[0] == 'S' &&
sig[1] == 'T' &&
sig[2] == 'U' &&
sig[3] == 'B' &&
sig[4] == 'H' &&
sig[5] == 'A' &&
sig[6] == 'X' &&
sig[7] == 'X')
GCSettings.ExitAction = 3; // Exit to HBC
else
GCSettings.ExitAction = 1; // HBC not found
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}
#endif
if(GCSettings.ExitAction == 1) // Exit to Menu
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{
#ifdef HW_RVL
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
#else
#define SOFTRESET_ADR ((volatile u32*)0xCC003024)
*SOFTRESET_ADR = 0x00000000;
#endif
}
else if(GCSettings.ExitAction == 2) // Shutdown Wii
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{
SYS_ResetSystem(SYS_POWEROFF, 0, 0);
}
else // Exit to Loader
{
#ifdef HW_RVL
exit(0);
#else
if (psoid[0] == PSOSDLOADID)
PSOReload();
#endif
}
}
#ifdef HW_RVL
void ShutdownCB()
{
ShutdownRequested = 1;
}
void ResetCB()
{
ResetRequested = 1;
}
#endif
#ifdef HW_DOL
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/****************************************************************************
* ipl_set_config
* lowlevel Qoob Modchip disable
***************************************************************************/
static void ipl_set_config(unsigned char c)
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{
volatile unsigned long* exi = (volatile unsigned long*)0xCC006800;
unsigned long val,addr;
addr=0xc0000000;
val = c << 24;
exi[0] = ((((exi[0]) & 0x405) | 256) | 48); //select IPL
//write addr of IPL
exi[0 * 5 + 4] = addr;
exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1;
while (exi[0 * 5 + 3] & 1);
//write the ipl we want to send
exi[0 * 5 + 4] = val;
exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1;
while (exi[0 * 5 + 3] & 1);
exi[0] &= 0x405; //deselect IPL
}
#endif
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/****************************************************************************
* USB Gecko Debugging
***************************************************************************/
static bool gecko = false;
static mutex_t gecko_mutex = 0;
static ssize_t __out_write(struct _reent *r, int fd, const char *ptr, size_t len)
{
u32 level;
if (!ptr || len <= 0 || !gecko)
return -1;
LWP_MutexLock(gecko_mutex);
level = IRQ_Disable();
usb_sendbuffer(1, ptr, len);
IRQ_Restore(level);
LWP_MutexUnlock(gecko_mutex);
return len;
}
const devoptab_t gecko_out = {
"stdout", // device name
0, // size of file structure
NULL, // device open
NULL, // device close
__out_write,// device write
NULL, // device read
NULL, // device seek
NULL, // device fstat
NULL, // device stat
NULL, // device link
NULL, // device unlink
NULL, // device chdir
NULL, // device rename
NULL, // device mkdir
0, // dirStateSize
NULL, // device diropen_r
NULL, // device dirreset_r
NULL, // device dirnext_r
NULL, // device dirclose_r
NULL // device statvfs_r
};
void USBGeckoOutput()
{
LWP_MutexInit(&gecko_mutex, false);
gecko = usb_isgeckoalive(1);
devoptab_list[STD_OUT] = &gecko_out;
devoptab_list[STD_ERR] = &gecko_out;
}
/****************************************************************************
* main
* This is where it all happens!
***************************************************************************/
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int main(int argc, char *argv[])
{
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//USBGeckoOutput(); // uncomment to enable USB gecko output
__exception_setreload(8);
#ifdef HW_DOL
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ipl_set_config(6); // disable Qoob modchip
#endif
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#ifdef HW_RVL
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DI_Close(); // fixes some black screen issues
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DI_Init(); // first
#endif
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InitDeviceThread();
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VIDEO_Init();
PAD_Init();
#ifdef HW_RVL
WPAD_Init();
#endif
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InitGCVideo (); // Initialise video
ResetVideo_Menu (); // change to menu video mode
#ifdef HW_RVL
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// read wiimote accelerometer and IR data
WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
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WPAD_SetVRes(WPAD_CHAN_ALL, screenwidth, screenheight);
// Wii Power/Reset buttons
WPAD_SetPowerButtonCallback((WPADShutdownCallback)ShutdownCB);
SYS_SetPowerCallback(ShutdownCB);
SYS_SetResetCallback(ResetCB);
#endif
// Initialize DVD subsystem (GameCube only)
#ifdef HW_DOL
DVD_Init ();
#endif
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// store path app was loaded from
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#ifdef HW_RVL
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if(argc > 0 && argv[0] != NULL)
CreateAppPath(argv[0]);
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#endif
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MountAllFAT(); // Initialize libFAT for SD and USB
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DefaultSettings(); // Set defaults
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// Audio
InitialiseAudio();
// Initialize font system
InitFreeType((u8*)font_ttf, font_ttf_size);
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InitGUIThreads();
// allocate memory to store rom
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nesrom = (unsigned char *)memalign(32,1024*1024*3); // 3 MB should be plenty
/*** Minimal Emulation Loop ***/
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if (!FCEUI_Initialize())
ExitApp();
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FCEUI_SetGameGenie(1); // 0 - OFF, 1 - ON
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memset(FDSBIOS, 0, sizeof(FDSBIOS)); // clear FDS BIOS memory
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FCEUI_SetSoundQuality(1); // 0 - low, 1 - high, 2 - high (alt.)
int currentTiming = 0;
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while (1) // main loop
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{
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// go back to checking if devices were inserted/removed
// since we're entering the menu
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ResumeDeviceThread();
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SwitchAudioMode(1);
if(!romLoaded)
MainMenu(MENU_GAMESELECTION);
else
MainMenu(MENU_GAME);
if(currentTiming != GCSettings.timing)
FCEUI_SetVidSystem(GCSettings.timing); // causes a small 'pop' in the audio
currentTiming = GCSettings.timing;
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ConfigRequested = 0;
ScreenshotRequested = 0;
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SwitchAudioMode(0);
// stop checking if devices were removed/inserted
// since we're starting emulation again
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HaltDeviceThread();
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ResetVideo_Emu();
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SetControllers();
setFrameTimer(); // set frametimer method before emulation
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SetPalette();
FCEUI_DisableSpriteLimitation(GCSettings.spritelimit ^ 1);
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fskipc=0;
while(1) // emulation loop
{
#ifdef FRAMESKIP
fskipc=(fskipc+1)%(frameskip+1);
#endif
FCEUI_Emulate(&gfx, &sound, &ssize, fskipc);
FCEUD_Update(gfx, sound, ssize);
if(ResetRequested)
{
PowerNES(); // reset game
ResetRequested = 0;
}
if(ConfigRequested)
{
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ConfigRequested = 0;
ResetVideo_Menu();
break;
}
#ifdef HW_RVL
if(ShutdownRequested)
ExitApp();
#endif
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} // emulation loop
} // main loop
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}