Commit Graph

701 Commits

Author SHA1 Message Date
bladeoner
e658623f47
Update Github Workflow (#462) 2022-02-25 11:38:55 -07:00
saulfabreg Wii VC Project
10b4ff8de3
Added missing Spanish translation for new Reset question prompt (#461) 2022-02-20 16:28:05 -07:00
bladeoner
89815813f2
Update reports (#460) 2022-02-20 16:15:55 -07:00
bladeoner
3ec5aa26fa
Update bug report and add question report (#458) 2022-02-20 11:13:44 -07:00
bladeoner
7ed35ef79a
Update README.md (#459) 2022-02-20 11:13:33 -07:00
bladeoner
70f7913186
Update language files (#457) 2022-02-07 09:03:54 -05:00
bladeoner
cea4e1d864
Update Github Workflow (#456) 2022-02-07 09:03:45 -05:00
Daryl Borth
6324876768 support forwarders that pass in sd1:/ 2022-01-13 14:37:03 -07:00
saulfabreg Wii VC Project
18615ca1c3
Allow "Original" render mode in 480p configurations (niuus) (#454)
Allow "Original" render mode to be selectable when using the Wii Options TV Resolution setting for "EDTV or HDTV (480p)" over component cables:
This caters specifically to LCD / LED users with 240p supported displays, since the option was previously hidden. Users with CRT / PVM / BVM displays with supported 480p Progressive Scan mode will also benefit, since no Wii setting switch will be needed for the "Original" 240p mode to be used.
2022-01-13 12:32:52 -07:00
saulfabreg Wii VC Project
87faea76b7
Fix mistake with render settings in Filtered (Sharp/Soft) (#455)
By any reason FCEUGX has an issue that when i set the "Render" setting to "Filtered (Sharp)" and return to the game it displays in "Soft", and when i set the "Render" setting to "Filtered (Soft)" and return to the game it displays in "Sharp".
This modification fixes that.
2022-01-13 12:32:41 -07:00
saulfabreg Wii VC Project
532876b5c7
Update Spanish language translation in 2022 (#453)
Updated again some Spanish translations for this new year 2022.
2022-01-12 10:29:48 -07:00
bladeoner
08611e713a
Optimize Github workflow (#450) 2022-01-09 09:41:24 -07:00
bladeoner
9c27d9cb00
Update file headers (#451) 2022-01-09 09:40:41 -07:00
saulfabreg Wii VC Project
9d41bf8ce8
Update (again) Spanish language translation (#449)
Update some untranslated and mistranslated messages and text from FCEUGX.
2021-10-16 12:06:48 -07:00
bladeoner
7500b7e2e6
Change Github Workflow build name (#448) 2021-10-04 09:03:39 -06:00
bladeoner
d07dc9e654
Update Dutch language and other language files (#445) 2021-08-09 08:41:50 -06:00
Daryl Borth
affae341f3 fixing build on new devkitppc 2021-08-06 12:36:21 -06:00
saulfabreg Wii VC Project
dc057954ec
Increase max number of palettes to 11 (#444) 2021-08-06 11:47:11 -06:00
saulfabreg Wii VC Project
59efae210e
Added a few more color palettes (#443)
Following NES color palettes added to FCE Ultra GX:
- Restored Wii VC palette (SuperrSonic)
- Original Wii Virtual Console palette (SuperrSonic)
- PAL color palette
- Magnum (FBX/FireBrandX)
2021-08-06 11:46:50 -06:00
Daryl Borth
3f6ea5b95d update pt_br translation 2021-03-24 13:04:56 -06:00
Daryl Borth
b7bee00e7c update to 3.5.1 2021-03-23 18:48:28 -06:00
Daryl Borth
aa2e14bb1c change max dimensions back to 640x480, fix bug in png loading 2021-03-16 19:40:47 -06:00
Daryl Borth
04d1532538 increase max game screenshot size to 640x512 2021-03-07 10:26:05 -07:00
Daryl Borth
ee7c02e5af updated french translation (thanks Tanooki16!) 2021-03-07 10:21:23 -07:00
Daryl Borth
e4edfe615a update icon 2021-03-07 10:18:11 -07:00
Daryl Borth
d9883100d0 update game delete icon 2021-02-28 14:56:44 -07:00
Daryl Borth
373e12b088 add L+R+START for back to menu for wii classic controller 2021-02-12 15:30:20 -07:00
Daryl Borth
136cb235ae Fixed SD2SP2 / SD gecko issues 2021-02-06 16:04:50 -07:00
Daryl Borth
64d4af1b56 reverse mounting order, fix bug storing save/load method 2021-02-02 16:06:52 -07:00
Daryl Borth
9aaed4f09e fix SD2SP2 2021-01-31 09:45:00 -07:00
Daryl Borth
5929fe9d26 change max game image dimensions to 640x480 to support screenshots 2021-01-28 11:51:53 -07:00
Daryl Borth
699f35b0f9 finalize 3.4.8 2021-01-18 18:52:39 -07:00
bladeoner
c2eec9ae16
Update file headers (#437) 2021-01-06 12:13:49 -08:00
bladeoner
bec388259a
Create dummy files (#436) 2020-12-24 11:11:10 -07:00
Daryl Borth
546c67adcd add Dendy support 2020-11-08 16:36:36 -07:00
dborth
06bb334b2b
Update continuous-integration-workflow.yml 2020-10-25 12:45:04 -06:00
Daryl Borth
2153a03b05 update CI 2020-10-25 12:30:41 -06:00
Daryl Borth
c96e193f02 revert makefile changes, update CI 2020-10-25 12:26:08 -06:00
bladeoner
88cd22b8c4
Refactor make files and change artifact output (#432)
This changes the following:
- Uploads a separate Wii and Gamecube artifact
- Excludes uploading the elf files
- Creates the complete Wii structure under executables/FCEUltraGX
- Creates the complete GameCube structure under executables/FCEUltraGX-GameCube
- Doesn't upload empty folders like the fceugx folder with cheats, roms and saves but it is created in a local environment
2020-10-25 10:20:15 -06:00
Daryl Borth
15e73c6520 copy freetype from buildtools dir 2020-10-06 13:01:34 -06:00
Daryl Borth
ed8b54b721 add ability to change the player mapped to a connected controller 2020-09-28 16:49:49 -06:00
Daryl
c6bfed392b correct aspect ratio by changing viWidth to 644 (vaguerant) 2020-09-02 18:33:33 -06:00
Daryl
c244e6691a improve PAL game detection (thanks Tanooki16!) 2020-09-02 18:18:13 -06:00
Daryl
ba9822d24e fix PAL audio blips (thanks Tanooki16!) 2020-09-02 18:17:42 -06:00
Daryl
7767843fd3 fix build 2020-08-09 14:14:54 -06:00
Daryl
6e3960cf67 fix build 2020-08-09 13:20:04 -06:00
Daryl
34e45f4d09 load cover images directly from file instead of an intermediary buffer 2020-08-09 13:10:36 -06:00
Daryl
3eff7a0ca2 use I4 instead of RGBA8 for fonts (much less memory) 2020-07-25 10:22:38 -06:00
Daryl
c6f4600cf3 when unable to load the default rom directory, just drop into device
root. don't show an error when unable to find a load device.
2020-07-23 14:31:53 -06:00
bladeoner
eaa940dfee
CI/CD adjustment (#429) 2020-07-22 09:20:40 -06:00