2019-05-30 00:47:33 +02:00
# pragma once
2019-05-15 16:52:37 +02:00
enum Config {
2020-03-22 15:23:40 +01:00
NUMPLAYERS = 1 ,
2020-05-06 21:54:43 +02:00
NUMCDIMAGES = 6 , // gta3.img duplicates (not used on PC)
2020-02-25 18:24:45 +01:00
MAX_CDIMAGES = 8 , // additional cdimages
2019-07-24 18:55:43 +02:00
MAX_CDCHANNELS = 5 ,
2019-05-15 16:52:37 +02:00
2020-12-21 12:34:29 +01:00
MODELINFOSIZE = 6500 , // 4900 on PS2
2020-05-05 17:04:43 +02:00
TXDSTORESIZE = 1385 ,
COLSTORESIZE = 31 ,
2020-05-06 21:54:43 +02:00
EXTRADIRSIZE = 256 ,
2019-09-28 17:16:52 +02:00
CUTSCENEDIRSIZE = 512 ,
2019-05-15 16:52:37 +02:00
2020-05-07 21:55:54 +02:00
SIMPLEMODELSIZE = 3885 ,
2020-05-05 18:31:53 +02:00
TIMEMODELSIZE = 385 ,
2019-05-15 16:52:37 +02:00
CLUMPMODELSIZE = 5 ,
2020-05-05 18:31:53 +02:00
WEAPONMODELSIZE = 37 ,
PEDMODELSIZE = 130 ,
2020-05-07 21:55:54 +02:00
VEHICLEMODELSIZE = 110 ,
TWODFXSIZE = 1210 ,
2019-05-15 16:52:37 +02:00
2020-02-25 18:24:45 +01:00
MAXVEHICLESLOADED = 50 , // 70 on mobile
2019-06-20 14:49:16 +02:00
2020-10-23 07:41:23 +02:00
NUMOBJECTINFO = 210 ,
2019-05-15 16:52:37 +02:00
// Pool sizes
2020-05-05 18:31:53 +02:00
NUMPTRNODES = 50000 ,
2020-08-20 12:53:17 +02:00
NUMENTRYINFOS = 3200 ,
2020-05-05 18:31:53 +02:00
NUMPEDS = 140 ,
NUMVEHICLES = 110 ,
NUMBUILDINGS = 7000 ,
2020-08-20 12:53:17 +02:00
NUMTREADABLES = 1 ,
2020-05-05 18:31:53 +02:00
NUMOBJECTS = 460 ,
2020-08-20 12:53:17 +02:00
NUMDUMMIES = 2340 ,
NUMAUDIOSCRIPTOBJECTS = 192 ,
NUMCOLMODELS = 4400 ,
2020-12-18 13:50:26 +01:00
NUMCUTSCENEOBJECTS = 50 , // not a pool in VC
2019-05-15 16:52:37 +02:00
2020-05-08 15:59:57 +02:00
NUMANIMBLOCKS = 35 ,
NUMANIMATIONS = 450 ,
2020-05-27 22:32:33 +02:00
NUMTEMPOBJECTS = 40 ,
2019-07-08 21:37:47 +02:00
2019-08-09 19:42:18 +02:00
// Path data
2020-05-05 17:04:43 +02:00
NUM_PATHNODES = 9650 ,
NUM_CARPATHLINKS = 3500 ,
NUM_MAPOBJECTS = 1250 ,
NUM_PATHCONNECTIONS = 20400 ,
2019-08-09 19:42:18 +02:00
2019-05-15 16:52:37 +02:00
// Link list lengths
2020-04-16 11:44:04 +02:00
NUMALPHALIST = 20 ,
2020-05-11 22:21:18 +02:00
NUMBOATALPHALIST = 20 ,
NUMALPHAENTITYLIST = 200 ,
NUMALPHAUNTERWATERENTITYLIST = 30 ,
2020-07-27 15:38:34 +02:00
NUMCOLCACHELINKS = 50 ,
2019-05-15 16:52:37 +02:00
NUMREFERENCES = 800 ,
// Zones
2020-05-06 12:23:57 +02:00
NUMAUDIOZONES = 14 ,
NUMINFOZONES = 169 ,
NUMMAPZONES = 39 ,
NUMNAVIGZONES = 20 ,
2019-05-15 16:52:37 +02:00
// Cull zones
2020-05-06 12:23:57 +02:00
NUMATTRIBZONES = 704 ,
2019-05-15 16:52:37 +02:00
2020-05-19 10:23:08 +02:00
NUMOCCLUSIONVOLUMES = 350 ,
2020-07-05 22:45:09 +02:00
NUMACTIVEOCCLUDERS = 48 ,
2020-05-19 10:23:08 +02:00
2019-05-15 16:52:37 +02:00
PATHNODESIZE = 4500 ,
2020-05-06 00:53:26 +02:00
NUMWEATHERS = 7 ,
2019-05-15 16:52:37 +02:00
NUMHOURS = 24 ,
2019-05-30 11:12:49 +02:00
2019-06-01 12:02:31 +02:00
NUMEXTRADIRECTIONALS = 4 ,
2019-05-30 11:12:49 +02:00
NUMANTENNAS = 8 ,
2019-06-01 19:18:19 +02:00
NUMCORONAS = 56 ,
2019-06-12 11:08:56 +02:00
NUMPOINTLIGHTS = 32 ,
2019-10-17 01:22:39 +02:00
NUM3DMARKERS = 32 ,
2020-04-07 16:48:49 +02:00
NUMBRIGHTLIGHTS = 32 ,
2020-04-07 12:33:14 +02:00
NUMSHINYTEXTS = 32 ,
2019-10-03 12:21:00 +02:00
NUMMONEYMESSAGES = 16 ,
2019-10-03 21:28:56 +02:00
NUMPICKUPMESSAGES = 16 ,
2020-03-22 11:20:36 +01:00
NUMBULLETTRACES = 16 ,
2020-04-07 22:26:01 +02:00
NUMMBLURSTREAKS = 4 ,
2020-04-08 16:35:23 +02:00
NUMSKIDMARKS = 32 ,
2019-06-12 11:08:56 +02:00
2020-10-10 13:23:17 +02:00
NUMONSCREENCLOCKS = 1 ,
NUMONSCREENCOUNTERS = 3 ,
2020-06-13 01:02:59 +02:00
NUMRADARBLIPS = 75 ,
2019-10-03 21:28:56 +02:00
NUMGENERALPICKUPS = 320 ,
NUMSCRIPTEDPICKUPS = 16 ,
NUMPICKUPS = NUMGENERALPICKUPS + NUMSCRIPTEDPICKUPS ,
NUMCOLLECTEDPICKUPS = 20 ,
2020-04-12 22:50:34 +02:00
NUMPACMANPICKUPS = 256 ,
2019-07-12 18:01:22 +02:00
NUMEVENTS = 64 ,
2019-07-27 20:28:18 +02:00
2020-05-20 19:10:05 +02:00
NUM_CARGENS = 185 ,
2019-09-11 20:42:34 +02:00
NUM_PATH_NODES_IN_AUTOPILOT = 8 ,
2019-09-15 01:28:07 +02:00
NUM_ACCIDENTS = 20 ,
2019-10-06 23:39:25 +02:00
NUM_FIRES = 40 ,
2020-01-03 17:48:13 +01:00
NUM_GARAGES = 32 ,
2020-01-12 12:31:04 +01:00
NUM_PROJECTILES = 32 ,
2019-10-06 23:39:25 +02:00
2020-04-01 23:04:56 +02:00
NUM_GLASSPANES = 45 ,
NUM_GLASSENTITIES = 32 ,
2020-02-25 18:24:45 +01:00
NUM_WATERCANNONS = 3 ,
2019-10-06 23:39:25 +02:00
NUMPEDROUTES = 200 ,
2019-11-25 03:25:10 +01:00
NUMPHONES = 50 ,
2020-05-09 17:05:26 +02:00
NUMPEDGROUPS = 67 ,
NUMMODELSPERPEDGROUP = 16 ,
2020-08-20 23:43:13 +02:00
MAXZONEPEDSLOADED = 8 ,
2020-03-29 17:26:23 +02:00
NUMSHOTINFOS = 100 ,
2019-11-03 00:13:29 +01:00
2020-05-05 17:04:43 +02:00
NUMROADBLOCKS = 300 ,
2020-05-30 19:08:31 +02:00
NUM_SCRIPT_ROADBLOCKS = 16 ,
2020-03-25 15:13:06 +01:00
2019-11-03 00:13:29 +01:00
NUMVISIBLEENTITIES = 2000 ,
NUMINVISIBLEENTITIES = 150 ,
2020-03-22 15:23:40 +01:00
2020-03-21 14:51:30 +01:00
NUM_AUDIOENTITY_EVENTS = 4 ,
NUM_PED_COMMENTS_BANKS = 2 ,
NUM_PED_COMMENTS_SLOTS = 20 ,
NUM_SOUNDS_SAMPLES_BANKS = 2 ,
NUM_SOUNDS_SAMPLES_SLOTS = 27 ,
2020-06-08 13:29:55 +02:00
NUM_AUDIOENTITIES = 250 ,
2020-03-21 14:51:30 +01:00
2020-06-08 13:29:55 +02:00
NUM_AUDIO_REFLECTIONS = 8 ,
2020-03-21 14:51:30 +01:00
NUM_SCRIPT_MAX_ENTITIES = 40 ,
2020-03-28 13:24:13 +01:00
2020-05-11 20:04:35 +02:00
NUM_GARAGE_STORED_CARS = 4 ,
2020-04-05 11:35:51 +02:00
2020-04-08 21:29:02 +02:00
NUM_CRANES = 8 ,
2020-07-30 05:47:24 +02:00
NUM_ESCALATORS = 22 ,
2020-10-08 03:43:50 +02:00
NUM_WATER_CREATURES = 8 ,
2020-04-08 21:29:02 +02:00
NUM_EXPLOSIONS = 48 ,
2020-05-23 19:06:52 +02:00
2020-05-31 19:59:01 +02:00
NUM_SETPIECES = 96 ,
NUM_SHORTCUT_START_POINTS = 16
2019-05-15 16:52:37 +02:00
} ;
2019-05-30 23:49:06 +02:00
2019-06-27 10:58:51 +02:00
// We don't expect to compile for PS2 or Xbox
// but it might be interesting for documentation purposes
# define GTA_PC
//#define GTA_PS2
//#define GTA_XBOX
2019-07-03 13:13:55 +02:00
// This enables things from the PS2 version on PC
# define GTA_PS2_STUFF
// This is enabled for all released games.
// any debug stuff that isn't left in any game is not in FINAL
//#define FINAL
// This is enabled for all released games except mobile
// any debug stuff that is only left in mobile, is not in MASTER
//#define MASTER
2020-10-31 17:06:25 +01:00
// once and for all:
// pc: FINAL & MASTER
// mobile: FINAL
// MASTER builds must be FINAL
# ifdef MASTER
# define FINAL
# endif
2020-12-18 13:50:26 +01:00
// Version defines
# define GTAVC_PS2 400
# define GTAVC_PC_10 410
# define GTAVC_PC_11 411
# define GTAVC_PC_JAP 412
// TODO? maybe something for xbox or android?
# define GTA_VERSION GTAVC_PC_11
// TODO(MIAMI): someone ought to find and check out uses of these defines:
//#define GTA3_STEAM_PATCH
//#define GTAVC_JP_PATCH
2020-10-31 17:06:25 +01:00
// quality of life fixes that should also be in FINAL
# define NASTY_GAME // nasty game for all languages
# define NO_CDCHECK
// those infamous texts
# define DRAW_GAME_VERSION_TEXT
2020-12-18 23:46:51 +01:00
// Memory allocation and compression
// #define USE_CUSTOM_ALLOCATOR // use CMemoryHeap for allocation. use with care, not finished yet
//#define COMPRESSED_COL_VECTORS // use compressed vectors for collision vertices
//#define ANIM_COMPRESSION // only keep most recently used anims uncompressed
2019-07-03 13:13:55 +02:00
# if defined GTA_PS2
2020-04-09 05:20:44 +02:00
# define GTA_PS2_STUFF
2019-07-03 13:13:55 +02:00
# define RANDOMSPLASH
2020-12-19 01:21:04 +01:00
//# define USE_CUSTOM_ALLOCATOR
2020-08-03 12:58:37 +02:00
# define VU_COLLISION
2019-07-03 13:13:55 +02:00
# elif defined GTA_PC
# ifdef GTA_PS2_STUFF
2020-04-19 06:14:13 +02:00
# define USE_PS2_RAND
2019-07-03 13:13:55 +02:00
# define RANDOMSPLASH // use random splash as on PS2
# define PS2_MATFX
# endif
2020-12-21 20:48:28 +01:00
# define PC_PLAYER_CONTROLS // mouse player/cam mode
2020-12-01 21:08:05 +01:00
# define GTA_REPLAY
2020-12-18 13:50:26 +01:00
# define GTA_SCENE_EDIT
2019-07-03 13:13:55 +02:00
# elif defined GTA_XBOX
# endif
2020-08-03 12:58:37 +02:00
# ifdef VU_COLLISION
2020-11-29 12:26:34 +01:00
# define COMPRESSED_COL_VECTORS // currently need compressed vectors in this code
2020-08-03 12:58:37 +02:00
# endif
2019-07-03 13:13:55 +02:00
# ifdef MASTER
// only in master builds
2020-10-31 17:06:25 +01:00
# undef DRAW_GAME_VERSION_TEXT
2019-07-03 13:13:55 +02:00
# else
// not in master builds
2019-10-08 22:07:11 +02:00
# define VALIDATE_SAVE_SIZE
2020-10-31 17:06:25 +01:00
# define NO_MOVIES // disable intro videos
# define DEBUGMENU
2019-07-03 13:13:55 +02:00
# endif
# ifdef FINAL
// in all games
# define USE_MY_DOCUMENTS // use my documents directory for user files
# else
// not in any game
# define CHATTYSPLASH // print what the game is loading
2020-05-29 12:03:32 +02:00
# define TIMEBARS // print debug timers
2019-07-03 13:13:55 +02:00
# endif
2019-11-06 23:53:54 +01:00
# define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
2020-05-18 00:28:40 +02:00
//#define MORE_LANGUAGES // Add more translations to the game
2020-06-01 16:52:40 +02:00
# define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
2020-12-06 15:29:48 +01:00
# define LOAD_INI_SETTINGS // as the name suggests. fundamental for CUSTOM_FRONTEND_OPTIONS
2020-06-01 16:52:40 +02:00
# define FIX_HIGH_FPS_BUGS_ON_FRONTEND
// Just debug menu entries
2020-05-21 15:47:48 +02:00
# ifdef DEBUGMENU
# define RELOADABLES // some debug menu options to reload TXD files
2020-06-13 22:39:14 +02:00
# define MISSION_SWITCHER // from debug menu
2020-05-21 15:47:48 +02:00
# endif
2020-04-23 10:24:03 +02:00
2020-06-01 16:52:40 +02:00
// Rendering/display
# define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
# define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
# define USE_TXD_CDIMAGE // generate and load textures from txd.img
2020-07-29 14:31:34 +02:00
# define PS2_ALPHA_TEST // emulate ps2 alpha test
2020-06-01 16:52:40 +02:00
# define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
2020-10-30 19:32:41 +01:00
# define DISABLE_LOADING_SCREEN // disable the loading screen which vastly improves the loading time
2020-11-28 15:29:45 +01:00
# define DISABLE_VSYNC_ON_TEXTURE_CONVERSION // make texture conversion work faster by disabling vsync
2020-06-01 16:52:40 +02:00
//#define USE_TEXTURE_POOL
2020-11-05 10:59:02 +01:00
# ifdef LIBRW
2020-12-26 14:48:55 +01:00
# define EXTENDED_COLOURFILTER // more options for colour filter (replaces mblur)
# define EXTENDED_PIPELINES // custom render pipelines (includes Neo)
# define SCREEN_DROPLETS // neo water droplets
# define NEW_RENDERER // leeds-like world rendering, needs librw
2020-11-05 10:59:02 +01:00
# endif
2020-08-16 00:37:09 +02:00
2020-11-19 19:07:32 +01:00
# ifndef EXTENDED_COLOURFILTER
2020-12-26 14:48:55 +01:00
# undef SCREEN_DROPLETS // we need the backbuffer for this effect
2020-11-19 19:07:32 +01:00
# endif
2020-06-01 16:52:40 +02:00
// Water & Particle
2020-06-01 17:35:04 +02:00
// #define PC_WATER
2020-06-01 16:52:40 +02:00
# define WATER_CHEATS
2019-10-05 15:44:03 +02:00
2020-08-08 14:06:45 +02:00
//#define USE_CUTSCENE_SHADOW_FOR_PED
# define DISABLE_CUTSCENE_SHADOWS
2019-10-05 15:44:03 +02:00
// Pad
2020-05-11 04:55:57 +02:00
# if !defined(RW_GL3) && defined(_WIN32)
2020-03-27 19:54:35 +01:00
# define XINPUT
2020-04-26 13:18:34 +02:00
# endif
2020-10-02 16:36:56 +02:00
# if !defined(_WIN32) && !defined(__SWITCH__)
2020-12-14 00:43:07 +01:00
# define DONT_TRUST_RECOGNIZED_JOYSTICKS // Then we'll only rely on GLFW gamepad DB, and expect user to enter Controller->Detect joysticks if his joystick isn't on that list.
2020-09-30 19:02:47 +02:00
# endif
2020-05-02 18:00:47 +02:00
# define DETECT_PAD_INPUT_SWITCH // Adds automatic switch of pad related stuff between controller and kb/m
2019-07-01 21:46:44 +02:00
# define KANGAROO_CHEAT
2020-09-29 01:29:10 +02:00
# define RESTORE_ALLCARSHELI_CHEAT
2020-10-01 01:20:09 +02:00
# define BETTER_ALLCARSAREDODO_CHEAT
2020-09-11 17:46:16 +02:00
# define WALLCLIMB_CHEAT
2020-04-12 19:22:28 +02:00
# define REGISTER_START_BUTTON
2020-08-20 18:40:35 +02:00
//#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
2020-11-05 16:05:16 +01:00
# define BUTTON_ICONS // use textures to show controller buttons
2019-10-05 15:44:03 +02:00
2020-01-07 15:23:09 +01:00
// Hud, frontend and radar
2020-06-29 09:29:02 +02:00
# define PC_MENU
# ifndef PC_MENU
# define PS2_MENU
//# define PS2_MENU_USEALLPAGEICONS
2020-08-16 00:37:09 +02:00
# else
2020-11-14 15:46:12 +01:00
# define MAP_ENHANCEMENTS // Adding waypoint and better mouse support
2020-06-29 09:29:02 +02:00
# define TRIANGLE_BACK_BUTTON
//# define CIRCLE_BACK_BUTTON
2020-12-06 15:29:48 +01:00
# define LEGACY_MENU_OPTIONS // i.e. frame sync(vsync)
2020-06-01 16:52:40 +02:00
# define MUCH_SHORTER_OUTRO_SCREEN
2020-11-23 23:25:44 +01:00
// #define XBOX_MESSAGE_SCREEN // Blue background, no "saved successfully press OK" screen etc.
2020-12-06 15:29:48 +01:00
# define CUSTOM_FRONTEND_OPTIONS
# ifdef CUSTOM_FRONTEND_OPTIONS
# define GRAPHICS_MENU_OPTIONS // otherwise Display settings will be scrollable
2020-12-27 17:26:30 +01:00
# define NO_ISLAND_LOADING // disable loadscreen between islands via loading all island data at once, consumes more memory and CPU
2020-12-06 15:29:48 +01:00
# define CUTSCENE_BORDERS_SWITCH
//# define MULTISAMPLING // adds MSAA option
# define INVERT_LOOK_FOR_PAD // enable the hidden option
# endif
# endif
2019-10-05 15:44:03 +02:00
// Script
2020-05-29 12:03:32 +02:00
# define USE_DEBUG_SCRIPT_LOADER // Loads main.scm by default. Hold R for main_freeroam.scm and D for main_d.scm
2020-02-16 21:08:54 +01:00
# define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script
# define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
2020-12-05 00:49:32 +01:00
# define SUPPORT_JAPANESE_SCRIPT
//#define SUPPORT_XBOX_SCRIPT
//#define SUPPORT_MOBILE_SCRIPT
# if (defined SUPPORT_XBOX_SCRIPT && defined SUPPORT_MOBILE_SCRIPT)
static_assert ( false , " SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually exclusive " ) ;
# endif
2020-12-06 15:29:48 +01:00
# ifdef PC_MENU
2020-06-03 00:24:08 +02:00
//#define MISSION_REPLAY // mobile feature
2020-06-29 09:29:02 +02:00
# endif
2020-05-26 23:25:12 +02:00
//#define SIMPLIER_MISSIONS // apply simplifications from mobile
2020-07-01 14:43:19 +02:00
# define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
2020-11-21 19:12:47 +01:00
# define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log
2019-10-05 15:44:03 +02:00
2020-06-28 10:59:20 +02:00
# ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
# define USE_BASIC_SCRIPT_DEBUG_OUTPUT
# endif
2019-10-05 15:44:03 +02:00
2020-03-15 16:47:21 +01:00
// Replay
//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
//#define USE_BETA_REPLAY_MODE // adds another replay mode, a few seconds slomo (caution: buggy!)
2019-10-05 15:44:03 +02:00
// Vehicles
2019-07-31 23:57:18 +02:00
# define EXPLODING_AIRTRAIN // can blow up jumbo jet with rocket launcher
2020-07-21 09:58:53 +02:00
# define CPLANE_ROTORS // make the rotors of the NPC police heli rotate
2019-10-05 15:44:03 +02:00
// Pickups
//#define MONEY_MESSAGES
2020-04-20 07:17:08 +02:00
# define CAMERA_PICKUP
2019-10-05 15:44:03 +02:00
// Peds
2019-10-05 16:32:01 +02:00
# define CANCELLABLE_CAR_ENTER
2020-03-26 14:16:06 +01:00
2020-03-29 14:05:21 +02:00
// Camera
2020-03-26 14:16:06 +01:00
# define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future
2020-04-02 12:48:01 +02:00
# define FREE_CAM // Rotating cam
2020-07-17 12:48:25 +02:00
// Audio
# define AUDIO_CACHE // cache sound lengths to speed up the cold boot
2020-08-03 03:00:12 +02:00
//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
2021-01-06 14:46:59 +01:00
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
2020-08-03 03:00:12 +02:00
2020-12-06 15:29:48 +01:00
# ifdef LIBRW
// these are not supported with librw yet
# undef MULTISAMPLING
# endif
2020-11-03 18:00:10 +01:00
// IMG
# define BIG_IMG // allows to read larger img files
2020-12-06 15:29:48 +01:00
2020-08-03 03:00:12 +02:00
//#define SQUEEZE_PERFORMANCE
# ifdef SQUEEZE_PERFORMANCE
# undef PS2_ALPHA_TEST
# undef NO_ISLAND_LOADING
2020-10-02 16:36:56 +02:00
# endif