.. |
2dEffect.h
|
Fixes and cleanup
|
2020-03-02 03:06:52 +03:00 |
Antennas.cpp
|
added CAntennas
|
2019-05-30 11:13:06 +02:00 |
Antennas.h
|
added CAntennas
|
2019-05-30 11:13:06 +02:00 |
Clouds.cpp
|
fixed questionable RW usage; changed radar mask to PS2 techinque
|
2020-04-09 17:45:05 +02:00 |
Clouds.h
|
misc classes finished
|
2019-07-06 12:27:21 +02:00 |
Console.cpp
|
missing endlines
|
2020-03-22 19:19:07 +03:00 |
Console.h
|
missing endlines
|
2020-03-22 19:19:07 +03:00 |
Coronas.cpp
|
Wrappers cleanup
|
2020-03-29 08:58:08 +03:00 |
Coronas.h
|
CAutomobile::PreRender; whole class finished
|
2019-07-28 13:14:08 +02:00 |
Credits.cpp
|
Remove unneeded double to float casts
|
2020-03-22 17:30:54 +01:00 |
Credits.h
|
Fixed credits not working
|
2019-10-27 16:05:47 +02:00 |
Draw.cpp
|
AnimViewer!
|
2019-08-15 17:51:39 +03:00 |
Draw.h
|
AnimViewer!
|
2019-08-15 17:51:39 +03:00 |
Fluff.cpp
|
fixed questionable RW usage; changed radar mask to PS2 techinque
|
2020-04-09 17:45:05 +02:00 |
Fluff.h
|
MLO, XtraCompsModelInfo, MovingThing, Solid
|
2020-01-20 22:58:13 +02:00 |
Font.cpp
|
normalized line endings to LF
|
2020-04-09 20:50:24 +02:00 |
Font.h
|
Fix CFont type uint16 -> wchar
|
2020-04-02 09:51:35 +03:00 |
Glass.cpp
|
Glass cosmetic fixes
|
2020-04-02 05:37:22 +03:00 |
Glass.h
|
Glass done
|
2020-04-02 00:04:56 +03:00 |
Hud.cpp
|
PS2 Cheats, restored R*names
|
2020-04-09 06:20:44 +03:00 |
Hud.h
|
Fixed a bunch of calculation mistakes in CHud
|
2019-10-05 22:26:29 +03:00 |
Lights.cpp
|
Cleanup
|
2019-08-27 22:29:23 +02:00 |
Lights.h
|
more RW lights
|
2019-06-01 12:02:31 +02:00 |
Lines.cpp
|
implemented col line rendering
|
2019-07-19 13:58:19 +02:00 |
Lines.h
|
implemented col line rendering
|
2019-07-19 13:58:19 +02:00 |
MBlur.cpp
|
fixed questionable RW usage; changed radar mask to PS2 techinque
|
2020-04-09 17:45:05 +02:00 |
MBlur.h
|
Update Frontend.
|
2019-07-03 17:30:26 +02:00 |
Particle.cpp
|
CCivilianPed done & restore peds running to phone
|
2019-11-26 02:35:05 +03:00 |
Particle.h
|
Fixes&Peds
|
2019-10-25 22:17:55 +03:00 |
ParticleMgr.cpp
|
Cleanup
|
2019-08-27 22:29:23 +02:00 |
ParticleMgr.h
|
got rid of upper case types
|
2019-06-17 00:23:19 +02:00 |
PointLights.cpp
|
Cleanup
|
2019-08-27 22:29:23 +02:00 |
PointLights.h
|
shadows done
|
2019-07-24 19:55:43 +03:00 |
RenderBuffer.cpp
|
shadows done
|
2019-07-24 19:55:43 +03:00 |
RenderBuffer.h
|
shadows done
|
2019-07-24 19:55:43 +03:00 |
Renderer.cpp
|
Finished CCam; various smaller things
|
2020-03-27 10:04:45 +01:00 |
Renderer.h
|
Frontend, Peds & logic and overflow fixes
|
2019-11-12 23:34:28 +01:00 |
Rubbish.cpp
|
implemented CRubbish
|
2020-04-07 01:19:24 +02:00 |
Rubbish.h
|
implemented CRubbish
|
2020-04-07 01:19:24 +02:00 |
Shadows.cpp
|
script utils
|
2020-03-02 22:54:13 +03:00 |
Shadows.h
|
implemented CShinyTexts
|
2020-04-07 12:33:14 +02:00 |
Skidmarks.cpp
|
Merge branch 'master' of github.com:gtamodding/re3
|
2020-04-08 18:45:55 +02:00 |
Skidmarks.h
|
Merge branch 'master' of github.com:gtamodding/re3
|
2020-04-08 18:45:55 +02:00 |
SpecialFX.cpp
|
fixed questionable RW usage; changed radar mask to PS2 techinque
|
2020-04-09 17:45:05 +02:00 |
SpecialFX.h
|
normalized line endings to LF
|
2020-04-09 20:50:24 +02:00 |
Sprite2d.cpp
|
fixed questionable RW usage; changed radar mask to PS2 techinque
|
2020-04-09 17:45:05 +02:00 |
Sprite2d.h
|
Triangular radar blips
|
2019-10-05 17:32:01 +03:00 |
Sprite.cpp
|
fixed questionable RW usage; changed radar mask to PS2 techinque
|
2020-04-09 17:45:05 +02:00 |
Sprite.h
|
added CCoronas
|
2019-06-01 01:58:19 +02:00 |
TexList.cpp
|
normalized line endings to LF
|
2020-04-09 20:50:24 +02:00 |
TexList.h
|
normalized line endings to LF
|
2020-04-09 20:50:24 +02:00 |
Timecycle.cpp
|
Cleanup
|
2019-08-27 22:29:23 +02:00 |
Timecycle.h
|
weather stuff
|
2020-04-07 23:43:19 +03:00 |
VisibilityPlugins.cpp
|
fixed questionable RW usage; changed radar mask to PS2 techinque
|
2020-04-09 17:45:05 +02:00 |
VisibilityPlugins.h
|
finished some classes
|
2019-06-13 12:25:55 +02:00 |
WaterCannon.cpp
|
WaterCannon uv macros
|
2020-03-28 18:24:21 +03:00 |
WaterCannon.h
|
WaterCannon done, resource ico
|
2020-03-28 17:02:44 +03:00 |
WaterLevel.cpp
|
Cleanup
|
2019-08-27 22:29:23 +02:00 |
WaterLevel.h
|
Partial CBoat
|
2020-01-24 10:41:40 +02:00 |
WeaponEffects.cpp
|
Fix target sprite size
|
2020-04-08 19:05:22 +03:00 |
WeaponEffects.h
|
CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
|
2020-03-28 23:55:23 +03:00 |
Weather.cpp
|
fixed random number retrieval
|
2020-04-08 21:56:33 +03:00 |
Weather.h
|
weather stuff
|
2020-04-07 23:43:19 +03:00 |