Commit Graph

1582 Commits

Author SHA1 Message Date
Billy Laws
937eff392f Switch execution-numbers to be globally unique tags
This is required for making pipelines usable across channels without introducing caching bugs.
2022-12-22 18:05:45 +00:00
Billy Laws
072b8193a1 Implement thread pool based async pipeline compilation with futures
By distributing the load of shader compiling onto multiple threads and then only waiting for completion until absolutely neccessary we can reduce compilation stutters significantly.
2022-12-22 18:05:45 +00:00
Billy Laws
186549748d Implement HelperShader-local pipeline cache and use dynamic state
Avoids the heavy overhead of the VK pipeline cache when we really only have a few bits of non-dynamic state
2022-12-22 18:05:45 +00:00
Billy Laws
9115b8cae8 Properly hash dynamic states in pipeline cache 2022-12-22 18:05:45 +00:00
Billy Laws
7c4b4765bf Reduce thresholds for slot increase and buffer/texture fast readback 2022-12-22 18:05:45 +00:00
Billy Laws
ce428af2e6 Use attachment formats rather than views in VK pipeline cache 2022-12-22 18:05:45 +00:00
Billy Laws
e849264028 Abstract out pipeline-compile-time GPU state accesses
Introduces the base abstractions that will be used for pipeline caching, with a 'PipelineStateBundle' that can be (de)serialised to/from disk and an abstract accessor class to allow switching between creating disk-cached pipelines and fresh ones.
2022-12-22 18:05:45 +00:00
Billy Laws
2e96248fb6 Track RT format info in PackedPipelineState and move VK conv code there
When caching pipelines we can't cache whole images, only their formats so refactor PackedPipelineState so that it can be used for pipeline creation, as opposed to passing in a list of attachments.
2022-12-22 18:05:45 +00:00
Billy Laws
bc7e1eb380 Split-out hash from ShaderBinary struct
This isn't necessary for pipeline creation and creates some difficulty with pipeline caching.
2022-12-22 18:05:45 +00:00
Dima
de10ab1219 Stub SetConnectionConfirmationOption 2022-12-18 20:34:55 +00:00
Dima
f3b2b4317e Stub some IPrepoService calls 2022-12-18 20:34:55 +00:00
Dima
efef67b92b Stub some IAudioDevice calls 2022-12-18 20:34:55 +00:00
Dima
3a94bcf692 Fix ListOpenContextStoredUsers stub
The problem is in StoreOpenContext wasn't storing any user, but ListOpenContextStoredUsers was writing default user (when it's not stored by StoreOpenContext)
2022-12-18 20:34:55 +00:00
TheASVigilante
3c5f8dd876 Fix small typo 2022-12-18 14:49:54 +00:00
lynxnb
6599c1dccf Stub GyroscopeZeroDriftMode
Related service calls are called in a loop by SM3DW. A variable tracking zero drift mode has been added to `npad_device`, but it's unused at the moment.
2022-12-10 14:59:44 +00:00
Dima
dcc3047ba8 Stub ErrorCommonArg 2022-12-10 14:58:20 +00:00
Dima
68253fe995 Stub mii:e/mii:u
Needed for SSBU
2022-12-10 14:58:20 +00:00
Dima
69ee3cfc66 Stub DeleteDirectory
Should allow deleting/rewriting saves in some games
2022-12-10 14:58:20 +00:00
Dima
bbd34ae7e7 Validate if entries are not empty before using
Should fix saving problem in Baldur's Gate: Dark Alliance II at least
2022-12-10 14:58:20 +00:00
Dima
5f510d84d7 Stub IsVibrationPermitted 2022-12-10 14:58:20 +00:00
Dima
51d1f519af Stub ListDisplays 2022-12-10 14:58:20 +00:00
Dima
a3866a3129 Stub LibraryAppletShop 2022-12-10 14:58:20 +00:00
Dima
1ebec7db82 Stub GetImageSize and LoadImage 2022-12-10 14:58:20 +00:00
Dima
52c4228ecf Stub some friends service calls
Needed for Diablo 3
2022-12-10 14:58:20 +00:00
Dima
ebcbc5b05b Validate NpadId for ActivateVibrationDevice 2022-12-10 14:58:20 +00:00
Dima
4bdd033354 Stub SetRecordVolumeMuted 2022-12-10 14:58:20 +00:00
Dima
f6d95aae01 Stub GetCacheStorageSize 2022-12-10 14:58:20 +00:00
Dima
4ab8699cd4 Stub ImportServerPki 2022-12-10 14:58:20 +00:00
Dima
41cf4bb12d Stub GetLanguageCode 2022-12-10 14:58:20 +00:00
Dima
3e078d54b6 Stub GetIdleTimeDetectionExtension 2022-12-10 14:58:20 +00:00
Dima
2311f777fc Stub IsCpuOverclockEnabled 2022-12-10 14:58:20 +00:00
Dima
4601c28c28 Stub GetCurrentIpAddress 2022-12-10 14:58:20 +00:00
Dima
18e6a6c53c Stub DeclareOpenOnlinePlaySession and DeclareCloseOnlinePlaySession 2022-12-10 14:58:20 +00:00
Dima
150c1370c2 Stub some IApplicationFunctions funcs 2022-12-10 14:58:20 +00:00
Dima
a6f3aa3062 Stub TrySelectUserWithoutInteraction and ListQualifiedUsers 2022-12-10 14:58:20 +00:00
Dima
5a9a2861df Add TitleId TextView in App Dialog 2022-12-10 14:57:46 +00:00
Abandoned Cart
b08fcd7027 Favor a predefined "click" over system vibration 2022-12-10 14:57:33 +00:00
Abandoned Cart
cfd3bfecba Add a rudimentary OSC button vibration setting 2022-12-10 14:57:33 +00:00
Billy Laws
7c802aea46 Mark vertex buffers as dirty on limit changes 2022-12-03 22:50:56 +00:00
Billy Laws
df19810c6c Always set vertex stride for unbound buffers 2022-12-03 22:50:56 +00:00
Billy Laws
f4f658e3b7 Fix typo 2022-12-03 22:50:56 +00:00
Billy Laws
45b10ef776 Return whole mapping for shader code when end instrs aren't found 2022-12-03 22:50:56 +00:00
Billy Laws
d849875656 Only unlock GPU channel state on queue wait if it was previously locked 2022-12-03 22:50:56 +00:00
Billy Laws
a5e0a64adc Switch patch error logs to debug 2022-12-03 22:50:56 +00:00
Billy Laws
af7c54297f Cache staging buffer used for texture download 2022-12-03 22:50:56 +00:00
Billy Laws
bba07fb101 Update for new hades 2022-12-03 22:50:56 +00:00
Billy Laws
a16383fd4b Disable compute shaders on mali
This will need to be debugged properly at some point but its fine for now.
2022-12-03 22:50:56 +00:00
Billy Laws
137d801843 Skip host1x HW emulation and effectively stub submission
This was causing a bunch of logspam and isn't really needed as we will be using a HLE approach.
2022-12-03 22:50:56 +00:00
Billy Laws
579a2d9337 Add dynamic executor slot growth 2022-12-03 22:50:56 +00:00
Billy Laws
60169fce4c Support 0-sized constant buffers 2022-12-03 22:50:56 +00:00