Commit Graph

239 Commits

Author SHA1 Message Date
Billy Laws
23d6b596b2 Add an empty aoc:u implementation
This is required by Puyo Puyo Tetris, it will be extended in the future
to allow using real DLC with the emulator.
2020-07-06 19:43:17 +00:00
Billy Laws
4a88adafb6 Implement the set service together with GetAvailableLanguageCodes
The 'set' service is used to obtain user settings such as language.
This is used by Puyo Puyo Tetris.
2020-07-06 19:17:20 +00:00
Billy Laws
801382e43a Implement pl:u for accessing shared fonts
Fonts are stored in an array of TTF data with an 8 byte header
containing a magic and an XOR'd length. Instead of requiring users to
provide original Nintendo fonts we pack open source replacements.
They are generated with the scripts here
https://github.com/FearlessTobi/yuzu_system_archives. All the fonts are
licenced under the Open Font or Apache 2 License so we can include them
all freely.
2020-07-06 19:17:02 +00:00
Billy Laws
4df50cefee Fix lz4 submodule 2020-07-01 06:24:41 +00:00
Billy Laws
45b4811c5b Create adaptive icons for pinned games 2020-07-01 06:24:41 +00:00
Billy Laws
f2c5b96b04 Revert "Use X9 rather than LR when jumping to the guest"
This caused issues loading retail games and will be soon obsoleted by
pre-patching.
This reverts commit f381883c0b.
2020-07-01 06:24:41 +00:00
Billy Laws
a53d6266c7 Implement a basic NSP loader
An NSP (Nintendo Submission Package) is effectively a PFS0 containing
NCAs, there are also tickets and a CNMT file which contains metadata
about updates. The current implementation is very basic and only
support Control and Program NCAs which is enough for loading games.

Support for updates and dlc will be added at a later date.
2020-07-01 06:24:41 +00:00
Billy Laws
a5513bd7e6 Implement an NCA parser and loader
Nintendo Content Archives are used to store the assets, executables
and updates of applications. They support holding either a PFS0 or a
RomFS.

An NCA's ExeFS can be loaded by placing each NSO sequentially into
memory, starting with rtld which will link them together.

Currently only decrypted NCAs are supported, encryption and BKTR
handling will be added at a later time.
2020-07-01 06:24:41 +00:00
Billy Laws
db64f53cfb Implement filesystem backends for RomFS and Partition FS
RomFS is a hierarchial filesystem where each level is made up of a
linked list of files and child directories. It is used in NCAs to store
the applications icon as well as by applications themselves for
accessing assets.

Partition FS encapsulates both the HFS0 found in XCIs and the PFS0 used
for ExeFS images and NSPs, it is purely file based and has no support at
all for directories aside from the root.
2020-07-01 06:24:41 +00:00
Billy Laws
2071796696 Implement basic filesystem support in VFS
This mirrors Horizon's IFileSystem, it will be used by the nsp and nca
loaders to read their content.
https://switchbrew.org/wiki/Filesystem_services#IFileSystem
2020-07-01 06:24:41 +00:00
Billy Laws
e2bd50a1fd Implement a simple directory system in VFS
This mirrors Horizon's IDirectory:
https://switchbrew.org/wiki/Filesystem_services#IDirectory
2020-07-01 06:24:41 +00:00
Billy Laws
7114ad1734 Use the first available language entry in NACPs rather than hardcoding
American English

Without this, if an NACP didn't contain a title for a US english it
would show in the UI as blank.
2020-07-01 06:24:41 +00:00
Billy Laws
26025d9adf Implement backing modes
These are used to determine the capabilities of a backing.
2020-07-01 06:24:41 +00:00
Billy Laws
b94248cec0 Move the loader backing out of the main loader class
The presence of a backing is an implementation detail.
2020-07-01 06:24:41 +00:00
Billy Laws
3a23ec06a4 Implement NSO loader
The NSO format is used by all retail games and some homebrew. It
supports compressing sections with lz4 and dynamic linking through the
use of rtld.
2020-06-28 07:54:12 +00:00
Billy Laws
bf46293fc7 Commonise executable loading infrastructure
Mapping and writing segments into memory is now handled by a common
function that can be shared between all loaders. All they need to do now
is to pack each segment into a common struct.
2020-06-28 07:54:12 +00:00
◱ PixelyIon
e7f880e782 Clear floating point registers on guest entry
Mesosphere does this too:
fa4a96d021/libraries/libmesosphere/source/arch/arm64/kern_k_thread_context.cpp (L135)
2020-06-28 03:49:10 +00:00
Billy Laws
f381883c0b Use X9 rather than LR when jumping to the guest
The homebrew ABI expects LR to be zero otherwise on exit it will jump to
it upon exit rather than exiting. Use X9 instead to fix this.
2020-06-28 03:49:10 +00:00
Billy Laws
b823f1cd0d Correct the handle argument in svcGetThreadPriority
The thread handle is sent in w1 rather than w0.
2020-06-28 03:49:10 +00:00
Billy Laws
138e219e0c Emulate TPIDR_EL0 accesses using TLS 2020-06-28 03:49:10 +00:00
Billy Laws
c423a66020
Fixes for control IPC (#57)
* Correctly handle -WithContext IPC Requests

They should be treated the same as the non WithContext variants.

* Only send domain data on non-control IPC responses

Control IPC doesn't make use of domains so we shouldn't send extra data
in the response.

* Add the IStorage implementation to CMakeLists
2020-06-23 18:49:06 +00:00
Billy Laws
8d470d3218 Introduce basic RomFS support
This commit adds support for reading the RomFS data from an NRO and
obtaining an IStorage handle to it through 'OpenDataStorageByCurrentProcess'.
There is currently only support for reading and no support
for enlarging or writing.

Also fixup a few capitalisation issues.
2020-06-22 16:45:32 +00:00
Billy Laws
b9b889fc3c Add loader to the emulator state
This will allow accessing data from the loader within other parts of the
emulator, such as in fssrv for RomFS.
2020-06-22 16:45:32 +00:00
Billy Laws
1bb979a7e1 Introduce new loader JNI for parsing application data and port Kotlin
code to use it

This will help ease the process of implementing new formats in the
future and remove duplicated code.
2020-06-20 20:26:53 +00:00
Billy Laws
dca06f2b49 Rework loader abstractions and the NRO loader to use the vfs APIs
This will make it easier for us to implement more executable formats in
the future.
2020-06-20 20:26:53 +00:00
Billy Laws
4950dd5638 Introduce NACP class for reading control data
This contains info such as the application name and publisher.
2020-06-20 20:26:53 +00:00
Billy Laws
5c103ce9a6 Introduce basic VFS backing system together with two implementations
- The backing system provides a flexible way to access a a region of
   abstract memory.

- It is currently barebones and only has support for reading data but
   this will be expanded as necessary.

The current implementations are:
- OsBacking - A backing that abstracts a linux file descriptor
- RegionBacking - A backing that creates a region from a portion of an
   existing one
2020-06-20 20:26:53 +00:00
◱ PixelyIon
4d787c904e Improvements to UI/UX
This commit makes a few improvements to the UI/UX:
* Crop Game Icons to ImageView
* Controller Support for Game List
* EmulationActivity is fullscreen now
2020-04-24 17:09:13 +05:30
Ivar
f909c00e31 Improve README
This commit improves the README by changing the license and adding in more extensive credit + changing up other parts of it.
2020-04-24 02:33:36 +05:30
◱ PixelyIon
925d05d049 Add String Support to IPC Push/Pop
This commit does some minor renaming/reordering in IPC and adds support for strings to IPC Push/Pop. It also fixes a tiny regression with the frametime display.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
63154d05d1 Move vkhpp to it's own repository
This commit moves vkhpp (https://github.com/skyline-emu/vkhpp) to it's own repository and include it as a submodule instead
2020-04-23 22:26:27 +05:30
◱ PixelyIon
05f3e3c3ac Improve NCE and Finish Up Refactor
This commit mainly finishes up refactor by fixing everything brought up in the CR + Improving NCE somewhat and actually killing the child processes properly now.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
c76ef3730b Move to MPL-2.0
We earlier moved to LGPLv3.0 or Later. This was a mistake as what we wanted was being able to link to proprietary libraries but LGPL is the opposite and it allows linking proprietary libraries to libskyline instead. After further consideration, we've moved to MPL-2.0, it allows linking to proprietary libraries and is a standardized license as compared to adding an exception to GPL.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
1c54bff215 Make AppDialog Expand Fully and Fix Race in MainActivity::addEntries
This commit mainly fixes the issue with `AppDialog` where it didn't expand fully in landscape leading to UX issues. In addition, a race condition was fixed in `MainActivity::addEntries`, in regards to `foundCurrent` being returned incorrectly. The text in the performance counters were also made yellow and much more opaque.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
a0b9a635ca Fix Killing Guest Processes in KThread::Kill and fix TID/PID naming
This commit mainly fixes the problem with process leakage before where the guest process wouldn't be killed. In addition, it clears up the problem with naming differences with PID/TID where purely PID was used before but that term is generally used to refer to the PGID. So, `KProcess` has a `pid` member but `KThread` has a `tid` member.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
4637b4ac97 Run Android Studio Formatter on the Project
This commit fixes a lot of style errors throughout the project by letting the Android Studio Formatter fix them. This commit also splits the Circular Buffer into it's own file.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
7f78a679c3 Add Performance Statistics to EmulationActivity
This commit adds performance statistics to the emulator that can be toggled in preferences. The layout of `EmulationActivity` was also changed from `ConstraintLayout` to `RelativeLayout` due to poor performance of the former.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
fb1a158e8f Optimize Audio by using Circular Buffers, Handle Device Disconnection and Fix Some Bugs
This optimizes a lot of audio by using a circular buffer rather than queues. In addition to handling device disconnection using oboe callbacks and fix bugs in regards to audio saturation.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
4e4ed5aac0 Refactor Audio
This commit refactors a lot of audio by fixing a lot of nitpicks here and there.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
af98455ede Add Mutexes to Logger, Introduce util::MakeMagic and Refactor IPC
This commit adds mutexes to the logger so they produce a valid log file rather than breaking due to a race condition. It also introduced `util::MakeMagic` so the magic functions are far more clear. A small refactor of IPC was also done which cleared up some of the for loops.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
91644255da Add Preference For Always Showing Game Information
This commit mainly adds a preference for always showing the game information. In addition to a tiny tweak to the contributing guidelines.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
4500f54e85 Refactor Activities and Improve MainActivity
This commit mainly refactors all activities to bring them in-line with the guidelines and makes certain improvements such as using `Snackbar`s rather than `Toast`s where possible, Using `CoordinatorLayout` to allow the app bar to hide itself when possible, the app bar has also been consolidated into it's own layout file to increase layout redraw performance as existing views can be used.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
0a5460f4fc Refactor Utilities
This refactors the utilities which at the moment is only `RandomAccessDocument`.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
2ce8581aa6 Refactor + Redesign AppDialog
This commit refactors `AppDialog` by bringing it in line with the guidelines. In addition, it improves the design of it substantially by modifying the layout and making it a `BottomSheetDialogFragment`.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
ce4d295d81 Refactor Preferences and Loaders
This refactors all preferences and loaders in regards to This commit mainly refactors the adapters by adding spacing, comments and following other guidelines. In addition, preferences are now moved into their own sub-package and `LicensePreference` has a minor UI update.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
c9dcb070ad Grid Layout Support
With `RecyclerView` being used rather than `ListView` or `GridView`. It's now possible to display the items in a flexible manner and so support for a grid view in addition to the already existing list view was added in.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
d86d5c1a35 Refactor and Convert Adapters to RecyclerView.Adapter
This commit mainly refactors the adapters by adding spacing, comments and following other guidelines. In addition, it moves from using `BaseAdapter` to `RecyclerView.Adapter` which leads to much cleaner adapter classes.
a
2020-04-23 22:26:27 +05:30
◱ PixelyIon
55a9f8e937 Refactor all Game-related Kotlin Classes/Objects
This refactors most game-related classes and objects mainly adding spacing, adding comments and making improvements if possible.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
f4968793b8 Fix minor inaccuracy with VMM and mutexes
This commit fixes a tiny inaccuracy with the VMM which was a problem with block insertion, The mutexes on the other hand had a minor issue regarding owner checks.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
41ddaf7f33 Add in Licenses to Settings
This commit adds in all the licenses to the end of settings by introducing a new type of preference: "LicensePreference"
2020-04-23 22:26:27 +05:30
◱ PixelyIon
820bbaede5 Fix occurrence of multiple headers in game list + Make TinyXML2 Static
This commit mainly fixes multiple headers in the game list, which was caused by using the wrong variable for the recursive function. In addition, it makes TinyXML2 statically linked to libskyline which makes it the lone shared objects present in APKs.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
72272fa4c2 Replace xdrop/fuzzywuzzy with tdebatty/java-string-similarity
This commit replaced `xdrop/fuzzywuzzy` with `tdebatty/java-string-similarity` as the former is under an incompatible GPLv3 license.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
c37f350c02 Move from GPLv3 to LGPLv3 or later
Skyline has been licensed with GPLv3 but as we want to look into optional ads in the future, and that would require linking AdMob SDKs which are proprietary. So, we decided to move to LGPLv3 so we could keep that option open as a revenue stream. 

We've gathered consent from all contributors for the license change:
* PixelyIon - https://github.com/PixelyIon (Commit Author)
* Zephyren25 - https://github.com/zephyren25
* ByLaws - https://github.com/bylaws
* IvarWithoutBones - https://github.com/IvarWithoutBones
* Cyuubi - https://github.com/Cyuubi
* greggamesplayer - https://github.com/greggameplayer
2020-04-23 22:26:27 +05:30
◱ PixelyIon
c3c9982ddc Add Comments to Time Services + Fix IDE Case Conventions
This commit mainly just adds comments to parts of time services and fixes the case conventions in Android Studio.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
a60ab89c5d Fix Include Order
This commit fixes the include order of files throughout the code-base to be compliant with the new guidelines.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
d75d30b809 Minor Audio Refactor (and fix sm:IUserManager service name)
This makes some tiny changes to audio to make them compliant with the guidelines. In addition, to changing `IUserManager:IUserManager` to `sm:IUserManager`.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
9f0ad46903 Refactor OS/Kernel
This refactors the OS/Kernel by adding spacing and fixing/adding comments in some cases, in addition to some other minor fixes here and there.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
773ee25e5a Refactor Common
This refactored common by:
* Moving out as many constants to class/function local scopes from being declared in `common`
* Spacing out common and any function to which a constant was moved out to
* Fixing comments here and there
In addition, some naming inconsistencies were fixed as well.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
618353c1fa Move to linking libraries statically
We used to link libraries dynamically before, this has obvious disadvantages and extra run-time overhead. Linking them statically instead has a lot of benefits as memory allocations and such don't need to be done independently, interaction with external libraries should be faster in general due to functions not being needed to be called virtually.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
bbdd41a86c Refactor NCE
This commit mainly just refactors NCE by adding spacing and fixing other minor errors. In addition, it adds comments to `nce/guest.h` and `nce/instructions.h`.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
42d982c6fb Refactor Display Services and GPU
This commit addresses the incorrect hierarchy of the GPU and refactors them at the same time. Now, the hierarchy much closely matches HOS. This commit also introduces a texture classes, albeit they're not complete and only partially implemented.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
500b49d329 Add Vulkan-Hpp to libraries
This commit adds Vulkan-Hpp as a library to the project. The headers are from a modified version of `VulkanHppGenerator`. They are broken into multiple files to avoid exceeding the Intellisense file size limit of Android Studio.
2020-04-23 22:26:27 +05:30
◱ PixelyIon
5f072da2b8 Fix GitHub Actions Build + Move Stack to Shared Memory
This commit mainly fixes GitHub Actions builds which were broken due to an outdated version of Android NDK. In addition, it moves all stack to shared memory.
2020-04-23 22:26:27 +05:30
Max K
38f63eced3 Some small refactoring for the app (#38)
* Add Gradle versions plugin for simple dependency updates
* Update dependency versions
* Refactor MainActivity to be more Kotlin-like
* Simplify LogActivity a little
* Remove useless run calls in GameDialog
2020-04-23 22:26:27 +05:30
Billy Laws
4af37c4367 Refactor am services
Use the new service naming scheme.
Remove redundant casts and template specifiers in response.Push.
2020-04-23 22:26:27 +05:30
Billy Laws
616222a6db Refactor apm services
Use the new service naming scheme.
Switch to std::array for performanceConfig.
2020-04-23 22:26:27 +05:30
Billy Laws
52d47120a8 Refactor audio backend and services
Use the new service naming convention.
Move both audout and audren into one directory.
Close the audio stream upon emulator exit.
2020-04-23 22:26:27 +05:30
Billy Laws
2e0ac9bdd5 Refactor fatal services
Use the new service naming convention.
2020-04-23 22:26:27 +05:30
Billy Laws
644cfbe332 Refactor filesystem services
Use the new service naming convention.
2020-04-23 22:26:27 +05:30
Billy Laws
524cd26649 Refactor HID services
Use the new service naming convention.
Tidy up some unused includes.
Move constants to service namespace.
2020-04-23 22:26:27 +05:30
Billy Laws
f4620dd992 Refactor settings services
Use the new service naming convention.
2020-04-23 22:26:27 +05:30
Billy Laws
c8846ca07b Refactor service manager services
Use the new service naming convention.
Fix some small code style issues with {} on if statements
2020-04-23 22:26:27 +05:30
Billy Laws
ab33f692c6 Refactor time services
Use the new service naming convention.
Split out each sub-service into it's own file.
Fix some incorrect comments.
2020-04-23 22:26:27 +05:30
Billy Laws
704a5bdcb1 Refactor base service implementation
Remove looping support - it is slow and no services use it.
Store service name in in base service class - removes the
need for having sub-services in the service name map.
General code clean up - remove {} from single if statements etc.
2020-04-23 22:26:27 +05:30
Billy Laws
bbe61e37f2 Add support for audio renderer services
Audren is used by many games and homebrews to make use of more advanced
audio features than audout.
2020-02-16 12:53:50 +00:00
Billy Laws
ddd1fc61ef audio: Add support for resampling tracks
Uses the resampling algorithm derived from HOS by the Ryujinx team
to resample the stream on the fly to 48KHz.
It is currently used only in audout.
2020-02-16 12:53:50 +00:00
Billy Laws
93206d5a3c Add support for audio playback via audout
Adds an audio manager to state to manage the creation of audio tracks and an audout service implementation that interfaces with it.
2020-02-16 12:53:50 +00:00
◱ PixelyIon
08bbc66b09 Fix CR issues and Game Duplication + Move to Vector for Memory Map
This commit fixed the issues outlined in the CR (Mainly correlated to formatting), moves to a sorted vector from a sorted list for the memory map in addition to using binary search for sorting through rather than iteratively and fixes item duplication in the game list when directory is changed in Settings.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
66d20a9429 Fix GroupMutex and Clock Rescaling
This commit mainly fixes GroupMutex and clock rescaling. In addition, clock rescaling is no longer performed if the CNTFRQ_EL0 of the host device is same as that of the Switch (19.2MHz) which is fairly common on higher end devices.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
003e9c5a01 Fix issues with not being able to run ROMs concurrently
This commit fixes GroupMutex and by extension issues with trying to run ROMs without quitting the application in between.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
694c8ef4e2 Addition of Conditional Variables
This commit adds working conditional variables, in addition to the mutex and threading implementation. It directly depends on the memory optimization from the previous commit to be able to perform atomic operations on the mutex.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
03b65bd90a Optimize Memory Implementation using Shared Memory
This commit further improves the memory implementation by using shared memory for all allocations so we won't have to depend on a kernel call for doing any host <-> guest memory transfers.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
d02267c34f Add support for threads and mutexes
This commit adds support for threading and mutexes. However, there is also a basis of conditional variables but these don't work due to the lack of a shared memory model between the guest and host. So, conditional variables will be deferred to after the shared memory model is in place.
2020-02-15 10:25:14 +00:00
Billy Laws
2aebf04b4b guest: Add memory barrier after saving context
Forces all registers to be saved before signalling to the kernel that we
are ready; without this the kernel may read incorrect context data
causing undefined behaviour.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
00cdc1fd6f Refactor the memory implementation and add Regions
This commit does a major refactor of the memory implementation, it forms a memory map which is far cleaner than trying to access it through a handle table lookup. In addition, it creates a common interface for all memory kernel objects: KMemory from which all other kernel memory objects inherit. This allows doing resizing, permission change, etc without casting to the base memory type.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
b13002f0e1 Fix some minor inaccuracies in SVCs and Services
This commit fixes some minor inaccuracies in SVCs and some Service functions.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
36f05ee7e0 Fix svcSignalProcessWideKey and svcWaitSynchronization timeout overflow
This commit mainly just fixes svcSignalProcessWideKey and svcWaitSynchronization and their related issues.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
493a1a93ec Use .clang-tidy and remove madvise DO_FORK/DONT_FORK calls
This commit causes Android Studio to use the .clang-tidy file for configuration and removes madvise DO_FORK/DONT_FORK calls as they cause problems on many devices and are mostly unnecessary.
2020-02-15 10:25:14 +00:00
Billy Laws
81dba3da4b KProcess: Use process_{read, write}_vm to access guest memory
This is much quicker than pread/write however we now need to abide by the
regions permissions, so fallback to pread/write if read/write vm fails.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
65018aedbc Complete making the kernel thread-safe #2 + Fix Shared Memory Implementation
This commit makes the kernel completely thread-safe and fixes an issue that caused libNX games to not work due to an error with KSharedMemory. In addition, implement GroupMutex to allow the kernel threads to run in parallel but still allow them to not overlap with the JNI thread.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
de6d8d8f48 Work on making the kernel thread-safe #1 + add asynchronous ROM scanning
This commit makes the kernel thread safe in some instances (but not fully) and showcases the significantly improved performance over the ptrace method used prior. In addition, scanning for ROMs is now done asynchronously.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
970dde8c27 Move from ptrace to junction branching and make kernel multithreaded
This commit is a huge step in the direction of better performance, as we move from ptrace to junction branching and have kernel call overhead similar to that of a native kernel call! In addition, this sets the base for the kernel to go fully multi-threaded. However, the kernel is currently not thread-safe and therefore this commit currently causes a crash.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
b84859d352 Remove support for multiple guest processes
This commit removes support for more than one guest processes as it requires a fair bit of extra code to support in addition the HLE service implementations don't support it anyway.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
48d47a2b25 Move from dependency on JNI and Implement AtomicMutex
This commit is the start of moving towards a lockless and faster kernel which can run multiple independent threads with fast userspace synchronization.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
3e9bfaec0e Introduce Basic Junction Patching
This commit introduces basic junction patching or patching code to jump to a junction then execute intermediate functions and jump back.
2020-02-15 10:25:14 +00:00
◱ PixelyIon
f7ad017726 Adapt GetDefaultDisplayResolution to Push/Pop System
The PR: https://github.com/skyline-emu/skyline/pull/13 added in GetDefaultDisplayResolution but it used the older WriteValue function to write the data back. Moving to the Push/Pop system fixes this.
2019-12-11 17:31:12 +00:00
◱ PixelyIon
abaa404baa Support creating launcher shortcuts for ROMs
This commit adds the ability to create launcher shortcuts to specific ROMs for convenience.
2019-12-11 17:31:12 +00:00
◱ PixelyIon
4a72704c4d Associate with NRO files
This commit adds the ability to open NRO files directly from a file browser rather than the emulator itself.
2019-12-11 17:31:12 +00:00
◱ PixelyIon
8d1545aabf Addition of Dark Theme and Compatibility with Android 10 Dark Mode
This commit adds support for Android Night Mode and adds in a dark theme for the UI.
2019-12-11 17:31:12 +00:00
◱ PixelyIon
4ab9af04ff Add ability to open a ROM directly and Make URI Persistent
Before ROMs needed to be opened by setting the path, now they can be directly opened using the file picker. In addition, Document Tree URIs are now set to be persistent rather than being revoked after reboot.
2019-12-11 17:31:12 +00:00