Commit Graph

873 Commits

Author SHA1 Message Date
PixelyIon
e35ab6d1e0 Move to mapping guest AS as shared memory
We want to create arbitrary mirrors in the guest address space and to make this possible, we map the entire address space as a shared memory file. A mirror is mapped by using `mmap` with the offset into the guest address space.
2022-04-14 14:14:52 +05:30
Billy Laws
a5dd961f01 Add support for batched method sending
Important for constbuf updates which would be very slow if done one at a
time.
2022-04-14 14:14:52 +05:30
Robin Kertels
43879e2476 Round up when calculating size of compressed texture in bytes 2022-04-14 14:14:52 +05:30
Robin Kertels
d889550e84 Don't set COLOR_ATTACHMENT_BIT for compressed formats.
The better solution would be to only set this for formats that support
it on original HW but this will get rid of the validation errors for now.
2022-04-14 14:14:52 +05:30
Robin Kertels
82296ac5b8 Use buffer size instead of allocation size for Buffer constructor
Fixes a validation error.
2022-04-14 14:14:52 +05:30
Robin Kertels
752245c3c8 Enable provoking vertex feature 2022-04-14 14:14:52 +05:30
Robin Kertels
dd45d054e7 Enable shaderDrawParameters 2022-04-14 14:14:52 +05:30
Billy Laws
737ff840a5 Update adrenotools for BTI 2022-04-14 14:14:52 +05:30
Billy Laws
7e16c1f989 Heavily optimise GPFIFO command dispatch to reduce redundant checks
Previously for methods with count > 1 the subchannel and engine would be looked up for each part of the method rather than only doing so at the start. Each call also needed to be looked up to see if it touched a macro or GPFIFO method. Fix this by doing checks outside of the main dispatch loop with templated helper lambdas to avoid needing to repeat lots of code. Maxwell3D is the only subchannel with a fast path for now but more can be added later if needed.
2022-04-14 14:14:52 +05:30
Billy Laws
b4927d0138 Add support for turnip and driver file redirection via libadrenotools 2022-04-14 14:14:52 +05:30
Billy Laws
dd91d063a5 Pass native library dir to OS + reorder OS init order so paths are first
This is required for integrating libadrenotools, which needs access to
library and app directories in the GPU class constructor.
2022-04-14 14:14:52 +05:30
Billy Laws
900d00a876 Update tzcode with missed bugfix 2022-04-14 14:14:52 +05:30
Billy Laws
011de98940 Rework formats to support passing through guest swizzle values
Almost every Maxwell format now directly corresponds to a Vulkan format. This allows formats to be passed through and the swizzle used directly from guest (with some extra swizzle handling for edge cases) thus saving the need to explicitly support each swizzle combination which is adds a lot of code bloat. The format header is additionally reordered with line breaks to separate formats by their bits-per-block.
2022-04-14 14:14:52 +05:30
Billy Laws
6f17d1351f Fixup ordering for B10G11R11Float texture format 2022-04-14 14:14:52 +05:30
Billy Laws
78238d550a Add 6 channel downmixing support for Audout
The specific attenuations used for each channel are taken from Ryujinx.
2022-04-14 14:14:52 +05:30
Billy Laws
2e1a1a965d Fixup AudioTrack locking 2022-04-14 14:14:52 +05:30
PixelyIon
727f83e969 Fix Incorrect Vertex Binding Divisor State Submission
We always submit pipeline divisor descriptions regardless of binding input rate being vertex rather than instance. This is invalid behavior and has been fixed by only submitting binding descriptors when the input rate is per-instance.
2022-04-14 14:14:52 +05:30
PixelyIon
9f7e80cf8f Fix Adreno Texture Sampler Binding Bug
Adreno proprietary drivers suffer from a bug where `VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER` requires 2 descriptor slots rather than one, we add a padding slot to fix this issue. `QuirkManager` was introduced to handle per-vendor/per-device errata and allow enabling this on Adreno proprietary drivers specifically as to not affect the performance of other devices.
2022-04-14 14:14:52 +05:30
PixelyIon
ddb2ba8a1b Rename QuirkManager to TraitManager
Quirk terminology was deemed to be inappropriate for describing the features/extensions of a device. It has been replaced with traits which is far more fitting but quirks will be used as a terminology for errata in devices.
2022-04-14 14:14:52 +05:30
PixelyIon
0b2ce6a8f3 Fix Texture Handle Offset Calculation
The texture handle offset calculation involved an incorrect shift by descriptor size which was found to be unnecessary and would result in an invalid handle that had the wrong TIC/TSC index and caused broken rendering.
2022-04-14 14:14:52 +05:30
PixelyIon
aa57ec6d55 Destroy CommandExecutor Nodes Before Waiting on Execution
`nodes` and `syncTextures` were cleared after waiting on the `CommandExecutor` fence rather than before, this wasted execution time after the wait for something that could be performed prior to the wait.
2022-04-14 14:14:52 +05:30
PixelyIon
90a1b3348c Implement D24S8 + R11G11B10 Formats 2022-04-14 14:14:52 +05:30
PixelyIon
bd718175ce Enable VK_KHR_uniform_buffer_standard_layout when available
We now attempt to enable `VK_KHR_uniform_buffer_standard_layout` when present as lax UBO layout significantly reduces complexity. If a device doesn't support this extension, we still assume that the device supports it implicitly as this has proven to be true across all major mobile GPU vendors regardless of the driver version but enabling this prevents validation layer errors.
2022-04-14 14:14:52 +05:30
PixelyIon
22ce531e6f Force Memory Barrier at VkRenderPass Start
We depend on past commands to have completed execution in a renderpass, a subpass dependency on all graphics stages from `VK_SUBPASS_EXTERNAL` to subpass #0 is used to enforce this. Nvidia and Adreno proprietary drivers implicitly do this but Turnip or Mali drivers require this or they execute out of order.
2022-04-14 14:14:52 +05:30
PixelyIon
35fde2cd0b Rework Blocklinear Texture Deswizzling
Blocklinear texture decoding was broken for padding blocks and would incorrectly decode them resulting in major texture corruption for any textures with their widths not aligned to 64 bytes. This has now been fixed with neater code which avoids redundant repetition of any code using lambdas and functions where necessary.
2022-04-14 14:14:52 +05:30
PixelyIon
043be4d8f7 Implement Maxwell3D Two-Side Stencil Toggle
Stencil operations are configurable to be the same for both sides or have independent stencil state for both sides. It is controlled via the previously unimplemented `stencilTwoSideEnable`.
2022-04-14 14:14:52 +05:30
PixelyIon
80ae7b255a Implement Maxwell3D Front Face Flip 2022-04-14 14:14:52 +05:30
PixelyIon
40a3887695 Implement Maxwell3D Viewport Y Swizzle & Lower-Left Origin 2022-04-14 14:14:52 +05:30
Billy Laws
3be30e68c3 Add D16 depth format and ZF32 TIC format
Used by One Piece Unlimited World Red
2022-04-14 14:14:52 +05:30
Billy Laws
be007c4ccc Fixup texture swizzling to actually function
Before this we were not applying the supplied swizzles, will be
superseeded in the future by using guest swizzle values.
2022-04-14 14:14:52 +05:30
Billy Laws
6e48460c0d Add BC2/3 format support 2022-04-14 14:14:52 +05:30
Billy Laws
2253bc3151 Reorder GPU quirks member to prevent it constructing after device init 2022-04-14 14:14:52 +05:30
Billy Laws
62db21fb78 Rework GPFIFO method distribution and macros to support multiple engines
Fermi2D supports macros in addition to Maxwell3D, these both share code memory. To support this we rework the macro interpreter to support passing in a target engine and abstract the communications out into an interface that can be implemented by applicable engines.

```
GPFIFO <-> MME <-> Maxwell3D
    ^        ^---> Fermi2D
    X------------> I2M
    X------------> MaxwellComputeB
    X--Flush-----> MaxwellDMA
```
2022-04-14 14:14:52 +05:30
Billy Laws
8d5463ef28 Drop engine base class usage from GPFIFO
This class does nothing since we made stopped GPFIFO submits from using
virtual functions so it can be dropped.
2022-04-14 14:14:52 +05:30
Billy Laws
4378658cbc Update BCeNabler to support ---X .text devices 2022-04-14 14:14:52 +05:30
PixelyIon
41aad83c33 Tie Shader ObjectPool Lifetime to Shader Program
Shader programs allocate instructions and blocks within an `ObjectPool`, there was a global pool prior that was never reaped aside from on destruction. This led to a leak where the pool would contain resources from shader programs that had been deleted, to avert this the pools are now tied to shader programs.
2022-04-14 14:14:52 +05:30
PixelyIon
e747de37cf Implement Blocklinear TIC Type 2022-04-14 14:14:52 +05:30
PixelyIon
723189a948 Calculate Blocklinear Texture Aligned Size Correctly
The size of blocklinear textures did not consider alignment to Block/ROB boundaries before, it is aligned to them now. Incorrect sizes led to textures not being aliased correctly due to different size calculations for GraphicBufferProducer surfaces and Maxwell3D color RTs.
2022-04-14 14:14:52 +05:30
Billy Laws
95685b8207 Avoid iterator invalidation segfault when unregistering a syncpt waiter
erase invalidated `it` leading to a potential segfault if the GPU was very far behind, bail out early to avoid that since there can only be one occurence at most in the buffer anyway.
2022-04-14 14:14:52 +05:30
Billy Laws
e7bfd93541 Implement BC7 format support
Used by ARMS
2022-04-14 14:14:52 +05:30
Billy Laws
99652c5eda Support partially mapped cbufs
Buggy games sometimes supply an incorrect cbuf size so limit buffers to the first unmapped region.
2022-04-14 14:14:52 +05:30
PixelyIon
6a6f51ea84 Implement Maxwell3D Depth/Stencil State
Implements the entirety of Maxwell3D Depth/Stencil state for both faces including compare/write masks and reference value. Maxwell3D register `stencilTwoSideEnable` is ignored as its behavior is unknown and could mean the same behavior for both stencils or the back facing stencil being disabled as a result of this it is unimplemented.
2022-04-14 14:14:52 +05:30
PixelyIon
9f5c3d8ecd Force Textures to be Optimal on Host GPU
We don't respect the host subresource layout in synchronizing linear textures from the guest to the host when mapped to memory directly, this leads to texture corruption and while the real fix would involve respecting the host subresource layout, this has been deferred for later as real world performance advantages/disadvantages associated with this change can be observed more carefully to determine if it's worth it.
2022-04-14 14:14:52 +05:30
Billy Laws
ab4962c4e4 Implement additional texture formats, including BCn
BCeNabler is required for BCn textures, the pre-swizzled formats will be removed when arbitary swizzle support is added later.
2022-04-14 14:14:52 +05:30
Billy Laws
600b94505c Fix A2R10G10B10 render target format
This was wrongly described as R10G10B10A2 in the enum when it's actually A2R10G10B10, a format natively supported in Vulkan with just a swizzle.
2022-04-14 14:14:52 +05:30
Billy Laws
175ba11f07 Integrate BCeNabler support into QuirkManager
Allows using BCn format textures on devices where they are unsupported by the driver.
2022-04-14 14:14:52 +05:30
Billy Laws
47d920d91e Make GPU private static functions file-local 2022-04-14 14:14:52 +05:30
PixelyIon
edd51c3dfa Fix Color RT Disabling Bug
Color RTs are disabled by setting their format as `None`, it was removed while transitioning to macros and resulted in a missing format exception. It has been readded as several applications depend on this behavior.
2022-04-14 14:14:52 +05:30
PixelyIon
a2285669b3 Use static vector for shader bytecode to prevent constant reallocation
Using `std::vector` for shader bytecode led to a lot of reallocation due to constant resizing, switching over the static vector allows for a single static allocation of the maximum possible guest shader size (1 MiB) to be done for every stage resulting in a 6 MiB preallocation which is unnoticeable given the total memory overhead of running a Switch application.
2022-04-14 14:14:52 +05:30
PixelyIon
21a6866def Fix Maxwell3D Blend Enum Conversion Bugs
The `OneMinusSourceAlpha` blending factor was converted to `eOneMinusSrcColor` rather than `eOneMinusSrcAlpha` leading to incorrect blending behavior in certain titles. A similar issue with the order of `MinimumGL`/`MaximumGL` and `SubtractGL`/`ReverseSubtractGL` being the opposite of what it should've been, both of these issues have been fixed.
2022-04-14 14:14:52 +05:30